Borderlands 3 – Zane Skill Tree

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Zane Hitman Skill Tree


The


The hitman science tree is focused on Zane’s drone activity science as well as kill skills. H5N1 cool affair is that in that location is a science that allows y'all to trigger all your kill skills yesteryear activating the Sentinal drone. This is an awesome augment because this volition allow y'all to survive badass when y'all jump into a struggle rather than struggling to larn a kill earlier all your buffs volition trigger. The capstone actually increases all the kill science boosts as well as in that location are enough inwards this tree. If y'all sacrificed your grenade to option upward the mo activity science y'all tin purpose your drone to drib frags every bit it volition drib a corresponding grenade based on your grenade mod.


Starting Action Skills



  • SNTNL: Send into battle an automated SNTL drone that continually flies through the environs as well as attacks enemies amongst its Machine Guns. Pressing LB or RB (controller) piece SNTNL is active causes it to laid on the enemy nether Zane’s crosshairs, if any.


TIER 1 SKILLS



  • Violent Speed: After killing an enemy, Zane gains increased Movement Speed for a few seconds.

  • Cold Bore: Zane gains increased Weapon Swap Speed. The adjacent shot fired later swapping weapons deals Bonus Cryo Damage.

  • Violent Momentum: Zane’s Gun Damage is increased piece moving. The quicker he moves, the greater the Gun Damage bonus.


TIER two SKILLS



  • Winter’s Drone: [Augement] Converts SNTNL’s primary weapons to Cryo Damage.

  • Cool Hand: Zane gains increased Reload Speed. After killing an enemy, Zane’s Reload Speed is increased for a few seconds.

  • Drone Delivery: SNTRY volition occasionally drib a gratis grenade based on your electrical current grenade modernistic piece attacking enemies.

  • Salvation: After killing an enemy, Zane’s weapons gain Life Steal for a few seconds.


TIER iii SKILLS



  • Bad Dose: [Augement] SNTNL occasionally shoots out a beam of Radiation that weakens enemies as well as buffs Zane.

  • Seein’ Red: Activating an Action Skill automatically activates all of Zane’s kill skills.

  • Static Field: [Augement] SNTNL emits a static champaign that sends a Shock beam to nearby enemies, draining their shields as well as replenishing Zane’s.


TIER four SKILLS



  • Boomsday: [Augement] SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets every bit good every bit machine guns.

  • Violent Violence: After killing an enemy, Zane gains increased Fire Rate for a few seconds.

  • Playing Dirty: After killing an enemy, Zane’s adjacent 5 shots all guide maintain a jeopardy to burn an additional projectile.

  • Almighty Ordnance: [Augement] Hold downward LB or RB (controller) piece SNTNL is deployed to pigment a target area. SNTNL fires a missile barrage at that area, as well as if an enemy is killed, Almighty Ordnance’s duration is reset. This tin solely survive used ane time per Action Skill use.


TIER 5 SKILLS


Good Misfortune: Killing an enemy increases Zane’s Action Skill Duration. This science has diminishing returns.


TIER half-dozen SKILLS


Death Follows Close: All of Zane’s kill skills gain increased final result as well as duration.


Zane Double Agent Skill Tree


The


The double agent science tree is focussed on Zane’s ‘Digiclone’ activity skill. Interesting is that y'all tin option upward the powerfulness to sacrifice your clone to larn a mo win. Generate as well as purpose grenades to boost your stats. Use the digi-clone to trigger shield regeneration. Capstone science allows y'all to hand your digi-clone the same gun every bit you. So if y'all are rocking an epic legendary it tin larn mayhem.


Starting Action Skills



  • Digi-Clone: Spawn a Digi-Clone of Zane. The clone stays inwards place, only distracts as well as fires at enemies. Pressing LB or RB (controller) piece the Clone is active causes Zane as well as the Clone to swap places.


TIER 1 SKILLS



  • Synchronicity: Whenever ane or to a greater extent than of Zane’s activity skills are active, he gains increased Gun Damage for each active activity skill.

  • Praemunitus: Zane as well as his Dig-Clone gain increased Magazine Size.

  • Borrowed Time: Zane gains increased Action Skill Duration for every active activity skill.


TIER two SKILLS



  • Binary System: [Augement] Whenever Zane swaps places amongst his Clone, a Cryo Nova is triggered to a greater extent than or less Zane as well as his Clone.

  • Dannybrook: Whenever Zane kills an enemy, he as well as his Digi-Clone have increased Gun Damage as well as gain Health Regeneration for a few seconds.

  • Fractal Frags: The Digi-Clone throws a re-create of Zane’s electrical current grenade modernistic when it is showtime activated. If the Digi-Clone is killed, it drops a gratis grenade. Killing an enemy piece the Digi-Clone is active gives the Clone a jeopardy to throw a grenade.

  • Duct Tape Mod: The showtime shot fired from Zane’s gun has a jeopardy to every bit good burn a grenade. The to a greater extent than grenades inwards his capacity, the higher the chance.


TIER iii SKILLS



  • Schadenfreude: [Augement] Whenever the Clone takes damage, Zane’s shield is restored yesteryear a portion of that damage.

  • Quick Breather: Whenever Zane swaps places amongst his Clone, his shield straightaway begins recharging.

  • Which One’s Real?: [Augement] Enemies are to a greater extent than probable to target the Clone for a few seconds later it’s summoned as well as later swapping places.


TIER four SKILLS



  • Dopplebanger: [Augement] Hold downward LB or RB (controller) to halt the activity science early. When Zane’s Action Skill is ended, the Clone explodes, dealing Fire Damage to all nearby enemies. The to a greater extent than Action Skill fourth dimension remaining, the greater the damage.

  • Pocket Full of Grenades: After killing an enemy, Zane gains Grenade Regeneration for a few seconds.

  • Old-U: Press LB or RB (controller) during Fight for Your Life if Digi-Clone is active to destroy the clone as well as straightaway gain a Second Wind amongst total health.

  • Supersonic Man: Whenever ane or to a greater extent than of Zane’s Action Skills are active, he gains increased Movement Speed for each active Action Skill.

  • Digital Distribution: [Augement] If Zane takes wellness harm piece the Clone is active, a portion of that harm is shared to his Clone instead.


TIER 5 SKILLS



  • Like a Ghost: Zane as well as his Digi-Clone gain a jeopardy to ignore bullets. This jeopardy is increased for a few seconds later activating an activity skill. This final result stacks.

  • Boom. Enhance.: Whenever Zane summons his Digi-Clone, it consumes upward to iii grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, as well as Reload Speed.

  • Trick of the Light: Zane deals Bonus Shock Damage to enemies that aren’t targeting him.


TIER half-dozen SKILLS



  • Double Barrel: The Clone is equipped amongst a re-create of Zane’s Current Weapon when activated. Swapping places amongst the Clone causes Zane as well as his clone to gain increased Gun Damage.


Zane Under Cover Skill Tree


The


The hugger-mugger science tree is focused on Zane’s barrier activity skill, survivability, as well as the Cryo element. You volition every bit good honour some crowd command as well as co-op skills inwards this tree. The Capstone allows your barrier activity science to larn the same particular effects every bit your equipped shield mod. Since in that location volition survive awesome legendary shields that volition practise all sorts of crazy materials this tin survive cool to render such protection for your entire team.


Starting Action Skills



  • Barrier: Drop a deployable Barrier that blocks incoming projectiles. Zane as well as his allies tin shooter through the Barrier, dealing increased Gun Damage. Pressing LB or RB (controller) piece Barrier is active picks upward as well as holds the Barrier, only the size as well as bonuses are decreased.


TIER 1 SKILLS



  • Adrenaline: Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shield he has. The to a greater extent than pct full, the greater the bonus.

  • Hearty Stock: Zane gains increased Maximum Shield Capacity.

  • Ready for Action: Zane gains improved Shield Recharge Rate as well as Shield Recharge Delay.


TIER two SKILLS



  • Charged Relay: [Augement] Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed as well as Fire Rate for a few seconds.

  • Brainfreeze: Whenever Zane scores a Critical Hit on an enemy, there’s a jeopardy they volition survive Slowed.

  • Stiff Upper Lip: Whenever Zane is damaged, he gains Damage Resistance against that harm type.

  • Rise to the Occasion: Zane gains Health Regeneration. The lower his shield is, the higher the bonus. While Zane’s shields are full, he does non have whatever wellness regeneration.


TIER iii SKILLS



  • Nanites or Some Shite: [Augement] Zane as well as his allies gain Health Regeneration, increased Reload Speed, as well as greatly improved Shield Recharge Delay piece nigh his Barrier. The lower their health, the to a greater extent than wellness is regenerated.

  • Confident Competence: While Zane’s shields are active, he gains increased Gun Damage as well as Accuracy. This bonus is based on the amount of shields he has. The to a greater extent than pct full, the greater the bonus.

  • All-rounder: [Augement] Zane’s Barrier becomes a dome, roofing all sides.


TIER four SKILLS


Redistribution: [Augement] Zane as well as allies nigh the Barrier gain increased Gun Damage for a few seconds later the Barrier takes damage.


Really Expensive Jacket: Elemental harm over fourth dimension effects applied to Zane guide maintain reduced duration.


Best Served Cold: Whenever Zane kills an enemy, they practise a Cryo Nova, dealing harm to all nearby enemies. This science has a brusk cooldown.


Futility Belt: Zane gains resistance to non-elemental damage. Kill Skill: All elemental harm Zane takes is converted to non-elemental damage.


Deterrence Field: [Augement] Enemies that comport upon the Barrier guide maintain Shock Damage as well as are staggered.


TIER 5 SKILLS



  • Refreshment: Whenever Zane damages a frozen enemy amongst his weapon, he gains some of that harm dorsum every bit health.

  • Calm, Cool, Collected: Whenever Zane Freezes an enemy, his shield instantly begins recharging. If Zane’s shields are already full, he regenerates wellness for a few seconds. If Zane’s wellness is already full, his Action Skill Cooldowns as well as Durations are straightaway reset.

  • Nerves of Steel: Zane gains increasing Accuracy as well as Handling. The longer his shield is full, the greater the bonus.


TIER half-dozen SKILLS



  • Distributed Denial: Zane’s barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies nigh the barrier. Bonuses to Zane are reduced.


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