Battle Brothers – Builds

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Builds Guide


This guide for version 1.2.0.25 of Battle Brothers. This guide covers some of the builds i direct hold constitute to live most viable, useful together with versatile over the course of report of my playtime. Included are a listing of perks for each build, some explanations together with comments every bit to why these should live taken together with how they should live used, recommended talent star distributions, recommended starting attributes, together with some recommended equipment, backgrounds together with traits.



First, some preliminary comments almost recruiting together with leveling.


1. What is of import to aspect for when recruiting novel characters?

a) Try out novel recruits firstly together with cheque for “dealbreaker” traits. Asthmatic and Dastard are peculiarly nasty together with should ever live avoided; Clubfooted is a no-go on builds which take away to live mobile; IrrationalPessimist and Superstitious will harm whatsoever construct which is meant to engage inwards melee together with thence endure frequent morale checks or live targeted yesteryear enemy heed spells. Finally, at that spot are a seat out of traits which cut down your attributes – these may or may non live deal-breakers depending on whether the respective attributes are relevant for the construct you’re aiming for, or whether y'all tin outweigh these negatives with goodness traits, goodness starting values or peculiarly goodness talents.


b) When assessing whether a graphic symbol is feasible for a given role, aspect to his attributes, specifically talent star distribution and starting values. What precisely y'all should live looking for hither depends on each private build. Remember that each talent star increases the average gain of that attribute by 0.5 points per score up. Thus every talent star is equivalent to an additional v points inwards that attribute yesteryear the fourth dimension y'all hitting score 11, provided y'all score said attribute consistently. Backgrounds thing since they impact the starting arrive at of your attributes.


As a dominion of thumb, i aspect for or then the next values when hiring a novel graphic symbol (of relatively affordable background) whose construct calls for requires certain “good” starting attributes:


This


(As for the defence stats, anything inwards a higher house null tin live considered “good” for the inexpensive backgrounds.)


Of course, some backgrounds may direct hold problem rolling this high, spell others should live expected to coil quite a flake higher since they are also to a greater extent than expensive. Not all attributes are relevant for all builds. I volition include inwards the construct guide which attribute y'all should live looking for “good” starting values in, together with which should direct hold talent stars. Also maintain an middle out for beneficial traits which increment these stats.


2. How to distribute attribute points on level-up?

In general, y'all volition desire to pass most of your points leveling upward those which i volition call “Primary” attributes for each build. These should also live the ones which have talent stars. Every construct volition direct hold iii such primary attributes, listed in guild of relevance. Sometimes y'all may take away to pass points getting a secondary attribute up, at to the lowest degree to a sure minimum value. There are sure HP, Resolve together with Fatigue thresholds that no construct should autumn under, some fifty-fifty requiring quite a flake more.


Furthermore, when y'all increment a secondary attribute y'all volition direct hold to skip putting points inwards i of a character’s primary attributes. Thus, if possible, endeavor to practice this when y'all coil depression inwards i of the less of import or already sufficiently leveled primaries. However, refrain from putting points into attributes which y'all don’t take away only because y'all rolled poorly on that level-up for i of your primary stats, every bit this messes upward your expected average that y'all should live looking to attain yesteryear score 11.


3. What “minimum values” should i aim for? And what almost the Student perk?

The values your attributes should attain yesteryear score xi depend on the purpose of each build, but also how lucky y'all are with your recruited characters’ starting values together with how much y'all are willing to pass for to a greater extent than expensive backgrounds. In this guide i volition assume the backgrounds y'all volition live recruiting are inwards the cost category of the Hunter or below. With this inwards mind, at that spot are some full general guidelines y'all tin follow for values y'all should live aiming for when leveling:



  • Try to aim for around 80 HP on most of your bros (after Colossus). Archers tin practice with 70, spell Duelists together with Two-Handers may require around 90 or more.

  • Try to direct hold at least 55 Resolve on whatsoever graphic symbol that is probable to live engaged inwards melee. Defensive Shield Bro builds may take away to travel over 60. Backline builds similar the Polearm Bro tin practice with 50, spell Archers to a greater extent than often than non shouldn’t take away to a greater extent than than 40. Bannermen should travel every bit high every bit possible.

  • Builds which utilization a lot of Fatigue will take away to a greater extent than of a reserve here: Archers volition take away around 90Fatigue or more, but also Two-Handers together with Duelists wielding Orc Weapons should direct hold around 80 Fatigue after armor. Most others tin practice with around 70, spell the to the lowest degree Fatigue intensive, the Polearm Bros, tin business office good fifty-fifty with 60.

  • Initiative is to a greater extent than often than non an attribute y'all tin ignore, the only construct where it matters is the Dodge Duelist, inwards which example travel every bit high every bit your other attributes’ demands volition allow.

  • Melee Skill (for melee builds) and Ranged Skill (for ranged builds) tin together with should go as high every bit y'all tin peradventure larn them, to a greater extent than is ever better. However, some builds may wishing to prioritize other attributes instead, e.g. the Shield Bro may desire to sacrifice some Melee Skill inwards Favor of Melee Defense or Resolve if at that spot are non plenty points to travel around. The Hybrid volition desire to prioritize Ranged over Melee most of the time, together with vice versa for the Bannerman.

  • Melee Defense should also be as high every bit y'all tin larn it on all builds which are meant to engage inwards melee. It is absolutely crucial y'all practice non skimp on this every bit y'all volition take away to live able to reliably dodge attacks fifty-fifty when debuffed or when upward against peculiarly accurate enemies.

  • Ranged Defense will live the attribute which most of your builds volition struggle to discovery points to invest in. However, goodness values to endeavor to aim for are around 10-15 for frontline builds (Shield Bros take away it less than Two-Handers or Duelists), together with around 35 for backline builds. Though with some lucky rolls together with some of the to a greater extent than high tier graphic symbol backgrounds y'all may fifty-fifty live able to larn your shieldless frontliners upward to 20.


As for the Student perk, it is firstly together with foremost a necessity when your construct calls for only i Tier 1 perk together with no Tier 2 perks, thence letting y'all skip to Tier 3 without wasting a perk point. Depending on whether y'all larn lucky with high starting HP characters, some builds may live able to skip Colossus. In this example taking Student volition live a must. Secondly, Student volition larn y'all to score xi faster, but at that spot is a trade-off inwards combat efficiency together with peculiarly survivability that y'all incur when delaying your perks yesteryear i level. If you’re feeling confident y'all tin maintain your characters alive, direct hold it.


Now on to the actual builds:


The Shield Bro




Your principal describe of piece of occupation of defense, the tank, he is non at that spot to practice harm every bit much every bit he is at that spot to bind together with maintain the enemy inwards place, oftentimes multiple enemies at once, soak upward harm together with protect the backranks spell your principal DPS characters bargain with the foe. If required however, this bro tin together with volition kill weaker enemies standing inwards its path. This construct uses a shield together with a one-handed weapon. He tin live built slightly to a greater extent than offensively or to a greater extent than defensively, depending on personal preference.






  • Primary Attributes: Melee DefenseFatigueMelee Skill.





  • Secondary Attributes: ResolveHPRanged Defense.





  • Recommended Talent StarsMelee DefenseFatigue and Melee Skill.





  • Recommended Starting AttributesGood ResolveFatigue and HP; decent Melee Skill (at least 50).




Note that, with the exception of the Sergeant, this is the construct for which Resolve is the most important, every bit he volition take away to live able to live engaged yesteryear multiple enemies at i time together with stand upward his ground. It may live of import plenty to prioritize leveling it over Melee Skill, at to the lowest degree upward to a sure point. For an fifty-fifty to a greater extent than defensive build, seat to a greater extent than points inwards Resolve together with Ranged Defense at the cost of some Melee Skill.


Talent Stars inwards Melee Defense together with Fatigue are a must, ideally fifty-fifty 2 or 3 Stars. Talent Stars inwards Melee Skill are optional together with at that spot is zip incorrect with only having 1 Star hither or exclusively elsewhere (e.g. Resolve).


Perks



  • Colossus – Always direct hold this perk on every build, unless y'all direct hold a specific argue non to. It is a lifesaver inwards the starting fourth dimension of the game together with it volition relieve y'all having to invest points into HP afterwards on when faced with enemies which practice direct HP harm such every bit Goblins using Puncture, Ancient Priests using Miasma clouds, etc. Without Colossus y'all tin real easily lose characters to such armor bypassing attacks.

  • Pathfinder – H5N1 must for whatsoever construct that expects to displace about a lot, it tin live a nightmare fighting inwards swamps together with forests without it, together with it provides a substantial wages when traversing elevation, snowfall etc.

  • Shield Expert – Not only volition this increment the defence that shields provide, it volition significantly increment their durability vs Split Shield attacks.

  • Brawny – This construct should live real heavily armored, the heavier armor the better, together with it volition take away plenty fatigue to utilization Shield Wall together with silent live able to attack.

  • Rotation – THE lifesaver skill. H5N1 bro tin utilization it to swap himself out of melee or relieve some other bro yesteryear swapping himself in.

  • Weapon Mastery – Swords have decent damage, depression fatigue cost together with increased to-hit chance; Flails are weaker inwards damage, especially against armor, but tin live situationally useful inwards getting about shields; Axes and Maces do good against armored opponents (with Axes beingness quite a flake stronger than Maces inwards damage of full general damage) together with their special abilities tin sure come upward inwards handy inwards some situations; Hammers are a dedicated anti-armor weapon, while Cleavers are splendid against unarmored opponents. Pretty much whatsoever one-handed melee weapon is goodness hither except for the Spear, which is every bit good weak inwards the belatedly game (though an early on game Spearwall has its uses). Try to direct hold a goodness mix of weapons inwards your mercenary band to comprehend all needs.

  • Underdog – This construct volition oft live engaged inwards combat with multiple opponents, thence negating the surroundings bonus the enemy gets is essential for increasing survivability.

  • Battle Forged – The heavier the armor y'all apparel the meliorate this perk volition be. Even if y'all think your armor is heavy enough, it’s not. Get fifty-fifty to a greater extent than armor.

  • Backstabber – This perk volition aid mitigate the slightly lower Melee Skill of the Shield Bro when engaging enemies together with other bros. Particularly useful when surrounding together with daggering downwards enemies for their armor.

  • Player’s Choice – Since at that spot are no to a greater extent than must-have perks for this build, the terminal perk indicate tin live assigned according to personal preference. I recommend considering

    • Lone Wolf for situations when a Shield Bro needs to split upward off from the grouping together with concur off multiple enemies alone. Alternatively,

    • Recover could live used to allow to a greater extent than spamming of Shieldwall;

    • Taunt could live used yesteryear a peculiarly defensive Shield Bro to protect weaker allies, though the science tin live notoriously unreliable at times;

    • Quick Hands could live used to swap inwards a bit shield when the firstly i breaks;

    • Indomitable could farther increment survivability; or y'all may consider picking a

    • 2nd Weapon Mastery to direct hold some versatility together with weapon selection for unlike opponents.




Any of these choices are perfectly fine.


A to a greater extent than defensive variant of the Shield Bro tin fifty-fifty forego Backstabber and/or the Weapon Mastery inwards favor of Taunt together with Recover.


A to a greater extent than offensively focused variant of the Shield Bro could direct hold Beserk, peradventure also Killing Frenzy instead of some of the to a greater extent than defensive perks (Colossus, Shield Expert, Underdog), though i don’t recommend it. Taking Recover would live almost mandatory every bit such a construct volition direct hold an exceptionally high fatigue consumption. Perhaps with a graphic symbol with the Iron Lungs trait this variant could live made to a greater extent than viable.





The Two-Hander Bro


Using two-handed weapons inwards unopen combat, this construct volition live the primary harm dealer inwards the belatedly game. It is also – with the possible exception of the Duelist – the most demanding build, needing both exceptionally goodness starting attributes/talent stars together with sufficiently heavy armor to live able to survive. This construct starts out weak together with volition take away to live leveled inwards the dorsum ranks or every bit a shield wielder initially.





  • Primary Attributes:Melee SkillMelee DefenseFatigue.





  • Secondary Attributes:Ranged DefenseResolveHP.





  • Recommended Talent Stars:Melee DefenseFatigue and Melee Skill.





  • Recommended Starting Attributes:Good FatigueMelee SkillResolve and HP; if possible, at least some points inwards the Defenses.




For this build, it is essential to direct hold high starting Melee Skill together with Fatigue. This is the construct for which it volition most probable live worth recruiting the to a greater extent than expensive backgrounds, every bit it tin greatly practice goodness from additional starting points inwards either Melee or Ranged Defense.


This construct requires at to the lowest degree 2, preferably 3 Stars inwards Melee Defense, every bit good every bit some inwards Fatigue together with Melee Skill. This build’s greatest weakness is its lack of Ranged Defense then don’t forget to seat some points into this secondary attribute every i time inwards a while.


Perks



  • Colossus – Same every bit for the Shield Bro. If anything fifty-fifty to a greater extent than essential here.

  • Pathfinder – Pathfinder is indispensable on whatsoever construct that uses two-handed weapons.

  • Brawny – This is some other construct which requires the heaviest armor possible.

  • Rotation – Not only does rotation increment survivability, it often also allows y'all to larn inwards positions which y'all otherwise couldn’t without moving ii tiles, thence letting y'all displace together with assail inwards the same turn.

  • Weapon Mastery – Swords are the most versatile due to having both a describe of piece of occupation assail together with a sweep attack, together with they direct hold decent harm vs both armored together with unarmored targets. Axes have the highest unmarried target harm output due to their special mechanics (head+body hits, higher critical hits), all the same their circular swing is only situationally useful together with every bit good fatigue intensive most of the time. Maces have decent anti-armor capabilities together with excel at controlling unmarried targets through Stun together with Daze. Hammers are splendid against heavy armor together with their sweep assail makes them almost every bit versatile every bit the Sword, though its knockback tin sometimes live to a greater extent than hindrance than help. Despite their might to larn about shields, Flails are non worth using every bit their overall harm output is every bit good low. Finally, the Cleaver stands out every bit potentially the most interesting choice, if y'all tin larn your hands on a Crypt Cleaver, which only uses iv AP per swing, allowing y'all to hitting twice, or fifty-fifty iii times with Beserk, though this volition chop-chop drain your fatigue!

  • Underdog – The Two-Hander Bro volition oft live fighting multiple enemies at the same time, thence making this perk almost a necessity. It is theoretically a possibility to switch this out for Backstabber (at your ain peril!) if y'all direct hold a peculiarly high Defense but depression Melee Skill bro.

  • Battle Forged – This construct lives together with dies yesteryear its armor.

  • Beserk – This volition allow y'all to potentially hitting twice inwards a plough or move, hit, move. For two-handed weapons this perk is a must-have.

  • Killing Frenzy/Recover – Choose betwixt these two, depending on whether y'all desire to direct hold to a greater extent than curt term flare-up harm capability or to a greater extent than long term staying power.

  • Defensive Perk – This construct is lacking inwards perk points to comprehend all possible defenses, then y'all volition direct hold to direct whether y'all want:

    • Reach Advantage, if y'all are confident inwards your might to hitting the enemy together with prefer to construct upward Melee Defense using Reach Advantage stacks. This is to a greater extent than useful for Swords together with Hammers which tin hitting multiple targets at once. H5N1 construct with Reach Advantage needs to a greater extent than Melee Skill but tin afford to direct hold somewhat lower Melee Defense inwards favor of increased Ranged Defense.

    • Indomitable, used together with Recover it tin dramatically increment the survivability of this build. Particularly useful, perhaps fifty-fifty necessary, when facing exceptionally dangerous, high harm foes.

    • Or Anticipation, if you’re lacking inwards Ranged Defense together with discovery yourself peppered with arrows together with bolts to a greater extent than than y'all would similar to be. This is the choice i would recommend to the lowest degree however, since most of the strongest enemies inwards the game are melee oriented. For fights against Goblins, just direct shields (or meliorate yet, Shield Bros). For fights against Bandits together with Noble Houses, only unopen chop-chop into melee together with the enemy archers volition focus your backranks instead.




If using Fatigue intensive weapons similar the Orcish Man-Splitter or the Crypt Cleaver, it is advisable to utilization a graphic symbol with the Iron Lungs trait.





The Archer Bro


The Archer is a necessary constituent of a well-balanced mercenary band. He fulfills such back upward roles every bit picking off highly unsafe but weakly armored enemies similar the Orc Beserker or two-handed weapon wielders earlier they attain your lines, taking out potentially deadly enemy ranged attackers similar Marksmen together with Arbalests, sniping enemy spellcasters similar Necromancers or Hexen, disposing of weaker targets on the flanks when your describe of piece of occupation is threatened with envelopment, every bit good every bit dealing with injured together with fleeing enemies. Though in all likelihood his most importantly business office is inwards taking out Goblins together with their Shamans from a prophylactic distance where y'all don’t direct hold to larn by against constant vines, nets, daggers beingness slipped nether your armor together with showers of throwing weapons.





  • Primary Attributes:Ranged SkillFatigueRanged Defense.





  • Secondary Attributes:HP, possibly Initiative.





  • Recommended Talent Stars:Ranged SkillFatigue and Ranged Defense.





  • Recommended Starting Attributes:Very Good Ranged SkillGood Fatigue and HP.




This construct should increment Ranged Skill together with Fatigue inwards a higher house all else. This is non a construct that should ever larn inwards melee, together with if engaged, brand sure to larn them out ASAP. This also means, no standing direct behind your front end lines when fighting enemies which tin knock y'all about such every bit Orc Warriors together with Unholds. Also, they are virtually useless inwards a larn by against the Ancient Dead – utilization the Polearm Bro hither instead for backline DPS, or construct them every bit Hybrid Bros.


High Talent Stars inwards Ranged Skill are mandatory, every bit good every bit at to the lowest degree i or ii inwards Fatigue. Stars inwards Ranged Defense are overnice but non essential. Leveling HP is also smashing for Nimble builds such every bit the Archer, since it tin protect this bro inwards example something goes incorrect together with he is engaged inwards unopen combat.


Perks



  • Colossus – Especially useful on a Nimble bro.

  • Fast Adaptation – Particularly necessary against real dodgy opponents similar Goblins or Master Archers fifty-fifty into the belatedly game, but also goodness inwards the early on game when your Archers don’t yet direct hold real high Ranged Skill.

  • Bullseye – This volition allow y'all to much to a greater extent than reliably hitting targets that are inwards cover. Oftentimes enemy ranged attackers or spellcasters volition enshroud behind obstacles or tanky minions.

  • Anticipation – Your Archers volition live most often targeted yesteryear the enemy’s ranged attackers i time your front end describe of piece of occupation has engaged into unopen combat. Even with Nimble, the Archer should live getting hitting every bit seldom every bit possible since their armor cannot absorb much damage. For bros with exceptionally high starting Ranged Defense or high numbers of defensive Talent Stars, it could perhaps live replaced for a to a greater extent than offensive perk such every bit Head Hunter.

  • Bow Mastery – The Archer’s defining perk. Not only does it cut down the fatigue incurred when firing the bow, it also increases your maximum arrive at yesteryear 1.

  • Footwork – Instead of Rotation, the Archer Bro uses Footwork to remain out of problem together with disengage when threatened. This volition relieve many Archer lives.

  • Nimble – To brand upward for his lack of armor, the Archer Bro tin utilization Nimble to magnify his HP pool. *(See below for recommended armor.)

  • Beserk – The Archer’s larger liberty inwards selection of targets across the battlefield allows him to maximize the utilization of this perk yesteryear consistently looking to last-shot wounded enemies. This volition utilization a lot of fatigue together with volition require some utilization of Recover over longer fights.

  • Killing Frenzy – This perk synergizes especially good with Beserk.

  • Recover – The Archer volition travel through a lot of fatigue, whether triggering Beserk or using Footwork to escape danger, Recover is ever useful.


The only recommended background for this construct is the Hunter – all others are inferior.

Furthermore, I advise to resist the urge to direct hold Dodge and/or Overwhelm on Archers. I discovery they are to a greater extent than often than non not worth it together with the perk indicate meliorate spent elsewhere. Both of these depend on having high Initiative to brand the most of them, yet the Archer volition utilization a lot of Fatigue over the course of report of a fight, thence making these perks most useful only at the real starting fourth dimension of combat. If y'all practice create upward one's heed to utilization these perks, the Archer volition take away to invest some points inwards Initiative.


*Recommended Armor: Noble Mail (160 Durability, xv Fatigue) and Sallet Helmet (120 Armor, v Fatigue, 0 Visibility Penalty). The 20 total fatigue exit y'all with 53% damage reduction from Nimble out of the maximum 60% at 15 fatigue.





The Bannerman Bro



This Bro keeps the other Bros from falling apart together with fleeing. He is necessary against Geists together with real useful inwards wielding the Banner to boost his comrades’ resolve against Hexen. His passive Resolve boosting is also of utilization against the Mighty Roar science of Orc Warlords together with the Ancient Priest’s Horrify. When non using the Rally science he tin serve every bit a supportive backrank harm dealer with either Polearm or Crossbow.





  • Primary Attributes:ResolveRanged DefenseFatigue.





  • Secondary Attributes:Melee SkillRanged SkillHP or Melee Defense.





  • Recommended Talent Stars:ResolveRanged Defense, and Melee Skill or Ranged Skill.





  • Recommended Starting Attributes:Very Good Resolve (50+), Good Fatigue and HP; if possible, decent Melee and Ranged Skills.




This construct should increment inwards a higher house all its Resolve. The higher the better. Ranged Defense volition primarly ensure that the Bannerman does non larn sniped yesteryear enemy archer fire, though this doesn’t take away to live leveled every bit high every bit for archers since the Bannerman tin live to a greater extent than heavily armored. Leveling upward Fatigue is also of import to ensure that the Bannerman tin really utilization the fatigue-intensive Rally science a decent seat out of times. Furthermore, some Melee Skill or Ranged Skill should also live given.


The Bannerman should direct hold at to the lowest degree 2, preferrably 3 Stars inwards Resolve. The other ii recommended Talents are non every bit essential, together with either i of them tin live replaced yesteryear Talents inwards Fatigue or Ranged Skill together with this construct volition silent plough out just fine.


Perks



  • Colossus – He may non live Nimble but he tin silent practice goodness from to a greater extent than HP, thence allowing him to seat to a greater extent than attribute points elsewhere.

  • Fortified Mind – The Bannerman’s Resolve needs to live every bit high every bit it tin get.

  • Quick Hands – Allowing the Bannerman to switch betwixt his Banner together with a Crossbow or meliorate Polearm without AP or Fatigue cost.

  • Rally the Troops – H5N1 Bro is non a Bannerman without it.

  • Anticipation – This perk allows the Bro to occasionally forego increasing Ranged Defense together with invest inwards other attributes instead.

  • Recover – The Bannerman volition non direct hold many points to invest inwards Fatigue. Recover is a goodness selection for longer fights when Rally volition direct hold to live used many times.

  • Polearm Mastery – Allowing the Bro to cutting downwards a piffling on the Fatigue utilization from attacking with his Banner or some other Polearm, every bit good every bit increasing his displace arrive at yesteryear 1 tile spell silent beingness able to assail during the same plough due to the reduced AP cost. Keep inwards heed that the Billhook is yesteryear far a meliorate weapon than the Banner together with should live used whenever possible instead.

  • Crossbow Mastery – Sometimes y'all take away a piffling to a greater extent than ranged DPS. The Bannerman, though yesteryear no agency goodness inwards ranged combat, tin at to the lowest degree larn i or ii shots off at approaching enemies earlier switching to his Banner or Polearm.

  • Footwork – H5N1 Bannerman built inwards this fashion volition live vulnerable to melee. Use footwork to larn him out of trouble. H5N1 tankier Bannerman tin use Rotation instead.

  • Backstabber – The Bannerman cannot afford to seat many points into Melee Skill, together with Backstabber tin compensate for this, especially since most of his targets volition unremarkably live engaged inwards melee with other bros.


A to a greater extent than tanky, heavily armored variant of the Bannerman which tin meliorate live beingness engaged inwards melee tin pick Brawny together with Battle Forged instead of Crossbow Mastery together with Anticipation. This allows him to utilization real heavy armor indeed, though yell upward that this requires increased Fatigue together with heavier focus on melee abilities.





The Polearm Bro



This Bro is a dependable backrank harm dealer. He tin hitting consistently together with is tanky plenty to concur the flanks, at to the lowest degree for a while, against weaker enemies.





  • Primary Attributes:Melee SkillMelee DefenseRanged Defense.





  • Secondary Attributes:HPFatigue.





  • Recommended Talent Stars:Melee SkillMelee Defense and Ranged Defense.





  • Recommended Starting AttributesGood Melee SkillFatigue and HP.




This construct should mainly attempt to increment its Melee Skill inwards guild to live able to hitting enemies reliably. There is no take away to direct hold a real high Fatigue puddle for the Polearm Bro since Polearms are comparatively depression inwards fatigue consumption. Mainly he should direct hold plenty Fatigue to live able to apparel the heaviest armor available to the mercenary companionship after equipping its frontline Bros. The repose of the points tin live distributed alongside the ii Defense attributes, making the Polearm Bro resistent against both ranged together with melee attacks.


The Polearm Bro does non require many Talent Stars together with fifty-fifty a bit charge per unit of measurement graphic symbol tin travel a Polearm Bro with just i or ii Stars inwards Melee Skill, though Stars inwards the Defenses are also beneficial.


Perks



  • Pathfinder – Together with Polearm Mastery, Pathfinder tin drastically increment the mobility of this otherwise rather sluggish build.

  • Backstabber – The Polearm Bro volition mainly engage enemies from behind the frontline. Backstabber volition brand him a genuinely reliable harm dealer.

  • Anticipation – Due to his lack of shield, this construct must either increment Ranged Defense or direct hold Anticipation. Taking this perk frees upward points for other attributes.

  • Rotation – The Polearm bro is tanky plenty to live able to rotate into the house of some other Bro to relieve their life inwards an emergency, though he should non live left inwards this seat for long.

  • Polearm Mastery – The reduction inwards Fatigue consumption comes inwards handy for Beserk, together with the reduced AP cost opens upward many tactical opportunities.

  • Beserk – Due to the Polearm’s relatively depression Fatigue cost to swing, Beserk is a real feasible choice, significantly increasing this build’s potential harm output.

  • Battle Forged – The Polearm Bro volition rely on heavy armor to tank harm when he is forced to engage inwards melee.

  • Killing Frenzy – If Beserk tin live triggered, Killing Frenzy volition farther increment the harm done yesteryear the Polearm bro.

  • Brawny – Brawny volition real probable live necessary to maintain fatigue at reasonable levels spell silent wearing the kinds of heavy armor that the Polearm Bro volition aim to utilization yesteryear the endgame.

  • Colossus – The Polearm Bro is non Nimble, together with is probable to live targeted yesteryear armor piercing attacks from enemy crossbows. More HP volition also aid him live longer nether the Miasma cloud cast yesteryear an Ancient priest.


Variants of the Polearm bro tin utilization Polehammers or Longaxes instead of Polearms, taking the appropriate Mastery perk instead. These practice NOT larn the AP practice goodness of Polearm Mastery though, making them less mobile, together with they practice non offering major advantages inwards harm over the Billhook.


The Polehammer’s anti-armor assail is overkill against all but the heaviest armors, together with its basic assail is only slightly meliorate against armor than the Billhook’s spell beingness significantly worse against unarmored opponents. The Longaxe does rather poorly against armor compared to the Billhook spell its harm against unarmored is only slightly higher. It tin live useful to utilization the Longaxe to intermission shields, though yesteryear the belatedly game your Melee Skill should live high plenty across the board such that breaking most shields would live a waste materials of activeness points which could direct hold been meliorate spent doing damage.


If y'all practice non direct hold whatsoever Hybrid Archers, nor many other builds which utilization Axes, it may live useful to direct hold Axe Mastery instead of i of the to a greater extent than defensive perks similar Colossus or Anticipation, inwards guild to live able to chop-chop intermission the shields of Schrats, together with – if your Melee Skill isn’t high plenty to reliably bypass their Shieldwall yet – of Ancient Legionares together with Noble House Footmen.


The (Bladed) Pike tin live a goodness alternative to the Billhook for fights against peculiarly dodgy but lightly armored opponents due to its bonus to hit.





The Hybrid Archer Bro



The Hybrid is a notable variant of the Archer that is to a greater extent than versatile at the expense of sacrificing some functioning inwards ranged combat. Its primary business office is to human activeness every bit a back upward shield breaker together with occasional backrank harm dealer inwards cases where using the bow is non an choice (such every bit against the Ancient Dead).





  • Primary Attributes:Ranged SkillFatigueMelee Skill.





  • Secondary Attributes:Ranged DefenseHP.





  • Recommended Talent Stars:Ranged SkillFatigue and Melee Skill.





  • Recommended Starting Attributes:Good Ranged SkillMelee SkillFatigue and HP.




This construct requires rather high starting values for quite a few attributes. In particular y'all volition take away a background which tin coil high both on Ranged together with on Melee Skill. The sacrifice volition come upward at the expense of some Ranged Defense and/or Fatigue.


The park Stars inwards Ranged Skill together with Fatigue that an Archer requires are necessary, inwards addition, Talent inwards Melee Skill tin live real useful, though a high starting value tin suffice instead.


Perks



  • Fast Adaptation – To hitting those dodgy targets.

  • Colossus – To brand the most out of Nimble.

  • Bullseye – To hitting obscured targets.

  • Anticipation – To avoid getting hitting yesteryear enemy ranged.

  • Bow Mastery – What else for an archer?

  • Footwork – Get out of trouble.

  • Quick Hands – To switch to the Axe.

  • Axe Mastery – This is the principal characteristic of this build, the Hybrid uses the Longaxe to intermission enemy shields together with harm enemies resistant to his ranged attacks. If y'all direct hold other ways of dealing with shields, consider using Polearm Mastery instead.

  • Backstabber – Since this construct volition never direct hold peculiarly high Melee Skill (as y'all should live focusing mainly on Ranged Skill together with Fatigue), Backstabber serves to brand it a piffling to a greater extent than viable.

  • Nimble – The principal way inwards which the Hybrid mitigates damage, both ranged and, inwards example of emergency, melee.


Again, the best background for this construct is the Hunter, though a few others which coil high inwards both Melee together with Ranged could travel if y'all are willing to sacrifice some Ranged Skill. In particular, Bowyer, Sellsword, Witchhunter, Squire, Beast Slayer together with Poacher could brand decent Hybrids with plenty Talent Stars inwards Ranged Skill.


For a purely shield-breaking variant of the Hybrid with piffling to no Melee capability, but which regains most of the ranged harm output of the Archer, supplant Backstabber together with Anticipation with Beserk together with either Killing Frenzy or Recover. Instead of Melee Skill, score upward Ranged Defense to compensate for the lack of Anticipation.


The Hybrid uses the same equipment every bit the Archer: Noble Mail and Sallet Helmet.





The Duelist Bro



The Duelist is a highly specialized construct together with the i which requires the most exceptional character. The Duelist volition live able to engage enemies inwards melee together with practice meaning harm with only a i handed weapon together with no shield or heavy armor, relying instead on his superior Dodging abilities together with his Nimble perk to survive. The most mutual Duelist construct uses a Sword with Riposte, though other types of duelists, such every bit Axe Duelists (using a one-handed orc axe), or Fencing Sword Duelists are possible.





  • Primary Attributes:Melee DefenseMelee SkillInitiative.





  • SecondaryAttributes:HPRanged DefenseResolve.





  • Recommended Talent Stars:Melee DefenseMelee Skill and Initiative.





  • Recommended Starting Attributes:Very Good Melee Skill (>60), Good FatigueResolveInitiative and HP; some starting Melee Defense and/or Ranged Defense, every bit good every bit the Iron Lungs Trait.




The Duelist MUST direct hold the Iron Lungs trait inwards guild to live able to utilization his skills without every bit good chop-chop draining his Fatigue, which would lower his Initiative together with the efficiency of Dodge (and Lunge). Furthermore, he should start with at to the lowest degree 5-10 Melee Defense and/or Ranged Defense, direct hold high Melee Skill together with Initiative together with a goodness starting puddle of both HP together with Fatigue every bit good every bit at to the lowest degree decent Resolve.


In improver to the high Talents required inwards Melee Defense together with Melee Skill, if the graphic symbol does non direct hold high Talent inwards Initiative, it may live meliorate to score upward Ranged Defense together with Melee Defense individually instead, every bit each indicate inwards Initiative only translates to 0.15 Points inwards each of the Defenses respectively. The Initiative focused Duelist is peculiarly adapted to utilization the Fencing Sword, whose Lunge harm scales with Initiative. If y'all are edifice a non-initiative-focused Duelist, the 3rd primary stat should live HP. This variant is explained below.


Perks



  • Colossus – Together with Nimble this volition live the primary way inwards which the Duelist absorbs damage.

  • Dodge – The Duelist uses his high Initiative to Dodge attacks, both at arrive at together with inwards unopen combat.

  • Pathfinder – The Duelist needs to live highly mobile together with non live impeded/fatigued yesteryear terrain.

  • Lone Wolf – Greatly increasing the Duelist’s abilities when out on his own. Take Backstabberinstead if y'all invention on sticking closer to the principal grouping of Bros.

  • Sword Mastery – Reducing both the Fatigue cost of the basic attack, which the Duelist volition utilization upward to iii times inwards a plough with Beserk, every bit good every bit that of the Riposte skill, which a Sword wielding Duelist volition live wanting to utilization inwards combination with his superior Dodging science to inflict large amounts of damage, especially when (partially) surrounded. Replace this with the appropriate Mastery if you’re using some other weapon instead.

  • Underdog – The Duelist, especially i using Riposte every bit his primary tactic, volition oft live engaged yesteryear multiple enemies at the same time. The Duelist should nevertheless non allow himself to live fully surrounded since the enemy volition larn increased to-hit bonuses if next to him on all sides. Alternatively, for a non-Riposte Duelist wishing to avoiding getting surrounded, consider getting Footwork instead. In example of emergency the Duelist tin utilization this to escape an unfavorable engagement. Or, switch it out for Rotation if y'all invention on using the Duelist closer to your principal grouping of Bros to protect their flank instead of every bit a Lone Wolf.

  • Beserk – H5N1 Duelist with Iron Lungs volition live able to brand significantly to a greater extent than utilization of this perk than other i handed weapon wielders. Not every bit essential for Riposte focused Duelists, but silent useful.

  • Nimble – When the Duelist does larn hit, Nimble volition serve to avert most of the damage.

  • Duelist – The namesake of the build, this perk volition increment the amount of harm which bypasses opponents’ armor.

  • Killing Frenzy – In guild to maximize the harm done yesteryear a Duelist with Beserk together with especially i managing to kill many foes with Riposte.


A Duelist without Iron Lungs may wishing to direct hold Recover instead of either Killing Frenzy or Beserk, reducing his harm output but ensuring he does non tire himself out.


The HP Tank variant of the Duelist is adapted for those who practice non wishing to rely on Initiative together with Dodge. This Duelist cannot utilization the Fencing Sword together with should direct hold HP every bit his 3rd primary attribute together with talent, together with score it accordingly. This Duelist aims to brand the most out of Nimble yesteryear using his HP to absorb hits. Instead of Dodge, this Duelist uses Indomitable to avert harm inwards an emergency. This duelist tin afford to utilization to a greater extent than fatiguing weapons.


Equipment: As unopen every bit possible to 15 fatigue penalization from armor, to maximize the practice goodness of Nimble. The Sallet Helmet and Noble Mail are also splendid choices hither until the mercenary companionship tin discovery named armor meliorate than this generic gear. The ideal equipment for a Riposte Duelist would live the Davkul Armor Set and the Legendary Weapon „Reproach of the Old Gods“.






Summary


An early game mercenary band volition desire to focus mainly on dependable Shield Bros with a few Polearms and every bit many good Archers as they tin get, every bit good every bit – if available – a Bannerman.


By the mid game you should live transitioning into recruiting together with leveling at to the lowest degree a few candidates for Two-Handers. By forthwith y'all should direct hold a decent seat out of good Archers/Hybrids to behavior you.


The end game should live focused on transitioning away from the Shield Bro to the Two-Hander Bro. The exception beingness of course Goblin fights, where y'all volition desire to direct hold every bit unopen every bit possible to a half Shield Bro, one-half Archer group to direct hold them on. Against most enemies some Archers will travel along to live extremely useful.


Fights against large numbers of Orc Warriors will require y'all to bound yourself to only a few Archersand almost no Shield Bros (whose shields would oft larn destroyed yesteryear the Orcs), together with instead use a large seat out of Two-Handers and some Polearms.


Against the Ancient Dead the required political party composition involves a handful of Shield Bros to concur their seat at telephone substitution locations spell the principal mass of your group, your Two-Hander Bros, volition progressively sweep away the enemy, with the aid of a few Polearms to supplant the Archers who would otherwise live virtually useless against the Ancient Dead.


Feel gratuitous to mix inwards i or two Duelists according to your personal preference.





Finally


This is yesteryear no agency a consummate list, together with at that spot are of course of report a seat out of other feasible builds that i may live missing – a dedicated Crossbow/Throwing Weapon construct is i i could imagine every bit beingness potentially interesting. You could also construct characters which are to a greater extent than specialized to bargain with real particular types of enemies that y'all discovery y'all direct hold difficulties against, or y'all tin only experiment with incorporating some of the less mutual perks into your builds every forthwith together with again.


In addition, some of the recommended configurations of attributes together with talents which i direct hold suggested hither may live hard to find, together with it may direct hold a goodness seat out of tries earlier y'all discovery suitable candidates. You volition direct hold to settle for less than optimal characters together with practice the best y'all tin to compensate for their weaknesses. You volition sure take away to utilization a seat out of early on game disposable bros every bit throwaway characters earlier y'all brand it at a to a greater extent than permanent composition for your mercenary band.



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