RAD – Complete Guide

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Complete Guide


Bats, Quirks, Items, Mutations in addition to Just About Everything


Bats



  • Mender Bat: Base bat, naught Special, cause got 2 hits on falling (1 heart).

  • Power Stick: Influenza A virus subtype H5N1 reskin of the Mender Bat amongst some special SFX.

  • Mender Sceptre: Influenza A virus subtype H5N1 skillful starting bat, reduces autumn impairment yesteryear i hitting (1/2 a heart)

  • Death Gobbler: Influenza A virus subtype H5N1 actually prissy bat, gain to a greater extent than RAD points on kill (I’m notwithstanding unsure if the RAD bonus is exactly for bat kills, or all kills.) at the toll of iii hits on falling (1.5 hearts). Falling is pretty rare, in addition to feels every bit though the vantage highly out weighs the risk.

  • Blast Wand: Stringed attacks release a decent damage, minor make explosion. Good for if youre spamming your bat. Influenza A virus subtype H5N1 authorities notation that the attacks dont require to land, exactly executed.

  • Mega Leg: Deals significantly to a greater extent than impairment when weapon has meat on bone. When the thespian reaches 2 hit-points, i “bite” volition live taken, giving the thespian 1 hit-point (back to 3). This tin hap upward to iii times before the impairment buff is lost, in addition to healing volition no longer occur. Its unclear if these “bites” tin come upward back. Teleport impairment is laid to iii hit-points.

  • Sword of Rejection: Attacks volition reverberate projectiles dorsum at the enemy. 2 hit-points of teleportation damage. I haven’t used it but I justice it’s OK.


Mutations Pg 1



  • Armarang: Throw out your non-bat wielding arm inwards a ranged assail that hits on post in addition to return. Its cooldown is extremely low, in addition to tin live spammed for taking tending of to a greater extent than unsafe enemies. Extremely enterprise ranged mutation.

  • Armarang Buzzsaw: Throw out your arm the same every bit the master copy mutation, but upon pressing the mightiness push again, render the arm sooner. If the push is held spell the arm is out, it volition spin inwards house dealing a fair amount of impairment every minute or so. Is harder to spam but amongst do tin live used to a greater extent than effectively.

  • Teenybopper: Increases bat make in addition to impairment passively. When ready, tin live activated to increment range, damage, stunning power, in addition to assail speed briefly. Although non the best mutation, its definitely upward there.

  • Teenybopper Blast: When activating rage, Teenybopper volition shoot out a large circle, damaging in addition to knocking dorsum enemies. it feels similar counter synergy, but isn’t necessarily bad.

  • Teenybopper Frenzy: Upon hitting amongst Teenybopper Frenzy, the actual “rage” itself lowers on cooldown. The rage is also increased inwards impairment in addition to duration. Allows for less frugal usages of the ability.

  • Windbag: Player volition grow a pocketbook on their head, when total it volition allow the thespian autumn slower, or tin live emptied (with a somewhat fast recharge) to blow away enemies inside a circle around the thespian inwards a quick burst.

  • Chronobellum: Briefly deadening downwards time. Ability is toggled, non held, in addition to volition live deactivated upon reaching 0 on duration, or activating again. This fourth dimension deadening effects everything in addition to could live used good inwards for certain situations, but I personally cause got had problem using it properly.

  • Dungeoness Crab: Replaces lower one-half of trunk amongst a crustation form. Allows the thespian to borrow subway upon use, in addition to either when activating again, or reaching 0 on duration, volition flare-up up, knocking whatever enemies inwards a higher house dorsum in addition to dealing some damage. Is extremely useful for glutinous situations, especially inwards the real hard subsequently portions of a run. The exclusively existent downside is if an enemy that disperses some harming gist (fire, toxin, etc) inwards a higher house where the thespian borrows, it volition impairment them upon returning to the surface.

  • Dungeoness Crab King: Larger “explosion” when leaving the ground. Higher impairment every bit well, but naught to ride dwelling about.

  • Death Roe: Allows the thespian to hatch minor spider-like offspring that bargain impairment to enemies. These offspring tin also distract possible threats yesteryear taking hits. If the thespian already has 2 offspring inwards the field, activating the mightiness i time to a greater extent than volition instead shoot an explosive egg that hatches no offspring. These offspring tin live healed amongst the interact button, but are in addition to thence dispensable that at that topographic point is often no point. Are real skillful for early bosses where dealing impairment is often risky without range. Only number is the brief fourth dimension it takes to create in addition to hatch makes the thespian vulnerable, in addition to that injured offspring tin arrive the means of the thespian interacting amongst some things until healed. Overall though, real good.

  • Death Roe Evolved: Not much to say, the offspring are only improve inwards impairment in addition to health. Same cons every bit normal Death Roe, but otherwise strictly better.

  • Death Roe Flapling: The thespian volition non hatch flight bat similar offspring amongst a ranged attack, similar if non the same every bit the mutual bat type enemy. However, players tin exclusively cause got i out at a time.

  • Exobrain: Fires a slow, depression impairment projectile that takes over an enemy to assail other enemies for you, every bit good every bit soak damage. It exclusively works on lower-level enemies. I personally dislike this mutation a lot every bit the depression impairment makes it hard to purpose against alphas in addition to bosses, in addition to the deadening projectile makes it somewhat hard to hitting at actual range. Can live used to distract enemies inwards a pinch, if yous hitting it.

  • Exobrain Infinite: Allows yous to cause got over enemies permanently. Same issues every bit the commencement Exobrain, same benefits. Really does non modify much, the enemies taken over notwithstanding require to live inside range, in addition to volition notwithstanding aggro after losing connection.

  • Firearm: Allows the thespian to burn medium range, medium impairment fireballs. Influenza A virus subtype H5N1 dyad fireballs tin live fired before having to recharge.

  • Gnarly: Upon use, 1-2 enemies inside a circle around the thespian volition live stuck inwards house (that includes beingness unable to modify direction). This is i of my personal favorites. Extremely skillful when enemies larn every bit good close, or tin exclusively live hitting from i side of their body. Makes them easier to hitting amongst projectiles, in addition to tin allow the thespian to motility to a safer location. The casting fourth dimension is quick in addition to like shooting fish in a barrel to see. Only existent number is amongst the boundary on how many tin live rooted, the thespian tin notwithstanding live damaged if at that topographic point are a fair amount of enemies around, or if enemies shoot projectiles when the thespian is casting.

  • Gnarly Overgrowth: Simply improve Gnarly, every bit upward to iii enemies tin live rooted.

  • Beast mode: Gain a horse-like trunk in addition to ram horns. Using the mightiness (can live held, or tapped for a shorter duration). The accuse has decent knockback, speed, but depression damage. I would non tell its a skillful mobility, every bit the speed tin often live uncontrollable in addition to Pb to impairment from falling inwards the 3rd world. Its ok, but definitely non on my “A” tier list. It has skillful mobility inwards before worlds, in addition to is skillful for getting out of corners, but does non fit flight abilities or dungeoness crab, every bit enemies amongst shields volition block in addition to halt the charge.

  • Beast Mode Turbo: More speed in addition to knockback. Really reaches a nation of scariness. I barely used it due to its overwhelming speed.

  • Cobruh: Extremely skillful mutation. Allows the thespian to bargain a decent amount of melee impairment from a distance (does non supervene upon bat) spell applying venom which deals a fair amount of impairment overtime. Extremely skillful early every bit bosses tin non larn unopen plenty to bargain damage. The venom also allows players to bargain impairment when doing other things (not infinitely of course). Also notable that the head, if inwards range, tin “grab” items inwards toxic pools, etc.

  • Cobruh Gleek: REPLACES the long ranged seize amongst teeth of the Cobruh caput amongst a medium-speed lobbed projectile, which notwithstanding applies DOT (Damage over time). The impairment is extremely good, in addition to the make is skillful every bit well. Extremely skillful ranged assail for every situation.

  • Cobruh Super Strike: Dramatically increases make of the attack, spell notwithstanding beingness considered a melee. Extremely good. It tin also detonate harmful obstacles from a distance safely.

  • Suck Face: Should non live 2 words, but it is. Players volition grow a oral cavity on their tummy which sucks (similar to a magnet) inwards nutrient in addition to other diverse items passively; or the oral cavity tin live thrown to drag inwards enemies inwards a large area, which disables the passive gathering of items briefly. Pretty ok mutation.

  • Suck Face Bomb: Pretty self explanatory, suck human face upward when throw out volition explode at the goal of his sucking.

  • Homeslice: I cant give every bit good strong of an thought yet, but seems fairly bad. Adds a growth on the players dorsum which shoots occasionally at enemies, fifty-fifty if the thespian is non focusing them. It tin also live dropped every bit a classify of turret, which locks it inwards house to shoot at enemies slightly faster, in addition to maybe cause got attending off of the player. The impairment is low, in addition to the burn charge per unit of measurement is depression when on the players back. There are improve mutations.

  • Homeslice sibling: Allows the thespian to cause got i Homeslice on the ground, in addition to i on the back, or 2 on the footing in addition to none on the back. Makes a pretty bad mutation exactly ok.


Mutations Pg 2



  • Warhead: Allows the thespian to lob their caput every bit a medium impairment explosive which comes dorsum after exploding. The impairment is fairly depression for a mutation called “Warhead”. The projectiles speed is extremely low, in addition to often hard to purpose against alphas. The caput does non start coming dorsum until the explosion goes off. The caput explodes on contact, or when the mightiness is used i time to a greater extent than (whether inwards air or on the ground). Damage every bit good low, every bit good hard to hit, in addition to every bit good long a cooldown. Looks cool though.

  • Batty: Shoots the thespian high into the air, in addition to allows them to glide for a brusk catamenia of time. Good campaign ability, in addition to although I haven’t used it, is in all likelihood skillful for when combat gets sticky.

  • Batty Ace: Wings grow inwards power, allowing the thespian to flap chop-chop in addition to gain much to a greater extent than distance in addition to speed. The initial knockback in addition to impairment is also increased.

  • Batty Guano: While flying, driblet minor nail radius bombs of guano dealing a fair amount of impairment periodically. Isn’t bad, but isn’t especially good.

  • Withering: One of my favorite mutations in addition to thence far. Slows in addition to dazes enemies inside radius, also slowing for certain projectiles. Extremely skillful inwards full general every bit the cooldown is real low, in addition to real skillful for killing Alphas. With the Mega Leg, most alphas tin live easily killed inwards i rotation amongst no peril of getting hit.

  • Withering Nebula: Larger radius of cloud, straight upward better.

  • Bummer Head:[/u] Players caput is replaced amongst a lame looking slug which fires deadening depression impairment balls of toxin. Yeah, pretty bad.

  • Bummer legs: Influenza A virus subtype H5N1 deformed mutation of Toxic Dump that significantly lowers impairment in addition to size of toxic pool. As most if non all deformed mutations, it sucks. Get rid of it. Soon.


Endo Mutations


A authorities notation that exclusively the Insulation (the electrical impairment immunity buff) provides immunity to lightning strikes. Fire strike impairment in addition to other burn projectiles volition non live negated yesteryear Hotfoot (same goes for Waterproof)



  • Raised Hackles: Increases critical hitting frequency. Not much to say, no endo mutations are especially bad.

  • Bonus Range: increases make of projectile attacks, this does non apply to mutations, exactly throw objects similar Boom Berries.

  • Hulk Haunches: Run faster

  • Beefcake: Increases bat damage, does stack amongst Teenybopper.

  • Mutation Power: All mutations bargain extra damage, in all likelihood the best i at that topographic point is.

  • Waterproof: Walk through toxic pools without taking damage.

  • Hotfoot: Walk through burn without taking damage, in all likelihood the most useful of the impairment resistances.

  • Insulator: Walk through electricity without taking damage.

  • Toxic/Fire Shield Heart: Provides a negation of the corresponding impairment when non recharging (as the hearts are used, they tardily come upward back). Situational, but notwithstanding ok. Doesn’t sync good if the thespian has impairment resistances, every bit most of the center containers volition live used yesteryear flooring damage, in addition to non yesteryear projectiles.


The side yesteryear side 2 tin live constitute after boss fights, or inwards pyramid similar reddish containers:



  • Bonus Ventricles: Adds 1 extra hit-point to the corresponding center (up to iii hitting points on that specific heart).

  • Heart Attach: Add i center container (with a base of operations of 2 hitting points, tin live upgraded).

  • Sac of Holding: Allows the thespian to send (a base, tin increase) [of] 2 consumables at a time. Extremely good.

  • Bodacious: NPC’s volition occasionally driblet items for free. Note this does non allow the thespian yesteryear a gratis item, but volition instead larn a random item from them (usually, if non always, a minor healing item).

  • Perception: Enemies either hiding inwards obstacles or inwards the footing volition radiate a real noticeable rainbow aura.Also points out explosive plants, demeanour traps, in addition to rigged chests.

  • Tape Worm: When eating food, the hit-points regained volition give tapes (the base of operations currency) equal to points regained.

  • Truffle Pig: Find drupes in addition to other fruits to a greater extent than frequently.

  • Vampiric Hits: ALL melee hits cause got a peril of healing the thespian for i hit-point. This works amongst Cobruh in addition to Teenybopper. Even if the enemy takes no damage, at that topographic point is a peril wellness is regained (for example, hitting the front end of those charging spiked enemies deals no damage, but notwithstanding has the potential to heal the thespian anyway).

  • X-ray Vision: Allows the thespian when inside make to run across the type of item beingness held whether inwards an enemy, obstacle, or chest. Does non tell specifically what (for instance it volition exhibit a bottle if at that topographic point is a consumable, but non the character of the consumable).

  • Side lobe: Can exclusively live constitute when the thespian has Chronobellum. Increases duration of Chronobellum

  • Sand Gills: Can exclusively live constitute when the thespian has Dungeoness Crab. Player tin remain subway longer.

  • Horsepower: Can exclusively live constitute when the thespian has Beast Mode. Increases speed in addition to knockback slightly.

  • Fire Gland: Can exclusively live constitute when the thespian has Firearm. Allows the thespian to shoot to a greater extent than fireballs before running out.

  • Toxic Bladder: Can exclusively live constitute when the thespian has Toxic Dump. Significantly increases the amount of sludge that tin live left before needing to recharge.

  • Ravenous: Influenza A virus subtype H5N1 deformed mutation. Players volition swallow whatever consumable immediately, fifty-fifty if they cannot benefit. Note that if the thespian has taken damage, nutrient volition notwithstanding heal, but items cannot live picked upward in addition to saved for later. Another authorities notation that players don’t selection upward food, the consumable wont live used.

  • Carnivore: Influenza A virus subtype H5N1 deformed mutation. The thespian tin at nowadays exclusively swallow meat. Any fruits cannot live eaten. Drinks tin notwithstanding live used.

  • Hollow Bones: The thespian tin jump slightly higher, but volition have to a greater extent than knockback from diverse sources.

  • Bad Seed: The trail of flowers left yesteryear players no longer increases campaign speed, making backtracking every bit good every bit longer fights much to a greater extent than difficult.

    Nerfed RangeL Decreases throwing range. Who f*cking cares though?


Random Stuff Idk Where to Put?


If yous give the Boom Berry industrial plant life plenty fourth dimension to grow yesteryear completion inwards Billy’s garden, it volition grow a Boom Berry the thespian tin eat, in addition to gain a gratis endo mutation.


There is no autumn damage, experience gratis to jump off those islands inwards the 3rd world, or anywhere really.


Obvious, but dropped meat tin educate for to a greater extent than wellness points (by fire, duh).


The broken mender machines do cause got a peril to give skillful endo mutations


The weird pinkish circles inwards footing iii sometimes do nothing, but sometimes actually suck, giving bummer mutations.


Cracked floors tin live slammed to discover a secret, same amongst some walls, often leaking sparks.


Knocking those large teleporting robots off the phase doesn’t move every bit good every bit yous think, every bit they tin teleport back.


Attacks from direct inwards a higher house volition live blocked if the enemy has a front end shield.


Battle hearts defend based on # of times hit, non the actual impairment value of the attack.


When at depression health, the thespian volition no longer move out an effective bloom trail.


Pressing Caps Lock lets yous remap your mutations.


It is possible to upgrade a mutation before getting a minute or 3rd one, but it is unlikely.


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