Borderlands 2 – Axton Build / Level 80
Axton Build / Level 80
Early on people were talking almost how Axton was the weakest as well as to a greater extent than oft than non worst graphic symbol inwards the game, which gave him this underdog vibe inwards my eyes. He may non every bit OP every bit Sal or Krieg, but he knows all the chords (mind, it’s strictly beat at times, he doesn’t wanna larn far yell or sing). He doesn’t genuinely heed if he doesn’t brand the scene- he’s got a daytime job. He’s doing alright.
Axton IS proficient as well as strong, but it takes to a greater extent than to larn him to operate than only pressing F, belongings W as well as spam-clicking. That ain’t what he calls Rock n’ Roll. This does nonetheless pose him somewhat nether the remainder of his Vault-hunting team. And hey, peradventure that’s why he’s silent my Number 1.
All inwards all, he’s fun to play, alongside a proficient vocalisation thespian as well as personality, he’s only a piddling less colourful every bit a graphic symbol as well as non every bit broken inwards gameplay than the others (at to the lowest degree inwards my experience).
Guerrilla: Pimp My Turret
I to a greater extent than oft than non consider this to live the tree that’s focused on upgrading your turret. The other trees also lead keep turret-based skills, but if I had to pick a tree that’s the “turret-tree”, this is it. So if yous wishing to kit your turret out, this is the tree to larn to!
* Sentry (5 points): Not solely does your turret burn downward to a greater extent than shots per burst, but it stays out for longer. With the shape modern we’ll live using, that’s an extra xx seconds. Yummy.
* Ready (1 point): More reload speed is ever welcome. 1 indicate may seem similar little, but our shape modern boosts this to six points, giving us a +48% increment for a unmarried point, as well as then it’s worth it inwards my book.
* Willing (5 points): Our shield recharge charge per unit of measurement gets a +75% boost, as well as the delay goes downward past times -60%, fifty-fifty without a indicate boost! We all honey shields afterward all (unless you’re Krieg, inwards which illustration I completly understand), as well as then we’ll accept it.
We skip out on Laser Sight. While Accuracy is nice, it also agency your turret volition genuinely accept longer to fire, pregnant it’ll shoot less as well as waste matter plenty of duration. Besides, it’s accurate plenty every bit is, as well as then no thanks, we’ll practice without.
* Onslaught (5 points): Killing an enemy makes us bargain +30% to a greater extent than harm as well as displace +60% faster. Gun harm is ever proficient to have, as well as I can’t nation no to moving faster than a pop cyberspace figure looses their career, either.
* Able (5 points): Who doesn’t similar healing? Dealing harm to whatever enemy inwards whatever way regenerates +2% of your HP for 3 seconds. While the lawsuit doesn’t stack, it’s ever helpful to lead keep since you’ll ever live dealing harm inwards a fight, as well as it tin live useful to regenerate wellness fifty-fifty when your shields are up. Just shoot some guns, as well as you’ll experience alright (when yous listen the music ring).
* Rocket Pods (1 point): Because, yous know. Rockets.
We’re skipping out on Grenadier. More grenades is ever nice, but running out won’t live much of a occupation alongside the grenade modern we’ll live using, as well as then no involve to pass extra points here. More on that when nosotros larn to the gear though.
* Crisis Management (5 points): When nosotros run out of shields, our gun harm goes upward past times +35%. We larn a melee boost of +30% every bit well, but melee is silent non Axton’s potent suit. But hey, on UVHM, yous run out of shields sometimes, as well as having the brawn to endure that is ever useful.
* Double Up (1 point): The Sabre Turret at nowadays shoots slag bullets, as well as has a minute gun on it. The turret goes from a regular gun to to a greater extent than of a backup from hither on out, beingness less almost dealing damage, as well as to a greater extent than almost weakening your enemies as well as then yous tin wound them more. This as well as some other slice of gear agency that nosotros lead keep slag pretty much covered, as well as are costless to lead keep our guns live of some other chemical constituent (or no chemical constituent at all). Yay, options!
Gunpowder: Pimp My Guns
Gunpowder is the tree that inwards my eyes is all almost guns as well as all else that goes “boom”. This is the tree nosotros spec the to the lowest degree into, mainly due to a lack of to a greater extent than science points as well as other skills taking priority. But at that spot are some goodies inwards hither still, as well as then let’s shoot us some guns, eh?
* Impact (5 points): Influenza A virus subtype H5N1 raw increment to gun harm as well as melee damage. With the shape modern we’re using, that’s a +40% boost! And we’re solely on the kickoff tier of the tree at this point!
* Expertise (1 point): Similar to Ready, we’re putting a indicate inwards hither to reap the benefits of the 5 indicate that comes alongside the shape mod. We larn ourselves a +84% increment to aim speed AND weapon swap speed, pregnant nosotros tin easily swap weapons inwards a millisecond. We also larn an extra +42% motility speed when aiming every bit an added bonus.
* Metal Storm (5 points): Killing an enemy gives us an extra +60% burn downward charge per unit of measurement as well as +75% recoil reduction alongside our guns. We’re of course of report hither for the boost to burn downward rate. And similar Willing, that amount isn’t fifty-fifty alongside a shape mod! We’re almost firing at twice the speed for only 5 points as well as a unmarried kill.
We lead to ignore Overload. Mag size is good, as well as had it been alongside all guns I would live all over it, but fifty-fifty if nosotros are using an laid on rifle, it’s non genuinely worth the points.
* Steady (5 points): I’m gonna live honest, this is the 1 science where if yous desire to pass it on anything else, larn correct ahead. We larn +40% recoil reduction, +25 grenade harm as well as +20% launcher damage. The Launcher harm is pretty much all we’ll live using alongside this gear loadout, since our grenades aren’t for damaging (at to the lowest degree non directly). At this indicate I had genuinely ran out of skills to genuinely invest in, as well as then this science is pretty much a throwaway.
* Battlefront (5 points): Whenever our Turret is out, all out harm types larn a +30% boost. Guns, melee, grenades… all of em’. I mean, we’ll live tossin’ out our turret anyway, as well as then why non larn to a greater extent than benefits from it inwards the process?
We practice non pick upward Longbow. I only don’t encounter much of a role for it- throw it also far away as well as it mightiness larn destroyed, or hitting a wall as well as autumn to the ground, wasting to a greater extent than of it’s duration. throw it closer to you, as well as yous mightiness every bit good only non role the skill. Maybe alongside the correct skills it’s useful, similar Mag-lock, Gemini as well as Nuke, but we’re non using either of those, as well as then I encounter no indicate inwards getting it.
Nor practice I encounter a indicate inwards getting Duty Calls. Most of the guns we’re using (if non all based on what chemical constituent of a for certain weapon yous use) are elemental, as well as then the skill’s buff to non-elemental guns is kinda pointless.
* Do or Die (1 point): This is the lastly science inwards this tree nosotros pick up. it boosts out Grenade harm as well as launcher harm past times +10%, but to a greater extent than importantly, it lets yous throw grenades inwards Fight For Your Life mode. With the grenade modern we’re using, that’s incredibly useful if nosotros ever larn knocked down.
Ranger is overnice inwards concept, but the buffs are as well as then weak (+5%) that I can’t genuinely encounter the indicate inwards investing inwards it. Meanwhile at the concluding tier, Nuke sounds bada$$, but nosotros don’t lead keep plenty points to spare to afford it. Would that I could role my turret every bit a small-scale nuclear bomb, but I can’t without loosing out on some other genuinely useful skills.
Survival: Pimp My Self
Survival is all almost making yous better. We already lead keep improved guns as well as a improve turret, as well as then at nowadays it’s OUR plow to larn some upgrades.
* Preparation (5 points): We at nowadays lead keep a +30% increment to our shield capacity, as well as whenever our shields are full, nosotros find +4% of our max wellness per second.
Despite the buff from our shape mod, nosotros practice non larn Healthy. On UVHM, on the higher levels, 1 or 2 shots without a shield is going to knock yous downward either way, as well as then I don’t encounter this wellness buff that necessary.
* Pressure (5 points): The lower our wellness is, the faster nosotros reload as well as the faster out shields recharge, upward to +70% reload speed as well as a -60% shorter recharge delay. Again alongside the second-tier skills giving stupid-good buffs (or non beingness proficient at all. Speaking of)…
We practice non larn Last Ditch Effort. Damage as well as displace speed inwards FFYL is overnice as well as all, but alongside Do or Die as well as the gear nosotros have, nosotros tin larn ourselves out of FFYL relatively well- peculiarly if the enemy is weak to burn downward as well as has no shield. So I encounter no role inwards getting it personally.
* Quick Charge (5 points): Killing an enemy rapidly regenerates +5% of our shields every second. Useful for when getting out of FFYL, or only when depression on shields inwards general.
Forbearance shortens the duration of condition effects similar burn downward or slag, every bit good every bit boosts max wellness past times +1% per indicate spent into it. I only don’t encounter the worth inwards it. Nor practice I encounter the worth inwards Phalanx Shield- holy hell practice I non encounter the worth inwards this. Enemies tin silent larn into the shield dome, as well as the shield itself dies WAY also fast. So never, EVER pick this, it’s only patently bad.
Same goes for Mag-Lock. It’s neat, as well as mightiness operate okay alongside longbow, but every bit it is it’s non worth the indicate to lead keep your turret stick to the dorsum of encompass because yous weren’t thinking of where yous were aiming the turret as well as at nowadays it can’t shoot anything. Good concept, but kinda bad overall.
* Resourceful (5 points): +25% to your turret’s cooldown rate. There isn’t much to a greater extent than to it, nosotros only larn our turret dorsum faster.
* Grit (5 points): We larn a 20% alter to only NOT DIE. To elaborate, shots that would usually kill us non solely doesn’t bargain harm to us, but regenerates one-half of our max HP every bit well. 20% may seem small, but I’ve had Grit larn off inwards rapid succession, as well as it’s kept me live as well as then many times. Some mightiness struggle that “with Do or Die as well as the gear nosotros have, nosotros tin larn ourselves out of FFYL relatively well- peculiarly if the enemy is weak to burn downward as well as has no shield. So I encounter no role inwards getting it personally”, but I recall Grit is worth it. If yous don’t, larn ahead as well as move out it, pass it on something else instead.
We practice non larn Gemini. Having 2 turrets sounds nifty on paper, but alongside the slag shots, it doesn’t genuinely practice much for us. Maybe alongside some other create it’s useful, but non here. One is plenty to a greater extent than times than it isn’t.
The Weapons: Pimp my Arsenal
Of course, no Vault Hunter is consummate without some guns to shoot! I mean, except for Krieg, he’d in all likelihood live alright without guns… But whatever, my indicate silent stands. All nosotros tin afford may only live a criterion former Guitar gun, but alongside some grinding we’ll larn upward nether the lights to play our matter alongside a laid of shiny unique weapons!
Weapon 1: Unkempt Harold – Dropped past times Savage Lee inwards Three Horns Divide
Torgue weapons are genuinely proficient alongside Axton inwards general, every bit every science that increases Grenade Damage also increases the harm of Torgue projectiles. While nosotros won’t live using that many skills that buff ‘Nade Damage inwards this detail build, the Harold is silent a company pick for a pistol.
Weapon 2: Toothpick – 1% risk to drib from Sandworms inwards the Commander Lilith DLC
A novel competition appears! Indeed, this shiny sumb!tch may seem okay at first, but when paired alongside a unique relic, a relic we’ll live using, you’ll discovery it’s genuinely really strong. As long every bit it isn’t resistant to burn downward damage, Toothpick (with Relic) tin accept downward most enemies really fast, making this babe worth the grind.
Weapon 3: Free slot, preferably a shotgun
There are a pose out of shotguns that operate good alongside Axton. The Omen, Swordsplosion, Flakker or fifty-fifty only a regular Torgue Ravager are iii I encounter a lot. Now personally, I’m non that much a fan of whatever of those weapons, as well as then I volition live substituting this alongside a Conference Call. Because, well, I only similar Hyperion shotguns. I similar em’ a lot. Experiment a piddling as well as encounter what yous recall fits the best. I won’t approximate whatever it is yous pick. Unless it’s the Bane. In which illustration I’ll approximate yous a totally rad mortal who deserves a high-five.
Weapon 4: World Burn – Dropped past times Lt. Bolson inwards the Dahl Abandon
You heard me right, that’s TWO of the novel weapons added inwards the Lilith DLC that we’ll live using! The World Burn is really much similar the Nukem, except it’s sparkly, ever deals Fire Damage as well as uses way less rockets. It’s genuinely useful for getting out of FFYL if involve be.
The Gear: Pimp Accessories? IDK
Ah yes, the gear. If the weapons are the song, the other gear is the bass. I think. Anyway, here’s whatchu desire for Axton
Shield: Free slot… again. Yeah.
Ok, look, I genuinely don’t know if there’s whatever detail shield that industrial plant genuinely good alongside Axton and/or whatever of his skills. I know it’s lazy of me to only nation “do whatever”, this guide has been haunting me since the Lilith DLC came out, as well as I genuinely involve to complete this guide before my OCD tries to strangle me inwards my sleep. If yous lead keep whatever sentiment for a proficient Axton shield, allow me know as well as I’ll give it a shot. In the meantime, larn alongside whatever yous recall works.
Grenade Mod: Purple Magic Missile – Dropped from Badass Wizards
This is why nosotros won’t worry also much almost Grenade Damage. This modern fires several slag projectiles that dwelling inwards on the nearest-ish target as well as upon behavior on explodes inwards a cloud of slag. Now, at that spot are a few things to know almost this mod: Firstly, at that spot are 2 versions. The blueish 1 creates 2 projectiles patch the royal 1 creates four. We desire the Purple one. Secondly, Grenade capacity won’t live a problem, since the grenades genuinely tardily regenerate. Thirdly, the ‘nades accept a minute in 1 lawsuit thrown to dwelling inwards on a target. To operate roughly this, throw it at the ground. They’ll bounce off the Earth as well as pretty much instantly dwelling inwards on a target.
Relic: Mouthwash – Reward for beating the Lilith DLC story.
Mouthwash is a uncomplicated relic- it buffs the harm done past times Toothpick, the rifle I mentioned earlier. And the departure betwixt non having Mouthwash as well as having Mouthwash is pretty significant. It’s similar the departure betwixt 144p as well as 1080p. So if you’re taking my advice to role Toothpick, role Mouthwash too.
Class Mod: Legendary Soldier – Dropped past times Verm, Vora or Pete the Invincible.
This shape modern is rad. dissimilar other legendary mods, this volition increment six of your skills past times +5 points at max level, these skills beingness both the starter skills on all iii science trees. Additionally, it also increases Cooldown Rate, Fire Rate, as well as Gun Damage upward to 51%, 24% as well as 42% respectively, depending on the modern itself. As the ruby text says: “It’s similar Christmas.”
The skills: