Dawn of Man – Trade System

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After edifice a hearth (which volition also define your village oculus – jump to it amongst “Return”), Traders volition catch your settlements regularly.


There are 3 types of traders: Low, average, high. This volition define the central rate, the total in addition to tier of items.


With fourth dimension you lot volition acquire intricacies of trading. Buying depression in addition to selling high is measure approach of course. But hither are around tips:


Observe the prices; around of them accept invisible decimal digits, e.g. adding a minute unit of measurement of straw volition seemingly double the cost of one. No such affair vice versa.


Buying raw materials rather than the halt production is better, of course. Buying, for example, bones in addition to then selling them os harpoons volition brand you lot “rich” fast. Same amongst slings in addition to the early on outfits (two out of 1 skin/leather). Shouldn’t sell flintstone tools, because flintstone is finite (but tradeable)!


Prices fluctuate depending on your era progress. Bifaces won’t survive much of worth inwards the Iron Ages.


If the weather condition of items are likewise low, traders won’t purchase it.


Only things that are stored inwards buildings volition survive tradeable. So, don’t hesitate edifice them. TIP: It’s a proficient mode to sell them presently to survive spoiled stuff inwards central of “fresh” one, amongst a cost of course. Doesn’t locomote for stuff which is likewise decayed.


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