Super Dragon Ball Heroes World Mission – Card List
Standard Card Tier List
You are non going to desire to role all characters from the God Tier. Cards inward this game direct maintain synergies in addition to you’re going to desire to focus on 1 or 2 in addition to construct a deck roughly them.
Note that this tier listing does non include whatever promo cards (P or CP).
God Tier
•SH1-SEC2 Vegito: SSGSS (EL)
High harm potential. Usually i shot victory inward circular 2.
•SH2-SEC Cell (Xeno): Perfect (BS)
Protect against commencement circular i shot builds.
•SH3-SEC3 Vegito (Xeno): Super Saiyan 3 (BS)
High Damage potential amongst Hero Energy generation.
•SH4-SEC2 Dark-Masked King (EL)
One of the best for Hero Energy generation.
•SH6-SEC2 Great Priest (SP)
Huge might boost for the entire team.
•UM2-031 Goku: Super Saiyan (Beserk) (BS)
Potential to for i shot.
•UM2-SEC Goku: Ultra Instinct (BS)
Potential huge harm boost if losing. Super Ability tin bargain some high harm every bit well.
•UM2-SEC3 Evil Saiyan (BS)
Counter to high hero liberate energy teams. Also has some skillful harm boosts. Difficult to role though since in that place are a lot of i shot builds.
Z Tier
•SH2-58 Demon God Gravy (BS)
Counter to Hero Energy production.
•SH2-SEC2 Bardock (Xeno) (HR)
Pretty skillful harm boost amongst no liberate energy requirement.
•SH5-SEC Gogeta (Xeno): Super Saiyan 3 (BS)
Hero Energy amongst potential freeze attack.
•SH6-SEC3 Vegito (Xeno): Super Saiyan Kaioken (BS)
Damage increment for high-power teams. Also lowers CI speed.
•SH7-SEC Bardock: Super Saiyan four (EL)
High harm increase, only high liberate energy cost.
•SH7-SEC2 Dark Broly (BS)
Damage increment depending on enemy liberate energy level.
•SH8-SEC Gogeta (Xeno): Super Saiyan four (HR)
Potential commencement plough victory amongst 3 attacks in addition to the correct boosts.
•UM1-62 Gogeta (GT): Super Saiyan four (HR)
Strong harm boost if you lot tin cut harm taken below 5k each round.
•UM1-SEC Goku: Ultra Instinct (HR)
Huge harm potential for the commencement ii rounds.
•UM1-SEC3 Fu (EL)
Good boost pick for offensive or defensive decks to increment Power.
•UM2-034 Vegeta: SSGSS (HR)
Power increment for all attackers in addition to possible counter.
•UM2-SEC2 Golden Cooler (EL)
Stamina regen amongst possible harm boost in addition to bypasses Guard.
Tier 1
•SH2-49 Goku (Xeno): Super Saiyan 3 (HR)
Stamina regen, Power increment in addition to potential freeze for enemy attack.
•SH2-57 Demon Goddess Putine (EL)
CI speed command for both teams.
•SH2-60 Trunks (Future): Super Saiyan Rage (HR)
Damage buffs in addition to cut enemy harm reduction.
•SH3-35 Android 17 (HR)
Reduce enemy hero liberate energy in addition to potential to counter sure enough might increasing abilities.
•SH4-36 Hit (HR)
Power or Guard increment in addition to counters an enemies harm increases.
•SH4-SEC Mechikabura (SP)
Full squad Power Level increase
•SH5-33 Golden Frieza (HR)
Stamina recovery, cut enemy hero energy, in addition to might boost depending on enemy energy.
•SH5-50 Gogeta (Xeno): Super Saiyan (EL)
Higher harm to those amongst slower CI speed. Also increases harm if your starting HP is lower.
•SH5-SEC2 Janemba (Xeno): Evil Demon (EL)
Potential to decrease stamina, Power, in addition to Guard of enemy team.
•SH6-42 Kale (BS)
Higher harm potential.
•SH6-SEC Dark Demon God Buu (Xeno): Xeno Janemba Absorbed (EL)
Steals hero liberate energy in addition to boosts power.
•SH7-25 Goku: Ultra Instinct -Sign- (HR)
Increased harm reduction.
•SH8-21 Goku: Ultra Instinct -Sign- (EL)
Repeatable harm boost in addition to potential high harm super.
•SH8-52 Supreme Kai of Time: Time Power Unleashed (EL)
Increases Miracle Perfect chance.
•SH8-53 Bardock (Xeno): Super Saiyan 3 (BS)
Makes super attacks available without liberate energy in addition to potential freeze.
•SH8-SEC2 King Vegeta (EL)
Increases enemy CI speed in addition to potential reduction of enemy Guard.
•UM1-17 Goku: Ultra Instinct -Sign- (HR)
Potential high harm afterwards circular 2 in addition to might increment inward circular 3.
•UM1-19 Vegeta: SSGSS (Evolved) (EL)
Good counter might if paired amongst other attackers.
•UM1-63 Broly: Super Saiyan four (HR)
Power increment equal to HP marking of squad in addition to other high might boosts.
•UM1-SEC2 Jiren: Full Power (BS)
Potential high commencement plough damage.
Tier 2
•SH1-40 Zamasu (Fused) (BS)
•SH1-54 Demon Goddess Towa (HR)
•SH1-SEC Raditz: Super Saiyan 3 (BS)
•SH2-51 Vegeta (Xeno): Super Saiyan 3 (EL)
•SH3-27 Goku: SSGSS (BS)
•SH3-49 Vegito (Xeno) (EL)
•SH3-59 Frieza: Riding Pod (SP)
•SH4-29 Vegeta: SSGSS (BS)
•SH4-50 Trunks (Xeno): Super Saiyan 3 (HR)
•SH4-59 Demon God Salsa (EL)
•SH5-39 Jiren (HR)
•SH5-52 Demon God Shroom (BS)
•SH6-25 Goku (HR)
•SH6-43 Caulifa: Super Saiyan 2 (BS)
•SH6-59 Demon Goddess Towa (EL)
•SH7-47 Goku (Xeno): Super Saiyan four (BS)
•SH7-59 Mira: Towa Absorbed (EL)
•SH7-61 Dark Masked King (BS)
•SH7-SEC3 Kefla: Super Saiyan (HR)
•SH8-50 Vegeta (Xeno): Super Saiyan four (HR)
•UM1-59 Goku (GT): Super Saiyan four (BS)
•UM2-036 Trunks (Future): Super Saiyan Rage (HR)
•UM2-037 Mai (SP)
Tier 3
•SH1-29 Goku: SSGSS (HR)
•SH1-49 Trunks (Xeno) (HR)
•SH1-50 Vegeks (Xeno) (EL)
•SH1-60 Bulma (SP)
•SH2-59 Gine (SP)
•SH3-58 Demon God Dabura (Xeno) (HR)
•SH4-56 Turles (Xeno): Rampaging (BS)
•SH5-58 Gohanks (Xeno) (HR)
•SH7-42 Dyspo (HR)
•SH7-60 Paragus (Xeno) (HR)
•SH8-47 Goku (Xeno): Super Saiyan four (BS)
•UM1-61 Vegeta (GT): Super Saiyan four (EL)
•UM1-64 Bardock: Super Saiyan four (EL)
•UM2-032 Goku (Xeno): Super Saiyan four (EL)
•UM2-060 Android 21 (EL)
Tier 4
•SH6-46 Toppo (HR)
•SH7-43 Macarita (EL)
•SH8-39 Analiza (SP)
•SH8-61 Mechikabura (SP)
•UM1-54 Goku (EL)
•UM1-56 Trunks (Future) (HR)
•UM1-60 Gohan (GT): Super Saiyan four (BS)
Honorable Mentions / To last Sorted
•SH5-61 Mosco (EL)
Potential for high damage, only requires amount Hero Energy.
•SH3-SEC2 Dark Demon God Buu (Xeno): Dabura Absorbed (EL)
High harm potential amongst some Hero Energy generation. Possible commencement plough win if fighting something amongst depression Guard.
•PCS-05 Supreme Kai (BS)
Good against harm increasing builds.
•SH6-ACP5 Tarble (HR)
Alternate Hero Energy generation.
•SH8-65 Dark Broly (HR)
High harm potential amongst abilities.