Endless Space 2 – Supremacy Guide
Supremacy Guide
Supremacy is loaded to the brim with military machine updates. New heroes convey been added to the Academy puddle that are specialized to last Fleet Admirals. The Hissho, in addition to their Keii faction-resource in addition to Observance production feature, are designed for the sole role of expansion through warfare. Then at that spot are the Behemoths, massive ships that tin give notice decimate fleets, obliterate entire systems inward 1 shot in 1 lawsuit upgraded, or defend you lot against that real weapon inward the starting fourth dimension place.
First, let’s hash out the Hissho traits inward to a greater extent than detail. Keii is a novel faction-specific resources that replaces system’s happiness. Instead, the entire empire shares their loyalty to the Emperor through how much Keii is currently stocked up. Keii is gained through fleet battle victories, arrangement conquest, in addition to Deed Completions. It is lost via dishonorable actions similar retreating from fighting or losing command over a system. Given Keii is the sole trend to command Obedience, in addition to hence your Dust in addition to Science output, it is critical to stockpile equally much Keii equally possible. At the same time, Keii tin give notice likewise last expended, with Dust in addition to strategic resources, to invoke real powerful empire actions. Fleets tin give notice motility further, a homeland defense forcefulness tin give notice leap upward from the ether, production values tin give notice function ballistic temporarily, or a fleet tin give notice gain meaning increases to its defense forcefulness in addition to offensive output.
As you’ve in all likelihood guessed yesteryear now, I was a huge fan of beingness able to view my economical output upward yesteryear 45% consistently. Weighing usage of Keii against the negative aspects of depression obedience is a constant balancing act. On harder difficulties I institute myself struggling to hold a practiced arrive at of Keii, especially against multiple warfronts at the same time. Soon enough, this would spiral into economical deficits from the lower obedience, in addition to I would race against the clock to foreclose revolt or the selling of warfare assets to appease my debtors.
Observances similar the ‘Diligence Ritual’ would assistance inward maintaining my economical output, equally the Hissho’s civilization revolves approximately the sacrifice of the private for the greater good. In this case, increasing Dust output yesteryear 50% for 10 turns. Other observances allow you lot to gain manpower for fleets in addition to invasions faster, or simply gain a apartment total of Keii per population sacrificed. As a result, focusing on nutrient production has a secondary benefit, equally you lot tin give notice routinely brand sacrifices inward systems that convey already filled upward their population slots for greater gains.
The Behemoths are where I start to convey qualms with Supremacy; there’s a lot going on inward this blueprint space. They tin give notice last used equally giant wrecking balls capable of destroying anything inward the early on game on measure difficulties. This feels fun at first, but I likewise worry that it throws remainder completely out the window. They larn progressively to a greater extent than powerful with tractor beams that foreclose retreat, massive scaling offensive output, in addition to eventually the might to bring together measure fleets with smaller ships. Given they tin give notice last accessed before than Carriers inward theory, it feels similar they’re invading that might boost that comes from such a late-game technology.
Furthermore, Obliterators completely negate whatsoever argue to equip a Carrier with a Core Cracker, the offensive module capable of destroying a planet. At the toll of some additional late-game resources, or simply sitting approximately waiting for plenty turns to pass, you lot tin give notice instead destroy an entire arrangement from across the galaxy with an Obliterator. It sure fulfils the insane fantasy of an exponential arms race of a militaristic society, but it likewise dustbins a prior game mechanic, in addition to that rubs me the incorrect trend to an extent.
On the other hand, their might to mine from planets feels real sub-par inward general, requiring a fair total of scientific interrogation before it begins to deport whatsoever existent fruit. Being unable to mine off planets that are controlled yesteryear yourself or whatsoever other faction agency eventually they volition relegated to strategic resources planets that you lot haven’t claimed for yourself yet. As you lot tin give notice imagine, equally the game goes on that becomes to a greater extent than in addition to to a greater extent than niche. Furthermore, their maintenance toll begins to outweigh their economical output in 1 lawsuit you lot start upgrading them.
Given you lot cannot dock Behemoths inward a hangar to lower their costs, you lot experience pressured to transform them into offensive weapons that volition give you lot literal strike for your buck or Citadels to take the maintenance toll entirely. Citadels experience underpowered, equally their upfront toll actually only nets you lot a shielding might against the Obliterator’s systemic destruction. Eventually you lot tin give notice unlock a interrogation in addition to subsequent arrangement upgrade to give a apartment 20% increment to production in addition to science, but until you lot interrogation that outer scream upward tech (and hence surrender fourth dimension that could last spent on other meaning endeavours) the bonuses they give don’t experience specially noteworthy.