Tyranny – Starting Skill Combinations
Introduction
This guide volition exactly indicate out what science bonuses y'all larn for what history, top dog weapon, together with secondary weapon.
History
Pit Fighter:
- +2 Dual Wield, +3 One Handed Weapons, +3 Unarmed Combat
Hunter:
- +3 Bow, +2 Dodge, +3 Subterfuge
Guild Apprentice:
- +2 Magic Staff, +6 Lore
Noble Scion:
- +4 Two Handed Weapons, +2 Lore, +2 Parry
Soldier:
- +2 One Handed Weapons, +2 Athletics, +4 Parry
Law Breaker:
- +2 Throw, +6 Subterfuge
War Mage:
- +2 One Handed Weapons, +4 Lore, +2 Parry
Diplomat:
- +3 Lore, +5 Subterfuge
Weapons Primary Selection
For wepons that tin last selected every bit your top dog focus. ii weapon types tin solely last selected inwards the top dog selection together with volition last marked alongside **.
**Sword together with Shield**:
- +6 One Handed Weapons, +4 Athletics, +5 Parry
**Greatsword**:
- +6 Two Handed Weapons, +5 Athletics, +5 Parry
Javelin:
- +6 Thown, +5 Athletics, +3 Dodge, +3 Parry
Dual Wield:
- +6 Dual Wield, +5 Athletics, +5 Parry, +3 Subterfuge
Shortbow:
- +6 Bow, +3 Athletics, +3 Dodge, +5 Subterfuge
Unarmed Attack:
- +6 Unarmed Combat, +5 Athletics, +5 Dodge, +3 Subterfuge
Shock:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Shock
Frost:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Frost
Vigor:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Vigor
Atrophy:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Atrophy
Secondary Weapon Focus
As alongside Primary, in that place are ii weapons that tin solely last selected every bit a secondary focus. They volition last marked alongside **.
**Spear together with Shield**
- +2 One Handed Weapons, +2 Athletics
**War Mace**
- +2 Two Handed Weapons, +2 Athletics
Javelin
- +2 Thrown, +2 Athletics
Dual Wield
- +2 Dual Wield, +2 Athletics
Shortbow
- +2 Bow, +2 Subterfuge
Unarmed Attack
- +2 Unarmed Combat, +2 Athletics
Shock
- +1 Magic Staff, +5 Lore, +2 Control Shock
Frost
- +1 Magic Staff, +5 Lore, +2 Control Frost
Vigor
- +1 Magic Staff, +5 Lore, +2 Control Vigor
Atrophy
- +1 Magic Staff, +5 Lore, +2 Control Atrophy
One this stands out at a glance from this information. Unless y'all are going for a caster it is really beneficial to conduct a magic type for your secondary. +5 Lore is invaluable. Especially if y'all are planning a truthful solo run. i.e. Not accepting companions or getting rid of them at the earliest alternative inwards the instance of Verse.