Fallout 76 – All Mutations How To Get?

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All Mutations


To larn mutation you lot volition postulate to jump into a river or come inward a high radiations zone. your radiations volition gradually become upward in addition to presently you lot volition gain a Mutation.


This volition laissez passer on you lot a random mutation in addition to volition rest until you lot take away the radiations from your body.


If you lot create non similar a radiations you lot volition postulate to take away it in addition to larn mutated again. you lot tin stack upward ii mutations but cry upward it agency you lot volition direct maintain a deadly high score of radiations poisoning.


How To Get Mutation And Not Die From Radiation


While inward the mutation phase you lot ever jeopardy dying to the radiations level. but if you lot desire to larn Mutation in addition to non buy the farm from the deadly radiations thus you lot volition postulate to larn Serums.


You tin eat serum which volition grant you lot a specific type of mutation without whatsoever radiation. you lot tin take away them past times using the radiations removal steps.


The but occupation is that these serums are rattling expensive. each ane of these serums volition toll you lot 5 G caps in addition to you lot tin larn them from the Whitespring base.


List Of All Mutations


Adrenal Reaction



  • Positive Effect: Higher harm in addition to lower Hp

  • Negative Effect: -50 Hp


 


Bird Bones



  • Positive Effect: gain +4 Agility less autumn damage

  • Negative Effect: loss -4 Strength


 


 Carnivore



  • Positive Effect: x2 Benefit from meat

  • Negative Effect: no create goodness from vegetables


 Chameleon



  • Positive Effect: gain invisibility when you lot don’t direct maintain a weapon or armor in addition to are non moving.

  • Negative Effect: none


 


 Eagle eyes



  • Positive Effect: gain +4 perception, +25% critical damage

  • Negative Effect: -4 Strength


 


Egghead



  • Positive Effect: gain +6 intelligence

  • Negative Effect: loss -3 Endurance, -3 Strength


 


Electrically Charged



  • Positive Effect: a run a jeopardy to stupor enemies amongst melee attacks

  • Negative Effect: none


 


Empath



  • Positive Effect: your squad would accept -25% damage

  • Negative Effect: you lot volition accept +25% damage


 


Grounded



  • Positive Effect: gain + 100 position out energy resistance

  • Negative Effect: loss -20% position out energy damage


 Healing Factor



  • Positive Effect: gain +300% wellness regeneration

  • Negative Effect: loss -55% chem effects


Herbivore



  • Positive Effect: gain x2 benefits from vegetable

  • Negative Effect: cannot eat meat


 Herd Mentality



  • Positive Effect: gain +2 to all attributes when inward the squad.

  • Negative Effect: loss -2 to all attributes when alone.


Marsupial



  • Positive Effect: gain +20 bear weight, increased jumping height

  • Negative Effect: loss -4 intelligence


 Plague Walker



  • Positive Effect: releases a poisonous substance aura which increment amongst your diseases.

  • Negative Effect: none


Scaly Skin



  • Positive Effect: gain +50 harm in addition to position out energy resistance.

  • Negative Effect: loss -50 Action points


Speed Demon



  • Positive Effect: gain +20 drive speed in addition to faster reload

  • Negative Effect: increases thirst in addition to hunger speed.


Talons



  • Positive Effect: gain +25% harm when you lot assault piece beingness unarmed, +25% bleed chance.

  • Negative Effect: loss -50% gun accuracy.


 Twisted Muscles



  • Positive Effect: gain +25% melee in addition to limb damage

  • Negative Effect: loss -50% weapon accuracy


 


 Unstable Isotope



  • Positive Effect: gives run a jeopardy to radiate enemies who assault amongst melee

  • Negative Effect: none


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