Anno 1800 – Production Chains

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Production Chains


To amend sympathise what I’ll survive writing below hither is an informative explanation amongst a complicated (but nosotros tin all handgrip on – mandatory inwards our lives) production chain: Beer!


Beer

2 Grain Farm –> 1 Malthouse (Input ii grain, Output ii Malt/min)

1 Malthouse + iii Hop Farms –> ii Breweries (Input 1 Malt + 1 Hop, Output 1 Beer)

Hop Farm explanation: 1 Hop farm – 0.667 hop/min, iii Hop Farms – ii hop/min (Supports ii breweries)

Supports 1300 Workers OR 975 Artisans OR 750 Oberos (New World)


The numbers earlier the edifice get upward dot how many buildings are required of each type for a 100% efficient production chain per minute.


So ii Grain Farms create plenty Grain for 1 Malthouse at 100% efficiency

1 Malthouse along amongst iii Hop Farms create plenty for ii Breweries to run at 100% efficiency


The Input as well as Output are PER 1 BUILDING.

So when it says for illustration (Input 1 Malt + 1 Hop, Output 1 Beer) This is for a unmarried Brewery.


Old World


Farmers


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Timber

1 Lumberjack’s hut –> 1 Sawmill (Input four Wood, Output four Timber/min)


Fish

1 Fishery (No Input, Output ii Fish/min)

Supports upward to 800 Farmers Workers


Schnapps

1 Potato Farm –> 1 Schnapps Distillery (Input ii Potatoes, Output ii Schnapps/min)

Supports upward to 600 Farmers Workers


Work Clothes

1 Sheep Farm –> 1 Framework Knitters (Input ii Wool, Output ii Work Clothes/min)

Supports upward to 650 Farmers Workers


Workers


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Bricks

1 Claypit –> ii Brick Factories (Input 1 Clay, Output 1 Brick/min)


Sausages

1 Pig Farm –> 1 Slaughterhouse (Input 1 Pig, Output 1 Sausage/min) Wonders who eats the rest

Supports upward to thou Workers OR 750 Artisans (25% less)


Sails

1 Sheep Farm –> 1 Sailmakers (Input ii Wool, Output ii Sails/min)


Bread (This is where things offset to buy the farm messy)

2 Grain Farm –> 1 Flour Mill (Input ii Grain, Output ii Flour/min)

1 Flour Mill –> ii Bakery (Input 1 Flour, Output 1 Bread/min)

Supports upward to 1100 Workers OR 825 Artisans (Again 25% less, only accept this every bit a dominion of thumb)


Soap

2 Pig Farms –> ii Rendering Works (Input 1 Pig, Output 1 Tallow/min)

2 Rendering Works –> 1 Soap Factory (Input ii Tallow, Output ii Soap/min)

Supplies upward to 4800 Workers OR 3600 Artisans


Steel Beams

1 Iron Mine + ii Charcoal Kiln/Coal –> ii Furnaces (Input ii Iron + ii Coal, Output ii Steel/min)

2 Furnaces –> iii Steelwork (Input 1.3 Steel, Output 1.3 Steel beams/min)

Wait what?? 1.3 a minute?

Explanation: Steelworks create 1 Steel Beam per 00:45 seconds, this agency ii per 1:30 then 1.3 per 1 minute. This is the math if y'all meet whatever ugly numbers inwards the future.


Weapons

1 Iron Mine + ii Charcoal Kiln/Coal –> ii Furnaces (Input ii Iron + ii Coal, Output ii Steel/min)

2 Furnaces –> vi Weapon Factory (Input 0.667 Steel, Output 0.667 Weapon/min)


Tip: 1 Steelworks + 1 Weapon Factory purpose ii Steel per min, This agency 1 Furnace is plenty for both factories (Input ii Steel, Output 1.3 Steel beam + 0.667 Weapon/min)


Beer

2 Grain Farm –> 1 Malthouse (Input ii grain, Output ii Malt/min)

1 Malthouse + iii Hop Farms –> ii Breweries (Input 1 Malt + 1 Hop, Output 1 Beer)

Hop Farm explanation: 1 Hop farm – 0.667 hop/min, iii Hop Farms – ii hop/min (Supports ii breweries)

Supports 1300 Workers OR 975 Artisans OR 750 Oberos (New World)


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