Dicey Dungeons – Inventor Guide

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Inventor Guide


The Inventor destroys a selected special to exercise a novel gadget subsequently winning a battle.


The Gadget System


The inventor starts off alongside a gadget, which is a special special that tin hold out used every plough together with that doesn’t cause got a slot inwards the commons equipment infinite for the characters. The gadget has its ain slot, doesn’t require die to hold out used together with you lot tin alone cause got ane at a time.


The get-go gadget you lot start alongside is Heat Ray, which burns all enemy dice.


At the halt of a battle, 3 equipped items are selected together with you lot must determine which of them is to hold out recycled to croak the gadget that replaces the ane you lot were using.


Gadgets tend to follow the number of the base of operations special that is beingness recycled. For example, if the special had a healing effect, it likely way that its gadget version volition hold out the 3 wellness heal gadget. If the special dealt daze status, it’s likely the 3 daze condition gadget.


Some gadgets are amend than the master copy items together with to a greater extent than or less are worse, it genuinely depends. Let’s cause got a hold off at the inventor gadgets.


List of Gadgets


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“Victory! You throw away your one-time gadget. You are inspired to exercise a novel gadget! Choose an special to destroy for parts!”



  • Battle wrench: Combine all dice

  • Barricade: Shield +3

  • Blowtorch: Do 3 laissez passer on the axe damage

  • Burrower: Weaken 3

  • Clone device: Duplicate all dice

  • Focus: All die croak 6

  • Fury: Double side past times side action

  • Jackhammer: Shock 3 equipment

  • Megabump: +1 to all dice

  • Pea gun: Do 3 physical damage

  • Plasma gun: Do five physical damage

  • Refrigerator: Freeze 1 dice

  • Regenerate: Heal 3 health

  • Steal: Borrow equipment

  • Static shock: Do 3 lightning damage


Note: Fury together with Focus are likely the nearly powerful equally they laissez passer on you lot boundary intermission effects for free, every turn. Keeping them for the in conclusion boss is a peachy trend of making the care easier.


My side past times side favorites would hold out the plasma gun alongside its five harm per plough together with the jackhammer that shocks 3 items. The heal/shield 3 together with the exercise 3 elemental harm ones are likewise good.


Inventor Episodes


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Episode 1: Enter the Inventor


Standard rules.


Episode 2: Double Rubble


This episode is genuinely easier than the touchstone ane due to having 2 gadgets inwards battle. The alone matter is that you lot request to rearrange your inventory to a greater extent than often, equally you lot are recycling 2 items subsequently each fight.



  • Find extra equipment.

  • Start alongside double equipment together with upgraded hammers.

  • Make twice equally many gadgets.


Episode 3: The Inevitability of Rust



  • Don’t exercise gadgets subsequently each fight.

  • All equipment is reusable.

  • All equipment breaks subsequently iv uses.

  • Broken equipment forthwith becomes a gadget.


Episode 4: The Elimination Round



  • Enemies larn 10% extra health.

  • All enemy equipment is upgraded.


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