Pathway – How to Finish The Game With Minimum Grinding?

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How to Finish The Game With Minimum Grinding?


Why grind? Wats ze point?


Because inwards the belatedly game the lvl iii enemies are essentially exactly lvl 1 enemies alongside 2x hp as well as damage. So how create your characters instruct 2x hp as well as damage? Leveling upwards to max tin strength out exclusively yield y'all 8-12 impairment per hit. Admit it, YOU NEED BETTER GEARS. And y'all can’t purchase them from merchants, y'all tin strength out exclusively aspect to obtain epic or legendary gears to drib randomly later on the final battle for each mission. (And of degree at that spot are achievements that wages y'all alongside epic or ameliorate gear but that’s mode also grindy for me) So y'all volition ask maximum impairment output from all of your characters to complete missions equally quick equally possible.


TL; DR


You should pick upwards political party members as well as skills inwards the next order:


Pistols>Shotguns>Assault Rifles>Sniper Rifles>Disintegrators

Weapon damage>>Crit chance>Crit strength>Mag size>Weapon range>New back upwards skill>New weapon skill

Vit>Wil>Rfx>Dex>>End

Med strength>Repair strength

Heavy AR>Medium AR>Light AR

Avoid using Baron, Dr.Chandra, Omar, Rose as well as Bellamy because they lack damage.


Weapon of choice


Assault Rifles

As inwards every game that involves guns, the AR is versatile as well as mediocre inwards every aspect. In Pathway however, characters alongside AR specializations are exactly an okay selection because they could check inwards every combat province of affairs as well as receive got a better-than-nothing skill. Most of the fourth dimension the AR’s AOE science tin strength out exclusively target ii enemies, as well as they are dumb zombies that receive got the lowest targeting priority. So it’s exactly your average choice.


Shotguns

SGs receive got first-class single-target impairment that has keen potentials. Because of the 20% impairment penalty, their AOE science are non often used, but if y'all occupation a heavy-armor-cladding grapheme as well as hunker downwards at opened upwards spaces (basically taunting), y'all mightiness live able to amass zombies as well as honour uses for this skill. SGs could live bad against Nazis, though, since around Nazis tin strength out outrange shotgunners as well as y'all receive got to halt to reload frequently. Overall soundless a decent choice.


Pistols

Definitely the best weapon category. Pistols receive got medium hit as well as damage, as well as for whatever logic they receive got the biggest clip. The 2-shot science is unarguably the most often used science inwards the game essentially because it exactly allow y'all to impairment ii targets inside hit regardless of enemies’ positions. And since Nazis tend to honour encompass as well as flank players, the 2-shot is around the exclusively mode to impairment ii Nazis at once. Seriously, y'all around cannot complete a mission without pistoleros.


Sniper Rifles

For whatever logic over again SRs receive got the lowest impairment to residual their superior hit as well as tin strength out exclusively impairment i enemy per turn. The Overwatch science covers a large expanse as well as interrupts i activity for i enemy (either moving, attacking or using skills) but the large expanse is a drawback because: 1) Melee enemies (dogs as well as zombies) ever displace foremost as well as trigger the Overwatch shot, which may disrupt your plan. 2) Ranged enemies volition either instruct into to honour a ameliorate seat to flank you, or flee away from you. Meaning their movements are real predictable as well as y'all desire the Overwatch roofing hit to live small. SRs also receive got pocket-sized clips. Considering the Overwatch tin strength out attention avoid taking hits, SRs soundless receive got around uses, but non existence able to consistently 2-shot fifty-fifty lvl2 enemies is painful. I personally don’t similar SRs. (Snipers inwards Pathway may ask to empty a total magazine to kill i enemy, LUL)


Disintegrators

Sounds cool as well as the impairment output is incredible. INCREDIBLY LOW. It says “corrosive damage” but it does non bypass armor, or bargain extra impairment to unarmored units, or leave of absence a DOT. It truly does less impairment than labeled impairment output. Therefore disintegrators are exactly weakened ARs. Just don’t occupation them.


Knives

A last-hitting or 1-shotting exclusively weapon. With the Bleed skill, y'all tin strength out 1-shot most lvl2 enemies as well as around lvl3 enemies (but of degree y'all ask a epic knife or better). There’s exclusively 1 grapheme (Shani) that specializes inwards knives only, as well as exclusively existence able to occupation knives puts the grapheme inwards hot spots quite often.


Grenades

High-damage consumables that does impairment inwards a 3X3 tile. Miguel tin strength out easily wipe out upwards to 4-5 zombies alongside i move. For other characters it’s ameliorate to invest science points inwards guns because y'all soundless receive got to bargain alongside scattered Nazis. Grenades are also guaranteed hits thus they are also adept at finishing off coward Nazis that cover behind covers.


Overall, the weapon rankings should be: Pistols>Shotguns>Assault Rifles>Sniper Rifles>Disintegrators. But of degree if somehow y'all instruct a legendary disintegrator (still worse than other epic weapons) first, y'all could ignore the ranking as well as exactly lead adept ol’ Bellamy on board.


Characters, Skills as well as Attributes


There are iv characters that receive got impairment debuffs equally good equally weapon debuffs because of their “versatility” of weapons: Baron, Dr.Chandra, Omar, Rose. There is absolutely no yell for inwards switching weapon type during missions for characters thus versatility is exactly a meaningless bluff for all these characters. And sadly, Bellamy specializes inwards the trash-tier disintegrators (but if y'all maintain grinding until max flat he volition grab up), thus he’s somehow crippled inwards impairment output, too. Just yell back that y'all should avoid using these v characters.


Heavy armors receive got no penalization whatsoever but receive got 4-8 times the armor compared to calorie-free armors, as well as the Hunker Down science is incredibly of import equally it gives y'all a company 75% incoming impairment reduction as well as y'all tin strength out occupation it to taunt enemies. Low Profile tin strength out live unreliable at times as well as volition soundless instruct y'all killed but it’s something, as well as thus it’s Sprint. I would nation Sprint is somehow useless because the lack of map complexity inwards Pathway as well as there’s no superior vantage point. The exclusively occupation for Sprint is for melee characters to grab upwards alongside ranged enemies. Still, calorie-free armor wearers are mode also squishy for Sprint to compensate.


Why VIT>all? Because VIT is the exclusively attribute that truly buff characters consistently alongside extra survivability. You can’t rely on RFX to dodge attacks because the probability’s also small. You should endeavour to flank enemies at all times thus DEX does non affair that much. WIL does sometimes affair because y'all tin strength out occupation to a greater extent than skills. About END? Just don’t die. It’s non that hard.


As medkits tin strength out revive KO’d teammates, upgrading repair kit strength is mode less of import than getting medkit heal strength. Only heavy armor wearers should view upgrading repair kit equally they may self-heal as well as deed equally tanks for the team.


Other Tips


1) The goal for each plough should live taking minimum impairment whilst killing equally many equally y'all can.

2) The goal for grinding is to lead the fastest road as well as instruct through the final flush battle. Don’t instruct for “?” encounters, they are non worth it.

3) Using medkits as well as repair kits inwards battle also gives y'all 1 willpower yell for which enables characters similar Brunhilda to heal herself as well as occupation Hunker Down ii turns inwards a row.

4) Cultists’ molotov gear upwards on functions similar a grenade that ignores encompass as well as evade chances, as well as it does friendly damage. And because cultists deed later on zombies but earlier priestesses, y'all tin strength out occupation heavy-armor-cladding characters to rush to the melee hit inside priestesses as well as hunker downwards to accept advantage.

5) You tin strength out SL past times quitting to the top dog card as well as occur adventures as well as it truly lets y'all rewind to the starting fourth dimension of an encounter, thus y'all tin strength out lead to avoid the fight, reset enemy spawn locations or only restart a struggle because y'all took casualties or missed many shots.


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