Total War : WARHAMMER II – High Elves Guide

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High Elves Tyrion


First, this guide volition assume that you lot ain The Queen in addition to the Crone DLC, because you lot actually desire access to the Sisters of Avelorn in addition to existence able to confederate Alarielle makes uniting Ulthuan a lot faster in addition to easier. Also you lot involve the DLC to access the Regiments of Renown, which you lot won’t involve for your principal armies, but they are smashing every bit emergency minute recruits for defending a settlement. Also, Handmaidens volition live real important, come across below. For reducing difficulty, I would debate that this DLC is every bit of import to the High Elves every bit The Grim in addition to the Grave is for the Empire, if non to a greater extent than so. Sisters of Avelorn shred armored units. Of course, if you lot dearest a challenge in addition to abhor paid DLC on principle, the drive is yet totally doable with adjustments, in addition to I volition brand a summary at the terminate with some ideas for what regular army compositions to run if you lot exercise non receive got the DLC.


Second, I play on Very Hard/Very Hard (VH/VH) in addition to this guide is meant to give you lot non simply a high probability of winning your drive on VH/VH, but winning every bit chop-chop in addition to efficiently every bit possible. If you lot are completely novel to Total War in addition to then I highly recommend playing High Elves every bit Tyrion on Normal/Normal with High Advisor Advice in addition to doing the Introduction, every bit good every bit watching a bunch of the Youtube video guides on how to struggle battles, etc. My goal is to salvage you lot from having a 300 plow drive that you lot should receive got won past times plow 180. My goal is to compile the best tips tricks every bit a reference for if you lot receive got a long interruption in addition to and then come upwards dorsum to High Elves having forgot a lot of stuff.


Third, I may utilisation the acronym LSG a lot. This shall represent Lothern Sea Guard with Shields. LSG without shields tin live useful inwards a pinch, but otherwise, LSG with Shields are evidently superior, so LSG shall ever hateful the ones with shields unless I specifically nation otherwise.


Fourth, next this guide, you lot should non involve to set whatever hero inwards whatever of your armies, with the possible exception of “Damage Walls”-built Loremasters of Hoeth. Having many Heroes on the Campaign map seems to live a burden on my PC in addition to slows things down, in addition to I receive got a PC that tin play on Ultra settings. I receive got non confirmed if my PC slows downwardly also simply with lots of heroes standing around on the map un-assigned to armies, but this definitely seems to live the instance when you lot receive got lots of heroes inwards armies. And I simply detect that managing heroes inwards armies tin sometimes live quite annoying. For example, let’s say you lot play Mortal Empires in addition to you lot receive got an regular army conquer Norsca, but at nowadays you lot involve it downwardly due south nigh Karak-Eight-Peaks (K8P). Since moving the regular army to K8P could receive got 10 turns or more, it makes to a greater extent than feel to simply disband that regular army in addition to create a novel 1 closer to the action. But if you lot receive got heroes inwards the regular army in addition to you lot disband the army, you lot yet receive got to displace those heroes back, unless you lot simply desire to exit them inwards Norsca in addition to forget most them. And that could live a terrible waste matter of leveled heroes.


At the bottom I include a listing of the Top Tier Traits for High Elf Lords in addition to Heroes. Reference that listing for what the trait does when I enjoin you lot to recruit a Lord or Hero with a sure trait.


Lord in addition to Hero Basics


Lords


I recommend the Campaign (Blue) Skill Line to start for all lords to start. Besides -15% recruiting cost, -23% upkeep, in addition to +15% displace 1 time you lot larn to “Renowned Feared”, the middle Blue science gives +1 to recruitment capacity inwards the province. And this science stacks, so having iv Lords inwards 1 say would give +4 recruitment capacity. This is real important, because High Elves only receive got iii base of operations recruitment slots. Get +1 slot if your say has +75-100 Happiness in addition to gets the “Jubilant Populace” buff. +1 from the Tier iv Ithilmar Smith building, in addition to +1 per Lord with that Blue Skill. So normally, you lot volition only receive got five or vi (Lord with bluish skill) recruitment slots, pregnant it volition receive got you lot at to the lowest degree iv turns to recruit your army. You involve that +1 recruitment capacity. This recruitment boundary is also why I recommend on Tyrion, choosing the describe that gives +2 global recruitment capacity. The other describe makes him fifty-fifty to a greater extent than of a brute inwards combat, but if you lot give him a strong regular army similar you lot should in addition to then he should live tough plenty anyway to tank the enemy patch your regular army does the heavy lifting.

If edifice a ranged army, recruit a Princess. After the Blue line, you lot desire to perish Red Line, getting everything that improves ranged units. Influenza A virus subtype H5N1 Princess with the correct Red Line skills tin give +30% reload to ranged unit, +40% if she has the Energetic Trait. And at that topographic point is a Research that gives Lothern Sea Guard +15% reload, so LSG could potentially larn +45-55% reload. Punitive Trait is belike the best hands down, followed past times Energetic. Ardent is expert if you lot receive got an All-LSG regular army in addition to Punitive is non available. And using a Prince to atomic number 82 a ranged regular army is simply fine, a Princess provides a meliorate boost but honestly an regular army of LSG in addition to Sisters of Avelorn volition shred everything patch the Lord simply sits on their hands anyways.

If edifice a melee army, recruit a Prince. You desire Dragon-Willed Trait if you lot excogitation to brand a total regular army of Dragons. Red Line is non every bit of import for the Prince.

You desire to terminate upwards putting either Lord type on a Star Dragon 1 time high plenty level. Always take away handle of the Immortal Trait every bit presently every bit you lot hitting Level 20.


I’ll listing the skills Heroes receive got for reference hither so you lot receive got it in addition to nosotros tin displace on:

Noble – Replenish, Secure Influence, Assassinate, Assault Units, Increase Trade (Trash)

Handmaiden – Replenish, Growth, Damage Building, Hinder Replenishment

Loremaster – Damage Walls, Training, Public Order, Hinder Replenishment

Mage – Cleanse Corruption, Steal Technology, Block Army, Scouting


High Elf Lords in addition to Heroes that toll no Influence receive got negative traits. Ones that receive got positive traits toll some influence, ones with the best positive traits toll a lot of Influence.



  • Lords with the Best Positive Traits toll lx Influence

  • Lords with OK Positive Traits toll fifteen Influence

  • Alaster the White Lion is the exception, he costs xxx Influence to recruit


Heroes with the Best Positive Traits toll xl Influence

Heroes with Positive Traits toll 10 Influence


Influence in addition to how to utilisation Heroes purpose 1


Influence


High Elves receive got a unique resources called Influence. You tin larn some from random events in addition to other junk, but non anywhere nigh enough, so you lot receive got to perish farm it. This is what your Noble hero volition live for, farming influence. Here is what you lot do:


The Noble tin perform the “Secure Influence” activity against some other faction’s settlement, which earns iii influence base of operations for a successful “Secure Influence” action. You tin set iii science points into the Secure Influence Skill, so each Noble tin larn you lot vi Influence with each successful activity each turn.


You are going to live using pretty much all of your Nobles to secure influence, especially at the start of your campaign. Therefore, you lot volition non involve Nobles with Top Tier (40 Influence) Traits, 10 Influence Traits volition live fine (WITH THE EXCEPTION OF CONSCIENTIOUS, GET EVERY CONSCIENTIOUS NOBLE YOU SEE, EVEN IF YOU HAVE TO DISBAND ANOTHER NOBLE). You could fifty-fifty recruit Nobles with negative traits for no influence, especially if you lot are trying to recruit every bit many inwards a plow every bit possible to larn them farming for you lot ASAP, upwards to you, but seeing negative traits annoys me so I never recruit them.


Your goal is to larn 10 Nobles farming influence for you lot As Soon As Possible (ASAP), in addition to I would fifty-fifty aim for xx of them. You desire to set iii points inwards Secure Influence in addition to iii points inwards Specialist, in addition to and then pick out from there.


Best short town to farm Influence on? In the Vortex Campaign, 1st alternative would live Fyrus, 2d alternative mightiness live Sartosa. They are non inwards Ulthuan (High Elf Island) but are unopen plenty that you lot tin larn your Nobles to them inwards a few turns to start farming. Fyrus is the best alternative because Fyrus does non receive got a port, in addition to is probable to live occupied past times 1 of the Bretonnian factions that may non live able to expand beyond Fyrus. Meaning you lot can’t merchandise with that faction, so it doesn’t affair if they abhor you, because all those Secure Influence Actions are actually going to brand them abhor you.


Or, if at that topographic point is a faction you lot desire to live friends in addition to merchandise with, in addition to they abhor some other faction like, let’s say the Dark Elves, you lot tin ship your Nobles to Secure Influence against Dark Elf settlements. The Dark Elves volition abhor you, patch their enemies volition dearest you.


You are going to live farming all this Influence primarily inwards gild to larn the best lx Influence traits on your Lords, in addition to the best xl Influence traits on your Mages. However, Influence tin also live used to influence diplomacy, to larn inwards a lot easier to larn High Elf factions to confederate with you, or to larn opposing factions to what you lot want, which tin salvage you lot immense amounts of fourth dimension in addition to gold.

Also greenback that if you lot follow the advice of using 20+ Nobles to farm influence, you lot are real chop-chop going to receive got a potential total stack of Level xl Nobles at your disposal. An all-Chariot regular army tin live real feasible for plain battles, in addition to Nobles tin larn Chariots. Hint, Hint. Or 20+ Assassins to bargain with agent spam.


Handmaidens in addition to Growth


Handmaidens tin perish passive Influence gainers (2 per turn), but I yell upwards this slowed downwardly my PC in addition to the start of a Turn, so I don’t recommend it. They receive got forever to flat upwards to the betoken where you lot tin larn that passive Influence generation, in addition to if you lot are using your Nobles right, you lot should live able to shop upwards so much Influence that at that topographic point is absolutely no betoken to investing inwards the Maiden’s Influence generator. Maidens tin also live smashing for Replenishing troops, in addition to for boosting ranged damaged, etc. Lots of cool materials for battles. Forget that, utilisation them to larn your provinces to Tier five inwards tape time. Each Handmaiden provides 10 Growth base, in addition to you lot tin set iii points inwards Stimulate Growth, for a total of xl Growth per turn. 10 Maids inwards a say = 400 growth per turn. xx = 800 growth. You could receive got fifty-fifty the worst climate provinces to Tier five inwards less than 10 turns, if fifty-fifty that long. Combine this with Administrator Mages, read to a greater extent than most that below. Again, you lot don’t involve xl Influence Handmaidens, larn every bit many 10 influence maidens every bit you lot tin every bit fast you lot tin in addition to displace them all together through your provinces maxing those provinces ASAP.


Mages – Entrepreneurs in addition to Administrators (both xl Influence traits)


Mages with Entrepreneur trait boost taxation charge per unit of measurement past times 3% in addition to income from all buildings inwards entire say past times 30%, and. This. STACKS! I had 20+ Mages with this trait inwards Lothern (which was my recruiting say in addition to thus non fifty-fifty my biggest income province) in addition to past times the terminate of my Vortex Campaign I was bringing inwards over $54,000 gilt with FIFTEEN (15) Full 20-Stack Armies. When I deleted all those armies, I was bringing inwards over $253,000 gold. Once you lot larn Tirannoc say to T5 in addition to build the Palace of Tirannoc in addition to edifice every income-providing edifice you lot can, putting all your Entrepreneurs inwards that say would belike supply fifty-fifty to a greater extent than income. Ignore the drive skills for these mages, build upwards their Magic Skills to larn Arcane Conduit in addition to the best harm in addition to healing spells, in addition to you lot volition also receive got a ready defence forcefulness to defend whatever say you lot set them all in.

Mages with Administrator trait trim the toll in addition to build fourth dimension for edifice structures past times 30%, and. This. STACKS! If you lot receive got the -10% build toll Province Commandment active, along with having iii Administrators inwards the province, you lot tin edifice ANY construction inwards ONE (1) Turn for FREE! This is truthful for Green in addition to Yellow Climate provinces. For Red Climate provinces (like Nagarythe), you lot involve vi Administrators to build inwards 1 plow for free.


Influence in addition to how to utilisation Heroes purpose 2


If you lot haven’t figure it out yet, your goal is to larn iii Administrators inwards Lothern ASAP to build everything inwards 1 Turn for gratis every bit presently every bit you lot can, patch getting every bit many Entrepreneurs every bit you lot tin (you should live able to larn 1 per plow every bit long every bit you lot receive got the Influence in addition to mage slots available, at that topographic point is usually at to the lowest degree 1 Entrepreneur alongside the five magic lores every turn), using every bit many Handmaidens every bit you lot tin recruit to maximize growth patch also pumping out Nobles to farm the Influence needed for all this recruitment. If you lot desire Nagarythe to live Tier five ASAP, in addition to then you lot desire to receive got a total of vi Administrators. vi should live all you lot need, the residual should live Entrepreneurs to maximize your income. And larn every bit many Conscientious Nobles every bit you lot tin so that subsequent Lords in addition to Nobles recruit at a high rank.


Loremaster of Hoeth


See betoken iv at the start. Understand that the Loremaster tin live real strong 1 time built up, but honestly, you lot could play an entire drive without edifice a unmarried 1 of these guys. HOWEVER, they mightiness salvage your sanity if you lot run ranged-only armies, come across farther below. They are squishy until you lot max their Armor in addition to Melee Defense skills in addition to larn Student of Hoeth. Their magic is cool in addition to tin live real useful but afterward my drive I experience that their Magic science describe should come upwards afterward their Combat line, in addition to it takes a long fourth dimension to flat them up. I yell upwards that the best utilisation for the Loremaster volition belike live for Damage Walls. Here is how to utilisation the Loremaster for Damage Walls:


Max Damage Walls in addition to Specialist skills, convey him along inwards your army, utilisation him to brand holes inwards a settlement’s walls so you lot tin assault instantly without sieging fifty-fifty without siege units inwards your regular army (and this is yet actually useful fifty-fifty if you lot receive got siege units). One person’s proposition I saw was to utilisation a Damage Walls hero, in addition to then besiege the short town with your regular army but hold off a turn, in addition to then set the hero inwards the regular army so he tin bring together the battle. This is an inefficient utilisation of fourth dimension in addition to volition irksome your drive down. You utilisation the hero to harm the walls, occupy the short town which volition terminate that army’s displace for the turn, in addition to then adjacent plow set the hero inwards the regular army earlier your regular army moves out.


Loremaster volition receive 1 breach without whatever points inwards Damage Walls, in addition to an additional iii with the science maxed, AND… After the Loremaster has successfully perform the activity a few times, he tin gain the “MIND OVER MATTER” trait, which receive the Loremaster to create an additional two breaches inwards the walls, for a total of vi breaches. For smaller settlements, this effectively destroys all of the wall that is non behind the gate or towers, giving the defenders nil to stand upwards on.

Being able to simply rush directly at the defenders through breached walls is of course of didactics useful for whatever regular army composition, but, this is peculiarly useful if your regular army is composed alone of ranged units, similar LSG, Sisters of Avelorn, Shadow Walkers in addition to Shadow Warriors. You would yell upwards bow units with their arcing shots would live able to easily slaughter the defenders on the walls, but those battlements (especially the 1 over the gate) actually exercise supply some serious comprehend for the defenders. By destroying the walls, if whatever defender does climb upwards to whatever remains, they volition live like shooting fish in a barrel targets, in addition to the residual should live like shooting fish in a barrel pickings every bit well.


Army Composition


Army Composition


Tyrion’s trait that reduces upkeep for spearmen in addition to archers is ok at the start of the campaign, but for also long I kept him using a bunch of archers for the toll reduction, missing the wood for the trees. You should chop-chop upgrade to one-half LSG, one-half Sisters of Avelorn, or all LSG, or fifty-fifty all Shadow Warriors. Shadow Warriors could operate good on Tyrion when they mightiness non for other Lords because Tyrion tin tank for them. Shadow Warriors tin run in addition to shoot at the same time, but they don’t receive got toxicant to irksome units similar Shadow Walkers in addition to they don’t receive got Armor Piercing (AP). With Tyrion, you lot tin run him along the enemy lines to describe Aggro patch the Shadow Warriors shoot away, in addition to if whatever units interruption off to assault your Shadow Warriors, they volition run away, in addition to every bit long every bit Tyrion tin bog downwardly the cavalry in addition to fast monsters, they should shred the enemy. And Tyrion tin slow slaughter the heavily armored units that the Warriors struggle to pierce. Eventually, in addition to especially for the Final Battle, you lot desire to give Tyrion nineteen Star Dragons, because the Final Battle must live fought past times the faction leader (Tyrion), in addition to nineteen Star Dragons + Tyrion makes the battle a joke fifty-fifty on Very Hard, Very Hard.


Best Army Composition? Lord + nineteen Star Dragons. Works against both Field AND Siege battles different other builds, in addition to patch a thespian could counter it, the AI volition non know how to bargain with it.


How exercise you lot afford multiple total Star Dragon stacks?


Step 1: Have lots of Entrepreneur Mages inwards Lothern or your highest income short town (which I yell upwards would live Tirannoc if you lot build it right)

Step 2: Own Caledor, in addition to build the Hall of Dragons inwards it, which provides -25% Upkeep in addition to -25% Recruitment Cost for ALL Armies Factionwide. So that’s -25% toll correct there.

Step 3: Make your Lords receive got Maxed Quartermaster in addition to Renowned Feared Skill for -23% upkeep on all units. You tin also select the science “Dedicated to Addaioth” for some other -5% upkeep for Dragon units. That is -23% or -28% upkeep.

Step 4: Recruit Lord’s with the Dragon-Willed Trait, which provides -25% Upkeep for Dragons.


Result: Assuming you lot receive got the Hall of Dragons in addition to every Lord has Max Quartermaster + Renowned Feared, that’s -48% Upkeep Minimum, -53% with Addaioth, upwards to -78% upkeep with Dragon-Willed. I imagine that you lot should live able to afford 6-8 of these armies easily, which should live plenty to trounce all opposition.


Best non-19 Star Dragon Army Build?


Either Lord + ix LSG, ix Sisters of Avelorn, 1 Bolt Thrower (or 1 Loremaster of Hoeth instead of Bolt Thrower, although having a Bolt Thrower inwards your regular army is smashing for forcing the enemy AI to assault you lot fifty-fifty when they defend); or Lord + eight LSG, eight Sisters of Avelorn, two Bolt Throwers in addition to 1 Loremaster of Hoeth with max Damage Walls science to brand attacking walled settlements easier (or 1 Bolt Thrower in addition to two Loremasters to brand sure you lot succeed at Damage Walls).


Benefit of going with Ranged Build over Dragons?


Quantity of Armies. I was able to afford fifteen armies EASILY past times the fourth dimension I won the Final Battle inwards my Vortex Campaign, in addition to 1 of those armies was Tyrion with nineteen Star Dragons, in addition to I was yet earning 54,000 gilt a turn. iv of these Ranged Armies reinforcing each other volition annihilate anything inwards your way, allowing you lot to steamroll plain battles in addition to sieges alike.


What to exercise if you lot don’t ain the DLC? If you lot exercise non ain The Queen in addition to the Crone DLC:


Best alternative would live Lord + nineteen Star Dragons, but you lot could exercise Lord + nineteen LSG, or Lord + Phoenix Guard in addition to Archers. Just set to a greater extent than emphasis on moving multiple armies together to reinforce each other. Even against heavily armored Chaos Chosen, two stacks of LSG especially with Punitive Princesses should live plenty to win, especially if you lot displace units around behind to shoot them inwards the back.


Diplomacy in addition to Trade


Diplomacy in addition to Trade


Naggarond Dark Elves (Malekith) , Hexoatl Lizardmen (Mazdamundi), in addition to Clan Mors Skaven (Queek) are the factions that volition live competing with you lot inwards the Ritual Race. You may engage inwards diplomacy in addition to merchandise with these factions earlier starting the rituals, in addition to I believe also patch doing the start 2, mayhap iii rituals. But definitely 1 time you lot start the terminal ritual, whatever of these iii that you lot are non at state of war with, fifty-fifty if you lot are armed forces allies with merchandise agreement, WILL declare state of war on you, in addition to you lot volition no longer live able to receive got ANY diplomatic relations with them. Also greenback that with every ritual you lot start/complete, your relations with Dark Elves, Skaven in addition to Lizardmen volition larn a permanent negative qualifier, patch you lot volition larn a positive qualifier with other High Elf factions. So unless you lot actively operate to maintain expert relations, you lot volition belike terminate upwards at state of war with the other Dark Elf, Lizardmen in addition to Skaven factions every bit well, if you lot weren’t already.


Reliability: In Shogun 2, every bit long every bit you lot canceled all your treaties with a faction earlier declaring state of war on them, you lot avoided major penalties similar losing Honor or massive negatives with other factions. They definitely fixed that ease for Warhammer in addition to Warhammer 2. In the Diplomacy Screen, nether Tyrion’s Portrait, their is your Strength Rating in addition to your Reliability Rating. You desire your Reliability to ever live Very High. I receive got gotten Very Low patch doing an Empire campaign, in addition to I absolutely could non larn anyone to merchandise with me. And that Very Low rating simply would non perish away. If you lot assist most trade, live real concerned most Reliability. This way non breaking treaties also presently afterward making them (10 turns), or attacking also presently afterward ending a treaty (10 turns). Breaking Trade Agreements or attacking correct afterward ending them hurts simply every bit much every bit doing the same with Non-Aggression Pacts. Not sure most Military Access yet. Avoid Military in addition to Defensive Alliances, if factions you lot receive got treaties with both of determine to fight, your Reliability is going to endure either way, it is non worth it. Trade in addition to Non-Aggression treaties in addition to Military Access are fine, simply brand sure to terminate them only afterward they receive got been active for 10 turns in addition to brand sure to hold off 10 turns afterward the terminate of the treaty earlier attacking that faction.


Effect of Attacking inside 10 turns of a treaty: Between instantly in addition to five turns, your Reliability volition drib to Very Low (this real bad). If it has been 5-8 turns, it volition drib to Low. If only two turns left earlier the 10 turns are up, it volition drib to Medium. So if you lot actually involve to assault a faction, the trade-off could live worth it to assault simply earlier the 10 plow timer expires, but you lot actually desire to avoid attacking instantly afterward ending a treaty in addition to getting a Very Low Reliability rating.


Trade: I confirmed that if you lot exercise non receive got whatever merchandise agreements at all, you lot volition non receive got whatever merchandise income. You must receive got at to the lowest degree 1 merchandise understanding inwards gild to exercise goodness from merchandise resources. If you lot are going to build a merchandise resources building, perish ahead in addition to max it out. You tin how many of those resources are utilized past times clicking on the income/trade push in addition to hovering your cursor over the resource. After taking into describe concern human relationship that Lords receive got the Merchant Lord Skill inwards the Blue Line, which gives +9% merchandise resources factionwide, I yell upwards you lot may simply involve 1 max tier edifice for each trade, in addition to and then simply brand sure all of your lords receive got maxed Merchant Lord skill.


I recommend trading with every High Elf faction you lot volition either confederate or exercise non receive got to struggle (Alarielle if you lot ain DLC, Alith Anar, Teclis, the Elf factions at the bottom of the map, etc). Be careful most trading with Caledor, Tirannoc, Saphery, Yvresse, etc, you lot desire their lands in addition to they don’t receive got Legendary Lords you lot involve to confederate to get, so belike easier to simply conquer them. Tomb Kings tin live smashing trading partners because you lot don’t involve to struggle them over the Vortex. Same with the Pirate in addition to Human factions scattered about.


Vortex Campaign Specific


Vortex Campaign Specific


The Final Ritual takes xx turns to complete, the rituals earlier it receive got 10. The Final Ritual spawns 6-7 enemy stacks when it start starts, AND AGAIN WHEN THERE ARE 10 TURNS REMAINING!!! This caught me off guard inwards both my Lizardmen in addition to High Elf campaigns in addition to toll me a bunch of razed settlements, don’t allow this plow over off to you. Also, 1 time you lot consummate The Final Ritual, you lot volition in addition to then receive got FIVE (5) turns for your faction leader (in this instance Tyrion) to struggle The Final Battle, otherwise… The Final Battle Quest fails, in addition to inwards gild to larn to struggle The Final Battle, you lot receive got to restart The Final Ritual… all xx turns… in addition to two assort spawns of similar vi enemy stacks again… Not fun, so brand sure Tyrion is ready to struggle the terminal battle every bit the Final Ritual finishes with a total regular army of Elite units (I would simply give him nineteen Star Dragons, makes the Final Battle pitifully easy).


Doing the Rituals: Before you lot start a ritual, brand sure you lot receive got an Army Stack inwards Lothern in addition to some other inwards Tower of Lysean. When you lot start a ritual, at to the lowest degree 1 Intervention Army is going to spawn to the left of Lothern (it may or may non plow over off immediately). While the Chaos Stacks that spawn elsewhere volition spawn in addition to sit down for a plow earlier attacking, giving you lot an chance to assault them start if you lot receive got armies inwards the area, the Intervention Armies volition instantly besiege Lothern and/or Tower of Lysean at the terminate of the plow they spawn. Most likely, eventually all iii of the other competing factions volition ship an Intervention Army, so maintain an regular army inwards Lothern until the 3rd 1 spawns. Very Important, if a 2d Intervention Army spawns, in addition to then the Tower of Lysean is inwards serious danger unless you lot receive got a stack inwards it. Tower of Lysean got razed inwards my drive past times an Intervention Army fifty-fifty though it was T3 with T3 Garrison in addition to Walls, in addition to despite the fact I had an regular army inwards Lothern. Glittering Tower should live safe, because every bit far every bit I receive got seen, the armies ever spawn to the left of Lothern.


If you lot excogitation to win the game past times doing the rituals, hither is what I would do. Take all of Ulthuan, Max every Settlement with Max Garrison/Wall building. Do non capture whatever provinces exterior Ulthuan, this simply increases the likelihood a uppercase non inwards Ulthuan volition perish a ritual site. Have lots of income buildings in addition to Trade. By this betoken you lot should receive got a bunch of Entrepreneurs inwards Lothern or Tirannoc, so you lot should live raking inwards the gold. Have every bit many total stack armies every bit you lot tin patch yet raking inwards 10-20,0000+ gold. Making sure you lot receive got plenty of gilt reserves, because when the enemy armies besiege your cities, your income is belike going to perish negative into the Red. Sure you lot could receive got armies with nineteen Star Dragons, but in addition to then you lot volition belike non live able to afford every bit many armies. Stacks with one-half LSG in addition to one-half Sisters of Avelorn should live great, but fifty-fifty stacks with nineteen LSG should live sufficient, especially if you lot receive got multiple regular army stacks inwards the expanse where the Chaos stacks spawn. Click on the Ritual Button in addition to come across which iii cities volition live ritual sites. If you lot salvage scum, you lot tin start the ritual, come across where the stacks volition spawn, reload your salvage in addition to and then environs that expanse with your armies. Be advised that putting also many armies inwards that area, especially correct where the enemy stacks spawn, may receive the game to receive got the stacks spawn inwards a different spot. I would set 1 Army Stack inwards Lothern, 1 Stack inwards Tower of Lysean, in addition to the residual inwards in addition to around the other two Ritual Cities/Provinces. You tin set the armies inwards the Settlements in addition to allow the enemy come upwards to you lot (you’ll involve to brand sure you lot receive got armies inwards every Settlement inwards every management the enemy tin go, because they volition displace inwards different directions to assault different targets), or you lot tin pre-emptive strike the enemy armies inwards the field.


I desire to emphasize that you lot involve to either receive got out the enemy stacks earlier they tin attack, or brand sure you lot receive got an regular army inwards whatever short town that gets besieged, because the enemy stacks volition probable receive got artillery in addition to live able to assault immediately, in addition to they tin live total of gilt chevron elite units which tin wreck your garrison, every bit I detect the High Elf Garrisons to live quite lackluster. Chaos Chosen are going to wreck your White Lions of Chrace, in addition to your Garrison Ranged Units are non Armor-Piercing. And if the enemy wins, they are going to Raze your settlement, which REALLY SUCKS if that is a Tier five Province Capital.


Funny thing is, if it were non for the Vampire Coast Pirate Cove põrnikas or me wanting to unlock all the ritual videos in addition to struggle the Final Battle, it would receive got been easier in addition to faster winning past times Domination Victory instead of Ritual Victory. I annihilated the Dark Elves similar they were nothing, in addition to could receive got simply rolled downwardly from at that topographic point conquering everything, if it weren’t for the fact I could non jeopardy annihilating a pirate faction in addition to crashing my game. Influenza A virus subtype H5N1 Legendary Tyrion drive would belike live pretty like shooting fish in a barrel if you lot never did whatever of the rituals, simply unite Ulthuan in addition to and then steamroll the Dark Elves in addition to then steamroll south, in addition to then finally east.


Mortal Empires Specific


Mortal Empires Specific


If playing Tyrion inwards Mortal Empires, unite Ulthuan, in addition to then brand a management alternative from there. I would belike steamroll the Dark Elves in addition to capture all of “North America”, in addition to then perish due south in addition to conquer the residual of “the Americas” thereby securing my left flank, earlier turning E in addition to deciding to start my invasion from the north, due south or pump of the Old World. Basically, await at your Objectives, figure out what you lot receive got to larn a Short Campaign VIctory or Long Campaign Victory, in addition to determine how you lot desire to perish along going most that. But it volition almost for certain ever start with conquering all of Ulthuan.


Lord in addition to Hero Top Tier Traits


Below are Hero in addition to Lord lx in addition to xl Influence Traits (Top Tier). Note that updates may receive got changed some of these slightly, for example, I yell upwards Energetic only gives a 5% Campaign Movement bonus at nowadays (skill real expert though). I set what I consider the best traits correct nether the unit’s cite with a infinite separating the best from the rest:


Mage



  • Administrator -30% construction toll in addition to fourth dimension to buildings (local province)

  • Entrepreneur – income from taxes +3% faction wide, income from buildings +30% local province.

  • Conductor – Urannons Thunderbolt Upgraded -15% miscast chance, +10 WOM

  • Genius – +10% query speed, +10% hero activity success, -10% enemy hero success (local province).

  • Incendiary: +100 accuse bonus, +10 MD, +10MA, +100% weapon strength, flame attacks

  • Limber – Speed +30%, medico +20

  • Negator – unlock upgraded Melkoth’s mystifying miasma in addition to Enfeebling foe.

  • Protected – 20% magic resist, 10% missile resist.

  • Protective – unlocks glittering robe upgraded in addition to transmutation of atomic number 82 upgraded.


Noble:



  • Conscientious: +5 diplomacy with elves in addition to men. +2 lord recruit rank faction wide, +2 noble recruit faction wide, +1 rank for recruits (lords army)

  • Crushing – +10% Charge bonus (heros army)

  • Dangerous – +20 accuse bonus, +10 MA, causes fear

  • Dynamo: +10% LD -20% attrition to lords army

  • Emollient: +5 PO local province, +1 PO global, +5% from amusement buildings.

  • Frugal: -15% U/K lords army

  • Honed: +5 MA/MD Spearmen, Archers, LSG, silverhelms

  • Resilient: +20 Armour + 10MD

  • Vigorous: +5MD + 10% Phys resist.


General:



  • Punitive: +20% missile harm to army, -10% missile resist to enemy army.

  • Dragon Willed: -20% upkeep for dragons, -1 recruit fourth dimension (min 1), +10% magic resist lords army.

  • Energetic: +10% improved reload speed, +10% speed, +10% drive movement.

  • Ardent: -30% upkeep in addition to +10% arrive at for Lothern Sea Guard, Archers, Reavers

  • Efficient: -25% upkeep for archers, spearmen, seaguard, bolt throwers, -15% reavers in addition to silvery helms


*Adept: +250 XP/turn to all units inwards army

*Avaricious: 10% magic item drop, +25% sacking/looting income, +50% battle reward

*Charmed: -5 to WOM, 10% magic resist, 20% missile resist, outflow spell Amber Spear 3x/battle, 90s C/D

*Dashing: +20% accuse (lords army) -30% upkeep reavers in addition to silvery helms +20% weapon damage, +20% missile str to all reavers in addition to silvery helms inwards army.

*Doctrinal: white lions, phoenix guard in addition to swordmasters +10% LD, +10% weapon str, +5ma

*Exemplar: -30% upkeep to chariot in addition to eagle hook units. +10% speed. -1 plow recruit fourth dimension to chariots (min 1 turn). Reload fourth dimension reduction 10% eagle hook bolt thrower units.

*Hawk Eyed: +30% range, +30% missile damage

*Resistant: 5% missile resist, 5% magic resists, 5MD

*Strong: +40 Armour, +20% weapon str.

*Vigilant: +30% ambush success, +20% alter of wounding inwards self defence, -10% enemy hero success gamble local region, +40% gamble of spotting armies.

*Vigorous: +5 MD, +10% physical resist


Loremaster:



  • Fecund: +20 growth local province, +5 global, regeneration

  • Athletic: +12% speed, +10% success chance, +25 Charge Bonus

  • Bladelord: -20% upkeep, +10% accuse bonus, -1 recruitment fourth dimension (min 1) to blademasters in addition to white lions

  • Conductor: Arcane Conduit, +20 WOM, -15% miscast

  • Disciple: +6 untainted local province, +15% weapon str vs. Chaos/Norsca

  • Exhilarated: +12MD to Phoenix, +25% magic item drop, +25% postal service battle income, +50% footing root/underway interception,

  • Medic: -20% attrition, +10% replenishment local armies.


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