Total War WARHAMMER 2 – Count Noctilus Skill Guide for Necrofex Colossus Armies

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This is specifically a guide to how I was amidst the world-first to rhythm out a Vortex Campaign on Legendary inside hours of unloosen (At the fourth dimension less than 0.01% had beaten the game on Legendary or Very Hard pose together using these factions) using cypher but a hilarious 17 units of Necrofex Colossus, Queen Bess too i Gunnery Wight.


This volition hold upwards a three-part series, this showtime i containing the science guild for Count Noctilus himself as good as full general advice concerning Treasure Hunting, Sea Encounters, too Pirate Coves, the minute i concerning his Ship Buildings. Bear inwards hear that everything inwards these guides volition hold upwards tuned for this exact specific purpose, too thusly advice that are truthful hither powerfulness non hold upwards as as truthful for a Luthor gun describe of piece of employment army, for example.


Skill Stage One – Levels 2 to 12


Level 2:


Upon acquiring your showtime science betoken at score two, pass it inwards Route Marcher. We volition hold upwards getting roughly absolutely vital essentials hither for both displace map utility too upkeep reduction. This should ever hold upwards your showtime science on whatever Lord if they lead hold it, regardless of faction. Never underestimate displace range!


Level 3-5:


Spend these iii points inwards Freebooter, to aid larn your hands on the finest booty of all the seas.


Level 6:


Spend i betoken inwards Ghost Fleet.


Level 7:


Spend i betoken inwards Go on Account.


Level 8:


Spend i betoken inwards Lightning Strike. This science is ever incredibly useful, peculiarly for armies that are either of real depression lineament or tooled to care inwards a specific way, such as the Necrofex Legion.


Level nine to 11:


Spend iii points inwards Coaming Preservative.


Level 12:


Spend this betoken inwards Black Flag.


That covers it for the showtime 12 levels. In summary, this has helped y'all hold upwards to a greater extent than mobile on the map, larn your characters equipped faster, significantly reduced the upkeep of your units, too made y'all a greater danger to armies fifty-fifty if they lead hold reinforcements thank y'all to Lightning Strike.


Skill Stage Two – Levels thirteen to 28


Level 13:


Get Inspiring Presence.


Levels 14-16:


Spend iii points inwards Rotting Death. Necrofexes are a massive, fairly tiresome targets (for existence tall monsters, creatures such as Shaggoths are far faster) too amongst fairly mediocre, piece non terrible, armour too melee stats. Maximising their innate physical resistance helps mitigate the vast bulk of the impairment they are probable to take, as fairly few spells are intended to hold upwards used on unmarried targets too most units don’t lead hold magical attacks.


Level 17:


Get Master of the Dreadfleet


Level 18:


Get of the Von Carstein Line. This volition larn extra funny later.


Level 19:


Get Vandal.


Level 20:


Get Necrofex Colossus. Now the grand one-time Count has his real ain Colossus, which comes replete amongst the iconic quadruple cannon of all the other Necrofexes. Nice.


Level 21:


Get Regenerative Hull.


Level 22:


Get Sea Curse. This is to a greater extent than oftentimes than non a cypher science for this build, but it allows y'all to get…


Level 23:


Get Invincible Fleet. Count Noctilus is i of real few Lords who tin larn Unbreakable without the utilization of randomly dropped items or Sword of Khaine. This is peachy as it makes absolutely sure that your Necrofexes volition ever lead hold the practise goodness of his Leadership, as his volition never hold upwards brought below 0, he volition never cause to Crumble or Disintegrate.


Level 24:


Get Monkey Jacket.


Level 25-27:


Put iii points into Scarred Veteran.


Level 28:


Get Tenacity.


Count Noctilus – Conclusion Summary


From hither on inwards y'all tin practise as y'all please, although I’d strongly propose getting access to the Taunt powerfulness too and then going downward the spellcasting line.


Regardless of what y'all pass your remaining 12 points on, Count Noctilus is directly an Unbreakable. monstrous back upwards Lord amongst over 12,000 hitpoints, regeneration (which also stacks amongst other healing effects such as Invocation of Nehek if to a greater extent than rapid healing is required) too his personal regular army is directly good on the trend to getting the absolute best possible out of their Necrofex Colossi. See futurity guides for how to finally convey downward their upkeep to 99 gilt per plow too ameliorate them farther still.


However, at that topographic point are a few things to deportment inwards mind:


While Count Noctilus is no pushover, he is kinda terrible at duelling enemy lords or monsters. While he’ll surely win most fights, a levelled too equipped Archaon volition absolutely thrash the Count, too if non kill him surely mangle most of his HP away. Even so, the Count volition oftentimes win inwards the destination thank y'all to his sheer resilience. The betoken is, endeavor to remain away from unopen combat amongst melee specialist Lords as y'all volition endure unecessary damage. Try to convey downward fast moving targets amongst the firepower of your regular army too bargain amongst whatever footslogging chaff may remain later.


This regular army is both peachy too bad at sieges. You tin chop-chop destroy all towers that threaten y'all too smash away from afar, but y'all lack the capacity to soften enemy units inwards cover. I so recommend replacing the 20th Colossus amongst Queen Bess, but to a greater extent than on that inwards the Gunnery Wight guide. In short, hold upwards careful amongst how y'all displace into the urban inwardness itself so your Colossi don’t larn bogged down.


Pirate Coves


In general, I would advise ignoring the to a greater extent than armed forces ones. Your Infamy income volition hold upwards to a greater extent than than plenty inwards the destination without it! I but utilization the Cove that generates a apartment 200 inwards whatever Minor Settlements, too the i that takes a pct inwards Provincial Capitals. Don’t larn as good carried away amongst it either! In many cases, it may hold upwards to a greater extent than beneficial to but conquer valuable settlements such as Lothern rather than Cove them.


Treasure Hunting Similar as to a higher house really, don’t larn as good carried away. H5N1 treasure volition practise y'all no skillful if y'all anger the most powerful faction inwards the game past times trespassing too larn yourself obliterated. Heroes are useful ways to transcend for treasure without risking your actual regular army doing it.


Sea Encounters Sometimes when interacting amongst things such as Mysterious Islands, you’ll larn the chance to lead a rubber but minor treasure, or care a battle for a larger one. If your regular army is of skillful lineament too inwards reasonably skillful cast too your electrical current province of affairs allows for it, it’s nearly ever worth it to transcend for the battle option. However if there’s things such as nearby enemy armies, avoid the extra battle. While the Necrofex regular army is absolutely capable of beating whatever regular army y'all may run into here, y'all powerfulness lead hold unecessary impairment that may terms y'all a battle against an enemy faction. Then what skillful did the treasure practise you, eh?


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