Warhammer Vermintide 2 – Axe Quality
Axe Quality
Breakpoints
1. An axe does 1775 impairment per swing. This is 25 impairment brusk of one-shotting everything below a raider. 10% ability vs chaos volition convey you lot to 1950, pregnant you lot volition i shot everything below a raider, together with ii shot raiders.
2. An axe does 925 impairment per swing to armored enemies. With the 10% ability vs chaos, this way that you lot volition bargain yard per swing. That is a max of 12 hits to kill a Chaos Warrior, amongst no charging necessary. Axe kills a tempest vermin inward a max of v hits, or iv if you lot choose 10% ability vs skaven.
3. If you lot are conveniently playing a grapheme amongst built-in ability increases, your chore is already done for you.
The axe is a monster when it comes to raw damage.
Stamina
1. Despite existence real strong, the axe has iii shields. This is average together with acceptable. It allows you lot a minimum of iii pushes during your combos to continue you lot from existence overwhelmed.
2. Has proficient dodge, existence a 1h weapon.
Stagger
Axe staggers enemies real easily. Even Chaos Warriors volition endure staggered on crits. Anything you lot focus on volition probable endure a soft stunlock.
Cleave
This is the weakness of the axe. It has a depression cleave of hitting entirely 1-3 enemies inward a swing. However, if you lot overcome this weakness, you lot are left amongst a real powerful weapon.
1. Stack assault speed. Since you lot kill 80% of enemies inward 1 hit, you lot should entirely tending close how often you lot tin swing.
2. Develop an interplanetary space combo. Be evasive.
Special Features
1. Influenza A virus subtype H5N1 accuse assault from an axe volition destroy a shield.
2. Influenza A virus subtype H5N1 accuse assault from an axe amongst 10% ability increment volition stagger a berserker.
3. With a Zealot, tin hand 30-45% ability increment from talents. 2300-2600/1200-1350 impairment per swing
4. With a Handmaiden, tin hand 15% ability increment from talents. 2025/1050 impairment per swing
5. With a Slayer, tin hand 30% ability increment from talents. 2300/1200 impairment per swing
6. Axes be on iii characters, making them to a greater extent than universal than other weapons.