Total War Three Kingdoms – Mods
Total War Three Kingdoms Mods
Radious Total War Mod
Yes today is the day! Today nosotros introduce y'all our seventh Overhaul for TW games. Yep 7th, nosotros back upward every TW game since Shogun 2 alongside consummate Radious trend overhauls. Three Kingdoms are no different in addition to today nosotros tin give notice introduce y'all our kickoff version of novel overhaul on which nosotros pass past times several weeks to have got it ready for y'all just today!
Big thank y'all to CA for creating around other fresh in addition to unique TW game, without them nosotros would non move able to brand whatsoever mods!
Before nosotros become into modern unloosen details delight catch supporting our work, joing our Patreon hence nosotros volition move able to back upward all released titles further, hereafter dlcs in addition to mainly massive modern updates for electrical current in addition to upcoming TW titles. Amount of run cant move actually described past times words, but nosotros position into this thousands of hours in addition to nosotros are hence happy y'all enjoying our mods for hence many years!
And forthwith is fourth dimension to introduce y'all our latest creation, Radious Total War Mod for Three Kingdoms!
Its the kickoff version! There volition move dozens of updates, additions in addition to much to a greater extent than equally y'all are used to have from us! But this unloosen version is bringing dorsum classic Radious gameplay alongside completely rebalanced economic scheme for to a greater extent than armies, completely rebalanced unit of measurement stats for to a greater extent than enjoyable battles in addition to reworked effort AI for to a greater extent than agressive in addition to challenging gameplay! Lets displace to total changelog now!
Full Release Changelog
Campaign Changes:
– Economy rebalanced in addition to reworked – every unmarried trial is edited, tweaked in addition to carefully balanced for that famous Radious feeling,
– Food organisation comprehensively reworked – nutrient amounts from all edifice are rebalanced, nutrient consumption altered. Rebalanced effects of nutrient shortage. Army furnish organisation tweaked to enable the histrion in addition to AI to plain to a greater extent than armies,
– Almost all edifice effects are rebalanced. Many buildings got additional effects making them to a greater extent than adequate to the players in addition to AI needs resulting inward a larger variety to direct from.
– Building costs rebalanced, higher tiers are to a greater extent than expensive. Instant create options cost double regular edifice prices,
– Trade in addition to resources are far to a greater extent than of import in addition to have got a larger affect on your economy,
– Unit upkeep reduced past times 30%-50% for increased number of possible armies on the battlefield,
– Unit recruitment strength laid to 50% (compared to vanilla 25%),
– Several early on units no longer require advanced techs to move researched, instead y'all tin give notice larn them i time your generals hit ranks 2-4,
– Almost all technologies rebalanced – to a greater extent than interesting effects, wider tweaks i time to a greater extent than to direct them inward Radious modern standards,
– Each technology scientific discipline takes four turns to inquiry instead of 5,
– Skill points gain changes – starting at aeroplane eight all generals larn 2 science points per level,
– Increased Governor/Army/Trade Caps on each Imperium level,
– Character skills/traits rebalanced to move to a greater extent than plumbing equipment for our overhaul,
– Various political in addition to effort effects rebalanced in addition to edited – loyalty systems, graphic symbol satisfactions in addition to much more,
– All Ministerial positions edited to offering different effects in addition to bonuses,
– Different effects for wives, slightly higher % adventure of getting children,
– Various attrition changes,
– Added a 10% motility bonus inward ain regions,
Battle Changes:
– New morale organisation – Progressive, changes during battle rapidly, diverse effects tweaked. Overall results inward longer in addition to to a greater extent than interesting battles,
– Complete unit of measurement rebalance – Every unmarried unit of measurement has reworked its stats, wider differences betwixt unit of measurement types in addition to classes. Each degree has different speed, different wellness in addition to much more,
– All unit of measurement tiers in addition to classes rebalanced. Bigger differences betwixt Levy, Regular in addition to Elite units,
– Many novel weapon classes for every unit of measurement to have got wider variety of harm models (unlike vanilla 2 spears, 2 swords in addition to 2 axes…),
– Many novel armors in addition to shields, all alongside rebalanced values to have got greater differences betwixt units,
– Every unmarried weapon has its stats rebalanced, same equally bonuses vs cavalry, AP damage. Every unmarried armour in addition to shield have got too been rebalanced,
– Battles final longer – Reworked assault speed, melee defence, hitting points, all unit of measurement stats to ensure it’s non over inside 2-3 minutes of units clash. Far to a greater extent than enjoyable battle to lookout adult man in addition to to command due to fourth dimension for to a greater extent than strategic moves,
– Slightly increased chances of unit of measurement kill animations,
– Complete rebalance of all projectiles – Every unmarried bow, crossbow in addition to tons of other missile weapons has been edited to offering larger differences betwixt types including reworked ranges, measure in addition to AP damages, reload times etc,
– Towers rebalanced in addition to nerfed – no longer deed equally gatling Light Amplification by Stimulated Emission of Radiation guns,
– Fatigue numbers in addition to its effects rebalanced – Units won’t larn tired anymore later on xxx seconds of fighting. Various remainder changes to fatigue effects similar losing speed, melee in addition to defence forcefulness skills in addition to much to a greater extent than – Different inward Romance/Records mods, where inward Records unit of measurement create tire flake faster,
– Rebalanced experience bonuses/chevrons for units – More experienced units volition play higher role, volition larn amend stats. Amount of experience for each unit of measurement in addition to each chevron too edited.
– All General Bodyguard units have got amend stats to stand upward for amend their elite condition on the battlefield – Records modern only.
– All General/Unit abilities in addition to formations rebalanced – Different effects, durations, bonuses in addition to negative traits.
AI Changes:
– Reworked AI recruitment organisation – AI soil forces composition improved, in addition to recruitment reworked hence AI builds to a greater extent than balanced armies alongside larger variety of units (prepared for additional custom units),
– Rebalanced AI effort difficulty bonuses – on higher difficulties it volition move actually challenge for players,
– Rebalance AI conquest decisions, AI volition occupy to a greater extent than settlements in addition to sack less.
AI budget slightly reworked, added higher funds limits to operate alongside every turn.
– Completely rebalanced AI profiles in addition to their attributes – Overall AI volition move agency to a greater extent than active in addition to aggressive, to offering to a greater extent than activity in addition to less passive gameplay to player.
Graphics Changes:
– Removed dust effects when arrows hitting the soil on places where no dust would e'er appear.
– Removed diverse dust effects when soil forces marches on places where no dust would e'er appear.
What to Expect inward Future Updates:
– Garrison overhaul,
– Custom units – unique for playable factions in addition to global ones for all,
– Army opinion changes,
– Further edits to recruitment system,
– Various script in addition to trial changes,
– And much much more!
Installation
Official Steam Workshop in addition to modern director are non going to move available for a twosome of weeks, additional steps volition move required to launch the mod:
1.Put both Part 1 in addition to 2 of the Overhaul inward y'all steam/steamapps/Common/Total War Three Kingdoms/data folder
2.Put the script file into C:\Users(your username) \AppData\Roaming\The Creative Assembly\ThreeKingdoms\scripts
Download:
Radious Total War Mod – Three Kingdoms
Updated – 26.05.2019:
– Rewrote around modern tables.
– Several additional unit of measurement remainder changes.
– Garrison Overhaul – novel progressive organisation of garrisons – every Major town, Resource portion in addition to additional garrison edifice forthwith has different garrisons. Higher aeroplane = to a greater extent than troops in addition to amend units. Vanilla game upgrades garrisons exclusively every 2-3 levels in addition to major town garrisons are super small, that is forthwith completely changed in addition to reworked. Its fully savegame compatible, but electrical current garrison retinues volition move replaced exclusively if killed or y'all upgrade to adjacent tier.
– Yellow Turban garrisons are sofar vanilla in addition to volition move changed inward hereafter updates, they have got ain unique ones compared to relaxation of factions.
– Fixed põrnikas alongside Zhang Fei hero real depression morale.
– Higher tier towns require slightly to a greater extent than food.
– Building costs slightly increased on higher levels.
Updated – 27.05.2019:
– Slightly rebalanced graphic symbol salaries.
– Additional unit of measurement balancing.
– Fixed garrison UI in addition to retinues – to a greater extent than in addition to hence six units inward unmarried retinue causes issues, hence i created around other retinue when garrison is suppose to have got to a greater extent than in addition to hence seven units (captain + 6). For major towns aeroplane 5-10 in addition to little towns aeroplane 2-5.
– Few little põrnikas fixes.
Updated – 28.05.2019:
– Slightly increased shields/formations protection vs missiles.
– Additional unit of measurement stats remainder changes, few novel shields for larger multifariousness betwixt unit of measurement types.
– Minor recruitment in addition to upkeep costs changes.
– Empty Regular palace attendants technology scientific discipline forthwith has proper effects.
– Various remainder changes to many projectile weapons.
– Cavalry running speed slightly increased.
– Additional Security buildings no longer provides additional garrison units – since at that spot is boundary of max 2 retinues for garrison units (14 units) i buffed principal town garrisons instead in addition to this edifice is providing additional supplies, world companionship in addition to siege weapons on walls.