Terminator: Resistance – Visuals and Tweak Settings

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Improve Visuals as well as Tweak Settings


Then



  • First, larn to C:\Users\<Your Username>\AppData\Local\Terminator\Saved\Config\WindowsNoEditor as well as honour Engine.ini thus opened upwards it amongst a text editor (for illustration Notepad).


Then nether the values that are already in that place brand 2 trouble breaks as well as add together this entire section:



  • [SystemSettings]

  • r.MaxAnisotropy=16

  • r.TemporalAACurrentFrameWeight=0.2

  • r.TemporalAASamples=2

  • r.PostProcessAAQuality=6

  • r.Tonemapper.Sharpen=0.75

  • r.SceneColorFormat=4

  • r.SceneColorFringeQuality=0

  • r.SSS.HalfRes=0

  • r.SSR.Quality=5

  • r.SSR.Temporal=1

  • r.SSS.Filter=1

  • r.SSS.SampleSet=2

  • r.SSR.MaxRoughness=1

  • r.StaticMeshLODDistanceScale=0.25

  • r.SkeletalMeshLODBias=-2

  • r.MipMapLodBias=-1

  • r.Streaming.MipBias=-1

  • r.Streaming.HiddenPrimitiveScale=1

  • r.Streaming.UseAllMips=1

  • r.Streaming.FullyLoadUsedTextures=1

  • r.Streaming.HLODStrategy=2

  • r.Streaming.PoolSize=4096

  • r.ShadowQuality=5

  • r.Shadow.RadiusThreshold=0.01

  • r.Shadow.RadiusThresholdRSM=0.01

  • r.MotionBlurQuality=0

  • r.DefaultFeature.MotionBlur=0

  • foliage.LODDistanceScale=6

  • r.ViewDistanceScale=13

  • r.DepthOfFieldQuality=0


[/script/engine.userinterfacesettings]

bEnableMouseSmoothing=false

bViewAccelerationEnabled=false


[ConsoleVariables]

r.ScreenPercentage=125


Tweaking


Then


You tin laissez passer notice tweak all of the values to a higher house to your liking, y'all tin laissez passer notice disable whatsoever of the tweaks past times just removing them from Engine.ini


Here’s a full general explanation of what they do:


MaxAnisotropy ensures the game ever uses 16x Anisotropic Filtering (has basically no functioning touching on on modern PCs).


TemporalAACurrentFrameWeight, TemporalAASamples, PostProcessAAQuality as well as Tonemapper.Sharpen improve the lineament of the Temporal Anti-Aliasing as well as brand the ikon overall cleaner as well as sharper.


SceneColorFormat as well as SceneColorFringeQuality disable the Chromatic Aberration.


SSS.HalfRes, SSR.Quality, SSR.Temporal, SSS.Filter, SSS.SampleSet as well as SSR.MaxRoughness improve the lineament of the Screen Space Reflections (a fleck to a greater extent than costly functioning wise than stock settings).


StaticMeshLODDistanceScale as well as SkeletalMeshLODBias improve graphic symbol model lineament at a distance (didn’t notice a functioning touching on thus if it’s in that place it’s negligible).


MipMapLodBias, Streaming.MipBias, Streaming.HiddenPrimitiveScale as well as Streaming.UseAllMips improve texture lineament a fleck (zero functioning touching on from what I could tell).


Streaming.FullyLoadUsedTextures as well as Streaming.HLODStrategy larn into thus that the game loads textures into retentivity at start rather than during gameplay greatly reducing peril of hitches or stutter (downside is that the INITIAL loading times are increased a little, but only on first-launch of the game per session).


Streaming.PoolSize controls how much video retentivity is assigned to textures, y'all should laid it to precisely one-half of your graphic card’s VRAM, every bit I convey 8GB VRAM I laid it to 4096 (aka 4GB).

Common values for this would survive 6144 for 12GB VRAM, 4096 for 8GB VRAM, 3072 for 6GB VRAM as well as thus on as well as thus forth (this makes the game charge as well as grapple textures ameliorate amongst the loading textures at start tweaks above).


ShadowQuality, Shadow.RadiusThreshold as well as Shadow.RadiusThresholdRSM improve shadow lineament a fleck (minor functioning impact).


MotionBlurQuality as well as DefaultFeature.MotionBlur completely disable Motion Blur (ingame setting only disables photographic television camera blur, but non object blur, amongst this object blur is also disabled).


foliage.LODDistanceScale as well as ViewDistanceScale greatly improve depict distance as well as drastically trim down pop-in, inwards fact pop-in is pretty much close only eliminated amongst this (has a slight functioning impact).


DepthOfFieldQuality disables Depth of Field inwards cutscenes if y'all honour it every bit good blurry for your taste.


bEnableMouseSmoothing as well as bViewAccelerationEnabled ensure that Mouse Acceleration/Smoothing volition ever remain on, Unreal Engine four games tend to sometimes randomly trigger it dorsum on particularly if y'all convey a controller plugged in, amongst this it ensures it volition ever remain off.


ScreenPercentage controls Supersampling, this is past times far the most functioning intensive tweak every bit it renders the game at higher resolution inwards % relative to your electrical current resolution as well as thus scales back. This greatly improves visual clarity at moderate-to-heavy functioning terms depending on the value y'all laid as well as how powerful your graphics menu is.

100 is the default value (no supersampling) as well as anything to a higher house it upwards to 200 is % value of supersampling applied. I constitute 125 to survive a decent compromise betwixt visual improvement as well as functioning terms on my GTX 1070 but y'all may desire to plough it off or increment depending on your graphics menu (if it’s better).


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