Risk of Rain 2 – How Do Different Items Stack?

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Different Items Stack


Unmarked spoilers for several items. Viewer beware.


Risk of Rain ii has several items which innovate dissimilar numerical modifiers to the same grapheme values. This is a conduct virtually how dissimilar items interact amongst the same stat.

If a slice of text says “any number”, assume that agency the bonus/penalty does non increment amongst extra stacks.


All calculations should endure done inwards the same lodge that each functioning is listed here.


All information was gathered past times decompiling the game.

Naturally, every bit this is an Early Access title, everything is dependent area to change.


Attack Speed



  • Additive boost of 12% develop on speed per Predatory Instincts buff, release of buffs express to 1 + (stacks * 2).

  • Additive boost of 15% develop on speed per Soldier’s Syringe.

  • Additive boost of 30% develop on speed if affected past times whatever release of Warbanners.

  • Additive boost of 100% develop on speed acre affected past times whatever release of Berzerker’s Pauldrons.


Critical Hit Chance



  • Additive boost of 10% per Lens-Maker’s Glasses.

  • Additive boost of 5% if carrying whatever release of Predatory Instincts.

  • Additive boost of 5% if carrying whatever release of Wicked Rings (unimplemented).

  • Additive boost of 5% if carrying whatever release of Harvester’s Scythes.

  • Additive boost of 100% if nether the effects of Ocular HUD.


Note the Predatory Instinct’s hidden crit chance.


Cooldowns



  • Multiplied past times 75% for each Alien Head.

  • Utility cooldown multiplicatively reduced past times 33.3…% if carrying whatever release of Hardlight Afterburners.


Health as well as Shields



  • Additive +1 HP bonus per Infusion bonus (maximum of 100 per Infusion stack)

  • Additive +40 HP bonus per Titanic Knurl.

  • Multiplicative -50% HP penalization per Shaped Glass.

  • If carrying Transcendence, all HP except 1 converted to shields at a 150% rate, increased past times 25% for every stack later the first.

  • Additive +25 Shields bonus per Personal Shield Generator.


Armor



  • Additive penalization of -20 if beingness crippled past times whatever release of Effigies of Grief.

  • Additive bonus of +30 acre sprinting per Rose Buckler. The in-game text does non reverberate the code.


Health Regeneration



  • Multiplied past times 250% if Cautious Slug is active, amongst a +150% increment for every stack later the first.

  • Additive bonus of 160% per Titanic Knurl.


Movement



  • Additive bonus of +30% crusade speed per stack acre the Red Whip is active.

  • Additive bonus of +14% crusade speed per Paul’s Goat Hoof.

  • Additive bonus of +20% crusade speed acre using the Milky Chrysalis.

  • Additive bonus of +30% crusade speed acre affected past times whatever release of Warbanners.

  • Additive bonus of +40% crusade speed acre affected past times whatever release of Old War Stealthkits.

  • Additive bonus of +50% crusade speed acre affected past times whatever release of Berzerker’s Pauldrons.

  • Multiplicative -50% crusade speed penalization acre crippled past times whatever release of Effigies of Grief.

  • Additive bonus of +30% crusade speed if sprinting acre carrying Energy Drinks, amongst a +20% bonus for every stack past times the first.


This bonus specifically ignores your sprinting multiplier.


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