Pathfinder : Kingmaker – NPC Build
Player in addition to NPC Build
These are a few builds that I induce got made for a friend in addition to decided to part them in addition to see if they tin locomote improved.
Player: Barbarian 18, Alchemist 2
Barbarian (Invulnerable Rager), Alchemist (Grenadier)
Race:
Aasimar (Angel-blooded, +2 str in addition to +2 cha)
or whatever that gives +2 to strength
Starting Stats:
- Str xix (+5)
- Dex 14
- Con 16
- Int 11
- Wis 10
- Cha 9
All stat points into strength!
Class leveling order:
Barbarian (Invulnerable Rager) 1-2, Alchemist (grenadier) 3-4, barbarian 5-20
Feats:
1) Toughness
2) Lethal Stance
3) Armour Focus: Medium armour
4) save organs (grenadier 2d level)
5) Weapon focus: Great sword
6) Increased Damage Reduction
7) Outflank
8) Increased Damage Reduction
9) Improved Critical: Great sword
10) Increased Damage Reduction
11) Power Attack
12) Renewed Vigor
13) Cleave
14) Fearless Rage
15) Cleaving Finish
16) Infernal Fortitude
17) Great Cleave
18) Swift Foot
19) Great Cleaving Finish
20) Swift Foot
Spells:
Disclaimer: You Cannot utilisation spells acre raging! buff your self showtime in addition to hence rage!
Shield, Enlarge person, Expeditious Retreat, Cure Light Wounds
You’ll in all likelihood desire a +2 Int detail hence you lot tin shape spells afterward you’ve used the forcefulness mutagen!
Player: Monk 14, Rogue 3, Inquisitor 3
Monk (Traditional Monk) or (no sub class), Rogue (no sub class), Inquisitor (no sub class) or whatever that gives Solo Tactics at tertiary level
Race:
Aasimar (Garuda-Blooded) (+2 Dex in addition to +2 Wis)
Starting Stats:
- Str 11
- Dex xix (+5)
- Con 14
- Int 10
- Wis 18
- Cha 7
All stat points into Dex!
Leveling Order:
Monk 1, Rogue 2-4, Monk 5-9 Inquisitor 10-12, Monk 13-20.
Alternate leveling order:
Rogue 1, Monk 2, Rogue 3-4, Monk 5-9, Inquisitor 10-12, Monk 13-20
Feats:
1) Weapon Focus: Unarmed, Dodge (Monk marker 1)
2) Weapon Finesse (free at Rogue lvl 1)
3) Accomplished Sneak Attacker, Combat Trick: Crane Style
4) Finesse Training: Unarmed
5) Deflect Arrows, Outflank
7) Piranha Strike
8) Leg Sweep
9) Crane Wing, Trip
11) Wings
12) Coordinated Maneuvers
13) Fury’s Fall
15) Shattering Punch, Agile Maneuvers
16) Improved Critical: Unarmed
17) Crane Riposte
19) Defensive Spin, Tandem Trip
20) Combat Reflexes
Tripping:
- CMB at marker 20
- Base assault Bonus +18
- Dexterity +7 (Agile Maneuvers)
- Dexterity +7 (Fury’s Fall)
- Coordinated Maneuvers +2 (if you lot induce got whatever following ally)
- Trip (feat) +2
= +36
If nosotros add together inwards a +6 dexterity item, nosotros larn around other +6 (+3 for each dex stat bonus)
= +42
Inquisitor gives us Solo Tactics: At tertiary level, all of the inquisitor’s allies are treated equally if they possessed the same teamwork feats equally the inquisitor for the utilisation of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies create non have whatever bonuses from these feats unless they genuinely own the feats themselves. The allies’ positioning in addition to actions must nonetheless come across the prerequisites listed inwards the teamwork feat for the inquisitor to have the listed bonus.
Party feats: Outflank (+4 to hit), Coordinated Maneuver (+2 to all CMB), Tandem Trip (take the higher of 2 D20 rolls on all trip CMB rolls)
Amiri: Barbarian 18, Alchemist 2
Barbarian (no sub class) Alchemist (Grenadier)
- Str xvi (+4)
- Dex thirteen (+1)
- Con 16
- Int 10
- Wis 12
- Cha 10
First stat betoken into Dex (lvl 4) the balance into Str!
Leveling order:
Barbarian 1-2, Alchemist (grenadier) 3-4, barbarian 5-20
Feats:
1) Toughness, Exotic Weapon proficiency
2) Lethal Stance
3) Armour Focus: Medium armour
4) save organs (grenadier 2d level)
5) Weapon focus: Great sword or Bastard Sword
6) Renewed Vigor
7) Outflank
8) Swift Foot
9) Improved Critical: Great sword or Bastard Sword
10) Increased Damage Reduction
11) Power Attack
12) Increased Damage Reduction
13) Cleave
14) Fearless Rage
15) Cleaving Finish
16) Increased Damage Reduction
17) Great Cleave
18) Infernal Fortitude
19) Great Cleaving Finish
20) Swift Foot
Not equally skillful at the histrion version exactly nonetheless enough good.
WiP Valerie: Fighter 7, Stalwart Defender 10, Inquisitor 3
Starting Stats:
- Str fourteen (+4)
- Dex 13
- Con xix (+1)
- Int 9
- Wis 10
- Cha 15
First stat betoken into Con, the balance inwards Str.
Leveling order:
Fighter (Tower Shield Expert) 1-7, Stalwart Defender 8-17, Inquisitor 18-20
Feats:
1) Toughness, Dodge, Exotic Weapon Proficiency
2) Armour Focus: Heavy
3) Shield Focus
4) Weapon Focus: Bastard sword
5) Missile Shield
6) Endurance
7) Weapon Specialization: Bastard Sword
9) Renewed Defense
11) Greater Shield Focus, Fearless Defense
13) Improved Critical: Bastard Sword, Increased Damage Reduction
15) Iron Will, Increased Damage Reduction
17) Outflank, Roused Defense
19) Shield Wall
20) Back to Back
Valerie volition postulate a +2 Wis detail to shape spells.