Age of Wonders: Planetfall – Secret Tech Guide

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Secret Tech Guide


Abbrv. Info:



  • ARM = Armor

  • SHL = Shield

  • COV = Covert Points

  • ENG = Energy

  • HP = Health Points

  • MOV = Movement

  • T# = Tier

  • INC = Incendiary

  • DMG = Damage


Note:



  • Levels larn the other bonuses of the previous levels.


To create list:



  • Posting Status Effects in addition to what they do

  • Other techs

  • Find out if “Plasma” type things is because I am testing amongst Assembly.

  • Listen to feedback

  • Formal Greeting

  • Formal Closure

  • Bigger Images


Promethean


Levels


Note:



  • The Prometheans are planetary exterminators, eradicating threats amongst their PyrX fires.

  • Create weapons of volume destruction

  • Employ powerful incendiary weapons

  • Settle inward inhospitable places

  • Shield units in addition to colonists from Armageddon

  • Uses the Thermal in addition to Kinetic harm channels.


The Tech:


1) Tactical Protection (100 Sci):


Purification Field (T1, Defense Mod – Armor) Ability (Free action): Restore 10 HP in addition to take away whatever non-psionic Status Effects from this unit of measurement or target side past times side unit. (Can entirely live used i time per battle) Additionally, this modern grants +1 Armor . This Mod tin lavatory live applied to whatever unit of measurement except Animals.


Emergency Shielding (T1, Tactical Operation (Instant)): Deploy a protective shield on a target unit, granting the unit of measurement +10 Shield in addition to Thermal Immunity for 2 turns. The unit of measurement cannot movement for the duration of the effect. Priming Cost: 25 ENG 1 COV


2) Phoenix Op Station (150 Sci):


Plasmoid Deployment (T2, Strategic Operation (Summon)): Summon a Plasmoid unit of measurement onto the strategic map. Stats: Plasmoid (T1, Skirmisher): 35 HP xl Movement 2 Armor. Abilities: Lash Out (12 Incendiary), Mechanical, Light Unit) Priming Cost: lx ENG vi COV.


Incineration Strike (T2, Strategic Operation (Instant)): H5N1 bang drone showers the enemy inward napalm. Deals harm equal to 20% of their electrical current HP, in addition to weakens their Incendiary resistance past times iii inward scrap for 1 Strategic round. On failure, volition entirely bargain harm to equal of 20% of their electrical current HP. Priming Cost: eighty ENG, 8 COV


3) Purifier Corps (270 Sci)


Equipment: Purifier Gun (T2, Hero Equipment, Primary, Single Action) Stats: 90% ACC, xx Incendiary DMG, five Range. Plasma Blast: Fire a flare-up of ignited plasma at a target setting the hex on plough over notice for 2 turns. Effects: Incendiary 8 Fire Status strength run a endangerment to apply Burning to non-Etheral in addition to non Mineral targetsa for iii turns. Affected past times draw of piece of employment of sight rules.


Unit: Purifier (T3, Unit Unlock, Varied Race) Stats: Purifier (T2, Skirmisher) xl HP 32/32 Movement 2 Armor. Abilities: Plasma Blast (20 Incendiary), Launch Plasma Bombs (14 Incendiary), Light Unit, Infantry, Varied Race Type.


4) Biosphere Subjugation (270 Sci)


Firestorm Projectile (T3, Tactical Operation (Instant)): Call inward an airstrike that deals 25 Incendiary harm to a target amongst High Impact. The projectile besides deals 10 Incendiary harm to all side past times side enemy units in addition to leaves a PyrX Hazard on all affected hexes for 2 turns. Priming Cost: thirty ENG 2 COV.


Thermal Targeting Relay (T1, Offensive Mod): Unit Gains 10% accuracy on all attacks. This unit’s attacks larn +10% accuracy in addition to +20% harm against Burning or Immolated targets. Additionally, this modern grants the unit of measurement 10% increased harm on all abilities. This Mod tin lavatory live applied to whatever unit of measurement except Animals.


5) Advanced Aegis Shielding (480 Sci)


Aegis Protection Field (T4, Tactical Operation (Instant)): All friendly units arrive at Aegis Protection, granting them +3 Shield, equally good equally +2 Incendiary in addition to +2 Bio resistance for 1 turns. Priming Cost lx ENG five COV.


PyrX Absorption Panels (T2, Defense Mod – Armor): When standing inward Thermal Hazards, the unit of measurement deals +20% damage, in addition to it heals for 20% of their max HP at the foremost of each turn. Unit besides gains +3 Incendiary resistance in addition to immunity to Thermal Status Effects in addition to Hazards. Additionally, this modern grants the unit of measurement +1 Armor. This Mod tin lavatory entirely live applied to Cyborg in addition to Mechanical units.


Hazmat Protection (T2, Defense Mod – Armor): Provides the unit of measurement amongst a protective system, granting them +4 Bio resistance in addition to Hazard Immunity. Additionally, this modern grants the unit of measurement +1 Armor. This modern tin lavatory entirely live applied to non-Animal in addition to Non-Ethereal units.


6) PyrX Inception (700 Sci)


PyrX Fumigation Protocols (T5, Strategic Operation (Timed)): Floods a non-Promethean enemy colony amongst PyrX gas for 10 turns, which increases inward strength equally yous build to a greater extent than PyrX Refineries. On failure apply Civil Unrest to the colony, which causes 12 Unhappiness for iii turns. Level 1 – All income is reduced past times 30%, Level 2 – Non-Promethean actor units have got -5 Incendiary resistance. Level iii – Furthers less resistance past times applying choking, Pyrx fires right away look inward combat. Priming Cost: 120 ENG, 12 COV.


PyrX Refinery (T5, Colony Upgrade): The PyrX Refinery unlocks the PyrX Fumigation Protocols Doomsday Weapon. Each additional PyrX Refinery yous build increases the aeroplane of the weapon, making it stronger. Only i PyrX Refinery may live built per Colony. Cost: l Cosmite, 200 Energy, 800 Production.


7) Aegis Tank Corps (1100 Sci)


Vehicle: Aegis Tank (T3, Hero Equipment, Vehicle, Unit (T6), Specialist) Stats: lx HP, 24 Movement, iii Armor. Abilities: Force Projector (22 Kinetic DMG), Wide Force Blast (14 Kinetic DMG), Mechanical, Heavy Unit. Cost: 130 ENG, xl Cosmite.


8) PyrX Sector Preparations (1500 Sci)


Plasma Ray Defense (T7, Strategic Operation (Sustained)): Target friendly colony is defended past times a Superheated Plasma Ray. During combat, iii to five random non-Mineral in addition to non-Etheral units have got a strength 12 plough over notice run a endangerment travel Immolated every turn. Priming Cost: 100 ENG 12 COV, Upkeep xvi ENG.


PyrX Flash Strike (T7, Strategic Operation (Instant)): Fire a rapid-ignition missile at the target sector that damages enemy units for 20% of their electrical current HP in addition to turns the sector into a volcanic sector. If this performance targets an enemy Colony Core, it removes 3-5 Colonists from the target. On failure, entirely deals 10% of electrical current HP in addition to kills 1 Colonist. Priming Cost: 200 ENG, xx COV.


9) Thermal Surge Modules (1500 Sci)


Backlash Projectors (T3, Defense Mod- Armor): When damaged, this unit of measurement pulses plough over notice some itself, dealing 12 Incendiary harm to all side past times side enemy units. Additionally, this modern grants the unit of measurement +2 Armor. This modern tin lavatory entirely live applied to non-Animals in addition to non-Ethereal units.


Superheated Plasma Actuators (T3, Offensive Mod): Plasma attacks amongst Burning right away apply Immolation instead, dealing 12 Incendiary harm per turn. Immolation lasts for iii turns. Additionally, this modern grants the unit of measurement 30% increased harm on all abilities. This modern tin lavatory entirely live applied to units amongst a plasma ability.


10) Phoenix Walker Corps (2000 Sci)


Vehicle Phoenix Walker (Hero Equipment, Vehicle, T3, Elite) Stats: lx HP, 32 Movement, four Armor. Abilities: Plasma Cutter (14 Incendiary DMG), Firestorm (18 Incendiary DMG), Torrent of Flame (14 Incendiary DMG), Mechanical, Heavy Unit. Cost: 130 ENG, xl Cosmite.


11) Phoenix Rising (2500 Sci)


PyrX Bomb (T9, Tactical Operation (Instant)): Drops a bomb inward tactical scrap that disperses a PyrX cloud inward a iii hex radius area. Biological in addition to Cyborg solid soil units caught inward the cloud are inflicted amongst Choking. After 1 turn, the cloud explodes, dealing thirty Incendiary harm amongst Massive Impact. Priming Cost: 100 ENG, ix COV.


Phoenix Bomb Launchers (T3, Defense Mod – Armor) Ability (Full Action, 90% Accuracy, 26 Incendiary DMG, 2-9 Range): Fire a Phoenix Bomb, dealing harm inward a 1 hex radius expanse in addition to leaving behind a burning Hazard for 2 turns. Immolate 8 Fire strength run a endangerment to apply Immolated to non-Mineral or non-Ethereal targets for iii turns. If resisted apply Burning instead. Ignores draw of piece of employment of sight penalties. Cooldown 1 turn. Additionally, this modern grants the unit of measurement +2 Armor. This Mod tin lavatory entirely live applied to Infantry in addition to mounted units.


12) Planetary Purification (3250 Sci)


Planetary Purification (T10, Doomsday Finisher Operation): The terminal pace inward the Promethean excogitation floods the entire world’s atmosphere amongst PyrX. Requires PyrX Fumigation Protocols aeroplane 3. This performance volition trigger victory afterward 10 turns. Priming Cost: 500 ENG, l COV.


Synthesis


Levels


Note:



  • Synthesis manipulates AIs to their advantage, hacking in addition to compromising systems for their ain gain.

  • Deploy AI daemons inward battle

  • Hack in addition to override enemy mechanical units

  • Bolster strategic operations

  • Integrate the public into the network

  • Uses the Arc in addition to Kinetic harm channels


The Tech:


1) Synthesis Integration (100 Sci):


Integrated Military Networks (T1, Empire Upgrade): All Mechanical in addition to Cyborg units are Integrated, allowing them to interface amongst Synthesis Technology. All militia units yous command travel Integrated.


Targeting Daemon Shell (T1, Offensive Mod): The unit of measurement gains 10% accuracy in addition to 10% critical striking chance. They besides travel Integrated, allowing them to interface amongst Synthesis technology. Additionally, this modern grants the unit of measurement 10% increased harm on all abilities. This Mod tin lavatory entirely live applied to Biological, Cyborg in addition to Mechanical units.


Guardian Daemon Shell (T1, Defense Mod – Armor): The unit of measurement is 25% harder to striking past times ranged attacks. They besides travel Integrated, allowing them to interface amongst Synthesis technology. Additionally, this modern grants the unit of measurement +1 Armor. This Mod tin lavatory entirely live applied to Biological, Cyborg in addition to Mechanical units.


2) Daemon Deployment (150 Sci)


Zero-Day Vulnerability (T2, Strategic Operation (Timed)): Target enemy colony has their operational defence reduced past times five in addition to their happiness reduced past times 8 for 10 turns. On failure, apply Civil Unrest to the colony, which causes 12 unhapiness for iii turns. Priming Cost: eighty ENG, 8 COV.


Deploy Maintenance Daemons (T2, Strategic Operation (Instant)): All Integrated units inward target friendly regular army heal to total in addition to arrive at Finely-tuned for 1 strategic turn, granting them +10% accuracy in addition to +10% damage. Priming Cost: eighty ENG, 8 COV.


Internal System Overload Hack (T2, Strategic Operation (Instant)): All Mechanical in addition to Cyborg units inward target enemy regular army have got 20% of their electrical current HP inward DMG. Units damaged this mode are Compromised at the foremost of every battle for 1 strategic turn. On failure, all Mechanical in addition to Cyborg units have got 20% of their electrical current HP inward DMG. Priming Cost: lx ENG, vi COV.


3) Information Control (270 Sci)


Equipment: Hasher SMG (T1, Hero Equipment, Primary, Repeating) Stats: 90% Accuracy, eleven ARC DMG, vii Range. Abilities: Affected past times draw of piece of employment of sight rules. Has Overwatch.


Unit: Hacker (T2, Varied Race, Skirmisher): Stats: xl HP, 32 Movement, 1 ARM, 1 SHL. Abilities: Hasher SMG (11 ARC DMG) Reconstructed Daemon, Scrambling Virus (8 ARC DMG), Light Unit, Infantry, Cyborg.


4) Combat Subroutines (270 Sci)


Aegis Subroutines (T3, Tactical Operation (Battlefield)): Uploads protective subroutines to all Integrated units. They have 2 SHL for 2 turns. Priming Cost: thirty ENG, 2 COV.


Autonomous Repair Subroutines (T3, Tactical Operation (Battlefield)): Uploads repair subroutines to all friendly Integrated units. They heal for 10% of their maximum HP at the halt of each plough for 2 turns. Priming Cost: thirty ENG, 2 COV.


Compromise Module (T1, Offensive Mod): Weapon attacks right away have got a strength 8 ARC run a endangerment to apply Compromised to Mechanical in addition to Cyborg Units. Additionally this modern grants the unit of measurement 10% increased harm on all abilities. This Mod tin lavatory live applied to whatever unit of measurement Except Animals.


5) Motion Disruption (480 Sci)


Motion Control Hack (T4, Tactical Operation, instant): Send out a targeted hacking dot to interfere amongst enemy Mechanical in addition to Cyborg units inward a 2 hex expanse of effect, staggering all units amongst Massive Impact. In addition, they have got a strength four ARC run a endangerment to travel Immobilized for 1 turn. Priming Cost: 45 ENG, four COV.


Disruption Virus Pulse (T4, Tactical Operation, Instant): Target enemy unit of measurement takes 22 ARC DMG. If this might targets Mechanical or Cyborg unit, it has a strength 8 ARC run a endangerment to crusade the target to travel Compromised. This might jumps upwardly to 2 times to other enemy units inside 2 hexes. Priming Cost: 45 ENG, four COV.


Incapacitate Daemon Shell (T2, Defense Mod – Armor): Provides the unit of measurement amongst a Daemon Shell containing an Incapacitate Daemon that they tin lavatory deploy to disrupt enemy units. They besides travel Integrated allowing them to interface amongst Synthesis technology. Ability (Single Action), 100% Accuracy, five Range. Infect target enemy Mechanical or Cyborg unit of measurement amongst a hostile Daemon. This causes the unit of measurement to have got a 8 ARC strength alter to live stunned for 1 turn. On failure, the unit of measurement is staggered instead. Cooldown iii turns. Additionally, this modern grants the unit of measurement +1 ARM. This Mod tin lavatory entirely live applied to Biological, Cyborg in addition to Mechanical units.


6) Network Connectivity (700 Sci):


Equipment: Type-S Mobile Network (T2, Hero Equipment, Secondary, Single Action) 100% accuracy, vii Range. Ability: Upload air-conditioning Data, Upload an artificial witting to a susceptible unit. This resets target friendly Integrated unit’s cooldowns in addition to i time per battle abilities. Can entirely live used i time per battle.


Unit: Network Link (T2, Specialist) Stats: xl HP, 32 Movement, 2 ARM, 1 SHL. Abilities: Defensive Turret (10 Kinetic DMG), Upload air-conditioning Data, Reset Save State Daemon, Data Integrity Enforcement, Mechanical, Light Unit.


7) Basilisk Network (700 Sci)


Cyber Attack (T5, Strategic Operation, Timed): Launch a cyber assail on a non-Synthesis enemy colony. Infiltrating their systems in addition to linking them upwardly to the Basilisk network for 10 turns. This might causes greater havoc the to a greater extent than Basilisk Nodes yous build. On failure, apply Civil Unrest to the colony, which causes 12 unhappiness for iii turns. Level 1 – Knowledge income reduced past times 50%. Synthesis actor gains this cognition instead. Level 2 – Synthesis actor units arrive at +20 Accuracy, in addition to +10% critical striking chance. Level iii – Non-Synthesis actor units which are Compromised have got a 8 ARC strength run a endangerment to live infected amongst Incapcitate or Haywire Daemon each turn. Duration 10 turns. Priming Cost: 120 ENG, 12 COV.


Basilisk Node (T5, Colony Upgrade): The Basilisk Node unlocks the Cyber Attack Doomsday Weapon. Each additional Basilisk Node that yous build increases the aeroplane of the weapon, making it stronger. Only i Basilisk Node may live built per colony. Cost: l Cosmite, 200 ENG, 800 Production.


8) Pacification Cypher (1100)


Skimirsh Subroutines (T6, Tactical Operation, Battlefield): Uploads scrap subroutines to all friendly Integrated units. They arrive at + 1 Impact resistance in addition to bargain +20% harm for 2 turns. Priming Cost: lx ENG, five COV.


Total Network Integration (T2, Defense Mod – Armor): The unit of measurement is immune to stagger in addition to all condition effects. If the unit of measurement dies inward combat, they are revived amongst 15% of their maximum HP at the foremost of their following turn. By Creating an emergency backup of this unit’s consciousness, they besides travel Integrated, allowing them to interface amongst Synthesis technology. Additionally, this modern grants the unit of measurement +1 ARM. This Mod tin lavatory entirely live applied to Biological, Cyborg in addition to Mechanical units, except the Assembly Wrecker.


9) Systems Regulation (1500)


Cascading System Failure (T7, Strategic Operation, Instant): Target enemy colon’s income is reduced past times 25% for 10 turns. On failure apply Civil Unrest to the colony, which causes 12 unhappiness for iii turns. Duration 10 turns. Priming Cost: 200 ENG, xx COV.


Reactivate Imperial Androids (T7, Strategic Operation, Summon): Reactivating local violet androids tin lavatory render quick reinforcements inward the field. Summon a unmarried android unit of measurement at a target location. Can entirely summon a T1 or a T2 unit. Priming Cost: 100 ENG, 10 COV.


Synthesis (cont…)


10) Neural Integration (2000 Sci)


Equipment: Disruption Relay (T3, Hero Equipment, Primary, Single Action) 90% Accuracy, fourteen ARC DMG, five Range. Abilities: Disruption Virus – Use an arc node to plough over notice a Disruption Virus at a target enemy unit. This assail jumps 2 times to other enemy units inside 2 hexes. Compromised 8 ARC strength to apply. Compromised to Mechanical in addition to Cyborg units. Affected past times draw of piece of employment of site rules.


Unit: Avatar (T3, Unit, Elite) Stats: lx HP, 32 Movement, iii ARM, 1 SHL. Disruption Virus (14 ARC DMG), Overload Virus (15 ARC DMG), Override Daemon, Amplify Daemon, Mechanical, Heavy Unit.


11) Autonomous Malware (2500 Sci):


Localized System Shutdown (T9, Tactical Operation, Instant): Sends out a targeted hacking dot to interfere amongst Mechanical in addition to Cyborg units inward a 2 hex radius. They have got a strength 8 ARC run a endangerment to travel Disabled for 2 turns. If resisted, the unit of measurement volition travel staggered instead. Priming Cost: 100 ENG, ix COV.


12) Basilisk Singularity (3250 Sci)


The Singularity (T10, Doomsday Finisher Operation): Link the entire planet together inward the Basilisk network, bringing it all nether your control, granting yous absolute power. Requires Cyber Attack aeroplane 3. This performance volition trigger victory afterward 10 turns. Priming Cost: 500 ENG, l COV.


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