FAST DOWNLOADadsHow to Get Perk Card Packs
Perk Card Packs tin give the axe only live obtained yesteryear leveling up, too are non for purchase. You’ll earn menu packs at every other degree starting at degree 4 until you lot achieve degree 10. After that, menu packs are given every v levels.
Each Perk Card Pack comes alongside iv random cards too a slice of paste that includes a joke on its wrapper. The cards you lot larn volition live random, too may include perks that you lot can’t fifty-fifty equip nevertheless due to degree restrictions – but i time the fourth dimension comes you’ll essentially receive got that perk menu complimentary without having to pass a degree acquiring the outset rank.
Sharing Perks
Once you lot seat at to the lowest degree 3 points inwards Charisma, you’ll receive got the chance to percentage active perks alongside the residual of your team. As long every bit your Charisma is 3 times the betoken cost of a perk menu (for example, Rank 1 of Green Thumb costs 1 point, too thus you lot could percentage it alongside 3 Charisma. Rank 2 costs 2 points, too thus you lot would ask vi Charisma, too and thus on) you’ll live able to permit your squad reap the benefits of your card, too utilisation it to invention effective strategies to synergize available perks.
How to Raise Card Ranks
Card Packs hateful random cards, too RNG agency duplicates. To enhance the rank of your cards, you’ll but receive got to combine duplicates flora inwards Card Packs.
Fallout 76 Special Perk Cards List
Below are all known Perk cards for each of the categories along alongside their known Rank changes.
Strength Perk Cards
Strength applies to your character’s physical might inwards melee too how much your grapheme tin give the axe carry. Below are all the known cards inwards the Strength section.
Gladiator
|
---|
Level Requirement |
2 |
Rank 1 |
Your one-handed melee weapons now create +10% damage. |
Rank 2 |
Your one-handed melee weapons now create +15% damage. |
Rank 3 |
Your one-handed melee weapons now create +20% damage. |
Traveling Pharmacy
|
---|
Level Requirement |
3 |
Rank 1 |
Weights of all Chems (including Stimpaks) are reduced yesteryear 30%. |
Rank 2 |
Weights of all Chems (including Stimpaks) are reduced yesteryear 60%. |
Rank 3 |
Weights of all Chems (including Stimpaks) are reduced yesteryear 90%. |
Pack Rat
|
---|
Level Requirement |
4 |
Rank 1 |
The weight of all junk items is reduced yesteryear 25%. |
Rank 2 |
The weight of all junk items is reduced yesteryear 50%. |
Rank 3 |
The weight of all junk items is reduced yesteryear 75%. |
Iron Fist
|
---|
Level Requirement |
5 |
Rank 1 |
Your punching attacks at i time create +10% damage. |
Rank 2 |
Your punching attacks at i time create +15% damage. |
Rank 3 |
Your punching attacks at i time create +20% damage. |
Slugger
|
---|
Level Requirement |
6 |
Rank 1 |
Your two-handed melee weapons deal 10% to a greater extent than damage. |
Rank 2 |
Your two-handed melee weapons deal 15% to a greater extent than damage. |
Rank 3 |
Your two-handed melee weapons deal 20% to a greater extent than damage. |
Shotgunner
|
---|
Level Requirement |
10 |
Rank 1 |
Your shotguns at i time bargain +10% damage. |
Rank 2 |
Your shotguns at i time bargain +15% damage. |
Rank 3 |
Your shotguns at i time bargain +20% damage. |
Basher
|
---|
Level Requirement |
11 |
Rank 1 |
Gun bashing does +25% harm alongside a 5% adventure to cripple your opponent. |
Rank 2 |
Gun bashing does +50% harm alongside a 10% adventure to cripple your opponent. |
Sturdy Frame
|
---|
Level Requirement |
13 |
Rank 1 |
Armor weighs 25% less than normal. |
Rank 2 |
Armor weighs 50% less than normal. |
Barbarian
|
---|
Level Requirement |
14 |
Rank 1 |
Every betoken of Strength adds +2 Damage Resist (max twoscore – no Power Armor). |
Rank 2 |
Every betoken of Strength adds +3 Damage Resist (max sixty – no Power Armor). |
Rank 3 |
Every betoken of Strength adds +4 Damage Resist (max lxxx – no Power Armor). |
Martial Artist
|
---|
Level Requirement |
16 |
Rank 1 |
Your melee weapons weigh 20% less, too you lot tin give the axe swing them 10% faster. |
Rank 2 |
Your melee weapons weigh 40% less, too you lot tin give the axe swing them 20% faster. |
Rank 3 |
Your melee weapons weigh 60% less, too you lot tin give the axe swing them 30% faster. |
Scattershot
|
---|
Level Requirement |
18 |
Rank 1 |
Shotguns at i time weigh 30% less too you lot reload them 10% faster. |
Rank 2 |
Shotguns at i time weigh 60% less too you lot reload them 20% faster. |
Rank 3 |
Shotguns at i time weigh 90% less too you lot reload them 30% faster. |
Expert Gladiator
|
---|
Level Requirement |
20 |
Rank 1 |
Your one-handed melee weapons now create +10% damage. |
Rank 2 |
Your one-handed melee weapons now create +15% damage. |
Rank 3 |
Your one-handed melee weapons now create +20% damage. |
Blocker
|
---|
Level Requirement |
21 |
Rank 1 |
Take 15% less harm from your opponents’ melee attacks. |
Rank 2 |
Take 30% less harm from your opponents’ melee attacks. |
Rank 3 |
Take 45% less harm from your opponents’ melee attacks. |
Bandolier
|
---|
Level Requirement |
22 |
Rank 1 |
Ballistic weapon ammo weighs 45% less. |
Rank 2 |
Ballistic weapon ammo weighs 90% less. |
Expert Shotgunner
|
---|
Level Requirement |
23 |
Rank 1 |
Your shotguns at i time bargain +10% damage. |
Rank 2 |
Your shotguns at i time bargain +15% damage. |
Rank 3 |
Your shotguns at i time bargain +20% damage. |
Expert Slugger
|
---|
Level Requirement |
24 |
Rank 1 |
Your two-handed melee weapons deal 10% to a greater extent than damage. |
Rank 2 |
Your two-handed melee weapons deal 15% to a greater extent than damage. |
Rank 3 |
Your two-handed melee weapons deal 20% to a greater extent than damage. |
Strong Back
|
---|
Level Requirement |
26 |
Rank 1 |
Gain +10 bear weight. |
Rank 2 |
Gain +20 bear weight. |
Rank 3 |
Gain +30 bear weight. |
Rank 4 |
Gain +40 bear weight. |
Heavy Gunner
|
---|
Level Requirement |
30 |
Rank 1 |
Your non-explosive heavy guns at i time create +10% damage. |
Rank 2 |
Your non-explosive heavy guns at i time create +15% damage. |
Rank 3 |
Your non-explosive heavy guns at i time create +20% damage. |
Bear Arms
|
---|
Level Requirement |
N/A |
Rank 1 |
Heavy Guns weigh 20% less. |
Rank 2 |
Heavy Guns weigh 40% less. |
Rank 3 |
Heavy Guns weigh 60% less. |
Rank 4 |
Heavy Guns weigh 80% less |
Bullet Shield
|
---|
Level Requirement |
N/A |
Rank 1 |
Gain 10 Damage Resistance spell firing a heavy gun. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Rank 4 |
N/A |
Perception applies to your character’s weapon accuracy inwards V.A.T.S. too your might to honor other characters.
Concentrated Fire
|
---|
Level Requirement |
2 |
Rank 1 |
VATS at i time targets limbs. Focus burn to gain accuracy too harm per shot. |
Rank 2 |
Focus burn to gain to a greater extent than accuracy too harm per shot. |
Rank 3 |
Focus burn to gain high accuracy too harm per shot. |
Butcher’s Bounty
|
---|
Level Requirement |
3 |
Rank 1 |
40% Chance to disclose extra meat when you lot Search an animate existence corpse. |
Rank 2 |
60% Chance to disclose extra meat when you lot Search an animate existence corpse. |
Rank 3 |
80% Chance to disclose extra meat when you lot Search an animate existence corpse. |
Green Thumb
|
---|
Level Requirement |
4 |
Rank 1 |
Reap twice every bit much when harvesting flora. |
Picklock
|
---|
Level Requirement |
5 |
Rank 1 |
Gain +1 lockpicking skill, too the lockpicking sweetness spot is 10% larger. |
Crack Shot
|
---|
Level Requirement |
7 |
Rank 1 |
All pistols at i time receive got 10% to a greater extent than gain too to a greater extent than accuracy when sighted. |
Rank 2 |
All pistols at i time receive got 20% to a greater extent than gain too fifty-fifty to a greater extent than accuracy when sighted. |
Rank 3 |
All pistols at i time receive got 30% to a greater extent than gain too much improve accuracy when sighted. |
Rifleman
|
---|
Level Requirement |
8 |
Rank 1 |
Your non-automatic rifles at i time create +10% damage. |
Rank 2 |
Your non-automatic rifles at i time create +15% damage. |
Rank 3 |
Your non-automatic rifles at i time create +20% damage. |
Skeet Shooter
|
---|
Level Requirement |
10 |
Rank 1 |
Your shotguns receive got improved accuracy too spread. |
Rank 2 |
Your shotguns receive got fifty-fifty improve accuracy too spread. |
Rank 3 |
Your shotguns receive got splendid accuracy too spread. |
Pannapictagraphist
|
---|
Level Requirement |
11 |
Rank 1 |
You take heed directional sound when inwards gain of a Magazine. |
Exterminator
|
---|
Level Requirement |
14 |
Rank 1 |
Your attacks ignore 25% armor of whatever insect. |
Rank 2 |
Your attacks ignore 50% armor of whatever insect. |
Rank 3 |
Your attacks ignore 75% armor of whatever insect. |
Commando
|
---|
Level Requirement |
15 |
Rank 1 |
Basic scrap grooming agency automatic rifles create +10% damage. |
Rank 2 |
Basic scrap grooming agency automatic rifles create +15% damage. |
Rank 3 |
Basic scrap grooming agency automatic rifles create +20% damage. |
Percepti-Bobble
|
---|
Level Requirement |
16 |
Rank 1 |
You take heed directional sound when inwards gain of a Bobblehead. |
Ground Pounder
|
---|
Level Requirement |
18 |
Rank 1 |
Automatic rifles at i time reload 10% faster too receive got improve hip burn accuracy. |
Rank 2 |
Automatic rifles reload 20% faster too receive got fifty-fifty improve hip burn accuracy. |
Rank 3 |
Automatic rifles reload 30% faster too receive got splendid hip burn accuracy. |
Expert Picklock
|
---|
Level Requirement |
19 |
Rank 1 |
Gain +1 lockpicking skill, too the lockpicking sweetness spot is 10% larger. |
Expert Rifleman
|
---|
Level Requirement |
20 |
Rank 1 |
Your non-automatic rifles at i time create +10% damage. |
Rank 2 |
Your non-automatic rifles at i time create +15% damage. |
Rank 3 |
Your non-automatic rifles at i time create +20% damage. |
Fortune Finder
|
---|
Level Requirement |
22 |
Rank 1 |
You take heed directional sound when inwards gain of a Caps Stash. |
Night Person
|
---|
Level Requirement |
24 |
Rank 1 |
Gain +1 INT too +1 PER betwixt the hours of 6:00 p.m. too 6:00 a.m. |
Rank 2 |
Gain +2 INT too +2 PER betwixt the hours of 6:00 p.m. too 6:00 a.m. |
Rank 3 |
Gain +3 INT too +3 PER betwixt the hours of 6:00 p.m. too 6:00 a.m. |
Expert Commando
|
---|
Level Requirement |
25 |
Rank 1 |
Basic scrap grooming agency automatic rifles create +10% damage. |
Rank 2 |
Basic scrap grooming agency automatic rifles create +15% damage. |
Rank 3 |
Basic scrap grooming agency automatic rifles create +20% damage. |
Awareness
|
---|
Level Requirement |
27 |
Rank 1 (Cost 2) |
You tin give the axe sentiment a target’s specific harm resistances inwards V.A.T.S. |
Sniper
|
---|
Level Requirement |
28 |
Rank 1 |
Gain improved command too agree your breath 50% longer spell aiming scopes. |
Rank 2 |
Gain improved command too agree your breath 60% longer spell aiming scopes. |
Rank 3 |
Gain improved command too agree your breath 75% longer spell aiming scopes. |
Tank Killer
|
---|
Level Requirement |
30 |
Rank 1 |
Your rifles ignore 12% armor too receive got a 3% adventure to stagger. |
Rank 2 |
Your rifles ignore 24% armor too receive got a 6% adventure to stagger. |
Rank 3 |
Your rifles ignore 36% armor too receive got a 9% adventure to stagger. |
Refractor
|
---|
Level Requirement |
N/A |
Rank 1 |
Gain +5 Energy Resistance. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Endurance affects your character’s health, illness resistance, too the Action Point drain cost spell sprinting.
Lead Belly
|
---|
Level Requirement |
2 |
Rank 1 |
Take 30% less radiations from eating or drinking. |
Rank 2 |
Take 60% less radiations from eating or drinking. |
Rank 3 |
You receive got no radiations from eating or drinking. |
Dromedary
|
---|
Level Requirement |
3 |
Rank 1 |
All drinks quench thirst yesteryear an additional 25%. |
Rank 2 |
All drinks quench thirst yesteryear an additional 50%. |
Rank 3 |
All drinks quench thirst yesteryear an additional 75%. |
Iron Stomach
|
---|
Level Requirement |
4 |
Rank 1 |
Your adventure to grab a illness from nutrient is reduced yesteryear 30%. |
Rank 2 |
Your adventure to grab a illness from nutrient is reduced yesteryear 60%. |
Rank 3 |
Your adventure to grab a illness from nutrient is reduced yesteryear 90%. |
Slow Metabolizer
|
---|
Level Requirement |
5 |
Rank 1 |
All nutrient satisfies hunger yesteryear an additional 25%. |
Rank 2 |
All nutrient satisfies hunger yesteryear an additional 50%. |
Rank 3 |
All nutrient satisfies hunger yesteryear an additional 75%. |
Thirst Quencher
|
---|
Level Requirement |
6 |
Rank 1 |
Drinking whatever liquid has a 30% reduced adventure to displace Disease. |
Rank 2 |
Drinking whatever liquid has a 60% reduced adventure to displace Disease. |
Rank 3 |
Drinking whatever liquid has a 90% reduced adventure to displace Disease. |
Good Doggy
|
---|
Level Requirement |
8 |
Rank 1 |
Eating domestic dog nutrient is at i time 3 times every bit beneficial. |
Natural Resistance
|
---|
Level Requirement |
10 |
Rank 1 |
You are 30% less probable to grab a illness from the environment. |
Rank 2 |
You are 60% less probable to grab a illness from the environment. |
Rank 3 |
You are 90% less probable to grab a illness from the environment. |
Hydro Fix
|
---|
Level Requirement |
11 |
Rank 1 |
Chems generate 50% less thirst. |
Rank 2 |
Chems no longer generate thirst. |
Rejuvenated
|
---|
Level Requirement |
11 |
Rank 1 |
You gain increased create goodness from existence Well Fed or Well Hydrated. |
Rank 2 |
You gain much to a greater extent than increased create goodness from existence Well Fed or Well Hydrated. |
Cola Nut
|
---|
Level Requirement |
14 |
Rank 1 |
Nuka-Cola products are at i time twice every bit beneficial. |
Rank 2 |
Nuka-Cola products are at i time 3 times every bit beneficial. |
Cannibal
|
---|
Level Requirement |
15 |
Rank 1 |
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health too Hunger. |
Rank 2 |
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores to a greater extent than Health too Hunger. |
Rank 3 |
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores fifty-fifty to a greater extent than Health too Hunger. |
Vaccinated
|
---|
Level Requirement |
16 |
Rank 1 |
Chance of catching a illness from creatures is reduced yesteryear 30%. |
Rank 2 |
Chance of catching a illness from creatures is reduced yesteryear 60%. |
Rank 3 |
Chance of catching a illness from creatures is reduced yesteryear 90%. |
Munchy Resistance
|
---|
Level Requirement |
17 |
Rank 1 |
Using chems induces 50% less hunger. |
Rank 2 |
Chems at i time never receive hunger. |
Homebody
|
---|
Level Requirement |
19 |
Rank 1 |
Gain gradual wellness regeneration spell inwards your military camp or workshop. |
Rank 2 |
Gain improved wellness too limb regeneration spell inwards your military camp or workshop. |
Adamantium Skeleton
|
---|
Level Requirement |
21 |
Rank 1 |
Your limb harm is at i time reduced yesteryear 30%. |
Rank 2 |
Your limb harm is at i time reduced yesteryear 60%. |
Rank 3 |
Your limb harm is at i time reduced completely eliminated. |
Solar Powered
|
---|
Level Requirement |
22 |
Rank 1 |
Gain +1 STR too +1 END betwixt the hours of 6:00 A.M. too 6:00 P.M. |
Rank 2 |
Gain +2 STR too +2 END betwixt the hours of 6:00 A.M. too 6:00 P.M. |
Rank 3 |
Gain +2 STR too +2 END betwixt the hours of 6:00 A.M. too 6:00 P.M. |
Chem Find
|
---|
Level Requirement |
23 |
Rank 1 |
Any Chems you lot receive got terminal 30% longer. |
Rank 2 |
Any Chems you lot receive got terminal 60% longer. |
Rank 3 |
Any Chems you lot receive got terminal 100% longer. |
Aquagirl / Aquaboy
|
---|
Level Requirement |
26 |
Rank 1 |
You no longer receive got Rad harm from swimming too tin give the axe breathe underwater. |
Fireproof
|
---|
Level Requirement |
27 |
Rank 1 |
Immediately gain +20 Fire Resistance. |
Rank 2 |
Immediately gain +40 Fire Resistance. |
Rank 3 |
Immediately gain +60 Fire Resistance. |
Ironclad
|
---|
Level Requirement |
30 |
Rank 1 |
Gain 10 Damage too Energy Resistance spell non wearing Power Armor. |
Rank 2 |
Gain twenty Damage too Energy Resistance spell non wearing Power Armor. |
Rank 3 |
Gain thirty Damage too Energy Resistance spell non wearing Power Armor. |
Rank 4 |
Gain twoscore Damage too Energy Resistance spell non wearing Power Armor. |
Rank 5 |
Gain 50 Damage too Energy Resistance spell non wearing Power Armor. |
Revenant
|
---|
Level Requirement |
N/A |
Rank 1 |
Gain a +25% harm bonus for 2 minutes when a instrumentalist revives you. |
Rank 2 |
Gain a +50% harm bonus for 2 minutes when a instrumentalist revives you. |
Professional Drinker
|
---|
Level Requirement |
N/A |
Rank 1 (Cost – 3) |
There’s no adventure you’ll larn addicted to alcohol |
Charisma is quite dissimilar inwards Fallout 76 alongside a focus on grouping interactions — similar sharing higher betoken Perks — too potential for improve rewards too prices when bartering.
Inspirational
|
---|
Level Requirement |
2 |
Rank 1 |
When you lot are on a team, gain 5% to a greater extent than EXP. |
Rank 2 |
When you lot are on a team, gain 10% to a greater extent than EXP. |
Rank 3 |
When you lot are on a team, gain 15% to a greater extent than EXP. |
Happy Camper
|
---|
Level Requirement |
3 |
Rank 1 |
Hunger too thirst grow 40% to a greater extent than slow when inwards military camp or inwards a squad workshop. |
Rank 2 |
Hunger too thirst grow 80% to a greater extent than slow when inwards military camp or inwards a squad workshop. |
Lone Wanderer
|
---|
Level Requirement |
4 |
Rank 1 (Cost: 2) |
When adventuring alone, receive got 10% less harm too gain 10% AP regen. |
Rank 2 |
When adventuring alone, receive got 15% less harm too gain 20% AP regen. |
Rank 3 |
When adventuring alone, receive got 20% less harm too gain 30% AP regen. |
Bodyguards
|
---|
Level Requirement |
6 |
Rank 1 |
Gain vi Damage Energy Resist (max 18) for each teammate excluding you. |
Rank 2 |
Gain 8 Damage Energy Resist (max 24) for each teammate excluding you. |
Rank 3 |
Gain 10 Damage Energy Resist (max 30) for each teammate excluding you. |
Rank 4 |
Gain 12 Damage Energy Resist (max 36) for each teammate excluding you. |
Hard Bargain
|
---|
Level Requirement |
7 |
Rank 1 |
Buying too selling prices at vendors are better. |
Rank 2 |
Buying too selling prices at vendors are fifty-fifty better. |
Rank 3 |
Buying too selling prices at vendors are at i time much better. |
E.M.T.
|
---|
Level Requirement |
9 |
Rank 1 |
Players you lot revive come upwards dorsum alongside wellness regen for fifteen seconds. |
Rank 2 |
Players you lot revive come upwards dorsum alongside improved wellness regen for thirty seconds. |
Rank 3 |
Players you lot revive come upwards dorsum alongside high wellness regen for sixty seconds. |
Bloodsucker
|
---|
Level Requirement |
11 |
Rank 1 |
Blood Packs at i time satisfy thirst, no longer irradiate, too heal 50% more. |
Rank 2 |
Blood Packs at i time satisfy to a greater extent than thirst, no longer irradiate, too heal 100% more. |
Rank 3 |
Blood Packs at i time greatly satisfy thirst, no longer irradiate, too heal 150% more. |
Magnetic Personality
|
---|
Level Requirement |
13 |
Rank 1 |
Gain 1 Charisma for each teammate, excluding yourself. |
Rank 2 |
Gain 2 Charisma for each teammate, excluding yourself. |
Field Surgeon
|
---|
Level Requirement |
15 |
Rank 1 (Cost 2) |
Stimpaks too Radaway volition operate much to a greater extent than quickly. |
Happy-Go-Lucky
|
---|
Level Requirement |
17 |
Rank 1 |
Your Luck is increased yesteryear 2 spell nether the influence of alcohol. |
Rank 2 |
Your Luck is increased yesteryear 2 spell nether the influence of alcohol. |
Injector
|
---|
Level Requirement |
19 |
Rank 1 |
Players you lot revive receive got +6 Action Point regen for 10 minutes. |
Rank 2 |
Players you lot revive receive got +12 Action Point regen for 10 minutes. |
Rank 3 |
Players you lot revive receive got +18 Action Point regen for 10 minutes. |
Team Medic
|
---|
Level Requirement |
20 |
Rank 1 |
Your stimpaks at i time also heal nearby teammates for one-half the normal strength. |
Rank 2 |
Your stimpaks at i time also heal nearby teammates for 75% of normal strength. |
Rank 3 |
Your stimpaks at i time also heal nearby teammates for their total strength. |
Quack Surgeon
|
---|
Level Requirement |
22 |
Rank 1 |
Revive other players alongside liquor! |
Party Girl / Party Guy
|
---|
Level Requirement |
24 |
Rank 1 (Cost – 2) |
The effects of alcohol are doubled. |
Travel Agent
|
---|
Level Requirement |
26 |
Rank 1 |
You pay 30% fewer Caps when Fast Traveling. |
Healing Hands
|
---|
Level Requirement |
28 |
Rank 1 |
Players you lot revive are cured of all Rads. |
Animal Friend
|
---|
Level Requirement |
30 |
Rank 1 |
Aim your gun at whatever Animal below you lot degree for a 25% adventure to pacify it. |
Rank 2 |
Aim your gun at whatever Animal below you lot degree for a 50% adventure to pacify it. |
Rank 3 |
Aim your gun at whatever Animal below you lot degree for a 75% adventure to pacify it. |
Spiritual Healer
|
---|
Level Requirement |
N/A |
Rank 1 |
You regenerate wellness for v seconds afterwards reviving around other player. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Squad Maneuvers
|
---|
Level Requirement |
N/A |
Rank 1 |
Run 10% faster when purpose of a team. |
Rank 2 |
Run 15% faster when purpose of a team. |
Rank 3 |
Run 20% faster when purpose of a team. |
Philanthropist
|
---|
Level Requirement |
N/A |
Rank 1 |
Restore around of your team’s hunger too thirst when you lot eat or drink. |
Strange inwards Numbers
|
---|
Level Requirement |
N/A |
Rank 1 |
Positive mutation effects are +25% stronger if teammates are mutated too. |
Intelligence determines your character’s might to hack too affects the durability of crafted items too furnish from scrapping items.
First Aid
|
---|
Level Requirement |
2 |
Rank 1 |
Stimpacks restore 15% to a greater extent than health. |
Rank 2 |
Stimpacks restore 30% to a greater extent than health. |
Rank 3 |
Stimpacks restore 45% to a greater extent than health. |
Pharmacist
|
---|
Level Requirement |
3 |
Rank 1 |
RadAway removes 30% to a greater extent than radiation. |
Rank 2 |
RadAway removes 60% to a greater extent than radiation. |
Rank 3 |
RadAway removes twice every bit much radiation. |
Hacker
|
---|
Level Requirement |
4 |
Rank 1 |
Gain +1 Hacking skill, too terminal lock-out necktie is reduced. |
Licensed Plumber
|
---|
Level Requirement |
5 |
Rank 1 |
Your pipe weapons break 30% to a greater extent than slow too are cheaper to repair. |
Rank 2 |
Your pipe weapons break 60% to a greater extent than slow too are cheaper to repair. |
Rank 3 |
Your pipe weapons break 90% to a greater extent than slow too are cheaper to repair. |
Makeshift Warrior
|
---|
Level Requirement |
9 |
Rank 1 |
Melee weapons break 10% slower too you lot tin give the axe arts and crafts Tier 1 melee weapons (Plans Required). |
Rank 2 |
Melee weapons break 20% slower too you lot tin give the axe arts and crafts Tier 2 melee weapons (Plans Required). |
Rank 3 |
Melee weapons break 30% slower too you lot tin give the axe arts and crafts Tier 3 melee weapons (Plans Required). |
Rank 4 |
Melee weapons break 40% slower too you lot tin give the axe arts and crafts Tier 4 melee weapons (Plans Required). |
Rank 5 |
Melee weapons break 50% slower too you lot tin give the axe arts and crafts Tier v melee weapons (Plans Required). |
Demolition Expert
|
---|
Level Requirement |
10 |
Rank 1 |
Your explosives bargain +20% damage. |
Rank 2 |
Your explosives bargain +40% damage. |
Rank 3 |
Your explosives bargain +60% damage. |
Rank 4 |
Your explosives bargain +80% damage. |
Rank 5 |
Your explosives bargain +100% damage. |
Gunsmith
|
---|
Level Requirement |
11 |
Rank 1 |
Guns suspension 10% slower too you lot tin give the axe arts and crafts Tier 1 guns (Plans required). |
Rank 2 |
Guns suspension 20% slower too you lot tin give the axe arts and crafts Tier 2 guns (Plans required). |
Rank 3 |
Guns suspension 30% slower too you lot tin give the axe arts and crafts Tier 3 guns (Plans required). |
Rank 4 |
Guns suspension 40% slower too you lot tin give the axe arts and crafts Tier 4 guns (Plans required). |
Rank 5 |
Guns suspension 50% slower too you lot tin give the axe arts and crafts Tier v guns (Plans required). |
Scrapper
|
---|
Level Requirement |
13 |
Rank 1 |
Obtain to a greater extent than components when you lot scrap weapons and armor. |
Armorer
|
---|
Level Requirement |
15 |
Rank 1 |
You tin give the axe at i time arts and crafts advanced Armor Mods (Plans required). |
Rank 2 |
Crafting armor at i time costs fewer materials. |
Rank 3 |
Your crafted armor has improved durability. |
Contractor
|
---|
Level Requirement |
18 |
Rank 1 |
Crafting workshop items at i time costs 25% fewer materials. |
Rank 2 |
Crafting workshop items at i time costs 50% fewer materials. |
Science
|
---|
Level Requirement |
20 |
Rank 1 |
You tin give the axe at i time arts and crafts liberate energy guns (Plans required). |
Rank 2 |
You tin give the axe at i time arts and crafts Rank 1 Energy Gun Mods (Plans required). |
Expert Hacker
|
---|
Level Requirement |
22 |
Rank 1 |
Gain +1 hacking science too terminal lock-out fourth dimension is reduced. |
Fix It Good
|
---|
Level Requirement |
27 |
Rank 1 |
You tin give the axe repair Armor too Power Armor to 130% of normal maximum condition. |
Rank 2 |
You tin give the axe repair Armor too Power Armor to 160% of normal maximum condition. |
Rank 3 |
You tin give the axe repair Armor too Power Armor to 200% of normal maximum condition. |
Batteries Included
|
---|
Level Requirement |
28 |
Rank 1 |
Energy Weapon ammo weighs 30% less. |
Rank 2 |
Energy Weapon ammo weighs 60% less. |
Rank 3 |
Energy Weapon ammo weighs 90% less. |
Wrecking Ball
|
---|
Level Requirement |
29 |
Rank 1 |
You bargain +40% harm to Workshop objects. |
Rank 2 |
You bargain +80% harm to Workshop objects. |
Rank 3 |
You bargain +120% harm to Workshop objects. |
Master Hacker
|
---|
Level Requirement |
N/A |
Rank 1 |
Gain +1 hacking science too terminal lock-out fourth dimension is reduced. |
Agility is your character’s number of Action Points inwards V.A.T.S. too determines how good you lot tin give the axe sneak.
Action Boy / Action Girl
|
---|
Level Requirement |
2 |
Rank 1 |
Action Points regenerate 15% faster. |
Rank 2 |
Action Points regenerate 30% faster. |
Rank 3 |
Action Points regenerate 45% faster. |
Born Survivor
|
---|
Level Requirement |
3 |
Rank 1 |
Falling below 20% wellness alongside automatically utilisation a Stimpak, i time every 20s. |
Rank 2 |
Falling below 30% wellness alongside automatically utilisation a Stimpak, i time every 20s. |
Rank 3 |
Falling below 40% wellness alongside automatically utilisation a Stimpak, i time every 20s. |
Gun Runner
|
---|
Level Requirement |
4 |
Rank 1 |
Your running speed is increased yesteryear 10% when you lot receive got a pistol equipped. |
Rank 2 |
Your running speed is increased yesteryear 20% when you lot receive got a pistol equipped. |
Moving Target
|
---|
Level Requirement |
6 |
Rank 1 |
+15 Damage too Energy Resistance spell sprinting (No Power Armor). |
Rank 2 |
+30 Damage too Energy Resistance spell sprinting (No Power Armor). |
Rank 3 |
+45 Damage too Energy Resistance spell sprinting (No Power Armor). |
Thru-Hiker
|
---|
Level Requirement |
7 |
Rank 1 |
Food too Drink weights are reduced yesteryear 30%. |
Rank 2 |
Food too Drink weights are reduced yesteryear 60%. |
Rank 3 |
Food too Drink weights are reduced yesteryear 90%. |
Dead Man Sprinting
|
---|
Level Requirement |
8 |
Rank 1 |
Sprint 10% faster at increased AP cost when your wellness is below 40%. |
Rank 2 |
Sprint 20% faster at increased AP cost when your wellness is below 50%. |
Packin’ Light
|
---|
Level Requirement |
9 |
Rank 1 |
Your Pistols weigh 25% less. |
Rank 2 |
Your Pistols weigh 50% less. |
Rank 3 |
Your Pistols weigh 75% less. |
Guerrilla
|
---|
Level Requirement |
10 |
Rank 1 |
Your automatic pistols create +10% damage. |
Rank 2 |
Your automatic pistols create +15% damage. |
Rank 3 |
Your automatic pistols create +20% damage. |
Gunslinger
|
---|
Level Requirement |
12 |
Rank 1 |
Your non-automatic pistols create +10% damage. |
Rank 2 |
Your non-automatic pistols create +15% damage. |
Rank 3 |
Your non-automatic pistols create +20% damage. |
Marathoner
|
---|
Level Requirement |
13 |
Rank 1 |
Sprinting consumes 20% fewer Action Points. |
Rank 2 |
TBA |
Rank 3 |
TBA |
Ninja
|
---|
Level Requirement |
15 |
Rank 1 |
Sneak attacks alongside melee weapons do 2.3x normal damage. |
Rank 2 |
Sneak attacks alongside melee weapons do 2.6x normal damage. |
Rank 3 |
Sneak attacks alongside melee weapons do 3x normal damage. |
Evasive
|
---|
Level Requirement |
17 |
Rank 1 |
Each AGI betoken adds +1 Damage too Energy Resist (max fifteen – no Power Armor). |
Rank 2 |
Each AGI betoken adds +2 Damage too Energy Resist (max thirty – no Power Armor). |
Rank 3 |
Each AGI betoken adds +3 Damage too Energy Resist (max 45 – no Power Armor). |
Modern Renegade
|
---|
Level Requirement |
18 |
Rank 1 |
Gain Pistol hip burn accuracy too a +2% adventure to cripple a limb. |
Rank 2 |
Gain to a greater extent than Pistol hip burn accuracy too a +3% adventure to cripple a limb. |
Rank 3 |
Gain splendid Pistol hip burn accuracy too a +4% adventure to cripple a limb. |
Sneak
|
---|
Level Requirement |
20 |
Rank 1 |
You are 25% harder to honor spell sneaking. |
Rank 2 |
You are 50% harder to honor spell sneaking. |
Rank 3 |
You are 75% harder to honor spell sneaking. |
Home Defense
|
---|
Level Requirement |
22 |
Rank 1 |
You tin give the axe disarm traps too arts and crafts improve traps too turrets (Plans required). |
Rank 2 |
You tin give the axe disarm traps too arts and crafts advanced traps too turrets (Plans required). |
Rank 3 |
You tin give the axe disarm traps too arts and crafts proficient traps too turrets (Plans required). |
Expert Gunslinger
|
---|
Level Requirement |
24 |
Rank 1 |
Your non-automatic pistols create +10% damage. |
Rank 2 |
Your non-automatic pistols create +15% damage. |
Rank 3 |
Your non-automatic pistols create +20% damage. |
Expert Guerrilla
|
---|
Level Requirement |
25 |
Rank 1 |
Your automatic pistols create +10% damage. |
Rank 2 |
Your automatic pistols create +15% damage. |
Rank 3 |
Your automatic pistols create +20% damage. |
Covert Operative
|
---|
Level Requirement |
27 |
Rank 1 |
Your ranged sneak attacks bargain 2.15x normal damage. |
Rank 2 |
Your ranged sneak attacks bargain 2.3x normal damage. |
Rank 3 |
Your ranged sneak attacks bargain 2.5x normal damage. |
Enforcer
|
---|
Level Requirement |
30 |
Rank 1 |
Your shotguns gain a 5% stagger adventure too a 10% adventure to cripple a limb. |
Rank 2 |
Your shotguns gain a 10% stagger adventure too a 20% adventure to cripple a limb. |
Rank 3 |
Your shotguns gain a 15% stagger adventure too a 30% adventure to cripple a limb. |
Goat Legs
|
---|
Level Requirement |
N/A |
Rank 1 |
Take 40% less harm from falling |
Rank 2 |
Take 80% less harm from falling. |
Mister Sandman
|
---|
Level Requirement |
N/A |
Rank 1 |
At nighttime your silenced weapons do an additional 25% serpent assault damage. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Dodgy
|
---|
Level Requirement |
N/A |
Rank 1 |
Spend thirty Action Points to avoid 10% of each enemy attack. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Adrenaline
|
---|
Level Requirement |
N/A |
Rank 1 |
Gain +6% (Max 36%) harm for thirty seconds per kill. Duration refreshes alongside each kill. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Gun Fu
|
---|
Level Requirement |
N/A |
Rank 1 |
V.A.T.S. target on kill alongside +10% harm on your side yesteryear side target. |
Rank 2 |
N/A |
Rank 3 |
N/A |
Luck determines your character’s “recharge charge per unit of measurement of Critical Hits” too the character of items you lot find.
Pharma Farma
|
---|
Level Requirement |
2 |
Rank 1 |
40% adventure to disclose extra aid chems when you lot search a chem container. |
Rank 2 |
60% adventure to disclose extra aid chems when you lot search a chem container. |
Rank 3 |
80% adventure to disclose extra aid chems when you lot search a chem container. |
Scrounger
|
---|
Level Requirement |
3 |
Rank 1 |
40% adventure to disclose extra ammo when you lot Search an annmo container. |
Rank 2 |
60% adventure to disclose extra ammo when you lot Search an annmo container. |
Rank 3 |
80% adventure to disclose extra ammo when you lot Search an annmo container. |
Serendipity
|
---|
Level Requirement |
5 |
Rank 1 |
While below 30% health, gain a 15% adventure to avoid damage. |
Rank 2 |
While below 30% health, gain a 30% adventure to avoid damage. |
Rank 3 |
While below 30% health, gain a 45% adventure to avoid damage. |
Can Do!
|
---|
Level Requirement |
7 |
Rank 1 |
40% adventure to disclose an extra canned goodness when you lot Search a nutrient container. |
Rank 2 |
60% adventure to disclose an extra canned goodness when you lot Search a nutrient container. |
Rank 3 |
80% adventure to disclose an extra canned goodness when you lot Search a nutrient container. |
Good With Salt
|
---|
Level Requirement |
9 |
Rank 1 |
Food inwards your inventory volition spoil 30% to a greater extent than slowly. |
Rank 2 |
Food inwards your inventory volition spoil 60% to a greater extent than slowly. |
Rank 3 |
Food inwards your inventory volition spoil 90% to a greater extent than slowly. |
Junk Shield
|
---|
Level Requirement |
10 |
Rank 1 |
Carry Junk to gain upwards to 10 Damage too Energy Resistance (No Power Armor). |
Rank 2 |
Carry Junk to gain upwards to twenty Damage too Energy Resistance (No Power Armor). |
Rank 3 |
Carry Junk to gain upwards to thirty Damage too Energy Resistance (No Power Armor). |
Mystery Meat
|
---|
Level Requirement |
11 |
Rank 1 |
Stimpaks may generate edible meat tissue, Higher Rads improve the chance. |
Rank 2 |
Stimpaks generate to a greater extent than edible meat, Higher Rads improve the chance. |
Rank 3 |
Stimpaks generate excessive, edible meat, Higher Rads improve the chance. |
Luck of the Draw
|
---|
Level Requirement |
14 |
Rank 1 |
Your weapon has a slight adventure to repair itself when hitting an enemy. |
Rank 2 |
Chance your weapon volition repair itself fifty-fifty to a greater extent than when hitting an enemy. |
Rank 3 |
Change your weapon volition greatly repair itself when hitting an enemy. |
Cap Collector
|
---|
Level Requirement |
16 |
Rank 1 |
You receive got a adventure to disclose to a greater extent than bottle caps when opening a caps stash. |
Rank 2 |
You receive got a improve adventure to disclose to a greater extent than bottle caps when opening a caps stash. |
Rank 3 |
You ever disclose to a greater extent than bottle caps when opening a caps stash. |
Woodchucker
|
---|
Level Requirement |
17 |
Rank 1 |
Collect twice every bit much when harvesting wood. |
Curator
|
---|
Level Requirement |
19 |
Rank 1 |
The benefits of bobbleheads and magazines last twice every bit long. |
Psychopath
|
---|
Level Requirement |
20 |
Rank 1 |
Every kill inwards V.A.T.S. has a 5% adventure to refill your Critical Meter. |
Rank 2 |
Every kill inwards V.A.T.S. has a 10% adventure to refill your Critical Meter. |
Rank 3 |
Every kill inwards V.A.T.S. has a 15% adventure to refill your Critical Meter. |
Dry Nurse
|
---|
Level Requirement |
23 |
Rank 1 |
You receive got a 50% adventure to laissez passer on your Stimpak when you lot revive around other player. |
Lucky Break
|
---|
Level Requirement |
24 |
Rank 1 |
Slight adventure your equipped armor volition repair itself when struck. |
Rank 2 |
Chance your equipped armor volition repair itself fifty-fifty to a greater extent than when struck. |
Rank 3 |
Chance your equipped armor volition greatly repair itself when struck. |
Mysterious Stranger
|
---|
Level Requirement |
26 |
Rank 1 |
The Mysterious Stranger volition look occasionally inwards V.A.T.S to lend a hand. |
Rank 2 |
The Mysterious Stranger appears to a greater extent than oftentimes inwards V.A.T.S to lend a hand. |
Rank 3 |
The Mysterious Stranger appears much to a greater extent than oftentimes inwards V.A.T.S to lend a hand. |
Last Laugh
|
---|
Level Requirement |
27 |
Rank 1 |
You drib a alive grenade from your inventory when you lot die. |
Four Leaf Clover
|
---|
Level Requirement |
29 |
Rank 1 |
Each striking inwards V.A.T.S. has adventure to fill upwards your Critical Meter. |
Rank 2 |
Each striking inwards V.A.T.S. hasa improve adventure to fill upwards your Critical Meter. |
Rank 3 |
Each striking inwards V.A.T.S. has an splendid adventure to fill upwards your Critical Meter. |
Starched Genes
|
---|
Level Requirement |
30 |
Rank 1 |
Less adventure for you lot to mutate from rads or for RadAway to cure mutations. |
Rank 2 |
You volition never mutate from rads too Radaway volition never cure mutations. |
Grim Reaper’s Sprint |
---|
Level Requirement |
N/A |
Rank 1 |
N/A |
Rank 2 |
N/A |
Rank 3 |
N/A |
Mysterious Savior |
---|
Level Requirement |
N/A |
Rank 1 |
N/A |
Rank 2 |
N/A |
Rank 3 |
N/A |
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