Executive Assault 2 – Station Modules
This guide volition encompass all the guildings inward the game in addition to what they produce. This guide volition survive updated equally the game develops to the best of my ability.
Executive Assault 2 Station Modules
Command Center
The command middle is the caput of the whole fellowship patch the CEO acts similar the brain. It is the
the outset edifice you lot start amongst in addition to safest room the CEO tin survive in; It’s equipped amongst 8 anti-ship turrets, iv on elevation of the building, iv on the sides, 2 entrances amongst nail doors, in addition to iv anti-personel turrets, 2 close each door. The command middle comes amongst 2 lock-points to add together to a greater extent than rooms to your station, you lot tin attatch whatever room you lot desire in addition to hence long equally it doesn’t brand it the mode of some other room.
Tips
- Always recollect to upgrade your defences when you lot inquiry improve weapons.
- Keep a few robots nearby the doors because sometimes the turrets won’t survive enough.
Robot Factory
- You don’t lead maintain to lead maintain the gatway station in addition to the robot manufacturing flora correct side past times side to each other.
- Produce your soldiers ahead of time.
- It’s recommended you lot function along the manufacturing flora in addition to command middle unopen to each other in addition to hence equally to halt threats all over the station.
- The Z11 are equpped amongst whatever shape of projectile in addition to shield selected when orderd in addition to hence survive certain you lot lead maintain the choices you lot desire selected equally they can’t survive upgraded later.
- The robot (no weapons, or shields) toll 100 ironite past times themselves.
Docking Bay
The docking bay has iii bays ships tin dock in. Ships are produced inward the middle bay.
Tips
- The doorways brand non bad choke points equally you lot tin lead maintain a lots soldiers inward the fighter bay firing at the same fourth dimension patch the enemy has to funnel through.
- The Docking Bay takes upwards a lot of space; survive careful where you lot house it.
Ship Yard
- It’s the biggest room inward the game, survive careful where you lot seat it.
- There is a command panel that let’s executrons create ships
Fighter Bay
The quaternary unit of measurement fabricator inward the game. The principal departure betwixt it in addition to the docking bay is that it alone produces fighters for defence, non attack. The room alone has 1 lock-point; no internal defences. The fighter bay tin lauch iv at a fourth dimension in addition to stores the fighters when they’re non needed.
Tips
- Use them to seal off the paths quickest to your CEO.
- The fighters lead maintain a battery life; the battery runs out in addition to it explodes. Recall to recharge.
- You tin create iii of the same, allowing you lot to launch twelve at a time.
Executron Facility
Tips
- Executrons tin assist bargain some of the to a greater extent than meniel tasks in addition to tin give a leg upwards inward combat.
- Executrons self-destruct when trying to kill their CEO.
- Executrons tin survive upgraded if autobalance is on.
Ore Processor
Tips
- You tin create iii of them.
- Use them to extend the path to your CEO.
Gateway Facility
Tips
- When a probe is destroyed, the gateway facility volition creafte a novel one.
- It genuinely has four; enemy soldiers tin purpose your ain gate.
- Research volition allow you lot lead maintain iii probes at 1 time.
Goods Factory
Tips
- There is an alternative to win amongst the total of goods you lot lead maintain inward the game setup.
- Goods toll 100 ironite to produce.
- You tin auto-sell goods to traders if you lot want.
- You genuinely lead maintain to survive inward the facility to gain goods.
Repair Facility
- Place it where there’s rattling piffling room.
- The repair aura is weak in addition to small. Up to you lot if you lot desire it.
Assembly
Tip
- Only purpose it if you lot desire to extend a path.