Warhammer Vermintide 2 – Axe Quality

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Axe Quality


Breakpoints


1. An axe does 1775 impairment per swing. This is 25 impairment brusk of one-shotting everything below a raider. 10% ability vs chaos volition convey you lot to 1950, pregnant you lot volition i shot everything below a raider, together with ii shot raiders.


2. An axe does 925 impairment per swing to armored enemies. With the 10% ability vs chaos, this way that you lot volition bargain yard per swing. That is a max of 12 hits to kill a Chaos Warrior, amongst no charging necessary. Axe kills a tempest vermin inward a max of v hits, or iv if you lot choose 10% ability vs skaven.


3. If you lot are conveniently playing a grapheme amongst built-in ability increases, your chore is already done for you.


The axe is a monster when it comes to raw damage.


Stamina


1. Despite existence real strong, the axe has iii shields. This is average together with acceptable. It allows you lot a minimum of iii pushes during your combos to continue you lot from existence overwhelmed.


2. Has proficient dodge, existence a 1h weapon.


Stagger


Axe staggers enemies real easily. Even Chaos Warriors volition endure staggered on crits. Anything you lot focus on volition probable endure a soft stunlock.


Cleave


This is the weakness of the axe. It has a depression cleave of hitting entirely 1-3 enemies inward a swing. However, if you lot overcome this weakness, you lot are left amongst a real powerful weapon.


1. Stack assault speed. Since you lot kill 80% of enemies inward 1 hit, you lot should entirely tending close how often you lot tin swing.


2. Develop an interplanetary space combo. Be evasive.


Special Features


1. Influenza A virus subtype H5N1 accuse assault from an axe volition destroy a shield.


2. Influenza A virus subtype H5N1 accuse assault from an axe amongst 10% ability increment volition stagger a berserker.


3. With a Zealot, tin hand 30-45% ability increment from talents. 2300-2600/1200-1350 impairment per swing


4. With a Handmaiden, tin hand 15% ability increment from talents. 2025/1050 impairment per swing


5. With a Slayer, tin hand 30% ability increment from talents. 2300/1200 impairment per swing


6. Axes be on iii characters, making them to a greater extent than universal than other weapons.


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