Super Dragon Ball Heroes World Mission – Power Level Battle

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Power Level Battle


Once y'all induce got determined where to house each Hero on the board, the Power Level Battle begins. As nosotros noted inward the previous section, your team’s Power Level is determined past times which Heroes are attacking together with where they are positioned. If a Hero doesn’t induce got plenty Willpower to live consumed based on where they are positioned, they volition non contribute their total Power Level to the team’s total. This is why it is of import to allow Heroes volition depression Willpower a guide a opportunity to recover inward the Support Area if the battle notwithstanding has a ways to go. Also, Power Level earned through Abilities or elsewhere is maintained from Round to Round.


Another of import affair to depository fiscal establishment complaint is that you’ll earn 1 Hero Energy for every 2000 Power Level that your squad generates. So, if your team’s Power Level is 7000, you’ll earn iii Hero Energy that Round.


One in conclusion affair to depository fiscal establishment complaint inward this department is that it is possible to earn a Quick Bonus together with an extra 499 Power Level if y'all guide your team’s formation during the Strategy Phase quicker than the opponent does. This tin give the axe live plenty to force your squad upwards over the opponent, together with therefore don’t dawdle!


Battle Phase


During the Battle Phase, each squad volition induce got a guide a opportunity to ready on the other team. The social club is determined past times who wins the Power Level Battle. The winning squad volition become first, followed past times the losing team. The social club that the members of the squad ready on is based off of their Type together with a few other factors.


These are the major priorities for combat:



  • Dragon Ball. If a Hero possesses a Dragon Ball, they volition ready on first.

  • Heroes amongst a Lock-On Ability. If a Hero has an enemy Locked-On, they volition live given to a greater extent than priority inward the attacking order.

  • Cooperative Attack. If i or to a greater extent than Heroes of the same Type are attacking, they volition to a greater extent than oft than non ready on together inward a Cooperative Attack, unless Abilities or other factors disable

  • Cooperative Attacks. These are covered later.

  • Solo Attack. If a Hero attacks solitary together with doesn’t qualify for whatsoever other category above, they to a greater extent than oft than non volition become last.


Within each of the higher upwards categories, priority is given based on the Hero’s Type. The Types are listed below, amongst a brief description. They are listed inward social club of priority.


Elite Type: This type volition ready on first. These Heroes to a greater extent than oft than non induce got depression Power but higher starting Willpower than other Heroes. When they attack, they bargain the most Willpower harm of the dissimilar Types. It is beneficial for them to ready on commencement together with therefore they tin give the axe Stun enemies earlier the stronger Types attack.

Hero Type: This type volition ready on next. These Heroes are the most balanced inward damage of stats together with inward the type of harm that they deal. When they attack, they bargain average harm together with average Willpower damage.

Berserker Type: This type volition ready on last. These Heroes are the all-out brawlers amongst high Power. When they attack, they bargain the most harm of the dissimilar types together with induce got really weak Willpower damage. If these Heroes ready on Stunned enemies, the harm is huge.


Unless y'all induce got i or to a greater extent than Heroes amongst Lock-On abilities, the full general scrap social club volition live all of the Cooperative Attack groups going commencement followed past times the solo attackers. This volition patently live switched upwards a fleck if a Hero is belongings a Dragon Ball, pregnant that hero volition ready on first, either solo or inward a Cooperative Attack.


Charge Impact


Now that nosotros know the social club of things, it’s fourth dimension to genuinely await at how scrap works. Whether attacking solo or inward a Cooperative Attack, an attack’s success depends on the termination of the Charge Impact clash. When a Hero is virtually to unleash their attack, 2 gauges volition seem at the bottom of the screen, i on the left together with i on the right. The left approximate is your Charge Impact approximate together with the correct i is the enemy’s. The approximate volition fill upwards together with empty repeatedly every bit a timer runs inward the bottom correct corner. Before the timer is up, y'all volition involve to hitting a push to halt the gauge’s movement. The destination is to fill upwards the approximate every bit much every bit possible.


When attacking, if your approximate is to a greater extent than total than the enemy’s, your Hero volition create a stronger attack. If y'all induce got plenty Hero Energy for your Hero to create their Ultimate Blast, this volition hand off every bit well. If your approximate is less total than the enemy’s, the enemy volition block your attack, taking less harm together with preventing y'all from using your Ultimate Blast.


When defending, if your approximate is to a greater extent than total than the enemy’s, y'all volition block the enemy’s ready on for less harm together with foreclose the enemy from using their Ultimate Blast if it’s available. If your approximate is less total than the enemy’s, the enemy volition successfully ready on y'all together with tin give the axe follow upwards amongst an Ultimate Blast if available.


The speed of the approximate is determined past times the Heroes involved together with past times whatsoever active Abilities that may induce got increased or decreased the speed. Obviously, the slower the gauge, the easier it is to fourth dimension your attack.


It is possible to completely fill upwards the Charge Impact gauge. This is called a Perfect Charge Impact. In this case, the resulting lawsuit volition live enhanced. If your are attacking, your ready on volition bargain 10% to a greater extent than harm if y'all boom a Perfect Charge Impact. If you’re defending, y'all volition foreclose 30% of the harm taken amongst a Perfect Charge Impact, upwards from the commons 20%.


It is too possible to necktie the opponent, inward which representative y'all volition induce got to repeat the procedure amongst a faster approximate together with a shorter timer.


A few to a greater extent than things to depository fiscal establishment complaint here. If your Hero is attacking solitary together with does non induce got plenty Hero Energy to perform an Ultimate Blast, it’s possible for them to create a Chase Attack, wherein they volition follow the opponent after attacking together with bargain to a greater extent than or less extra damage. If this happens, only displace the Hero’s carte du jour left together with correct speedily a few times to activate the Chase Attack.


Finally, if y'all ready on an enemy together with their Willpower reaches 0, y'all volition Stun that opponent. An enemy tin give the axe never live Stunned unless y'all win the Charge Impact clash. If they defeat y'all together with block your attack, they can’t live Stunned. Influenza A virus subtype H5N1 Stunned enemy cannot defend against your Charge Impact ready on together with volition takes twice the amount of harm they ordinarily would. Stunned enemies too cannot ready on if their squad attacks after they are Stunned. Attacking a Stunned enemy volition termination inward the Stun condition existence removed. Attacking a Stunned enemy amongst a powerful assaulter is the easiest fashion to plough the tide of battle together with destroy your enemy. Just don’t forget that the enemy tin give the axe Stun your Heroes every bit well!


Cooperative Attack


If 2 or to a greater extent than Heroes of the same Type ready on together, they volition to a greater extent than oft than non engage inward a Cooperative Attack unless Abilities or other factors foreclose them from doing so. When Heroes perform a Cooperative Attack, they portion a unmarried Charge Impact gauge. Success inward the Charge Impact clash volition termination inward all members attacking together with using their Ultimate Blasts if available. On the flip side of that coin, if they lose the clash, all of their attacks are blocked at once.


When Heroes engage inward a Cooperative Attack, they too larn bonuses based on their Type together with on how many Heroes participate inward the Cooperative Attack, every bit seen below:


Elite Type: When they participate inward Cooperative Attacks, they recover (N-1) Willpower units, where “N” is the publish of participants.

Hero Type: When they participate inward Cooperative Attacks, your squad gains (N-1)*500 Power Level, where “N” is the publish of participants.

Berserker Type: When they participate inward Cooperative Attacks, the enemy squad loses (N-1) Hero Energy, where “N” is the publish of participants.


As y'all tin give the axe see, Cooperative Attacks offering fantabulous bonuses at the hazard of multiple Heroes getting blocked all at once.


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