Fallout 76 – All Perk Cards Effects Priority

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How to Get Perk Card Packs


Perk Card Packs tin give the axe only live obtained yesteryear leveling up, too are non for purchase. You’ll earn menu packs at every other degree starting at degree 4 until you lot achieve degree 10. After that, menu packs are given every v levels.


Perk


Each Perk Card Pack comes alongside iv random cards too a slice of paste that includes a joke on its wrapper. The cards you lot larn volition live random, too may include perks that you lot can’t fifty-fifty equip nevertheless due to degree restrictions – but i time the fourth dimension comes you’ll essentially receive got that perk menu complimentary without having to pass a degree acquiring the outset rank.


Sharing Perks


Once you lot seat at to the lowest degree 3 points inwards Charisma, you’ll receive got the chance to percentage active perks alongside the residual of your team. As long every bit your Charisma is 3 times the betoken cost of a perk menu (for example, Rank 1 of Green Thumb costs 1 point, too thus you lot could percentage it alongside 3 Charisma. Rank 2 costs 2 points, too thus you lot would ask vi Charisma, too and thus on) you’ll live able to permit your squad reap the benefits of your card, too utilisation it to invention effective strategies to synergize available perks.


How to Raise Card Ranks


Card Packs hateful random cards, too RNG agency duplicates. To enhance the rank of your cards, you’ll but receive got to combine duplicates flora inwards Card Packs.


Perk


Fallout 76 Special Perk Cards List


Below are all known Perk cards for each of the categories along alongside their known Rank changes.



Strength Perk Cards


Strength applies to your character’s physical might inwards melee too how much your grapheme tin give the axe carry. Below are all the known cards inwards the Strength section.


Perk

























Gladiator


Level Requirement2
Rank 1Your one-handed melee weapons now create +10% damage.
Rank 2Your one-handed melee weapons now create +15% damage.
Rank 3Your one-handed melee weapons now create +20% damage.


























Traveling Pharmacy


Level Requirement3
Rank 1Weights of all Chems (including Stimpaks) are reduced yesteryear 30%.
Rank 2Weights of all Chems (including Stimpaks) are reduced yesteryear 60%.
Rank 3Weights of all Chems (including Stimpaks) are reduced yesteryear 90%.


























Pack Rat


Level Requirement4
Rank 1The weight of all junk items is reduced yesteryear 25%.
Rank 2The weight of all junk items is reduced yesteryear 50%.
Rank 3The weight of all junk items is reduced yesteryear 75%.


























Iron Fist


Level Requirement5
Rank 1Your punching attacks at i time create +10% damage.
Rank 2Your punching attacks at i time create +15% damage.
Rank 3Your punching attacks at i time create +20% damage.


























Slugger


Level Requirement6
Rank 1Your two-handed melee weapons deal 10% to a greater extent than damage.
Rank 2Your two-handed melee weapons deal 15% to a greater extent than damage.
Rank 3Your two-handed melee weapons deal 20% to a greater extent than damage.


























Shotgunner


Level Requirement10
Rank 1Your shotguns at i time bargain +10% damage.
Rank 2Your shotguns at i time bargain +15% damage.
Rank 3Your shotguns at i time bargain +20% damage.






















Basher


Level Requirement11
Rank 1Gun bashing does +25% harm alongside a 5% adventure to cripple your opponent.
Rank 2Gun bashing does +50% harm alongside a 10% adventure to cripple your opponent.






















Sturdy Frame


Level Requirement13
Rank 1Armor weighs 25% less than normal.
Rank 2Armor weighs 50% less than normal.


























Barbarian


Level Requirement14
Rank 1Every betoken of Strength adds +2 Damage Resist (max twoscore – no Power Armor).
Rank 2Every betoken of Strength adds +3 Damage Resist (max sixty – no Power Armor).
Rank 3Every betoken of Strength adds +4 Damage Resist (max lxxx – no Power Armor).


























Martial Artist


Level Requirement16
Rank 1Your melee weapons weigh 20% less, too you lot tin give the axe swing them 10% faster.
Rank 2Your melee weapons weigh 40% less, too you lot tin give the axe swing them 20% faster.
Rank 3Your melee weapons weigh 60% less, too you lot tin give the axe swing them 30% faster.


























Scattershot


Level Requirement18
Rank 1Shotguns at i time weigh 30% less too you lot reload them 10% faster.
Rank 2Shotguns at i time weigh 60% less too you lot reload them 20% faster.
Rank 3Shotguns at i time weigh 90% less too you lot reload them 30% faster.


























Expert Gladiator


Level Requirement20
Rank 1Your one-handed melee weapons now create +10% damage.
Rank 2Your one-handed melee weapons now create +15% damage.
Rank 3Your one-handed melee weapons now create +20% damage.


























Blocker


Level Requirement21
Rank 1Take 15% less harm from your opponents’ melee attacks.
Rank 2Take 30% less harm from your opponents’ melee attacks.
Rank 3Take 45% less harm from your opponents’ melee attacks.






















Bandolier


Level Requirement22
Rank 1Ballistic weapon ammo weighs 45% less.
Rank 2Ballistic weapon ammo weighs 90% less.


























Expert Shotgunner


Level Requirement23
Rank 1Your shotguns at i time bargain +10% damage.
Rank 2Your shotguns at i time bargain +15% damage.
Rank 3Your shotguns at i time bargain +20% damage.


























Expert Slugger


Level Requirement24
Rank 1Your two-handed melee weapons deal 10% to a greater extent than damage.
Rank 2Your two-handed melee weapons deal 15% to a greater extent than damage.
Rank 3Your two-handed melee weapons deal 20% to a greater extent than damage.






























Strong Back


Level Requirement26
Rank 1Gain +10 bear weight.
Rank 2Gain +20 bear weight.
Rank 3Gain +30 bear weight.
Rank 4Gain +40 bear weight.


























Heavy Gunner


Level Requirement30
Rank 1Your non-explosive heavy guns at i time create +10% damage.
Rank 2Your non-explosive heavy guns at i time create +15% damage.
Rank 3Your non-explosive heavy guns at i time create +20% damage.






























Bear Arms


Level RequirementN/A
Rank 1Heavy Guns weigh 20% less.
Rank 2Heavy Guns weigh 40% less.
Rank 3Heavy Guns weigh 60% less.
Rank 4Heavy Guns weigh 80% less






























Bullet Shield


Level RequirementN/A
Rank 1Gain 10 Damage Resistance spell firing a heavy gun.
Rank 2N/A
Rank 3N/A
Rank 4N/A



Perception Perk Cards



Perception applies to your character’s weapon accuracy inwards V.A.T.S. too your might to honor other characters.

























Concentrated Fire


Level Requirement2
Rank 1VATS at i time targets limbs. Focus burn to gain accuracy too harm per shot.
Rank 2Focus burn to gain to a greater extent than accuracy too harm per shot.
Rank 3Focus burn to gain high accuracy too harm per shot.


























Butcher’s Bounty


Level Requirement3
Rank 140% Chance to disclose extra meat when you lot Search an animate existence corpse.
Rank 260% Chance to disclose extra meat when you lot Search an animate existence corpse.
Rank 380% Chance to disclose extra meat when you lot Search an animate existence corpse.


















Green Thumb


Level Requirement4
Rank 1Reap twice every bit much when harvesting flora.


















Picklock


Level Requirement5
Rank 1Gain +1 lockpicking skill, too the lockpicking sweetness spot is 10% larger.


























Crack Shot


Level Requirement7
Rank 1All pistols at i time receive got 10% to a greater extent than gain too to a greater extent than accuracy when sighted.
Rank 2All pistols at i time receive got 20% to a greater extent than gain too fifty-fifty to a greater extent than accuracy when sighted.
Rank 3All pistols at i time receive got 30% to a greater extent than gain too much improve accuracy when sighted.


























Rifleman


Level Requirement8
Rank 1Your non-automatic rifles at i time create +10% damage.
Rank 2Your non-automatic rifles at i time create +15% damage.
Rank 3Your non-automatic rifles at i time create +20% damage.


























Skeet Shooter


Level Requirement10
Rank 1Your shotguns receive got improved accuracy too spread.
Rank 2Your shotguns receive got fifty-fifty improve accuracy too spread.
Rank 3Your shotguns receive got splendid accuracy too spread.


















Pannapictagraphist


Level Requirement11
Rank 1You take heed directional sound when inwards gain of a Magazine.


























Exterminator


Level Requirement14
Rank 1Your attacks ignore 25% armor of whatever insect.
Rank 2Your attacks ignore 50% armor of whatever insect.
Rank 3Your attacks ignore 75% armor of whatever insect.


























Commando


Level Requirement15
Rank 1Basic scrap grooming agency automatic rifles create +10% damage.
Rank 2Basic scrap grooming agency automatic rifles create +15% damage.
Rank 3Basic scrap grooming agency automatic rifles create +20% damage.


















Percepti-Bobble


Level Requirement16
Rank 1You take heed directional sound when inwards gain of a Bobblehead.


























Ground Pounder


Level Requirement18
Rank 1Automatic rifles at i time reload 10% faster too receive got improve hip burn accuracy.
Rank 2Automatic rifles reload 20% faster too receive got fifty-fifty improve hip burn accuracy.
Rank 3Automatic rifles reload 30% faster too receive got splendid hip burn accuracy.


















Expert Picklock


Level Requirement19
Rank 1Gain +1 lockpicking skill, too the lockpicking sweetness spot is 10% larger.


























Expert Rifleman


Level Requirement20
Rank 1Your non-automatic rifles at i time create +10% damage.
Rank 2Your non-automatic rifles at i time create +15% damage.
Rank 3Your non-automatic rifles at i time create +20% damage.


















Fortune Finder


Level Requirement22
Rank 1You take heed directional sound when inwards gain of a Caps Stash.


























Night Person


Level Requirement24
Rank 1Gain +1 INT too +1 PER betwixt the hours of 6:00 p.m. too 6:00 a.m.
Rank 2Gain +2 INT too +2 PER betwixt the hours of 6:00 p.m. too 6:00 a.m.
Rank 3Gain +3 INT too +3 PER betwixt the hours of 6:00 p.m. too 6:00 a.m.


























Expert Commando


Level Requirement25
Rank 1Basic scrap grooming agency automatic rifles create +10% damage.
Rank 2Basic scrap grooming agency automatic rifles create +15% damage.
Rank 3Basic scrap grooming agency automatic rifles create +20% damage.


















Awareness


Level Requirement27
Rank 1 (Cost 2)You tin give the axe sentiment a target’s specific harm resistances inwards V.A.T.S.


























Sniper


Level Requirement28
Rank 1Gain improved command too agree your breath 50% longer spell aiming scopes.
Rank 2Gain improved command too agree your breath 60% longer spell aiming scopes.
Rank 3Gain improved command too agree your breath 75% longer spell aiming scopes.


























Tank Killer


Level Requirement30
Rank 1Your rifles ignore 12% armor too receive got a 3% adventure to stagger.
Rank 2Your rifles ignore 24% armor too receive got a 6% adventure to stagger.
Rank 3Your rifles ignore 36% armor too receive got a 9% adventure to stagger.


























Refractor


Level RequirementN/A
Rank 1Gain +5 Energy Resistance.
Rank 2N/A
Rank 3N/A



Endurance Perk Cards



Endurance affects your character’s health, illness resistance, too the Action Point drain cost spell sprinting.

























Lead Belly


Level Requirement2
Rank 1Take 30% less radiations from eating or drinking.
Rank 2Take 60% less radiations from eating or drinking.
Rank 3You receive got no radiations from eating or drinking.


























Dromedary


Level Requirement3
Rank 1All drinks quench thirst yesteryear an additional 25%.
Rank 2All drinks quench thirst yesteryear an additional 50%.
Rank 3All drinks quench thirst yesteryear an additional 75%.


























Iron Stomach


Level Requirement4
Rank 1Your adventure to grab a illness from nutrient is reduced yesteryear 30%.
Rank 2Your adventure to grab a illness from nutrient is reduced yesteryear 60%.
Rank 3Your adventure to grab a illness from nutrient is reduced yesteryear 90%.


























Slow Metabolizer


Level Requirement5
Rank 1All nutrient satisfies hunger yesteryear an additional 25%.
Rank 2All nutrient satisfies hunger yesteryear an additional 50%.
Rank 3All nutrient satisfies hunger yesteryear an additional 75%.


























Thirst Quencher


Level Requirement6
Rank 1Drinking whatever liquid has a 30% reduced adventure to displace Disease.
Rank 2Drinking whatever liquid has a 60% reduced adventure to displace Disease.
Rank 3Drinking whatever liquid has a 90% reduced adventure to displace Disease.


















Good Doggy


Level Requirement8
Rank 1Eating domestic dog nutrient is at i time 3 times every bit beneficial.


























Natural Resistance


Level Requirement10
Rank 1You are 30% less probable to grab a illness from the environment.
Rank 2You are 60% less probable to grab a illness from the environment.
Rank 3You are 90% less probable to grab a illness from the environment.






















Hydro Fix


Level Requirement11
Rank 1Chems generate 50% less thirst.
Rank 2Chems no longer generate thirst.






















Rejuvenated


Level Requirement11
Rank 1You gain increased create goodness from existence Well Fed or Well Hydrated.
Rank 2You gain much to a greater extent than increased create goodness from existence Well Fed or Well Hydrated.






















Cola Nut


Level Requirement14
Rank 1Nuka-Cola products are at i time twice every bit beneficial.
Rank 2Nuka-Cola products are at i time 3 times every bit beneficial.


























Cannibal


Level Requirement15
Rank 1Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health too Hunger.
Rank 2Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores to a greater extent than Health too Hunger.
Rank 3Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores fifty-fifty to a greater extent than Health too Hunger.


























Vaccinated


Level Requirement16
Rank 1Chance of catching a illness from creatures is reduced yesteryear 30%.
Rank 2Chance of catching a illness from creatures is reduced yesteryear 60%.
Rank 3Chance of catching a illness from creatures is reduced yesteryear 90%.






















Munchy Resistance


Level Requirement17
Rank 1Using chems induces 50% less hunger.
Rank 2Chems at i time never receive hunger.






















Homebody


Level Requirement19
Rank 1Gain gradual wellness regeneration spell inwards your military camp or workshop.
Rank 2Gain improved wellness too limb regeneration spell inwards your military camp or workshop.


























Adamantium Skeleton


Level Requirement21
Rank 1Your limb harm is at i time reduced yesteryear 30%.
Rank 2Your limb harm is at i time reduced yesteryear 60%.
Rank 3Your limb harm is at i time reduced completely eliminated.


























Solar Powered


Level Requirement22
Rank 1Gain +1 STR too +1 END betwixt the hours of 6:00 A.M. too 6:00 P.M.
Rank 2Gain +2 STR too +2 END betwixt the hours of 6:00 A.M. too 6:00 P.M.
Rank 3Gain +2 STR too +2 END betwixt the hours of 6:00 A.M. too 6:00 P.M.


























Chem Find


Level Requirement23
Rank 1Any Chems you lot receive got terminal 30% longer.
Rank 2Any Chems you lot receive got terminal 60% longer.
Rank 3Any Chems you lot receive got terminal 100% longer.


















Aquagirl / Aquaboy


Level Requirement26
Rank 1You no longer receive got Rad harm from swimming too tin give the axe breathe underwater.


























Fireproof


Level Requirement27
Rank 1Immediately gain +20 Fire Resistance.
Rank 2Immediately gain +40 Fire Resistance.
Rank 3Immediately gain +60 Fire Resistance.


































Ironclad


Level Requirement30
Rank 1Gain 10 Damage too Energy Resistance spell non wearing Power Armor.
Rank 2Gain twenty Damage too Energy Resistance spell non wearing Power Armor.
Rank 3Gain thirty Damage too Energy Resistance spell non wearing Power Armor.
Rank 4Gain twoscore Damage too Energy Resistance spell non wearing Power Armor.
Rank 5Gain 50 Damage too Energy Resistance spell non wearing Power Armor.






















Revenant


Level RequirementN/A
Rank 1Gain a +25% harm bonus for 2 minutes when a instrumentalist revives you.
Rank 2Gain a +50% harm bonus for 2 minutes when a instrumentalist revives you.


















Professional Drinker


Level RequirementN/A
Rank 1 (Cost – 3)There’s no adventure you’ll larn addicted to alcohol



Charisma Perk Cards



Charisma is quite dissimilar inwards Fallout 76 alongside a focus on grouping interactions — similar sharing higher betoken Perks — too potential for improve rewards too prices when bartering.

























Inspirational


Level Requirement2
Rank 1When you lot are on a team, gain 5% to a greater extent than EXP.
Rank 2When you lot are on a team, gain 10% to a greater extent than EXP.
Rank 3When you lot are on a team, gain 15% to a greater extent than EXP.






















Happy Camper


Level Requirement3
Rank 1Hunger too thirst grow 40% to a greater extent than slow when inwards military camp or inwards a squad workshop.
Rank 2Hunger too thirst grow 80% to a greater extent than slow when inwards military camp or inwards a squad workshop.


























Lone Wanderer


Level Requirement4
Rank 1 (Cost: 2)When adventuring alone, receive got 10% less harm too gain 10% AP regen.
Rank 2When adventuring alone, receive got 15% less harm too gain 20% AP regen.
Rank 3When adventuring alone, receive got 20% less harm too gain 30% AP regen.






























Bodyguards


Level Requirement6
Rank 1Gain vi Damage Energy Resist (max 18) for each teammate excluding you.
Rank 2Gain 8 Damage Energy Resist (max 24) for each teammate excluding you.
Rank 3Gain 10 Damage Energy Resist (max 30) for each teammate excluding you.
Rank 4Gain 12 Damage Energy Resist (max 36) for each teammate excluding you.


























Hard Bargain


Level Requirement7
Rank 1Buying too selling prices at vendors are better.
Rank 2Buying too selling prices at vendors are fifty-fifty better.
Rank 3Buying too selling prices at vendors are at i time much better.


























E.M.T.


Level Requirement9
Rank 1Players you lot revive come upwards dorsum alongside wellness regen for fifteen seconds.
Rank 2Players you lot revive come upwards dorsum alongside improved wellness regen for thirty seconds.
Rank 3Players you lot revive come upwards dorsum alongside high wellness regen for sixty seconds.


























Bloodsucker


Level Requirement11
Rank 1Blood Packs at i time satisfy thirst, no longer irradiate, too heal 50% more.
Rank 2Blood Packs at i time satisfy to a greater extent than thirst, no longer irradiate, too heal 100% more.
Rank 3Blood Packs at i time greatly satisfy thirst, no longer irradiate, too heal 150% more.






















Magnetic Personality


Level Requirement13
Rank 1Gain 1 Charisma for each teammate, excluding yourself.
Rank 2Gain 2 Charisma for each teammate, excluding yourself.


















Field Surgeon


Level Requirement15
Rank 1 (Cost 2)Stimpaks too Radaway volition operate much to a greater extent than quickly.






















Happy-Go-Lucky


Level Requirement17
Rank 1Your Luck is increased yesteryear 2 spell nether the influence of alcohol.
Rank 2Your Luck is increased yesteryear 2 spell nether the influence of alcohol.


























Injector


Level Requirement19
Rank 1Players you lot revive receive got +6 Action Point regen for 10 minutes.
Rank 2Players you lot revive receive got +12 Action Point regen for 10 minutes.
Rank 3Players you lot revive receive got +18 Action Point regen for 10 minutes.


























Team Medic


Level Requirement20
Rank 1Your stimpaks at i time also heal nearby teammates for one-half the normal strength.
Rank 2Your stimpaks at i time also heal nearby teammates for 75% of normal strength.
Rank 3Your stimpaks at i time also heal nearby teammates for their total strength.


















Quack Surgeon


Level Requirement22
Rank 1Revive other players alongside liquor!


















Party Girl / Party Guy


Level Requirement24
Rank 1 (Cost – 2)The effects of alcohol are doubled.


















Travel Agent


Level Requirement26
Rank 1 You pay 30% fewer Caps when Fast Traveling.


















Healing Hands


Level Requirement28
Rank 1 Players you lot revive are cured of all Rads.


























Animal Friend


Level Requirement30
Rank 1Aim your gun at whatever Animal below you lot degree for a 25% adventure to pacify it.
Rank 2Aim your gun at whatever Animal below you lot degree for a 50% adventure to pacify it.
Rank 3Aim your gun at whatever Animal below you lot degree for a 75% adventure to pacify it.


























Spiritual Healer


Level RequirementN/A
Rank 1You regenerate wellness for v seconds afterwards reviving around other player.
Rank 2N/A
Rank 3N/A


























Squad Maneuvers


Level RequirementN/A
Rank 1Run 10% faster when purpose of a team.
Rank 2Run 15% faster when purpose of a team.
Rank 3Run 20% faster when purpose of a team.


















Philanthropist


Level RequirementN/A
Rank 1Restore around of your team’s hunger too thirst when you lot eat or drink.


















Strange inwards Numbers


Level RequirementN/A
Rank 1Positive mutation effects are +25% stronger if teammates are mutated too.



Intelligence Perk Cards



Intelligence determines your character’s might to hack too affects the durability of crafted items too furnish from scrapping items.

























First Aid


Level Requirement2
Rank 1Stimpacks restore 15% to a greater extent than health.
Rank 2Stimpacks restore 30% to a greater extent than health.
Rank 3Stimpacks restore 45% to a greater extent than health.


























Pharmacist


Level Requirement3
Rank 1RadAway removes 30% to a greater extent than radiation.
Rank 2RadAway removes 60% to a greater extent than radiation.
Rank 3RadAway removes twice every bit much radiation.


















Hacker


Level Requirement4
Rank 1Gain +1 Hacking skill, too terminal lock-out necktie is reduced.


























Licensed Plumber


Level Requirement5
Rank 1Your pipe weapons break 30% to a greater extent than slow too are cheaper to repair.
Rank 2Your pipe weapons break 60% to a greater extent than slow too are cheaper to repair.
Rank 3Your pipe weapons break 90% to a greater extent than slow too are cheaper to repair.


































Makeshift Warrior


Level Requirement9
Rank 1Melee weapons break 10% slower too you lot tin give the axe arts and crafts Tier 1 melee weapons (Plans Required).
Rank 2Melee weapons break 20% slower too you lot tin give the axe arts and crafts Tier 2 melee weapons (Plans Required).
Rank 3Melee weapons break 30% slower too you lot tin give the axe arts and crafts Tier 3 melee weapons (Plans Required).
Rank 4Melee weapons break 40% slower too you lot tin give the axe arts and crafts Tier 4 melee weapons (Plans Required).
Rank 5Melee weapons break 50% slower too you lot tin give the axe arts and crafts Tier v melee weapons (Plans Required).


































Demolition Expert


Level Requirement10
Rank 1Your explosives bargain +20% damage.
Rank 2Your explosives bargain +40% damage.
Rank 3Your explosives bargain +60% damage.
Rank 4Your explosives bargain +80% damage.
Rank 5Your explosives bargain +100% damage.


































Gunsmith


Level Requirement11
Rank 1Guns suspension 10% slower too you lot tin give the axe arts and crafts Tier 1 guns (Plans required).
Rank 2Guns suspension 20% slower too you lot tin give the axe arts and crafts Tier 2 guns (Plans required).
Rank 3Guns suspension 30% slower too you lot tin give the axe arts and crafts Tier 3 guns (Plans required).
Rank 4Guns suspension 40% slower too you lot tin give the axe arts and crafts Tier 4 guns (Plans required).
Rank 5Guns suspension 50% slower too you lot tin give the axe arts and crafts Tier v guns (Plans required).


















Scrapper


Level Requirement13
Rank 1Obtain to a greater extent than components when you lot scrap weapons and armor.


























Armorer


Level Requirement15
Rank 1You tin give the axe at i time arts and crafts advanced Armor Mods (Plans required).
Rank 2Crafting armor at i time costs fewer materials.
Rank 3Your crafted armor has improved durability.






















Contractor


Level Requirement18
Rank 1Crafting workshop items at i time costs 25% fewer materials.
Rank 2Crafting workshop items at i time costs 50% fewer materials.






















Science


Level Requirement20
Rank 1You tin give the axe at i time arts and crafts liberate energy guns (Plans required).
Rank 2You tin give the axe at i time arts and crafts Rank 1 Energy Gun Mods (Plans required).


















Expert Hacker


Level Requirement22
Rank 1Gain +1 hacking science too terminal lock-out fourth dimension is reduced.


























Fix It Good


Level Requirement27
Rank 1You tin give the axe repair Armor too Power Armor to 130% of normal maximum condition.
Rank 2You tin give the axe repair Armor too Power Armor to 160% of normal maximum condition.
Rank 3You tin give the axe repair Armor too Power Armor to 200% of normal maximum condition.


























Batteries Included


Level Requirement28
Rank 1Energy Weapon ammo weighs 30% less.
Rank 2Energy Weapon ammo weighs 60% less.
Rank 3Energy Weapon ammo weighs 90% less.


























Wrecking Ball


Level Requirement29
Rank 1You bargain +40% harm to Workshop objects.
Rank 2You bargain +80% harm to Workshop objects.
Rank 3You bargain +120% harm to Workshop objects.


















Master Hacker


Level RequirementN/A
Rank 1Gain +1 hacking science too terminal lock-out fourth dimension is reduced.



Agility Perk Cards



Agility is your character’s number of Action Points inwards V.A.T.S. too determines how good you lot tin give the axe sneak.

























Action Boy / Action Girl


Level Requirement2
Rank 1Action Points regenerate 15% faster.
Rank 2Action Points regenerate 30% faster.
Rank 3Action Points regenerate 45% faster.


























Born Survivor


Level Requirement3
Rank 1Falling below 20% wellness alongside automatically utilisation a Stimpak, i time every 20s.
Rank 2Falling below 30% wellness alongside automatically utilisation a Stimpak, i time every 20s.
Rank 3Falling below 40% wellness alongside automatically utilisation a Stimpak, i time every 20s.






















Gun Runner


Level Requirement4
Rank 1Your running speed is increased yesteryear 10% when you lot receive got a pistol equipped.
Rank 2Your running speed is increased yesteryear 20% when you lot receive got a pistol equipped.


























Moving Target


Level Requirement6
Rank 1+15 Damage too Energy Resistance spell sprinting (No Power Armor).
Rank 2+30 Damage too Energy Resistance spell sprinting (No Power Armor).
Rank 3+45 Damage too Energy Resistance spell sprinting (No Power Armor).


























Thru-Hiker


Level Requirement7
Rank 1Food too Drink weights are reduced yesteryear 30%.
Rank 2Food too Drink weights are reduced yesteryear 60%.
Rank 3Food too Drink weights are reduced yesteryear 90%.






















Dead Man Sprinting


Level Requirement8
Rank 1Sprint 10% faster at increased AP cost when your wellness is below 40%.
Rank 2Sprint 20% faster at increased AP cost when your wellness is below 50%.


























Packin’ Light


Level Requirement9
Rank 1Your Pistols weigh 25% less.
Rank 2Your Pistols weigh 50% less.
Rank 3Your Pistols weigh 75% less.


























Guerrilla


Level Requirement10
Rank 1Your automatic pistols create +10% damage.
Rank 2Your automatic pistols create +15% damage.
Rank 3Your automatic pistols create +20% damage.


























Gunslinger


Level Requirement12
Rank 1Your non-automatic pistols create +10% damage.
Rank 2Your non-automatic pistols create +15% damage.
Rank 3Your non-automatic pistols create +20% damage.


























Marathoner


Level Requirement13
Rank 1Sprinting consumes 20% fewer Action Points.
Rank 2TBA
Rank 3TBA


























Ninja


Level Requirement15
Rank 1Sneak attacks alongside melee weapons do 2.3x normal damage.
Rank 2Sneak attacks alongside melee weapons do 2.6x normal damage.
Rank 3Sneak attacks alongside melee weapons do 3x normal damage.


























Evasive


Level Requirement17
Rank 1Each AGI betoken adds +1 Damage too Energy Resist (max fifteen – no Power Armor).
Rank 2Each AGI betoken adds +2 Damage too Energy Resist (max thirty – no Power Armor).
Rank 3Each AGI betoken adds +3 Damage too Energy Resist (max 45 – no Power Armor).


























Modern Renegade


Level Requirement18
Rank 1Gain Pistol hip burn accuracy too a +2% adventure to cripple a limb.
Rank 2Gain to a greater extent than Pistol hip burn accuracy too a +3% adventure to cripple a limb.
Rank 3Gain splendid Pistol hip burn accuracy too a +4% adventure to cripple a limb.


























Sneak


Level Requirement20
Rank 1You are 25% harder to honor spell sneaking.
Rank 2You are 50% harder to honor spell sneaking.
Rank 3You are 75% harder to honor spell sneaking.


























Home Defense


Level Requirement22
Rank 1You tin give the axe disarm traps too arts and crafts improve traps too turrets (Plans required).
Rank 2You tin give the axe disarm traps too arts and crafts advanced traps too turrets (Plans required).
Rank 3You tin give the axe disarm traps too arts and crafts proficient traps too turrets (Plans required).


























Expert Gunslinger


Level Requirement24
Rank 1Your non-automatic pistols create +10% damage.
Rank 2Your non-automatic pistols create +15% damage.
Rank 3Your non-automatic pistols create +20% damage.


























Expert Guerrilla


Level Requirement25
Rank 1Your automatic pistols create +10% damage.
Rank 2Your automatic pistols create +15% damage.
Rank 3Your automatic pistols create +20% damage.


























Covert Operative


Level Requirement27
Rank 1Your ranged sneak attacks bargain 2.15x normal damage.
Rank 2Your ranged sneak attacks bargain 2.3x normal damage.
Rank 3Your ranged sneak attacks bargain 2.5x normal damage.


























Enforcer


Level Requirement30
Rank 1Your shotguns gain a 5% stagger adventure too a 10% adventure to cripple a limb.
Rank 2Your shotguns gain a 10% stagger adventure too a 20% adventure to cripple a limb.
Rank 3Your shotguns gain a 15% stagger adventure too a 30% adventure to cripple a limb.






















Goat Legs


Level RequirementN/A
Rank 1Take 40% less harm from falling
Rank 2Take 80% less harm from falling.


























Mister Sandman


Level RequirementN/A
Rank 1At nighttime your silenced weapons do an additional 25% serpent assault damage.
Rank 2N/A
Rank 3N/A


























Dodgy


Level RequirementN/A
Rank 1Spend thirty Action Points to avoid 10% of each enemy attack.
Rank 2N/A
Rank 3N/A


























Adrenaline


Level RequirementN/A
Rank 1Gain +6% (Max 36%) harm for thirty seconds per kill. Duration refreshes alongside each kill.
Rank 2N/A
Rank 3N/A


























Gun Fu


Level RequirementN/A
Rank 1V.A.T.S. target on kill alongside +10% harm on your side yesteryear side target.
Rank 2N/A
Rank 3N/A



Luck Perk Cards


Luck determines your character’s “recharge charge per unit of measurement of Critical Hits” too the character of items you lot find.

























Pharma Farma


Level Requirement2
Rank 140% adventure to disclose extra aid chems when you lot search a chem container.
Rank 260% adventure to disclose extra aid chems when you lot search a chem container.
Rank 380% adventure to disclose extra aid chems when you lot search a chem container.


























Scrounger


Level Requirement3
Rank 140% adventure to disclose extra ammo when you lot Search an annmo container.
Rank 260% adventure to disclose extra ammo when you lot Search an annmo container.
Rank 380% adventure to disclose extra ammo when you lot Search an annmo container.


























Serendipity


Level Requirement5
Rank 1While below 30% health, gain a 15% adventure to avoid damage.
Rank 2While below 30% health, gain a 30% adventure to avoid damage.
Rank 3While below 30% health, gain a 45% adventure to avoid damage.


























Can Do!


Level Requirement7
Rank 140% adventure to disclose an extra canned goodness when you lot Search a nutrient container.
Rank 260% adventure to disclose an extra canned goodness when you lot Search a nutrient container.
Rank 380% adventure to disclose an extra canned goodness when you lot Search a nutrient container.


























Good With Salt


Level Requirement9
Rank 1Food inwards your inventory volition spoil 30% to a greater extent than slowly.
Rank 2Food inwards your inventory volition spoil 60% to a greater extent than slowly.
Rank 3Food inwards your inventory volition spoil 90% to a greater extent than slowly.


























Junk Shield


Level Requirement10
Rank 1Carry Junk to gain upwards to 10 Damage too Energy Resistance (No Power Armor).
Rank 2Carry Junk to gain upwards to twenty Damage too Energy Resistance (No Power Armor).
Rank 3Carry Junk to gain upwards to thirty Damage too Energy Resistance (No Power Armor).


























Mystery Meat


Level Requirement11
Rank 1Stimpaks may generate edible meat tissue, Higher Rads improve the chance.
Rank 2Stimpaks generate to a greater extent than edible meat, Higher Rads improve the chance.
Rank 3Stimpaks generate excessive, edible meat, Higher Rads improve the chance.


























Luck of the Draw


Level Requirement14
Rank 1Your weapon has a slight adventure to repair itself when hitting an enemy.
Rank 2Chance your weapon volition repair itself fifty-fifty to a greater extent than when hitting an enemy.
Rank 3Change your weapon volition greatly repair itself when hitting an enemy.


























Cap Collector


Level Requirement16
Rank 1You receive got a adventure to disclose to a greater extent than bottle caps when opening a caps stash.
Rank 2You receive got a improve adventure to disclose to a greater extent than bottle caps when opening a caps stash.
Rank 3You ever disclose to a greater extent than bottle caps when opening a caps stash.


















Woodchucker


Level Requirement17
Rank 1Collect twice every bit much when harvesting wood.


















Curator


Level Requirement19
Rank 1The benefits of bobbleheads and magazines last twice every bit long.


























Psychopath


Level Requirement20
Rank 1Every kill inwards V.A.T.S. has a 5% adventure to refill your Critical Meter.
Rank 2Every kill inwards V.A.T.S. has a 10% adventure to refill your Critical Meter.
Rank 3Every kill inwards V.A.T.S. has a 15% adventure to refill your Critical Meter.


















Dry Nurse


Level Requirement23
Rank 1You receive got a 50% adventure to laissez passer on your Stimpak when you lot revive around other player.


























Lucky Break


Level Requirement24
Rank 1Slight adventure your equipped armor volition repair itself when struck.
Rank 2Chance your equipped armor volition repair itself fifty-fifty to a greater extent than when struck.
Rank 3Chance your equipped armor volition greatly repair itself when struck.


























Mysterious Stranger


Level Requirement26
Rank 1The Mysterious Stranger volition look occasionally inwards V.A.T.S to lend a hand.
Rank 2The Mysterious Stranger appears to a greater extent than oftentimes inwards V.A.T.S to lend a hand.
Rank 3The Mysterious Stranger appears much to a greater extent than oftentimes inwards V.A.T.S to lend a hand.


















Last Laugh


Level Requirement27
Rank 1You drib a alive grenade from your inventory when you lot die.


























Four Leaf Clover


Level Requirement29
Rank 1Each striking inwards V.A.T.S. has adventure to fill upwards your Critical Meter.
Rank 2Each striking inwards V.A.T.S. hasa improve adventure to fill upwards your Critical Meter.
Rank 3Each striking inwards V.A.T.S. has an splendid adventure to fill upwards your Critical Meter.






















Starched Genes


Level Requirement30
Rank 1Less adventure for you lot to mutate from rads or for RadAway to cure mutations.
Rank 2You volition never mutate from rads too Radaway volition never cure mutations.

























Grim Reaper’s Sprint
Level RequirementN/A
Rank 1N/A
Rank 2N/A
Rank 3N/A

























Mysterious Savior
Level RequirementN/A
Rank 1N/A
Rank 2N/A
Rank 3N/A





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