Fallout 76 – Luck Perk Cards Effects Priority

FAST DOWNLOADads
Download

All Luck Perk Cards Effects Priority



Luck determines your character’s “recharge charge per unit of measurement of Critical Hits” as well as the character of items yous find.



























Pharma Farma


Level Requirement2
Rank 140% gamble to discovery extra aid chems when yous search a chem container.
Rank 260% gamble to discovery extra aid chems when yous search a chem container.
Rank 380% gamble to discovery extra aid chems when yous search a chem container.


























Scrounger


Level Requirement3
Rank 140% gamble to discovery extra ammo when yous Search an annmo container.
Rank 260% gamble to discovery extra ammo when yous Search an annmo container.
Rank 380% gamble to discovery extra ammo when yous Search an annmo container.


























Serendipity


Level Requirement5
Rank 1While below 30% health, gain a 15% gamble to avoid damage.
Rank 2While below 30% health, gain a 30% gamble to avoid damage.
Rank 3While below 30% health, gain a 45% gamble to avoid damage.


























Can Do!


Level Requirement7
Rank 140% gamble to discovery an extra canned proficient when yous Search a nutrient container.
Rank 260% gamble to discovery an extra canned proficient when yous Search a nutrient container.
Rank 380% gamble to discovery an extra canned proficient when yous Search a nutrient container.


























Good With Salt


Level Requirement9
Rank 1Food inwards your inventory volition spoil 30% to a greater extent than slowly.
Rank 2Food inwards your inventory volition spoil 60% to a greater extent than slowly.
Rank 3Food inwards your inventory volition spoil 90% to a greater extent than slowly.


























Junk Shield


Level Requirement10
Rank 1Carry Junk to gain upwards to 10 Damage as well as Energy Resistance (No Power Armor).
Rank 2Carry Junk to gain upwards to twenty Damage as well as Energy Resistance (No Power Armor).
Rank 3Carry Junk to gain upwards to thirty Damage as well as Energy Resistance (No Power Armor).


























Mystery Meat


Level Requirement11
Rank 1Stimpaks may generate edible heart as well as individual tissue, Higher Rads improve the chance.
Rank 2Stimpaks generate to a greater extent than edible meat, Higher Rads improve the chance.
Rank 3Stimpaks generate excessive, edible meat, Higher Rads improve the chance.


























Luck of the Draw


Level Requirement14
Rank 1Your weapon has a slight gamble to repair itself when hitting an enemy.
Rank 2Chance your weapon volition repair itself fifty-fifty to a greater extent than when hitting an enemy.
Rank 3Change your weapon volition greatly repair itself when hitting an enemy.


























Cap Collector


Level Requirement16
Rank 1You accept a gamble to discovery to a greater extent than bottle caps when opening a caps stash.
Rank 2You accept a ameliorate gamble to discovery to a greater extent than bottle caps when opening a caps stash.
Rank 3You ever discovery to a greater extent than bottle caps when opening a caps stash.


















Woodchucker


Level Requirement17
Rank 1Collect twice every bit much when harvesting wood.


















Curator


Level Requirement19
Rank 1The benefits of bobbleheads and magazines last twice every bit long.


























Psychopath


Level Requirement20
Rank 1Every kill inwards V.A.T.S. has a 5% gamble to refill your Critical Meter.
Rank 2Every kill inwards V.A.T.S. has a 10% gamble to refill your Critical Meter.
Rank 3Every kill inwards V.A.T.S. has a 15% gamble to refill your Critical Meter.


















Dry Nurse


Level Requirement23
Rank 1You accept a 50% gamble to operate on your Stimpak when yous revive or as well as hence other player.


























Lucky Break


Level Requirement24
Rank 1Slight gamble your equipped armor volition repair itself when struck.
Rank 2Chance your equipped armor volition repair itself fifty-fifty to a greater extent than when struck.
Rank 3Chance your equipped armor volition greatly repair itself when struck.


























Mysterious Stranger


Level Requirement26
Rank 1The Mysterious Stranger volition look occasionally inwards V.A.T.S to lend a hand.
Rank 2The Mysterious Stranger appears to a greater extent than oftentimes inwards V.A.T.S to lend a hand.
Rank 3The Mysterious Stranger appears much to a greater extent than oftentimes inwards V.A.T.S to lend a hand.


















Last Laugh


Level Requirement27
Rank 1You driblet a alive grenade from your inventory when yous die.


























Four Leaf Clover


Level Requirement29
Rank 1Each striking inwards V.A.T.S. has gamble to fill upwards your Critical Meter.
Rank 2Each striking inwards V.A.T.S. hasa ameliorate gamble to fill upwards your Critical Meter.
Rank 3Each striking inwards V.A.T.S. has an splendid gamble to fill upwards your Critical Meter.






















Starched Genes


Level Requirement30
Rank 1Less gamble for yous to mutate from rads or for RadAway to cure mutations.
Rank 2You volition never mutate from rads as well as Radaway volition never cure mutations.

























Grim Reaper’s Sprint
Level RequirementN/A
Rank 1N/A
Rank 2N/A
Rank 3N/A

























Mysterious Savior
Level RequirementN/A
Rank 1N/A
Rank 2N/A
Rank 3N/A


FAST DOWNLOADads
| Server1 | Server2 | Server3 |
Download
Next Post Previous Post