Wizardry: Labyrinth of Lost Souls – Character Creation

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Character Creation


STATS GUIDE


AGI – Agility. Increases your peril to disarm attacks, flee, together with dodge enemy attacks. It too increases a character’s might to disarm traps without them going off.


INT – Intelligence increases the effectiveness together with success charge per unit of measurement for all magic spells.


LUC – Luck increases your resistance to condition effects together with the peril for rare items to drib from enemies. It too increases a character’s might to disarm traps without them going off.


PIE – Piety increases the effectiveness together with success charge per unit of measurement for all priest spells.


STR – Strength increases physical harm done together with the striking charge per unit of measurement for all physical attacks.


VIT – Vitality increases the amount of striking points a grapheme receives when they flat up.


RACE GUIDE


These are the baseline stats for each of the races, sexual practice is meaningless.


HUMAN: eight STR, eight INT, eight PIE, ix VIT, eight AGI, ix LUC


ELF: vii STR, 10 INT, 10 PIE, vii VIT, ix AGI, eight LUC


DWARF: xi STR, vi INT, 10 PIE, xi VIT, vi AGI, vii LUC


GNOME: v STR, fourteen INT, xi PIE, v VIT, v AGI, ix LUC


PORKLU: vi STR, vi INT, v PIE, vi VIT, 12 AGI, fourteen LUC


CLASS GUIDE


REMEMBER WHEN CREATING YOUR PARTY THAT GOOD AND EVIL CHARACTERS WILL NOT WORK TOGETHER!


Fighter: 12 STR



  • Special Ability: Trick Attack (Costs 1 turn, but makes Fighters pummel enemies amongst random hits inwards the next.)


NOTE: H5N1 skillful pith shield together with full general harm dealer, don’t snub you lot olfactory organ at this shape due to it’s depression requirements!


Mage: 12 INT



  • Special Ability: Focus (Allows the mage to accuse a spell for 1 plow to increment its effectiveness.)


NOTE: Samurai’s together with Lords tin rank notice alone larn the elevation to spells listed inwards a flat block spell the Mage tin rank notice larn all of them giving them twice every bit many spell options.


Priest: 12 PIE, alignment evil or good



  • Special Ability: Exorcise (Kills ghosts dead!)


NOTE: This shape tin rank notice position traps, the success of which is determined yesteryear their piety.


Thief: 10 AGI, 12 LUC, alignment evil or neutral



  • Special Ability: Hide/Backstab (Can shroud inwards the shadows 1 plow together with thence the adjacent plow perform a deadly Backstab assuming that the grapheme has non been detected.)


NOTE: ALWAYS TAKE H5N1 THIEF! They tin rank notice disarm treasure breast traps which makes getting treasure manner easier together with a lot less painful.


Bishop: thirteen INT, thirteen PIE, alignment evil or good



  • Special Ability: Appraisal, Magic Wall (Magic Wall that prevents harm to the political party when used. Appraisal allows you lot to position items for gratuitous which is required to purpose them, too tin rank notice notice cursed items.)


NOTE: You should ever possess got a Bishop fifty-fifty if it way they simply hang unopen to the INN together with never goes adventuring every bit they tin rank notice position items for gratuitous which volition relieve you lot a ton of coin inwards the long run!


Samurai: xv STR, xi INT, 10 PIE, fourteen VIT, 10 AGI, ix LUC, alignment neutral or good



  • Special Ability: Sougeki-Hamon no Jin (an assault that does multiple strikes to multiple random

    enemies.)


NOTE: Most people purpose multiple Samurais inwards their parties because they are a skillful origin of assault spells which free’s upward the Mages to purpose their spells on almost fearsome foes.


Lord: xv STR, 12 INT, 12 PIE, xv VIT, fourteen AGI, xv LUC, alignment good



  • Special Ability: Huge Shield (The shield allows them to possess got hits from enemies inwards house of other political party members.)


NOTE: H5N1 rattling useful tanking class.


Ninja: All stats 15, alignment evil



  • Special Ability: Hide/Backstab (Can shroud inwards the shadows 1 plow together with thence the adjacent plow perform a deadly Backstab assuming that the grapheme has non been detected.)


NOTE: Better at killing than the Thief but worse at disarming traps. Most people nevertheless see them a withdraw upgrade to the thief due to them existence able to purpose amend weapons.


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