Hunt Showdown – XP List Strategies
XP List as well as Strategies
A quick authorities notation on Hunters The Bloodline
An of import facet of Hunt is the total of XP that gets into the Bloodline equally a termination of y'all levelling upwards your Hunter, an total ultimately capped at 4000 from the level-up milestones from 1-50:
Level four = 250 XP
Level 9 = 250 XP
Level thirteen = 250 XP
Level 19 = 500 XP
Level 26 = 500 XP
Level 34 = 750 XP
Level 42 = 750 XP
Level 50 = yard XP
Total Bloodline Gain from Single Hunter = 4000 XP
However, it’s worth mentioning that Hunter levels be on an incline, requiring to a greater extent than XP (roughly double) for each marking higher upwards the 1 your Hunter currently sits at.
This agency y'all won’t live on able to kill the same total of monsters per gibe as well as facial expression the same XP gain that brings a marking 1 Hunter upwards to marking v to live on the same for a marking twenty hunter, bringing them upwards to marking 25. Further data on this scale tin lav live on flora here: https://huntshowdown.gamepedia.com/Hunters
However, retiring a Hunter (minimum Level 25) volition give the actor 100XP per-level e.g: 2500 @ Level 25. Ideally, the actor volition desire to larn a Hunter to marking 50 earlier retiring, receiving both 4000XP from the milestones as well as therefore an additional 5000 upon retiring for a total of 9000 XP
Thus, if interested inwards purely levelling upwards the bloodline, In my opinion, it is advisable y'all retire Hunters when they accomplish marking 25 (you must conduct hold a 2nd Hunter inwards your stock inwards lodge to retire a unmarried Hunter) if y'all are non confident on reaching a higher marking safely.
It’s worth mentioning the obvious that 1 time y'all die, the total of XP you’ve gained is halved as well as set directly into the bloodline. If y'all desire to operate along your hunter, it’s advisable y'all extract, but if y'all actually simply desire to marking upwards equally quick equally possible, it’s in all probability advisable y'all sweep the map as well as therefore kill yourself. I’m for sure a pocket-sized portion of the playerbase volition live on interested inwards that.
If unconcerned with the bloodline, therefore savor the guide as well as prioritise these creatures (along with bosses as well as Hunters) to best marking up!
XP Index
BOUNTY HUNT
- Bosses
Any clue pickup = 100 XP
Discovering lair = 100 XP
Killing Boss = 400 XP
Solo Boss Kill = 400 XP
Banishing Boss = 350 XP
Extraction with Bounty = 400/500/600 XP – with Partner Extract = 800/1000/1200 XP (2X PARTNER EXTRACT MULTIPLIER)
Clean Sweep (Kill, Banish, Extract) = 100 XP
- Creatures
Leeches = 10 XP
Grunts = 10 XP
Hellhounds = 20 XP
Hives = xxx XP
Immolators = 50 XP
Armoured = threescore XP – Arguably the easiest valuable enemy to kill, prioritise inwards sweeps with flare guns as well as lanterns
Water Devils = 60 XP
Meatheads = 100 XP
- Hunters
Tier 1 Hunters = 100 XP
Tier 2 Hunters = 500 XP
Tier 3 Hunters = yard XP
Reviving Partner = 100 XP
Teamkilling Partner = –500 XP
- QUICKPLAY
Any rift pickup = 100 XP
Wellspring activation = 100 XP
Energy absorbed = 1-400 XP – equally Final Survivor = 400-800 XP (4X FINAL SURVIVOR MULTIPLIER)
Leeches (10 XP)
The easiest enemy to kill inwards Hunt but for adept reason, these lilliputian poisonous bastards solely give off 10 XP a popular as well as volition solely spawn on Meatheads, who driblet them at intervals during their idle animations. Once the Meathead is killed, these leeches volition at 1 time curlicue upwards as well as die. However, this won’t give y'all XP inwards add-on to the Meathead, therefore y'all conduct hold to conduct hold them out earlier the Meathead dies.
Best fought equally business office of taking on a Meathead, the most efficient fashion to bargain with both is to throw a lantern (or firebomb) onto the Meathead. Most of these creatures at his feet volition croak at 1 time from the flames, giving y'all a caput start on killing the Meathead as well as netting y'all some tiny profits from his dead offspring.
Grunts (10 XP)
The most mutual enemy inwards Hunt: Showdown, these enemies look at every place on both maps, both within as well as out. They tin lav too look inwards ii unlike variations: carrying weapons as well as torches that exercise Bleeding as well as Burning harm respectively.
While most Grunts tin lav live on taken out with a uncomplicated headshot, depending on your weapon, this tin lav live on both a waste materials of ammunition as well as ineffective at range. To that end, relieve ammunition inwards areas past times using a Knife or Knuckle Dusters to hitting them inwards the caput for an instant kill. Be prepared to sense a lot of these enemies throughout a gibe as well as for them to brand it the fashion to a greater extent than often than not.
On a sweep, focus these enemies when moving betwixt sites, but don’t larn out of your fashion to kill them, there’s bigger fish to fry.
Hellhounds (20 XP)
Often appearing inwards packs of iii or more, Hellhounds conduct hold 1 of the largest radiuses inwards the game to aggro. They assail with a seize with teeth that causes haemorrhage harm as well as volition occasionally look inwards a variation with an armoured helmet.
With some of the most inconsistent pathfinding as well as animations inwards the game, they are especially hard to bargain with as well as tin lav drive a boatload of problems when appearing inwards a swarm due to their speed.
Best dispatched earlier they larn upwards close, whatsoever weapon comes inwards handy. Once inwards your face, hold back for the jumping animation with a prepared knife, therefore stab equally they start to jump. This should dispatch the Canis familiaris quickly, but they are best dealt with at a distance.
Hives (30 XP)
Getting into decent XP gain now, Hives are 1 of the most loathed enemies inwards Hunt for their swarm of insects upon beingness aggro’d. This causes both toxicant harm as well as rapidly decreases your health.
Thus, similar the Hellhound, Hives are best dealt with at a distance earlier they conduct hold authorities notation of you.
Her hanging caput is the clear weak topographic point as well as tin lav live on taken out with a unmarried stab, but beware inconsistencies with the knife upwards closed if y'all conduct to bargain with her that fashion (you volition too have toxicant harm inwards the process). Once again, the best possible fashion is shoot her hanging caput from a distance, but live on prepared to stab twice if y'all conduct to operate upwards close.
Immolators (50 XP)
The newest enemy added to Hunt equally of writing! Immolators are intimidating, fast as well as surprisingly tough, with their burning harm easily taking away a chunk of your wellness if you’re non careful. However, in that place are a few ways to chop-chop bargain with them without them becoming an issue.
Immolators conduct hold ii master copy stages: Pre-Burn as well as Burn. Pre-Burn is their idle set down as well as upon them seeing you. Upon taking harm from a knife or bullet, the Immolator volition advance to its Burn phase with a burning area-of-effect attack. At this betoken it’s a lot to a greater extent than of a work to worry about, doing to a greater extent than harm as well as hitting faster equally it stalks you.
The commutation to taking them down? Knuckle Dusters! Upon beingness aggro’d inwards the Pre-Burn stage, the Immolator volition run towards y'all as well as laid about swinging (they volition too knock through doors to larn to y'all therefore live on careful!). Simply human face upwards it with the knuckle dusters as well as larn punching. Four hits as well as it’s down, no Burn stage.
When non concerned with the Burn phase or taking it out from a distance, y'all must set down a headshot on it equally your root slice of damage. Then chop-chop follow upwards with a trunk shot or two. Without this, this unsafe enemy tin lav chop-chop larn a chop-chop advancing bullet sponge.
At 50 XP, Immolators are a decent enemy to conduct hold down, but non worth a charge of ammunition. Take them out chop-chop with the knuckle dusters or with the 1-2 headshot as well as trunk combo as well as movement on.
Armoured (60 XP)
Both a hurting inwards the as well as a goldmine, Armoureds are both tough as well as like shooting fish in a barrel to conduct hold down, but deliver a corporation XP vantage of 60. Spawning oftentimes across the map, they’re real like shooting fish in a barrel to bargain with inwards the correct circumstances.
The speed of Armoureds tin lav live on slowed significantly past times stabbing their legs into a bloody mess, reducing them to a crawl. However, killing them conventionally is a lot harder, requiring several shots from high powered weapons as well as fifty-fifty to a greater extent than from weaker rifles.
Knives are effective weapons, iii hard stabs with termination inwards an immediate kill on the armoured, provided y'all are aiming for the head.
But ideally, purpose a lantern, firebomb or flare gun to chop-chop kill them. In most sites, lanterns are abundant as well as therefore are Armoureds, giving y'all gratis reign with your zombie barbecue. After a 2nd of beingness laid aflame, they volition operate inwards a dying animation as well as live on no more. It’s quick, like shooting fish in a barrel XP.
Armoureds are the easiest high-XP enemy to bargain with via fire, therefore prioritise these inwards your sweeps.
Water Devils (60 XP)
Irritating bullet sponges that are the bane of every player’s experience, Water Devils prevarication inwards hold back until a actor enters their radius inwards the same trunk of water, therefore rush the actor as well as real chop-chop conduct hold off a large chunk of their wellness as well as exercise haemorrhage damage.
To live on avoided at all cost, Water Devils are a nightmare for numerous reasons, non the to the lowest degree of which is their inconsistency. I’ve managed to kill some Water Devils with unmarried Caldwell Uppercut shots, spell using several up-close Crown King Auto shotgun rounds on others. To kill a Water Devil is a confusing challenge as well as ultimately 1 that should live on avoided. But in that place volition live on a fourth dimension inwards which you’ll conduct hold to bargain with them.
Once a Water Devil has been killed, nearby Water Devils conduct hold shown a style to leave of absence the actor responsible for a few minutes inwards “safe” period. However, it is uncertain if this extends to your partner therefore live on careful when traversing water.
A rigid recommendation from the community is a Shotbolt Crossbow round, which typically kills inwards 1 shot. Other corporation choices include the Waxed Dynamite Stick or Liquid Fire Bomb for their water-based damage, but these are often inconvenient to conduct hold for a unmarried Water Devil, when y'all volition inevitably come across many inwards a game. The key, it would appear, is to aim for the pump of the majority with whatever weapon y'all choose.
Avoid them or larn create to slug out a lot of rounds to conduct hold 1 down. Their XP gain is non worth the endeavor compared to the weaker Armoured that produces the same total of XP.
Meathead (100 XP)
The large boy, Meatheads are the bullet sponge kings of Hunt’s lesser monsters. Found at diverse sites around the map, these large fellas hope the largest total of XP, but spawn inwards relative sparsity as well as non out inwards the wild.
With a slight resistance to stabbing as well as give notice damage, your best bet to bargain with them is to slash with your knife, sword or axe (which they are weak to) or purpose explosives. Their pathfinding often makes them predictable, as well as y'all tin lav Pb them into the path of cherry-red barrels for an like shooting fish in a barrel kill. However, beware their tenacity, they volition follow y'all for a considerable length of fourth dimension upon beingness aggro’d, therefore keep your distance when y'all engage as well as ever conduct hold a plan.
Best taken out equally business office of a sweep, they tin lav chop-chop larn a waste materials of ammunition, therefore bear witness as well as purpose your environs to give y'all leverage over these intimidating enemies.
Conclusion
The ideal province of affairs inwards a gibe is that y'all observe all the clues, dome the boss as well as therefore every other actor inwards the server earlier going on a sweep – splitting upwards as well as killing everything y'all come upwards across earlier extracting with your partner (kills are shared alongside partners). However, this tin lav live on a rare occurrence depending on the circumstances.