Hunt: Showdown – Patch Notes 1.1.3

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Economic Loadouts (Patch Notes 1.1.3)


The Guns


Primary



  • Springfield 1866

  • Romero 77

  • Vetterli 71 Karabiner

  • Sparks LRR


Sidearms



  • Caldwell Pax

  • Bornheim No. 3


Why these weapons?


This


This gun was only added to the game inward Patch 1.1.3 too it has been an amazing addition. You tin role this gun at Bloodline Rank 1 too it is basically a “mini Sparks”. It is really cost effective at $38. It does 132 harm therefore yous tin kill a instrumentalist inward the trunk amongst 2 hits. It tin caput shot kill upward to 150m.


Where this gun shines is inward the reload speed at 2 seconds. While it needs to reload later every shot, it reloads really quickly. The quick reload speed also allows yous to live mobile during fights, making it a strong pick for the run too gun player. The gun takes medium ammo, therefore it pairs nicely amongst the Caldwell Pax every bit the sidearm.


This


The Romero 77 is the minute strongest shotgun inward the game (after the Crown King Auto-5). It is therefore strong that I suspect I volition receive got to edit this guide someday later a nerf. It does 200 harm amongst a make of 15m. This is a sniper rifle inward shotgun terms. If yous hitting a instrumentalist inward the body, yous volition kill them inward 1 shot. The treatment is 92% therefore it is a really steady weapon. You larn this weapon at Bloodline Rank 1 too it volition cost yous $34.


This


This weapon nearly did non brand my list, but I decided I needed a comparable pick to the Springfield 1866 for players who desire to a greater extent than than 1 bullet inward the chamber. You tin unlock the gun at Bloodline Rank 6, therefore it is a proficient early on prestige option, all the same it is to a greater extent than expensive at $105. You should accept the Vetterli (more oftentimes referred to every bit “Kar”) ONLY if yous receive got an number amongst reloading later every shot, otherwise the Springfield is the meliorate pick every time. The Kar handles a footling smoother (87%) than the Springfield (80%). In my honest opinion, I don’t notice the difference.


Here is why the Springfield is meliorate inward nearly every way.



  • Cost ($38 Spring vs. $105 Kar)

  • Damage (132 Spring vs. 130 Kar)

  • Head Shot Range (150m Spring vs. 95m Kar)

  • Reload Speed (2s Spring vs. 12s Kar) *This is a total reload when the weapons are empty.

  • Muzzle Velocity (490m/s Spring vs. 410m/s Kar).


This


This is the most expensive gun on my listing at $130. It is also the solely long ammo weapon I receive got chosen. Like the Springfield 1866 the gun has to reload later every shot. It hits significantly harder than whatsoever other guns on this listing too it has a really build clean Fe sight. It does 149 harm too has a caput shot kill make of 250m.


Out of the long ammo rifles, the Sparks was the cheapest pick until the Martini-Henry IC1 was introduced inward Patch 1.1.3. The Martini costs $122 ($8 cheaper) but does non hitting every bit difficult (143 harm vs. Sparks’ 149 damage) too has a lower muzzle velocity (400m/s vs. Sparks 533m/s).


To me the Sparks performs meliorate due to these factors too that is why I prefer it. Long ammo also penetrates to a greater extent than surfaces than other ammo types, therefore if yous tin pay to role a Sparks, yous should role it to a greater extent than oftentimes than other guns on this list. It also unlocks at Bloodline Rank 26 too therefore it is a non bad early on prestige gun every bit well.


This


In my persuasion the Pax is the minute best handgun inward the game later the Caldwell Conversion Uppercut. The Pax costs $100, but yous larn a lot of bang for your buck amongst this gun. It also unlocks early on at Bloodline Rank 10.


It does 110 damage, amongst a caput shot kill make of 74m. If yous receive got fanning amongst this weapon yous volition kill pretty speedily upward unopen every bit it hits difficult too handles well. It shares ammo amongst the Springfield too the Kar making it a proficient partner to those weapons (more ammo inward your loadout).


This


The “mini Dolch” is a non bad sidearm. It solely does 65 harm per shot, but amongst such a fast charge per unit of measurement of burn downward yous tin kill someone inward three bullets quickly. The charge per unit of measurement of burn downward is where this gun shines. It maxes out at 210rpm, making it 1 of the fastest shooting guns inward the game.


The 210rpm makes this gun non bad for upward unopen fights against shotguns or players who may receive got fanning. It also makes it a non bad follow upward weapon because yous tin mash off a bullet therefore fast. Example: Tag a instrumentalist amongst the Sparks (149 damage) too quick swap to the Bornheim to complete them off amongst a really fast shot.


The Bornheim has a non bad Fe sight every bit well. The drawback to this gun is yous volition run out of ammo fast if yous are also “spammy” amongst it, too it does non penetrate every bit many surfaces every bit other weapons. If at that topographic point is a bullet inward the sleeping room when yous reload, yous volition lose it without Bullet Grubber.


The Guidelines


My loadouts receive got a few guidelines they follow. You are welcome to footstep exterior the box too tailor them to your needs.



  • One “large” slot weapon (primary), too 1 “small” slot weapon (sidearm). I am non doing Quartermaster loadouts inward this guide.

  • These loadouts all include a knife instead of dusters. If yous prefer dusters, subtract $5 from these loadouts every bit dusters cost $15 too a knife costs $20. I decided on knife because yous larn it at Bloodline Rank 1 too I personally discovery it to a greater extent than effective against AI too players.

  • All loadouts receive got a First Aid Kit.

  • The other 2 tools volition live upward to you. I did non desire to start a “tool debate” inward the comments, therefore I decided to leave of absence these blank for that reason. You volition receive got to practise the math on those adjacent 2 slots if yous add together to a greater extent than tools. (I am non going to add together tool prices to this guide.)

  • I e'er accept 2 vitality shots, therefore I receive got included 2 WEAK vitality shots. I decided to practise weak shots because nosotros are going for cost effectiveness. If yous desire to accept a dissimilar number of vit shots volition l furnish yous amongst cost numbers below therefore yous tin practise your ain calculations. I propose taking two, but I know many players who solely accept one. (Taking naught is non smart inward my opinion.)

  • All loadouts include a modest dynamite too a burn downward bomb. These are inexpensive too effective throwable options.

  • As I said before, I am non going to hash out weapon variants inward this guide.

  • These loadouts all volition cost less than $400 Hunt Dollars.

  • Loadouts volition live organised from cheapest to most expensive. Remember that costs are variable depending on what tools/consumables yous create upward one's heed to use.


The Loadouts


**These loadouts are organized from cheapest to most expensive.**


Loadouts include:



  • Primary weapon.

  • Sidearm.

  • Knife for melee. (This is personal preference. Dusters cost $15 too a knife is $20. If yous prefer dusters, subtract $5 from the lastly loadout cost.)

  • First Aid Kit too TWO weak vitality shots for healing. (We are assuming players using this guide are also piteous to afford the regular vit shots or receive got non unlocked them yet.)

  • A modest dynamite every bit an offensive throwable.

  • A burn downward bomb for killing out downed players or zoning.


Romero 77 / Bornheim No. 3


This


Cost breakdown:



  • Romero 77 – $34

  • Borinheim No. three – $80

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $220


Pros:


You volition live extremely effective from unopen make too if yous girlfriend amongst your Romero, yous tin spam players downward amongst the Bornheim. This loadout is non bad for a slower too sneakier mode of play.


Cons:


You volition non receive got the make to compete amongst rifles too this loadout is non a proficient 1 for run too gun players. You ask to monitor the Bornheim’s ammo to a greater extent than carefully than other weapons every bit it runs out quickly. The Bornheim also requires Bullet Grubber if yous don’t desire to lose a bullet inward your sleeping room upon reload.


Springfield 1866 / Bornheim No. 3


This


Cost breakdown:



  • Springfield 1866 – $38

  • Bornheim No. three – $80

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $224


Pros:


A non bad residuum for make fights amongst the Springfield too upward unopen combat amongst the spammy Bornheim. Good 2 tap potential using the Bornheim’s quick charge per unit of measurement of burn downward later a successful Springfield hit. Also a proficient loadout for the quick moving players.


Cons:


You volition ask to monitor ammo to a greater extent than carefully. The Bornheim tin empty fast if you’re non paying attention. The Bornheim also requires Bullet Grubber if yous don’t desire to lose a bullet inward your sleeping room upon reload. The 2 guns role dissimilar ammo types.


Romero 77 / Caldwell Pax


This


Cost breakdown:



  • Romero 77 – $34

  • Caldwell Pax – $100

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $240


Pros:


Decently balanced loadout for medium make too upward unopen fighting. The Pax is a powerful handgun that tin internet yous kills at a medium distance. If yous receive got fanning, the Pax is a non bad pick if yous girlfriend amongst your Romero shot.


Cons:


The Pax is a slower shot too yous volition receive got to accept your fourth dimension to aim your ranged shots amongst it. This loadout volition larn outclassed yesteryear rifles inward a burn downward larn by therefore don’t larn by at long range. Don’t start fights yous can’t complete speedily amongst this loadout (like a long ranged larn by or starting a larn by amongst pot shots.)


Springfield 1866 / Caldwell Pax


This


Cost breakdown:



  • Springfield 1866 – $38

  • Caldwell Pax – $100

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $244


Pros:


Excellent ranged loadout. Great 2 tap potential hitting amongst the Springfield showtime too therefore a Pax follow up. Very mobile loadout for the run too gun player. Both guns role medium ammo therefore yous volition receive got enough of ammo for drawn out fights.


Cons:


You volition endure at unopen make if yous larn rushed too girlfriend your shots. Keep players at make or accept fanning amongst this loadout to assist mitigate the upward unopen issue.


Vetterli 71 Karabiner / Bornheim No. 3


This


Cost breakdown:



  • Vetterli 71 Karabiner – $105

  • Bornheim No. three – $80

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $291


Pros:


A decently balanced loadout amongst the Kar for medium make fights too the spammy Bornheim for upward unopen fights. Great 2 tap potential hitting amongst the Kar showtime too therefore a Bornheim follow up.


Cons:


You volition ask to monitor ammo to a greater extent than carefully. The 2 guns role dissimilar ammo types. You volition live outclassed inward fights greater than 95m. Trying to unopen the gap volition assist against long ammo weapons. The Bornheim tin empty fast if you’re non paying attention. The Bornheim also requires Bullet Grubber if yous don’t desire to lose a bullet inward your sleeping room upon reload. The Kar takes 12s to reload if it is fully empty.


Vetterli 71 Karabiner / Caldwell Pax


This


Cost breakdown:



  • Vetterli 71 Karabiner – $105

  • Caldwell Pax – $100

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $311


Pros:


A enterprise medium make loadout. Great 2 tap potential hitting amongst the Kar showtime too therefore a Pax follow up. Both guns role medium ammo therefore yous volition receive got enough of ammo for drawn out fights.


Cons:


You volition endure at unopen make if yous girlfriend your shots. You volition live outclassed inward fights greater than 95m. Taking fanning amongst this loadout tin assist mitigate the upward unopen issue. Trying to unopen the gap volition assist against long ammo weapons. The Kar takes 12s to reload if it is fully empty.


Sparks LRR / Bornheim No. 3


This


Cost breakdown:



  • Sparks LRR – $130

  • Bornheim No. three – $80

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $316


Pros:


A non bad residuum of make amongst the Sparks too upward unopen amongst the spammy Bornheim. Good 2 tap potential next upward a Sparks hitting amongst the Bornheim’s quick charge per unit of measurement of fire. Long ammo penetrates most surfaces.


Cons:


You volition ask to monitor ammo to a greater extent than carefully. The 2 guns role dissimilar ammo types. The Bornheim tin empty fast if you’re non paying attention. The Bornheim also requires Bullet Grubber if yous don’t desire to lose a bullet inward your sleeping room upon reload.


Sparks LRR / Caldwell Pax


This


Cost breakdown:



  • Sparks LRR – $130

  • Caldwell Pax – $100

  • Knife – $20

  • First Aid Kit – $30

  • Weak Vitality Shot x2 – $10×2 = $20

  • Fire Bomb – $18

  • Dynamite – $18


TOTAL COST = $336


Pros:


Excellent ranged loadout. Good 2 tap potential next upward a Sparks hitting amongst the Pax. The Pax is capable of killing speedily at medium make without the ask of the Sparks (if yous don’t receive got fourth dimension to reload the Sparks, for example). Long ammo penetrates most surfaces.


Cons:


You volition endure at unopen make if yous girlfriend your shots. Taking fanning amongst this loadout tin assist mitigate the upward unopen issue. The ammo types of the 2 weapons are non compatible, therefore yous volition ask to monitor ammo to a greater extent than carefully.


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