Warhammer Chaosbane – Heroic Loot Items

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Like the titel says Heroic loot items fund then far inward the game for the Dwarf (going to update if i uncovering anything else for the Dwarf)


Made this listing to attention people uncovering out what loot tin driblet as well as figure out if you lot are missing something or desire to brand a construct arund around items.


Heroic Loot Items


Sets


3 sets


Avenger five items (head,chest,pants,gloves,boots) Bleeding enemies are slowed as well as accept to a greater extent than damage. Damage taken +100% The cleaver science is improved as well as no longer requires science points to equip. (Heroice cleaver science does the same equally the Superior version only to a greater extent than harm as well as 3% wellness restored insted of 2% only straight off has a five sec cd)


Undefeated five items (head,chest,pants,gloves,boots) Rage harm bonuses are increased. Damage +80% The final bastion science is improved as well as no longer requires science points to equip. (Heroice final bastion science does the same equally the Mastered version only straight off gives 50% to maximum wellness as well as 50% Energy gain)


Grimnir’s Herald five items (head,chest,pants,gloves,boots) Grants a fiery aura that deals to a greater extent than harm the lower the player’s health. All harm from burn skills is increased. The telephone telephone to oath science is improved as well as no longer requires science points to equip. Damage +50% (Heroice telephone telephone to oath science does the same equally the Superior version only burn harm insted as well as does to a greater extent than damage)


Rings


Rings (As far equally i tin enjoin the same rings create non stack)


Gromril. Performing a critical hitting has a gamble to grant a harm reduction bonus for a few seconds. Damage taken -20% iii seconds Duration


Fiery band of thori. Performing a critical hitting has a gamble to cut whatever electrical flow cooldowns. Cooldown reduction gamble 50%


Siegebreaker. Performing a critical hitting has a gamble to grant a dmage bonus for a few seconds. Damage +30% iii seconds duration.


Insulation. Performing a critical hitting has a gamble to grant wellness as well as energy. Health restored 5% Energy gain 5%.


Necklace


Necklace


Pendant of endless slaughter. Using a potion grants a harm bonus for a few seconds. Damage +30% five seconds duration


Pendant of the Rebel. Using a potion grants a harm reduction bonus for a few seconds. Damage taken -30% iii seconds duration.


Bloodstone pendant. Using a potion grants a counter-attack harm bonus for a few seconds. Counter-attack +1000 five seconds duration.


Weapons


Weapons (As far equally i tin enjoin the same weapons create non stack)


Heart-seeker. Stunned enemies accept to a greater extent than harm from critical hits. Critical hitting harm +200%


The impatient one. Contributing to the conk of a champion grants health,energy as well as reduces all electrical flow cooldowns. Health restored 50% Energy gain 50%


Last sleep. The lower the wellness the greater the harm dealt. Damage +5%


The bloodthirsty one. Contributing to the conk of a champion increases all harm dealt. Damage +50% xx seconds duration.


Last fight. In combat, wellness is permanently lost, only critical hitting harm is increased. Health regeneration -2569 Critical hitting harm +100%.


Victor’s tribute. When rage is active, harm taken is increased, only harm dealt is increased fifty-fifty more. Damage +50% Damage taken +20%


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