Devolver Bootleg – Heavy Bullets How to Get?

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Heavy Bullets


This game manner isn’t randomized equally far equally I tin tell(at to the lowest degree for the starting fourth dimension 12 screens, after which there’s only likewise many enemies to actually count in addition to my personal best is somewhere around room xv amongst 19050).


The layout for the 12 screens that take away to live cleared to larn the achievement are equally follows:



  • 1st screen: iii bats iii zombies

  • 2nd screen: iii pistol two bat four zombies two pistol

  • 3rd screen: two zombie iii pistol four bat four pistol two scarlet shotgun

  • 4th screen: four scarlet shotgun four zombie four pistol

  • 5th screen: 8 bats four smg two zombie

  • 6th screen: eighteen zombies

  • 7th screen: two bat two zombie two pistol two scarlet shotgun two smg two zombie two bluish shotgun

  • 8th screen: four scarlet shotgun four zombie four bluish shotgun

  • 9th screen: 10 smg

  • 10th screen: four smg four bat four pistol four bluish shotgun

  • 11th screen: 15? bluish shotguns

  • 12th screen: giant bullet


The easiest agency of clearing whatever room prior to xiii is to only kill each enemy equally presently equally they spawn. The solely iii rooms that aren’t doable that agency are 9, 11, in addition to 12. For nine in addition to xi circling the room in addition to trying to popular off shots to eventually kill of the enemies patch continually going around the outer border of the room volition travel pretty well. 12 is what the achievement is referring to, the giant bullet does 3-4 stomps that unloose a circle of bullets outward from him, later he’ll create a spiral bullet designing which you’ll take away to dodge curl multiple lines of bullets at the terminate of which you lot tin unremarkably larn a prissy business of pistol(or if you’re lucky an upgrade) shots into him. It unremarkably takes betwixt 2-3 spiral patterns to kill him if you’re landing almost of your pistol shots.


As for which upgrades I mean value are practiced inward gild of almost to to the lowest degree useful are equally follows(by the agency you lot tin reload these past times dodge rolling enemy bullets for v rounds per each bullet dodge rolled through):


1. Rapid (Best if you’re accurate in addition to able to lock in addition to unlock your aiming angle amongst some ease)


2. Spread (Best held downwardly in addition to fired instead of trying to larn into last. You’re also solely getting 45 to a greater extent than pellets on inward sum ammo than rapid)


3. Pistol (Your starting gun which is pretty practiced on it’s ain in addition to should live held downwardly for rapid burn unless you lot take away to modify your aim)


4. “O” (Honestly I forgot what it was called because I avoid it at all costs. It’s slower than your pistol in addition to needs to live timed really good to create whatever existent extra damage)


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