Overkills TWD – Bridger, Unlock

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Overkill’s The Walking Dead Bridger Unlock


To unlock Bridger, the kickoff thing you lot volition ask to produce is pickup the ‘Bounty Hunter’s Payment’ lore especial on the mission, “Join or Die”.


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The telephone substitution to unlocking Bridger is to consummate the Bounty Hunter quest-line, where you lot volition search the diverse maps you’ve completed inwards lodge to retrace the events that took house before you lot met Bridger, who you lot come across after escaping the Brigade’s assault. You volition take away keep to scour a multitude of dissimilar maps inwards lodge to notice these lore items together with to unlock her every bit a playable character.


The kickoff footstep inwards this is to pickup a lore especial inwards the mission, “Join or Die” where you lot laid out to assassinate Hurst. You are going to ask to brand your agency through a bulk of the map until you lot eventually accomplish the finale located at the Lincoln Memorial. After hacking the laptop inwards lodge to opened upward the panic room that Hurst is located inwards together with fighting off the horde of enemies attacking you, caput into the security room that he previously occupied after killing him.


Inside, on the shelf behind the desk, you lot volition notice a lore especial entitled, ‘Bounty Hunter’s Payment’. This volition kicking things off. Keep inwards take away heed piece some of the lore items lodge doesn’t matter, you lot are required to option this i upward first. Skipping this footstep volition movement the other items non to spawn. After you lot option upward the especial you lot tin either consummate the mission or leave of absence early; it does non affair after you lot take away keep collected it. This applies to every unmarried lore piece.



Georgetown Sniper



After picking upward the Bounty Hunter’s Payment, caput dorsum to the Eckington Camp together with verbalize to Bridger. Then, go to “Hell or High Water” to notice the instant request item.



Once you lot take away keep the Bounty Hunter’s Payment, you lot are going to desire to provide to Bridger. She is located inwards the Eckington Camp close where Caleb’s truck is parked. Head to the balcony she is leaning on together with walk upward to her. She volition take away keep a vocalization employment that hints towards what you lot should produce next. If she doesn’t tell anything other than her stock lines don’t worry; you lot tin soundless consummate the request to unlock her. Afterwards, instruct dorsum to the principal bill of fare together with caput over to the ‘Lost Found’ tab. Scroll downward together with notice the Bounty Hunter listing (it should tell 1/6). The payment has a description for 3 assassinations, together with hints towards their locations. You volition ask to notice 3 calling cards that are located on the hunter’s victims. They are: the Georgetown Sniper, Tiny Saul, together with Gary. You tin collect these inwards whatever order, but nosotros volition produce this inwards the easiest lodge to obtain them.


The kickoff i is the Georgetown Sniper every bit it gives the easiest hint to his location: Hell or High Water (this is the entirely story map that takes house inwards Georgetown together with also spawns lore items, every bit defence missions volition non take away keep any). Head through the map usually together with piece of work on inwards take away heed that you lot tin consummate these objectives on whatever difficulty. You volition take away keep to brand your agency through almost the entirety of the map until you lot accomplish the tertiary together with concluding hideout that The Family is located in. This is where you lot notice the H2O purifier parts within of the laundromat. Just inwards front end of their military camp inwards the middle is a omnibus stop, together with the kickoff calling card volition live on located to the left of it, together with to the right of i of the gates that leads within to their military camp area.





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Now that you lot take away keep this calling card, we’ll live on heading over to Listening In.


Tiny Saul


The instant calling card is on the map Listening In. Before the even out that leads out to the kickoff expanse alongside bandits is a parking lot that has a pile of corpses inwards it. Tiny Saul’s lore especial is there, close the machine that you lot purpose to jump-start the ability inwards lodge to opened upward the gate.


This side past times side lore especial is a tad tricky since at that topographic point isn’t also much of a hint to it. Tiny Saul, who was killed for stealing from the Brigade, is flora on Listening In which is the map you steal the radio from The Family. Head to that map together with brand your agency through normally. Now, early this mission you lot tin instruct i of 2 paths: either the forklift volition opened upward the gate together with you lot caput through an component division area, or the elevator breaks together with you lot are forced to climb downward onto the highway. If you lot instruct the path that takes you lot downward to the highway, you cannot instruct the lore item. You simply ask to restart. Fortunately, this happens early inwards the map. After opening the gate alongside the forklift, brand your agency to the office. Take out to 2 snipers on top of the diner together with natural springtime downward to the street level. On the left side of this expanse is where you lot ask to progress usually through the map if you lot don’t opened upward whatever shortcuts, thus it should live on tardily to find. In this parking lot, on a pile of bodies is the calling card for Tiny Saul. Collect it, together with you lot are prepare to notice the concluding one.




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Now, nosotros caput to ”Doctor’s Orders.”


Gary



Now, for the concluding calling card. This i is located on Doctor’s Orders together with is the concluding i you lot instruct before you lot displace on to the side past times side together with concluding footstep of this quest.


Gary’s is the hardest i to get, but fifty-fifty thus it isn’t also bad. The difficulty was genuinely finding it since the hint the game gives you lot tin live on a carmine herring. Gary, who was killed for bringing contraband dorsum to the base, implies that you lot tin notice him on “Join or Die” since you lot instruct to the Brigade’s base of operations there. However, the lore especial is genuinely flora on “Doctor’s Orders” which The Brigade has taken over every bit some other base of operations within the mall. As usual, brand your agency through the map, heading into the mall together with grabbing the medical supplies. After gathering all of those you lot tin caput to the side past times side section, using a forklift on the instant flooring to instruct to the side past times side component division of the mall. This area, where you lot must opened upward the principal entrance’s shutters inwards lodge to escape, is where you’ll notice the concluding resting house of Gary. Head downward to the kickoff flooring together with to the dorsum area, together with behind the escalators is where you’ll notice a slumped over corpse alongside the concluding calling card.



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Once you lot take away keep taken the finally calling card, double banking enterprise agree inwards the principal bill of fare to brand for certain you lot take away keep all of them. You should take away keep the Bounty Hunter category at 4/6. Once you lot are for certain you lot take away keep all 3 calling cards, it is fourth dimension for the concluding part.


Bridger’s Map Kirk’s Goodbye


Go dorsum to Bridger together with verbalize to her again. To the left of her is an component division together with within on the desk is a lore item. Pick it upward together with caput to the Last Stop where you lot volition notice the concluding lore item, labeled ‘Kirk’s Goodbye’.


After gathering the calling cards for the Georgetown Sniper, Tiny Saul, together with Gary, caput dorsum to Bridger inwards the Eckington Camp. Talk to her together with she volition give you lot some other voice-line. Don’t worry, similar before if you lot immature lady it or she doesn’t tell anything, you lot tin soundless consummate the quest. Head to the component division side past times side to her together with within you’ll notice an especial called Bridger’s Map. Head out together with banking enterprise agree it out inwards the principal menu. It is a unsmooth drawing but shows just where you lot volition notice the concluding item. The mission you lot are heading to side past times side is “The Last Stop” which are the tunnels you lot purpose to escape after surviving the onslaught on the Anderson Camp.



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Go to the Last Stop. It is also recommended that you lot produce this alongside a friend for a argue that volition live on apparent later. Make your agency through usually (once again), passing the develop after lifting it upward together with heading into the expanse alongside a locked door together with a coded puzzle. You volition ask to flip for certain switches roughly this expanse that coordinate alongside a doorlock inwards lodge to instruct to the side past times side area.


The switches are all roughly the house but live on careful every bit at that topographic point are trap doors scattered randomly together with a plethora of zombies. Like “Listening In”, this expanse also has a road that instead of taking you lot the normal way, you lot are taken on a path that leads you lot through an emergency exit. If this happens, you cannot instruct the lore item.You take away keep to restart. After opening the door drib downward to the left together with start heading towards the middle of this tube stop, making your agency through a water-infested area.


You’ll catch a bunch of camping ground tents together with equipment laying roughly which gives hints that this was formerly the military camp that Bridger resided in. Once you lot are inwards the middle of this camp, caput left together with you lot should eventually run into a struggle together with a locked door. The lock on this door is RNG, together with tin live on something that you lot don’t have, together with may require something similar a lockpick, fifty-fifty if you lot entirely take away keep a chemic kit.


If you lot are playing solo together with it is non the right lock for you lot to open, you lot simply take away keep to restart. If you lot take away keep person alongside you lot however, you lot tin just take away keep them leave, switch out for the appropriate item, together with provide dorsum to your game.


[su_note]Make for certain the host isn’t the i to produce this or it cancels the level. If you lot take away keep the right kit though thus you lot don’t ask to worry almost it. Open the door together with caput within to a piffling expanse where you’ll notice the concluding item: Kirk’s Goodbye. Once you’ve picked upward this finally especial you lot take away keep finally unlocked Bridger, the Tactician![/su_note]



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Thanks for reading this guide.


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