Legends of Runeterra – How to Play FAQ

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Legends of Runeterra How to Play FAQ


What is Legends of Runeterra?


Set inward the populace of League of Legends, Legends of Runeterra is the strategy carte game where skill, creativity, together with cleverness determine your success.


In LoR, you lot can:


Build decks amongst your favorite League champions (and novel characters) from the regions of Runeterra, each amongst their ain trend together with strategic advantage. Face off inward dynamic, alternating combat total of opportunities for outplay.


Earn cards for gratis every bit you lot play or purchase just what you lot desire inward the store—you’re inward command of your collection.


But that’s just the start banking venture check out this video for an in-depth look.


There are 318 cards inward the initial laid together with they’re divided into 6 regions


Those regions are Demacia, Freljord, Ionia, Noxus, Piltover Zaun together with Shadow Isles. You tin give the sack catch where they are relative to 1 some other inward this interactive map of Runeterra.


There are 24 League of Legends champions inward the initial laid of cards


They are, yesteryear region:


– Demacia: Lucian, Fiora, Lux together with Garen


– Freljord: Braum, Ashe, Anivia together with Tryndamere


– Ionia: Zed, Shen, Yasuo together with Karma


– Noxus: Draven, Katarina, Vladimir together with Darius


– Piltover Zaun: Teemo, Ezreal, Jinx together with Heimerdinger


– Shadow Isles: Elise, Kalista, Thresh together with Hecarim


Legends of Runeterra won’t get got carte packs


Getting random cards tin give the sack endure fun, but sinking a heap of money into carte packs together with non getting anything you lot desire to role tin give the sack endure pretty demoralising. Legends of Runeterra is keeping the onetime piece eliminating the latter. Any cards that players larn randomly volition endure cards they unlock through playing the game. Instead of buying packs amongst real-world money, players volition instead purchase coins (one of 2 in-game currencies), which tin give the sack so endure spent on wildcards, which tin give the sack endure swapped for whatever carte they desire of the corresponding rarity. Wildcards volition come upwardly inward iv tiers – common, rare, epic together with champion, from cheapest to most expensive.


You tin give the sack purchase the cards you lot want… but there’s a limit


The in-game shop volition entirely stock so many wildcards each week, so there’s an actual bound to how many cards you lot tin give the sack purchase at a time. Why? The squad doesn’t desire people to endure able to at 1 time purchase their way into a consummate collection. Part of the fun of carte games is finding a way amongst the collection you lot exercise have, every bit opposed to just blindly copying whatever the top meta deck is. The stance is that the thespian base of operations every bit a whole volition endure restricted, so everyone volition endure steadily their collection.


Legends
A pretty minor range.

Cards tin give the sack also endure purchased amongst Shards


In add-on to wildcards (which are earned through in-game rewards or purchased amongst coins), players tin give the sack also purchase cards using Legends of Runeterra’s other currency – Shards. Shards are earned through percentage roads together with the weekly vault (more on those inward a sec), plus, they’re also given to you lot inward house of a 4th re-create of a carte inward random rewards, every bit the deck bound is three. In that instance, you’ll larn some 17% of the Shard purchase value for commons, amongst the per centum rising amongst carte rarity, capping off at some 25% for champions.


There’ll endure enough of other ways to expand your collection


Legends of Runeterra volition get got daily quests, a weekly vault together with the might to select a percentage (akin to colours inward Magic or classes inward Hearthstone) to focus on. Playing the game together with completing daily quests volition wages you lot amongst XP, which funnels into the other 2 systems.


Every calendar week volition get got a “vault day”


The weekly vault is just what it sounds similar – a vault that levels upwardly the to a greater extent than you lot play, together with so unlocks for every thespian on the same day. How does it flat up? The chests within upgrade, increasing the break of cards you’ll have inward each. Plus, both the cards together with chests get got a hazard to upgrade further. If you lot hitting flat x you’ll also endure guaranteed a champion.


For committed players it volition stand upwardly for a decent carte injection every calendar week (“basically just cards raining downwardly on you,” Design Director Andrew Yip told me), together with the squad wants “vault day” to endure something the entire community looks frontward to each week.


You tin give the sack also pick the percentage you lot desire to focus on


There’s nada worse inward a CCG than opening packs – or beingness awarded cards – entirely for none of them to endure relevant to the flat or archetype you lot desire to play. Legends of Runeterra addresses this yesteryear allowing players to pick a percentage to funnel your XP into.


If you lot think Shadow Isles has the play trend or champion for you, so select it on the Rewards screen, together with you’ll unlock a steady flow of rewards devoted to that class. These tin give the sack endure everything from private cards together with wildcards of defined rarities through to chests together with capsules amongst multiple rewards. And if you lot determine you lot desire to focus on some other region, just swap.


Legends
Choose your percentage for rewards

Each percentage has a really distinct identity


Noxus cards, for instance, are all almost aggression together with closing out games. Their units typically get got to a greater extent than laid on than health, together with may endure overstatted for their cost, but amongst downsides similar an inability to block. Many of them are focused on dealing impairment to the opposing Nexus (i.e. opponent) or buffing their allies. Each percentage is also actually different inward damage of the populace they alive in, together with what form of characters they are. Noxus cards, for instance, characteristic a lot of impossibly brawny or heavily armoured men fighting it out inward arenas reminiscent of Ancient Rome. Also, Wolverine.


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Not someone you’d desire to run across inward the arena.

Decks tin give the sack endure built using cards from 2 regions


That way in that place are 21 possible combinations of regions. Using the instance of Noxus again, you lot tin give the sack await to uncovering a percentage that shores upwardly its weaknesses, or perhaps 1 that doubles downwardly on its strengths. Many regions already get got some obvious in-built synergies, so you lot may notice when browsing Noxus’ cards, for instance, that in that place are quite a few spiders inward the mix, which would naturally larn you lot thinking almost how Noxus may operate amongst Shadow Isles, given 1 of the themes of that percentage (and Elise specifically) is utilising spiders.


Legends
Endless possibilities.

There are no neutral cards


Every unmarried carte inward Legends of Runeterra is allied amongst a specific region, so dissimilar many other CCGs in that place are no neutral cards. The squad said that they toyed amongst them for a while, but ultimately it meant you’d catch the same cards besides often.


There are no dual percentage cards but in that place is express mono support


The Legends of Runeterra squad are actually focused on the stance that whatever 1 carte tin give the sack larn inward a deck amongst whatever other 1 card, so in that place are no dual percentage cards inward the initial set. There is, however, back upwardly for unmarried percentage archetypes inward the shape of cards amongst “Allegiance”, which activates if the top carte of the player’s deck is of the same percentage every bit the carte amongst Allegiance. There’s 1 unit of measurement amongst Allegiance per region.


Any champion tin give the sack squad upwardly amongst whatever other champion


The consequence of the 2 percentage organization is that you lot tin give the sack come upwardly up amongst some wild combinations, non entirely of regions – together with therefore gameplay mechanics – but of champions too. If in that place are 2 champions that you’d actually honey to catch fighting side yesteryear side, you lot tin give the sack endeavor together with travel far work.


Each champion tin give the sack flat upwardly during a game


This is done yesteryear completing a mini quest specific to that champion. Influenza A virus subtype H5N1 basic instance would endure Garen, who just has to laid on twice to flat up. His flat 2 shape is slightly bigger, but tin give the sack also laid on every round, regardless of whether the thespian is attacking or defending (more on that shortly).


Each champion has a unique perk when levelled upwardly – some beingness to a greater extent than complicated than others, but they all typically play into their strategy. Elise, for instance, is all almost summoning spiders, so it makes sense when she becomes Spider Queen Elise for those units to larn powerful novel keywords.


Once a champion levels up, all your other copies also flat up


In the instance above, if you lot get got 3 copies of Elise inward your deck, together with you lot flat upwardly the foremost re-create you lot draw, the other 2 copies volition also endure levelled upwardly versions if you lot force into them.


You tin give the sack get got 3 copies of a champion inward your deck


This is the same bound for every other card, but amongst a twist – you lot tin give the sack entirely get got 6 champion cards inward your deck inward total. So that way you lot tin give the sack get got 2 champions amongst 3 copies each, or you lot could determine to get got 3 champions amongst 2 of each, together with so on. Decks are xl cards inward total.


There tin give the sack endure entirely 1 re-create of a champion inward play


If you lot get got 2 copies of, say, Shen inward hand, together with you lot play one, piece he’s on the board, the other re-create turns into “Shen’s Stand United” – a modified version of an Ionian spell that tin give the sack assist you lot flat him up. If you lot play it, it volition so shuffle a Shen dorsum into your deck. If you lot don’t play it together with the Shen inward play dies, the spell volition plough dorsum into the champion card. Each champion is associated amongst a specific spell from their region.


Each round, 1 someone attacks together with the other defends


If you’re attacking, you’re able to play units together with select to laid on amongst them on the same turn, so there’s no summoning sickness inward Legends of Runeterra. If you’re defending, you’re also able to play units, so select how to block when your opponent initiates their attack. (As a side note, in that place are sure champions, similar Garen together with Katarina that tin give the sack silent laid on on rounds when a thespian is defending, but they both quest to endure levelled upwardly to exercise so.)


Each circular is designed to endure a dorsum together with forth


After every activity that the assaulter takes, the defender has a hazard to respond. If an assaulter plays a unit, the defender so has an activity of their own, inward which they tin give the sack also play a unit of measurement if they choose, or they tin give the sack cast a spell, or they tin give the sack just select to pass.


The fact that the potential to accept activity tin give the sack endure passed dorsum together with forth many times inward a unmarried circular opens upwardly a huge amount of strategy, from unproblematic things, similar buffing a unit of measurement out of arrive at of an laid on or outright recalling it to hand, through to to a greater extent than subtle strategies similar belongings dorsum mana until the cease of a circular to surprise your opponent.


It’s also actually compelling seeing how 1 spell tin give the sack endure used to counter some other together with so on, edifice upwardly a large chain that so gets resolved when both players get got exhausted their options. In Legends of Runeterra you’re constantly beingness called on to brand decisions both little together with large, together with it makes for a deep gameplay sense 1 time you lot start getting your caput some it.


Legends


Attacks are resolved sequentially from left to right


In other words, when you lot laid your minions to laid on the enemy Nexus, they exercise so, 1 afterward the other, from left to right. This way that you lot tin give the sack tee upwardly buffs or flat ups that come about mid-way through combat. Influenza A virus subtype H5N1 unproblematic instance would endure Darius, whose flat upwardly status is “The enemy Nexus has 10 or less health.” If you lot house him to the correct of units that are going to accept the enemy Nexus below 10, instead of having a 6 laid on Darius when it’s his plough to hit, you’ll get got a x laid on Darius. Incidentally, you lot tin give the sack get got 6 units inward play at the most. (And x cards inward hand.)


Up to 3 points of mana tin give the sack endure banked every bit “spell mana”


If you lot get got nada to exercise on circular three, it may non endure a consummate disaster, every bit passing the plough volition catch those 3 points of unspent mana automatically pushed across to endure stored every bit spell mana. As the advert suggests, this mana tin give the sack entirely endure spent on spells, so it’s unlikely to endure used to gain you lot tempo, but it tin give the sack sure as shooting endure a valuable resources amongst which to answer to what your opponent is doing.


Only 3 mana total tin give the sack endure banked every bit spell mana, but it tin give the sack also endure used inward conjunction amongst your “main” mana to play spells that toll to a greater extent than than your electrical flow mana total. The Freljord spell “Warmother’s Call”, for instance, tin give the sack ONLY endure played yesteryear utilising spell mana.


Legends


Every spell has 1 of 3 spell-centric keywords


Spells inward Legends of Runeterra autumn into 3 categories – Slow, Fast together with Burst. Slow spells are cast similar a playing a unit of measurement – they accept upwardly an action, together with your opponent gets a hazard to answer earlier it plays out. Fast spells tin give the sack endure cast inward the same way, but tin give the sack also endure used to answer to Fast or Slow spells. Casting a Fast spell also gives your opponent the hazard to respond. Burst spells, on the other hand, resolve instantly, amongst no chance for a response, together with don’t accept upwardly your action, allowing you lot to also exercise something else.


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