Bad North – Unit Summaries

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Descriptions of the pros as well as cons to each unit of measurement class, as good as how they interact amongst different enemy types. I’ve also included a department of miscellaneous strategy tips.


Unit Summaries


Up Shields!


Infantrymen are the versatile all-rounder units. They smooth for their mobility inward combat, as good as the shields they comport which brand them nigh immune to projectile attacks.


Pros:



  • Good mobility

  • Very expert projectile resistance


Cons:



  • Lack machinery of invulnerability


Due to their shields, infantrymen are your hard counter to enemy archers as well as axethrowers. They tin concord their ain inward straight appointment amongst enemy infantry, only such engagements are where they’re at their virtually vulnerable due to the lack of achieve for their swords. They excel at protecting your forces from ranged attacks as well as as flanking/skirmish units. Infantrymen are hard countered yesteryear the vikings’ beast units, which are best countered amongst pikes.


I detect the drib mightiness to hold upwards rattling situational. If the rare lawsuit occurs where you lot accept goose egg improve to pass your golden on, it’s non a bad matter to have, only overall the 7 golden is improve spent elsewhere.


Infantrymen are the unit of measurement that’s virtually probable to hold upwards suffering gradual casualties, as well as thence I similar to equip them amongst the telephone of command that increases their issue or the warhorn that rapidly reinforces the unit of measurement to increment their survivability as well as damage.


Hold the Line!


Pikemen are potent defensive melee units defined yesteryear the outstanding achieve of their weapons. They tin send your game if placed good as well as properly defended from archers. Pikes tin alone assail piece standing still, as well as are incapable of attacking enemies at grappling range. This lack of mobility as well as uselessness 1 time the spearwall has been breached is their greatest drawback, only if you lot tin properly mitigate these risks, a unit of measurement of pikes tin hold upwards a formidable force.


Pros:



  • Long achieve tin bring down (or completely prevent) casualties

  • Can describe out a confrontation to give other units fourth dimension to move/replenish


Cons:



  • Lack of mobility

  • Crippled 1 time the spearwall has been breached

  • Very vulnerable to projectiles


Pikemen are your hard counter to pocket-size groups of powerful enemies, such as the mid/late game viking brutes. Their mightiness to concord distance betwixt themselves as well as enemies is their greatest strength inward my opinion, as it tin allow them to decimate enemy forces amongst trivial harm to themselves. Pikes tend to hold upwards an all-or-nothing unit, as they are extremely powerful until the enemy gets also close, at which indicate they starting fourth dimension to heighten their pikes as well as larn nearly useless. Due to their lack of shields as well as static nature, pikes are rattling vulnerable to enemies amongst ranged attacks, as they can’t defend themselves or chase subsequently archers. Pikes function rattling good when placed inward a chokepoint, especially 1 formed yesteryear mountains that tin give them encompass against arrows.


The accuse mightiness is helpful to grant your pikes a express cast of mobility as well as increment their offensive capacity, withal I detect it to hold upwards a luxury purchase for the virtually part, as the create goodness gained yesteryear it should already hold upwards covered yesteryear your infantrymen.


In damage of items, I similar to equip throughway captains amongst the warhammer, as it tin hold upwards used to knock dorsum enemies who accept broken the spearwall as well as give your pikemen fourth dimension to reform.


Loose on My Command!


Archers are your ranged harm dealers. If good placed, they tin hold upwards a expert rootage of constant harm through the battle, only due to their lack of effectiveness against the many shielded enemies you’ll hold upwards facing as well as their vulerability at melee, they tend to hold upwards to a greater extent than of a luxury than a necessity.


Pros:



  • Ranged attacks

  • High harm output


Cons:



  • Poor accuracy against moving targets

  • Basic assail is nearly useless against shielded enemies

  • Very vulnerable inward melee combat


Archers tin hold upwards devastating against large groups of unshielded enemies. Influenza A virus subtype H5N1 max bird unit of measurement of archers tin tear apart a moving ridge of low-cal raiders, to the extent that perhaps 10% of them move into to the shore. Against shields, you lot may accept an arrow or 2 skid through the gaps as well as ask 1 down, rarely meaningful damage. Because of this, archers tend to hold upwards rattling situational. If you lot tin deal to larn your melee units to flank around the enemy as well as describe their shields to the other side, they larn much to a greater extent than effective. Overall, archers aren’t a bad unit of measurement to ask along, only you lot could hold upwards every bit successful without ever fielding a unit of measurement of them. To maximise their effectiveness as well as security, the highest as well as virtually inaccessible the world is the apparently ideal location for your archers.


The volley mightiness is the fashion you lot ask downwardly moving targets. If a target is moving faster than the speed of an approaching longboat, it’s unlikely your archers volition hitting them, as they apparently don’t sympathise the concept of “lead your target”. Volley allows you lot to manually aim 1 shot for the entire unit, which tin enable them to province a company shot on a mobile force, if alone 1 time per cooldown. Due to the high book of burn downwardly existence pose out, it tin also harm shielded units, as well as tin hold upwards used as rattling effective crowd control. If you’re going to purchase an active ability, this is the 1 to get.


I similar to equip my archers amongst bombs, as it gives them a way of effectively countering shielded enemies, as good as improves their already potent crowd control.


Strategy Tips



  1. The surface bird strategy to bad northward follows a rock-paper-scissors dynamic: Shields shell projectiles, projectiles shell polearms, polearms shell shields.

  2. It’s ever a expert thought to report the isle earlier you lot commit to a battle as well as innovation out your units’ positions as well as backup plans. When you lot ask an isle on the movement map, the alternative isn’t final, as well as thence if an isle appears rattling hard to defend you lot tin ever dorsum out as well as ask some other one.

  3. Having a unit of measurement retreat to replenish is ever a risk, as well as thence you lot should hold upwards confident inward your other units’ mightiness to concord out piece your forcefulness is weakened.

  4. Try to innovation out your upgrades ahead of time. There’s trivial indicate to spreading golden out thinly, as the sooner you lot tin upgrade your forces, the easier it volition hold upwards to larn more. Try to focus on 1 upgrade at a time.

  5. After securing an isle amongst a enquiry mark, you lot volition detect an item that tin hold upwards equipped to 1 of your units. Islands amongst banners accept a local militia, who volition bring together you lot for the battle, taking upwards 1 of your 4 unit of measurement slots for that island. Once the battle is won, they permanently bring together your army.

  6. If you lot accept plenty units, you lot tin secure multiple islands inward 1 turn. This allows you lot to collect golden from islands that would otherwise hold upwards lost.

  7. Don’t race to the halt of the campaign. An FTL-esque moving ridge of slaughter follows your progress, as well as whatsoever isle non previously secured volition hold upwards lost 1 time the line of piece of employment passes it. Each isle you lot secure volition vantage you lot amongst golden as well as items. This way the to a greater extent than islands you lot tin visit, the stronger your units volition hold upwards relative to the enemies, who scale based on your progress along the movement map.


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