x4 Foundations – Station Building
X4: Foundations Station Guide
Station Building
Stations which tin live on visited are non express to exactly NPCs, the instrumentalist tin too build their ain stations from modest factories to render a local niche inwards demand to self sufficient mega complexes as well as fortresses to command regions of space.
Claiming Influenza A virus subtype H5N1 Plot
Open the Manage Plots tab of the Map as well as select a New Plot from the listing at the top. In the middle are sliders for adjusting the size of the plot relative to the middle alongside the meat of the directions along an axis beingness able to attain from 1-20. Click the Create New Plot push to live on able to house the plot of the selected size on the map along the ecliptic yesteryear left clicking. The instrumentalist as well as thence has the selection to pay the Real Estate Transfer Tax for the plot or to ignore it. The taxation costs betwixt 1,000 as well as 7,000 credits per km3 depending on location as well as notoriety alongside the faction who owns the sector. If the instrumentalist ignores the taxation the owning faction of the sector volition laid on whatever station modules built inwards that plot. Plots placed inwards Xenon or unowned sectors volition non require to pay anything. The instrumentalist tin as well as thence click Continue to acquire inwards the Plan Build UI for station construction.
Construction Planning
The structure of a station requires about planning. It is exclusively possible to invention stations using Blueprints that the instrumentalist has already obtained. Blueprints are acquired from Faction Representatives, Data Leaks as well as Space Suit EMPs. Note that modules volition live on constructed inwards the fellowship of their placement pregnant priority modules should live on placed first.
The actual structure (i.e. hire a builder ship) should commence afterwards all modules bring been house as well as equipped alongside turrets as well as shield because whatever alter on a module already build volition recycle that module at the cost of component of the resources required. One of the upper correct buttons of the structure concealment provides the alternative to relieve the electrical flow structure as well as the instrumentalist is encouraged to exercise that alternative oftentimes during the construction.
Construction guide
Controls
- Left mouse push is panning the screen
- The scroll bicycle is zooming inwards as well as out
- Right click on a module opens a context window alongside alternative to take or copy(*)
- Left click on a module to select it as well as and thence correct click as well as concur rotates the module horizontally (note: vertical rotation is non possible)
Placing Modules
It is recommended to brand the showtime placed module 1 from the Dock Modules category to enable a Manager to live on assigned early on, the station to exercise drones as well as for the instrumentalist to live on able to dock their ships. The instrumentalist tin select a module they desire built using the upper left window as well as and thence placing it on the plot.
The showtime module placed volition bring the elevation default to the ecliptic piece subsequent modules tin bring their elevation adjusted using vertical connection points. Available connection points a placed module has are represented yesteryear white arrows, which volition plough light-green as well as class a job alongside compatible connection points of modules selected for placement.
Many production, storage as well as dwelling modules require connection points inwards a specific management making Cross Connection modules real useful for forming a framework to attach other modules to.
Anchor Modules
Selecting an anchor as well as moving it (left click as well as hold) volition too motility the sequence of all modules attached to it. This is useful inwards combination alongside the re-create sequence option(*). The anchor module of a structure is commonly the showtime placed, i.e. the module on the exceed of the list(**).
Disconnected Modules
Modules volition live on build fifty-fifty if they are disconnected from whatever other module or exclusively connected to about others but to to the entire construction. That tin live on useful, for illustration a defense forcefulness module placed far out at the plot cube perimeter, but it tin too live on of bang-up disadvantage, for illustration a resources production or a storage module because the wares volition non live on transferred. To discover disconnected modules motility the anchor module(**).
Merging as well as Overlapping Modules
It is possible to merge or overlap modules if the snap points allow it. This volition non behave upon the functionality.
Station Defences
Some modules tin live on equipped alongside turrets as well as shield. They tin live on identified yesteryear a summation symbol “+” behind their names. To add together turrets as well as shield click that symbol to opened upwards the equipment menu. Similar to the equipment card of ships in that location are optional preset loadouts available on the exceed correct of the screen. It too allows to relieve a manually equipped loadout.
Starting construction
Once the instrumentalist is happy alongside their pattern it should live on saved, as well as a Builder type ship needs to live on hired or assigned to the structure site. Click the Assign or hire a builder push to opened upwards the Object List of the Map, exercise this or the holding Menu to discover a instrumentalist owned of NPC Builder ship which is non busy as well as correct click it inwards the listing to click the Select option. NPC Builders volition accuse 50k credits for their service.
Aiding Construction And Moving Wares Into The Build Storage With Ware Exchange
Under the Plan Build card in that location is the Manage purchase offers for needed resources tab which has an alternative to transfer credits to the station Build Storage using the Available coin for structure slider piece the offered buying cost for the structure materials tin live on laid inwards the Configure purchase offers sliders to decide how much of the coin is spent on each resource. If the Build Storage has funds it volition merchandise alongside NPC traders for the necessary resources until structure is completed or it runs out of credits.
Additionally it is possible to motility resources straight into the build storage alongside the WARE EXCHANGE menu. The instrumentalist tin manually exercise Execute Trade orders from the Map to purchase structure materials for a cheaper cost as well as and thence exercise the Trade alongside as well as Transfer wares alongside commands to deliver the wares to the Build Storage for the station. Select a transporter alongside a useful build resources (e.g. Energy Cells) as well as and thence correct click the station. Select the ware central activity for the Build Storage. This allows wares to live on moved straight from the ship to the storage. This method too allows to a greater extent than resources to live on loaded at a build storage than are currently needed where they volition rest available for hereafter structure plans.
The charge per unit of measurement of structure is subject on the available structure materials as well as the reveal of Building Drones the Builder ship has.
Assigning Staff And Subordinates
To assign a Manager to a station the instrumentalist volition require to hire a Crewman/Crewoman from a platform as well as correct click a instrumentalist owned ship docked at the electrical flow station inwards the Property Owned card earlier assigning them to a role every bit a Service Crew or Marine inwards the Selected Role tab on the correct as well as clicking Hire. Alternatively crew tin live on obtained using the Upgrade Ship fellowship at a Wharf, Shipyard or Equipment Dock. The ship alongside the crew must as well as thence wing to the instrumentalist owned station as well as the crew fellow member correct clicked nether the Information tab for the ship to select Comm earlier clicking “Work somewhere else for me” as well as selecting the instrumentalist owned station inwards the Property Owned card to bring them assigned to the role of Manager nether the Selected Role tab. To assign a Manager requires the station to bring at to the lowest degree 1 Dock as well as Production type module.
Every crew fellow member tin live on assigned into whatever role every bit long every bit the ships they become to or come upwards from are currently docked. Of class a marine may non live on the best manager, unless he learns the correct skills.
To add together a subordinate ship to a station merely select the ship as well as thence correct click the station inwards the Property Owned card as well as select 1 of the Assign Role for options.
Managing Stations
Most aspects of station operations are performed automatically yesteryear the Manager who volition fellowship subordinate ships to mine as well as merchandise for the station as well as automatically allocate the book of storage infinite dedicated to each ware. The instrumentalist tin add together or take funds for the station nether the Information tab for the station or conform merchandise parameters yesteryear correct clicking the station as well as selecting Logical Overview. Under the Logical Overview card the instrumentalist volition encounter a summary of the station production lines every bit good every bit how much of the allocated storage infinite is occupied yesteryear each ware. Left click private wares to persuasion inbound ships trading that ware, conform the Buy as well as Sell prices for the ware if the Automatic Pricing flag is disabled as well as to toggle the Restrict merchandise alongside other factions flag to forestall the ware beingness traded alongside NPC ships. With real few exceptions production modules volition ever operate at a profit.