Hitman 2 – Turbo Charged Walkthrough

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Hitman 2, Miami The Finish Line Stories


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Turbo Charged Walkthrough



  • Take an minute left as well as larn through the tunnel as well as walk towards the museum.

  • Walk upward to the museum as well as larn inward it. After entering, larn correct at the manage desk as well as walk towards the dorsum of the room to the cars.

  • By the racecar, you lot should take in two guys talking. Listen inward to their conversation to get-go the story.

  • Face the auto as well as larn left to the employee area, where you lot should honor an engineer disguise correct every bit you lot enter. Put it on.

  • Go dorsum past times the auto to the reverse side as well as larn inward where the guard is. Go correct every bit you lot overstep the guard as well as spill out walking to your correct as well as through the door at the terminate of the room.

  • You should take in a shelf in 1 lawsuit you lot larn through the room. Walk upward to it as well as alternative upward the screwdriver. Conceal it as well as walk dorsum to the car.

  • Go behind the auto as well as towards the correct as well as larn into the employee area.

  • Go left as well as you lot should take in a door on the correct side of the wall. Go through that into the warehouse area.

  • Take a left later going through the door, as well as hence an close immediate correct as well as larn all the trend to the shelf. Grab the Octane Booster from the shelf. Conceal it as well as walk dorsum to the car.

  • Sabotage the auto amongst the screwdriver as well as and hence seat the Octane Booster inward the engine, this volition consummate the Turbo Charged story.

  • Sit inward the auto as well as await for the engineer to notice it is non working. He volition prompt you lot to get-go the engine. After it doesn’t work, he volition telephone telephone Knox. Sit inward the auto as well as await for Knox to come.

  • Once he comes, he volition attempt the auto as well as prompt you lot to get-go it. On the 3rd prompt, it volition explode.

  • After it explodes, larn out the car, walk downwards the stairs as well as larn right. This volition arrive at got you lot dorsum to where you lot left your master disguise. Put it dorsum on, as well as hence larn dorsum to the auto expanse as well as walk out of the museum. (This may alone move necessary if they are suspicious of you.)

  • Then walk out of the museum unnoticed.


Congratulations! Hitman two Turbo Charged mission is completed.


See also…


The Finish Line Assassination Help


There are eighteen unlike ways to assassinate your enemies in The Finish Line mission in Hitman 2. Below are approximately helpful tips to accomplishing all of them!


1. The Man as well as the Sea:


Shoot the claw off of the fish trophy on the pier as well as hitting Knox when he is walking by.


2. Better Burn Up Than Fade Away:


Completed in The Triumph Story


3. The Message:


Grab the USB motility from Knox’s component subdivision as well as role it to disable the satellite dish. When Knox comes to arrive at it, force him off the ledge.


4. Under the Sea:


Shoot the hanging shark inward the aquarium of the museum when Robert Knox walks underneath it hence that it falls on his caput as well as kills him


5. Pink Menace:


Completed inward the Pretty inward Pink Story.


6. Hot Shot:


Get a nitrous bottle from 1 of the garage’s as well as pour it inward the Chili Bottles inward the bar. Disqualify Sierra from the race, clothing every bit her competition, as well as challenge her to a chili shot competition.


7. The Florida Diet:


Serve Knox seat when he comes to the Florida Man’s nutrient stand. Make certain that you lot arrive at got the form of poisonous substance that volition kill him.


8. Don’t Drink as well as Drive:


Poison the trophy at Sierra Knox’s awards ceremony.


9. Explosive Liaisons:


Steal the bomb from the safety office’s rubber correct past times the welcome entrance as well as and hence found it on Sierra’s auto (follow the H5N1 Perfect Machine Story). Go dorsum to the spawn betoken as well as role the payphone to develop a coming together amongst Robert Knox as well as at the coming together give him the remote detonator.


10. External Combustion Engine:


Completed in Turbo Charged Story.


11. Ocular Administration:


Put approximately poisonous substance inward Knox’s eyedrops, as well as when he uses them he volition die.


12. Wheel of Misfortune:


Completed inward the A Perfect Machine Story.


13. Victim Overdose:


Make the medic give Sierra besides many vitamins when she comes inward for her booster.


14. Doctor 47:


Completed inward Intravenous Story.


15. Days of Thunder:


Equip a remote explosive earlier starting the mission. Follow the H5N1 Perfect Machine story and instead of loosening the tire, found an explosive.


16. The Tree Falls on the Apple:


When Robert Knox comes side past times side to the satellite dish, force him off the border when he says Sierra’s name. This tin give the sack move completed along amongst “The Message.”


17. Moving Target:


Bring a sniper rifle into the mission. Set upward on 1 of the overpasses as well as shoot Sierra.


18. Paranoid Android:


Completed in The New Army Story.


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