Tyranny – Starting Skill Combinations

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What choices inwards grapheme creation laissez passer on y'all what science bonuses.


Introduction


This guide volition exactly indicate out what science bonuses y'all larn for what history, top dog weapon, together with secondary weapon.


History


Pit Fighter:



  • +2 Dual Wield, +3 One Handed Weapons, +3 Unarmed Combat


Hunter:



  • +3 Bow, +2 Dodge, +3 Subterfuge


Guild Apprentice:



  • +2 Magic Staff, +6 Lore


Noble Scion:



  • +4 Two Handed Weapons, +2 Lore, +2 Parry


Soldier:



  • +2 One Handed Weapons, +2 Athletics, +4 Parry


Law Breaker:



  • +2 Throw, +6 Subterfuge


War Mage:



  • +2 One Handed Weapons, +4 Lore, +2 Parry


Diplomat:



  • +3 Lore, +5 Subterfuge


Weapons Primary Selection


For wepons that tin last selected every bit your top dog focus. ii weapon types tin solely last selected inwards the top dog selection together with volition last marked alongside **.


**Sword together with Shield**:



  • +6 One Handed Weapons, +4 Athletics, +5 Parry


**Greatsword**:



  • +6 Two Handed Weapons, +5 Athletics, +5 Parry


Javelin:



  • +6 Thown, +5 Athletics, +3 Dodge, +3 Parry


Dual Wield:



  • +6 Dual Wield, +5 Athletics, +5 Parry, +3 Subterfuge


Shortbow:



  • +6 Bow, +3 Athletics, +3 Dodge, +5 Subterfuge


Unarmed Attack:



  • +6 Unarmed Combat, +5 Athletics, +5 Dodge, +3 Subterfuge


Shock:



  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Shock


Frost:



  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Frost


Vigor:



  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Vigor


Atrophy:



  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Atrophy


Secondary Weapon Focus


As alongside Primary, in that place are ii weapons that tin solely last selected every bit a secondary focus. They volition last marked alongside **.


**Spear together with Shield**



  • +2 One Handed Weapons, +2 Athletics


**War Mace**



  • +2 Two Handed Weapons, +2 Athletics


Javelin



  • +2 Thrown, +2 Athletics


Dual Wield



  • +2 Dual Wield, +2 Athletics


Shortbow



  • +2 Bow, +2 Subterfuge


Unarmed Attack



  • +2 Unarmed Combat, +2 Athletics


Shock



  • +1 Magic Staff, +5 Lore, +2 Control Shock


Frost



  • +1 Magic Staff, +5 Lore, +2 Control Frost


Vigor



  • +1 Magic Staff, +5 Lore, +2 Control Vigor


Atrophy



  • +1 Magic Staff, +5 Lore, +2 Control Atrophy


One this stands out at a glance from this information. Unless y'all are going for a caster it is really beneficial to conduct a magic type for your secondary. +5 Lore is invaluable. Especially if y'all are planning a truthful solo run. i.e. Not accepting companions or getting rid of them at the earliest alternative inwards the instance of Verse.


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