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All Luck Perk Cards Effects Priority
Luck determines your character’s “recharge charge per unit of measurement of Critical Hits” as well as the character of items yous find.
Pharma Farma
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Level Requirement |
2 |
Rank 1 |
40% gamble to discovery extra aid chems when yous search a chem container. |
Rank 2 |
60% gamble to discovery extra aid chems when yous search a chem container. |
Rank 3 |
80% gamble to discovery extra aid chems when yous search a chem container. |
Scrounger
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Level Requirement |
3 |
Rank 1 |
40% gamble to discovery extra ammo when yous Search an annmo container. |
Rank 2 |
60% gamble to discovery extra ammo when yous Search an annmo container. |
Rank 3 |
80% gamble to discovery extra ammo when yous Search an annmo container. |
Serendipity
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Level Requirement |
5 |
Rank 1 |
While below 30% health, gain a 15% gamble to avoid damage. |
Rank 2 |
While below 30% health, gain a 30% gamble to avoid damage. |
Rank 3 |
While below 30% health, gain a 45% gamble to avoid damage. |
Can Do!
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Level Requirement |
7 |
Rank 1 |
40% gamble to discovery an extra canned proficient when yous Search a nutrient container. |
Rank 2 |
60% gamble to discovery an extra canned proficient when yous Search a nutrient container. |
Rank 3 |
80% gamble to discovery an extra canned proficient when yous Search a nutrient container. |
Good With Salt
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Level Requirement |
9 |
Rank 1 |
Food inwards your inventory volition spoil 30% to a greater extent than slowly. |
Rank 2 |
Food inwards your inventory volition spoil 60% to a greater extent than slowly. |
Rank 3 |
Food inwards your inventory volition spoil 90% to a greater extent than slowly. |
Junk Shield
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Level Requirement |
10 |
Rank 1 |
Carry Junk to gain upwards to 10 Damage as well as Energy Resistance (No Power Armor). |
Rank 2 |
Carry Junk to gain upwards to twenty Damage as well as Energy Resistance (No Power Armor). |
Rank 3 |
Carry Junk to gain upwards to thirty Damage as well as Energy Resistance (No Power Armor). |
Mystery Meat
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Level Requirement |
11 |
Rank 1 |
Stimpaks may generate edible heart as well as individual tissue, Higher Rads improve the chance. |
Rank 2 |
Stimpaks generate to a greater extent than edible meat, Higher Rads improve the chance. |
Rank 3 |
Stimpaks generate excessive, edible meat, Higher Rads improve the chance. |
Luck of the Draw
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Level Requirement |
14 |
Rank 1 |
Your weapon has a slight gamble to repair itself when hitting an enemy. |
Rank 2 |
Chance your weapon volition repair itself fifty-fifty to a greater extent than when hitting an enemy. |
Rank 3 |
Change your weapon volition greatly repair itself when hitting an enemy. |
Cap Collector
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Level Requirement |
16 |
Rank 1 |
You accept a gamble to discovery to a greater extent than bottle caps when opening a caps stash. |
Rank 2 |
You accept a ameliorate gamble to discovery to a greater extent than bottle caps when opening a caps stash. |
Rank 3 |
You ever discovery to a greater extent than bottle caps when opening a caps stash. |
Woodchucker
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Level Requirement |
17 |
Rank 1 |
Collect twice every bit much when harvesting wood. |
Curator
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Level Requirement |
19 |
Rank 1 |
The benefits of bobbleheads and magazines last twice every bit long. |
Psychopath
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Level Requirement |
20 |
Rank 1 |
Every kill inwards V.A.T.S. has a 5% gamble to refill your Critical Meter. |
Rank 2 |
Every kill inwards V.A.T.S. has a 10% gamble to refill your Critical Meter. |
Rank 3 |
Every kill inwards V.A.T.S. has a 15% gamble to refill your Critical Meter. |
Dry Nurse
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Level Requirement |
23 |
Rank 1 |
You accept a 50% gamble to operate on your Stimpak when yous revive or as well as hence other player. |
Lucky Break
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Level Requirement |
24 |
Rank 1 |
Slight gamble your equipped armor volition repair itself when struck. |
Rank 2 |
Chance your equipped armor volition repair itself fifty-fifty to a greater extent than when struck. |
Rank 3 |
Chance your equipped armor volition greatly repair itself when struck. |
Mysterious Stranger
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Level Requirement |
26 |
Rank 1 |
The Mysterious Stranger volition look occasionally inwards V.A.T.S to lend a hand. |
Rank 2 |
The Mysterious Stranger appears to a greater extent than oftentimes inwards V.A.T.S to lend a hand. |
Rank 3 |
The Mysterious Stranger appears much to a greater extent than oftentimes inwards V.A.T.S to lend a hand. |
Last Laugh
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Level Requirement |
27 |
Rank 1 |
You driblet a alive grenade from your inventory when yous die. |
Four Leaf Clover
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Level Requirement |
29 |
Rank 1 |
Each striking inwards V.A.T.S. has gamble to fill upwards your Critical Meter. |
Rank 2 |
Each striking inwards V.A.T.S. hasa ameliorate gamble to fill upwards your Critical Meter. |
Rank 3 |
Each striking inwards V.A.T.S. has an splendid gamble to fill upwards your Critical Meter. |
Starched Genes
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Level Requirement |
30 |
Rank 1 |
Less gamble for yous to mutate from rads or for RadAway to cure mutations. |
Rank 2 |
You volition never mutate from rads as well as Radaway volition never cure mutations. |
Grim Reaper’s Sprint |
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Level Requirement |
N/A |
Rank 1 |
N/A |
Rank 2 |
N/A |
Rank 3 |
N/A |
Mysterious Savior |
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Level Requirement |
N/A |
Rank 1 |
N/A |
Rank 2 |
N/A |
Rank 3 |
N/A |
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