Super Dragon Ball Heroes World Mission – Strategy

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Strategy Phase


This is the stage where you lot volition create upward one's hear which of your Heroes volition attack. Before going whatever further, let’s familiarize ourselves alongside the board.


Starting inward the meridian left corner, the divulge inward greenish within of the Scouter overlay is your team’s electrical flow Power Level. You’ll detect this changes every bit you lot motility cards around. The squad alongside the highest Power Level gets to assail start during the Battle Phase. Winning the Power Level Battle stage tin too earn you lot extra benefits every bit good depending on the Abilities of your team.


Below that is a row of 10 crystal shaped boxes, a few of which volition probable live filled inward alongside a blueish color. This represents your team’s electrical flow Hero Energy. Hero Energy is what determines whether or non each of your Heroes tin purpose their Ultimate Blast attacks during the Battle Phase. Hero Energy is too consumed when you lot purpose an Ultimate Unit Ability. Hero Energy tin live increased inward many ways, including the seat of your Heroes during this phase. This is covered to a greater extent than inward the side past times side section.


Next we’ll encounter a listing of all of our Heroes. Heroes that are currently inward the orangish Attack Area of the plain volition live fully visible spell Heroes inward the blueish Support Area volition live partially offscreen. This is only a quick way to encounter which Heroes are attacking together with which aren’t. You tin too encounter other data at a glance, such every bit each Hero’s Type or whether or non they are Stunned. More on all of this later.


Continuing downwards the left side of the screen, you’ll encounter your team’s HP bar on the bottom. The to a greater extent than filled this bar is, the to a greater extent than wellness your squad has. If this bar reaches 0, you lot lose the battle. The enemy team’s HP bar is flora inward the meridian correct corner of the screen. Reducing this bar to 0 agency that you lot win the battle.


In the bottom correct corner is a timer. The timer volition e'er live counting downwards to 0. When it reaches 0, you lot tin no longer get got whatever farther actions. You desire to ensure that your squad is properly positioned together with educate for fighting earlier this timer reaches 0.


Finally, if you lot expect inward the see of the screen, you’ll encounter your Heroes. Each Hero volition get got a Willpower approximate side past times side to them. This approximate volition become downwards when your Hero is inward the Attack Area i time the Power Level Battle starts together with too when the Hero is attacked. If the Willpower approximate is empty, your Hero is inward Pinch status, important whatever unblocked assail from an enemy volition Stun that Hero. Willpower is restored past times leaving a Hero inward the Support Area for a Round, or past times Abilities.


Now that we’re familiar alongside the display, let’s speak a fleck virtually the Attack Area together with Support Area. The Attack Area is the large orangish expanse which is genuinely comprised of iii unlike rows. The Support Area is the lastly row, inward blue. Depending on where the Hero’s bill of fare is positioned determines what the Hero volition produce for that Round. Here’s showing what happens on each row:



  • Hero loses 3 Willpower units. Hero’s Power Level increases past times 3000. Hero deals the most damage.

  • Hero loses two Willpower units. Hero’s Power Level increases past times 2000. Hero deals high damage.

  • Hero loses 1 Willpower unit. Hero’s Power Level increases past times 1000. Heal deals moderate damage.

  • Hero recovers Willpower. Hero’s Power Level does non increase. Hero does non engage inward combat.


As you lot tin see, putting a bill of fare at the front end row volition bargain the most impairment together with heighten your team’s Power Level past times the most, but you’ll too purpose the most Willpower to produce so. It’s of import non to run out of Willpower or your Hero tin live Stunned. H5N1 Stunned Hero cannot assail or defend, important that you’ll lose an chance to bargain impairment together with the enemy volition live able to larn a gratuitous assail that cannot live blocked, dealing large impairment to your team. H5N1 Hero volition no longer live Stunned if they are attacked or if you lot operate out them inward the Support Area for a Round.


The lastly affair that tin tumble out during the Strategy Phase is the utilisation of Abilties. At the start of each Round it’s probable that at to the lowest degree i Hero volition activate an Ability. These are represented past times capsules popping upward on the shroud along alongside the Ability description. It’s too possible that certainly Card Action Abilities or Ultimate Unit Abilities tin live triggered during this phase. See the appropriate sections of the direct for to a greater extent than data virtually these unlike types of Abilities.


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