Borderlands 3 – Amara Skill Tree

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Amara Skill Tree


Amara’s science tree has iii branches: Brawl, Mystical Assault, as well as Fist of the Element. Each branch begins alongside an activeness skill, as well as she tin equip 1 activeness science at a time. As she progresses downwardly these iii trees, Amara volition unlock passive abilities, activeness science augmentations, also equally novel activeness skills to equip.


Brawl


Each


Starting Action Skill



  • Phaseslam: Amara leaps into the air as well as slams the ground, dealing harm to all nearby enemies as well as knocking them up. (Action Skill)


Tier 1 Skills



  • One With Nature: Amara gains increased Max Health as well as Elemental Damage Resistance to her Action Skill Element.

  • Personal Space: Amara’s weapon shots bargain Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.

  • Clarity: Amara constantly regenerates health. The lower her health, the to a greater extent than powerful the regeneration.


Tier ii Skills



  • Root to Rise: Amara gains increased Max Health.

  • Helping Hands: For a few seconds later using her Action Skill, Amara’s arms rest active as well as grant her Damage Reduction.

  • Blight Tiger: Converts Amara’s Action Skill to Corrosive Damage.

  • Arms Deal: Amara deals increased Splash Damage, as well as takes reduced Splash Damage.


Tier 3 Skills



  • Fracture: Amara summons a handful of fists that erupt from the ground, dealing harm to enemies inward front end of Amara. (Action Skill)

  • Mindfulness: Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay as well as Movement Speed. Stacks decay later a few seconds.

  • Find Your Center: Amara gains increased Melee Damage.

  • Vigor: Killing an enemy alongside Amara’s Action science grants all allies increased Movement Speed for a few seconds. The number stacks.

  • Revelation: Amara’s Action Skill at nowadays creates a Nova when it damages enemies, dealing harm to all nearby enemies.


Tier iv Skills



  • Downfall: Amara leaps into the air as well as shoots an Elemental Beam below her briefly, followed past times a Slam. (Action Skill)

  • Samsara: Whenever Amara deals harm to an enemy alongside her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage as well as Health Regeneration fora few seconds. Stacks decay later a few seconds.


Tier five Skills



  • Do Unto Others: Whenever an enemy damages Amara, she automatically throws an seat out energy orb dorsum at them, dealing Action Skill Elemental Damage. This science has a curt cooldown.

  • Jab Cross: Whenever Amara deals melee harm to an enemy, she gains increased Action Skill Damage as well as increased Weapon Damage for a few seconds.

  • Guardian Angel: When Amara enters Fight For Your Life, she straightaway gains a Second Wind, restores her health, as well as creates an Action Skill Elemental Noval that kocks dorsum nearby enemies. This science has a long cooldown.

  • Glamour: Enemies damaged past times Amara’s activeness science operate confused as well as temporarily assault their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy alongside Phasegrasp, enemies nearly the Grasped target are confused equally well.


Tier vi Skills



  • Blitz: Melee Override. Press (RS) to brand Amara dash a curt distance forrad as well as perform a exceptional melee strike, dealing Elemental Melee Damage. If a Blitz melee assault kills an enemy, Blitz’s cooldown is straightaway reset.


Mystical Assault


Each


Starting Action Skill



  • Phasecast: Amara sends forrad an Astral Projection of herself, dealing harm to everything inward its path. (Action Skill)


Tier 1 Skills



  • Do Harm: Killing an enemy grants Amara a stack of Rush. Activating her activeness science consumes all Rush stacks. For every stack of Rush consumed, Amara’s Action Skill Damage is temporarily increased.

  • Fast Hand(s): Amara’s Reload Speed, Weapon Swap Speed, as well as Mode Switch Speed are improved.

  • Violent Tapestry: Applying an Elemental Effect grants Amara a stack of Rush. Activating her activeness science consumes all Rush stacks. For every stack of Rush consumed, Amara’s Elemental Effect Chance is temporarily increased.


Tier ii Skills



  • Alacrity: Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.

  • Transcend: Amara gains increased Accuracy as well as Critical Hit Bonus for a few seconds later activating her activeness skill.

  • Restless: Amara gains increased Action Skill Cooldown Rate.

  • Soul Sap: H5N1 component of all harm dealt past times Amara’s Action Skill is returned to her or a nearby ally equally health.


Tier 3 Skills



  • Reverberation: Amara sends forrad an Astral Projection of herself, dealing harm to everything inward its path. Astral Projection deals increased harm for every enemy it hits. (Action Skill)

  • Ascendant: All Action Skill Augments gain increased effects.

  • Stillness of Mind: Enemies damaged past times Amara’s activeness science operate phaselocked until they are damaged or the duration ends. However, Action Skill Cooldown is increased. If Amara targets an enemy alongside Phasegrasp, enemies nearly the Grasped target are phaselocked.


Tier iv Skills



  • Deliverance: Amara sends forrad an Astral Projection of herself, dealing harm to everything inward its path. Whenever Amara’s Astral Projection hits an enemy, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies. (Action Skill)

  • From Rest: Amara gains improved Fire Rate as well as Charge Time.

  • Laid Bare: Enemies induce got increased harm from all sources for a few seconds later beingness damaged past times Amara’s activeness skill.

  • Wrath: Amara gains increased Gun Damage. This number is increased later she activates her activeness science for a few seconds.


Tier five Skills



  • Remnant: When Amara kills an enemy alongside a Gun or Action Skill, she creates a homing projectile that seeks out a novel enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile’s damage.

  • Awakening: Amara’s Rush stacks gain increased effectiveness.

  • Tandava: Amara sends forrad an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies. (Action Skill)


Tier vi Skills



  • Avatar: Amara’s activeness science tin hold upwards activated patch it’s cooling down. The science may entirely hold upwards used in 1 trial per completed cooldown. Additionally, increases Amara’s Max Rush Stacks.


Fist of the Element


Each


Starting Action Skill



  • Phasegrasp: Amara summons a giant fist that bursts from the Earth as well as locks the targeted enemy inward house for a few seconds. Some enemies are immune to beingness Grasped as well as instantly induce got harm instead. (Action Skill)


Tier 1 Skills



  • Anima: Amara’s Elemental Effects bargain increased harm over fourth dimension as well as induce got increased duration. Her Action Skill Elemental Effect deals farther increased damage.

  • Steady Hand(s): Amara gains increased Weapon Handling as well as Accuracy.

  • Infusion: Convert a component of harm dealt past times Amara’s weapons into her Action Skill Element.


Tier ii Skills



  • Tempest: Amara deals increased Elemental Damage. Shock Damage is farther increased.

  • Illuminated Fist: Amara gains increased Melee Damage as well as her Melee Damage is converted to her Action Skill Element.

  • Wildfire: Whenever Amara applies an Elemental Effect to an enemy, it has a gamble to spread to a nearby enemy.

  • Soulfire: Converts Amara’s Action Skill to Fire Damage.


Tier 3 Skills



  • The Eternal Fist: Amara summons a giant offset that bursts from the Earth as well as locks the targeted enemy inward house for a few seconds. Whenever the Grasped enemy is killed, upwards to 3 novel targets tin hold upwards sought out as well as Grasped. (Action Skill)

  • Dread: Amara’s Gun Damage is increased for a few seconds later an enemy is Grasped. Whenever whatsoever actor kills a Grasped enemy, their electrical flow weapon is instantly reloaded.

  • Allure: Amara’s Action Skill creates singularities that push clitoris inward enemies.


Tier iv Skills



  • Indiscriminate: Amara’s bullets that harm enemies induce got a gamble to ricochet as well as bargain decreased harm to other nearby enemies. Ricochet Chance as well as harm are increased if the target is currently affected past times Phasegrasp or Stillness of Mind.

  • Deep Well: Amara gains increased Magazine Size alongside elemental weapons.

  • Catharsis: Whenever Amara triggers an elemental number on an enemy, when that enemy dies that enemy explodes, dealing her attuned chemical constituent harm along alongside whatsoever other chemical constituent that is currently inflicted upon the enemy. This science has a curt cooldown.

  • Ties that Bind: Amara summons a giant fist that bursts from the Earth as well as locks the targeted enemy inward house for a few seconds. Enemies nearly the Grasped target are linked, as well as whatsoever harm dealt to a linked target is shared betwixt all other linked targets. (Action Skill)


Tier five Skills



  • Fist Over Matter: Amara summons a giant fist that bursts from the Earth as well as locks the targeted enemy inward house for a few seconds. After Grasping the targeted enemy, large fists seem as well as constantly boom the area, dealing harm to nearby enemies. (Action Skill)

  • Sustainment: Amara gains Life Steal whenever she deals Elemental Damage alongside her weapon.

  • Conflux: Whenever Amara applies an Elemental Effect to an enemy, she gains a gamble to randomly Electrocute, Burn, or Melt that enemy.


Tier vi Skills



  • Foreceful Expression: Amara’s guns bargain Bonus Elemental Damage, based on her Action Skill Element.


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