The Walking Dead – How to Unlock Bridger?

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This guide volition explicate how to unlock the hush-hush character, Bridger.


Beginning The Quest


To unlock Bridger, the commencement thing yous volition ask to produce is pickup the ‘Bounty Hunter’s Payment’ lore special on the mission, “Join or Die”.


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The fundamental to unlocking Bridger is to consummate the Bounty Hunter quest-line, where yous volition search the diverse maps you’ve completed inwards guild to retrace the events that took house before yous met Bridger, who yous catch after escaping the Brigade’s assault. You volition cause got to scour a multitude of dissimilar maps inwards guild to detect these lore items too to unlock her every bit a playable character.


The commencement pace inwards this is to pickup a lore special inwards the mission, “Join or Die” where yous laid out to assassinate Hurst. You are going to ask to brand your trend through a bulk of the map until yous eventually make the finale located at the Lincoln Memorial. After hacking the laptop inwards guild to opened upward the panic room that Hurst is located inwards too fighting off the horde of enemies attacking you, caput into the condom room that he previously occupied after killing him. Inside, on the shelf behind the desk, yous volition detect a lore special entitled, ‘Bounty Hunter’s Payment’. This volition boot things off. Keep inwards heed spell some of the lore items guild doesn’t matter, yous are required to choice this 1 upward first. Skipping this pace volition movement the other items non to spawn. After yous choice upward the special yous tin dismiss either consummate the mission or leave of absence early; it does non affair after yous cause got collected it. This applies to every unmarried lore piece.


Georgetown Sniper



  • After picking upward the Bounty Hunter’s Payment, caput dorsum to the Eckington Camp too speak to Bridger. Then, go to “Hell or High Water” to detect the minute yell for item.


Once yous cause got the Bounty Hunter’s Payment, yous are going to desire to provide to Bridger. She is located inwards the Eckington Camp nigh where Caleb’s truck is parked. Head to the balcony she is leaning on too walk upward to her. She volition cause got a vocalisation business that hints towards what yous should produce next. If she doesn’t state anything other than her stock lines don’t worry; yous tin dismiss soundless consummate the yell for to unlock her. Afterwards, larn dorsum to the original bill of fare too caput over to the ‘Lost Found’ tab. Scroll downwards too detect the Bounty Hunter listing (it should state 1/6). The payment has a description for 3 assassinations, too hints towards their locations. You volition ask to detect 3 calling cards that are located on the hunter’s victims. They are: the Georgetown Sniper, Tiny Saul, too Gary. You tin dismiss collect these inwards whatever order, but nosotros volition produce this inwards the easiest guild to obtain them.


The commencement 1 is the Georgetown Sniper every bit it gives the easiest hint to his location: Hell or High Water (this is the exclusively story map that takes house inwards Georgetown too also spawns lore items, every bit defense forcefulness missions volition non cause got any). Head through the map commonly too function along inwards heed that yous tin dismiss consummate these objectives on whatever difficulty. You volition cause got to brand your trend through almost the entirety of the map until yous make the 3rd too finally hideout that The Family is located in. This is where yous detect the H2O purifier parts within of the laundromat. Just inwards forepart of their military camp inwards the midpoint is a charabanc stop, too the commencement calling card volition hold upward located to the left of it, too to the right of 1 of the gates that leads within to their military camp area.


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Now that yous cause got this calling card, we’ll hold upward heading over to Listening In.


Tiny Saul



  • The minute calling card is on the map Listening In. Before the flush that leads out to the commencement surface area amongst bandits is a parking lot that has a pile of corpses inwards it. Tiny Saul’s lore special is there, nigh the automobile that yous purpose to jump-start the ability inwards guild to opened upward the gate.


This side past times side lore special is a tad tricky since at that spot isn’t every bit good much of a hint to it. Tiny Saul, who was killed for stealing from the Brigade, is constitute on Listening In which is the map yous pocket the radio from The Family. Head to that map too brand your trend through normally. Now, early this mission yous tin dismiss larn 1 of ii paths: either the forklift volition opened upward the gate too yous caput through an component subdivision area, or the elevator breaks too yous are forced to climb downwards onto the highway. If yous larn the path that takes yous downwards to the highway, yous cannot larn the lore item. You simply ask to restart. Fortunately, this happens early inwards the map. After opening the gate amongst the forklift, brand your trend to the office. Take out to ii snipers on top of the diner too saltation downwards to the street level. On the left side of this surface area is where yous ask to progress commonly through the map if yous don’t opened upward whatever shortcuts, thus it should hold upward tardily to find. In this parking lot, on a pile of bodies is the calling card for Tiny Saul. Collect it, too yous are laid to detect the finally one.


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Now, nosotros caput to “Doctor’s Orders”.


Gary



  • Now, for the finally calling card. This 1 is located on Doctor’s Orders too is the finally 1 yous larn before yous displace on to the side past times side too finally pace of this quest.


Gary’s is the hardest 1 to get, but fifty-fifty too thus it isn’t every bit good bad. The difficulty was genuinely finding it since the hint the game gives yous tin dismiss hold upward a cerise herring. Gary, who was killed for bringing contraband dorsum to the base, implies that yous tin dismiss detect him on “Join or Die” since yous larn to the Brigade’s base of operations there. However, the lore special is genuinely constitute on “Doctor’s Orders” which The Brigade has taken over every bit some other base of operations within the mall. As usual, brand your trend through the map, heading into the mall too grabbing the medical supplies. After gathering all of those yous tin dismiss caput to the side past times side section, using a forklift on the minute flooring to larn to the side past times side component subdivision of the mall. This area, where yous must opened upward the original entrance’s shutters inwards guild to escape, is where you’ll detect the finally resting house of Gary. Head downwards to the commencement flooring too to the dorsum area, too behind the escalators is where you’ll detect a slumped over corpse amongst the finally calling card.


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Once yous cause got taken the finally calling card, double depository fiscal establishment jibe inwards the original bill of fare to brand for sure yous cause got all of them. You should cause got the Bounty Hunter category at 4/6. Once yous are for sure yous cause got all 3 calling cards, it is fourth dimension for the finally part.


Bridger’s Map too Kirk’s Goodbye



  • Go dorsum to Bridger too speak to her again. To the left of her is an component subdivision too within on the desk is a lore item. Pick it upward too caput to the Last Stop where yous volition detect the finally lore item, labeled ‘Kirk’s Goodbye’.


After gathering the calling cards for the Georgetown Sniper, Tiny Saul, too Gary, caput dorsum to Bridger inwards the Eckington Camp. Talk to her too she volition give yous some other voice-line. Don’t worry, similar before if yous missy it or she doesn’t state anything, yous tin dismiss soundless consummate the quest. Head to the component subdivision side past times side to her too within you’ll detect an special called Bridger’s Map. Head out too depository fiscal establishment jibe it out inwards the original menu. It is a unsmooth drawing but shows precisely where yous volition detect the finally item. The mission yous are heading to side past times side is “The Last Stop” which are the tunnels yous purpose to escape after surviving the onset on the Anderson Camp.


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Go to the Last Stop. It is also recommended that yous produce this amongst a friend for a argue that volition hold upward apparent later. Make your trend through commonly (once again), passing the prepare after lifting it upward too heading into the surface area amongst a locked door too a coded puzzle. You volition ask to flip for sure switches some this surface area that coordinate amongst a doorlock inwards guild to larn to the side past times side area. The switches are all some the house but hold upward careful every bit at that spot are trap doors scattered randomly too a plethora of zombies.


Like “Listening In”, this surface area also has a road that instead of taking yous the normal way, yous are taken on a path that leads yous through an emergency exit. If this happens, yous cannot larn the lore item. You cause got to restart. After opening the door drib downwards to the left too start heading towards the midpoint of this tube stop, making your trend through a water-infested area. You’ll catch a bunch of camping ground tents too equipment laying some which gives hints that this was formerly the military camp that Bridger resided in.


Once yous are inwards the middle of this camp, caput left too yous should eventually run into a combat too a locked door. The lock on this door is RNG, too tin dismiss hold upward something that yous don’t have, too may require something similar a lockpick, fifty-fifty if yous exclusively cause got a chemic kit. If yous are playing solo too it is non the right lock for yous to open, yous simply cause got to restart. If yous cause got individual amongst yous however, yous tin dismiss simply cause got them leave, switch out for the appropriate item, too provide dorsum to your game.


[su_note]Make for sure the host isn’t the 1 to produce this or it cancels the level. If yous cause got the right kit though too thus yous don’t ask to worry almost it. Open the door too caput within to a fiddling surface area where you’ll detect the finally item: Kirk’s Goodbye. Once you’ve picked upward this finally special yous cause got finally unlocked Bridger, the Tactician![/su_note]


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