Total War: Three Kingdoms – All Character, Types and Skills
All Character, Types too Skills
Character Classes Overview
Character Unit Focuses
- Strategists-Ranged Infantry/Artillery
- Sentinel-Axe/Sword Infantry
- Champions-Spear Infantry
- Commander-Melee Cavalary
- Vanguard-Shock Cavalry/Armor Piercing Infantry
- Veteran
- Healer
- Scholar
Character Combat Roles
- Vanguard
- Dueling-Great
- General Combat-Excellent
- Sentinel
- Dueling-Excellent at Tying upwardly Generals
- General Combat-Excellent at Survival
- Champions
- Dueling-Excellent
- General Combat-Great
- Commander
- Dueling-Adequate
- General Combat-Adequate
- Strategists
- Dueling-Weak
- General Combat-Adequate
- Veteran
- Dueling-
- General Combat-
- Healer
- Dueling-
- General Combat-
- Scholar
- Dueling-
- General Combat-
Class Suggestions
- Strategists
- Sentinel
- Champions-where y'all demand population growth
- Commander
- Vanguard
- Veteran
- Healer
- Scholar
Class Exclusive Units
Strategists
- Archers
- Crossbowman
- Heavy Crossbowmen
- Trebuchet
- Repeating Crossbowmen
- Heavy Repeating Crossbowmen
Sentinel
- Sabre Infantry
- Jian Sword Guards*
- Axe Band
Champion
- Spear Guard
- Heavy Spear Guard
- Heavy Ji
- Peasant Band
- Spear Warriors
Commande
- Jian Sword Guard Cavalry*
- Sabre Cavalry
Vanguard
- Peasant Raider
- Raider Cavalry
- Lance Cavalry
Scholar
Veteran
Healer
*This seems similar a dumb cite to me equally Jian only agency sword inwards Chinese, it’s similar calling a unit of measurement katana swordsman, equally katana refers to only whatsoever sword equally does Jian, y'all tin struggle that Jian/katana refers to a specific type of sword, a short/medium sword, but so it’d hold upwardly for other types of swords, similar long Jian, or long katana (but that has a cite already, no-dachi or tachi, depending on length), but inwards Chinese y'all only stick the give-and-take long inwards forepart of Jian the fashion y'all would set long inwards forepart of sword inwards English. I’m only nit-picking here, but basically, I’m maxim they actually should hold upwardly called Jian Guards, similarly, the cavalry should hold upwardly called Jian Guard Cavalry, non Jian Sword Cavalry, I variety of wishing a super basic modern to alter only about of these names was available.
Non-Exclusive Units
Faction Unit unlocks automatically at rank 1/6
Protectors of the Heaven/Defenders of the public unlock upon Emperorship
Units Available to All:
- Ji Militia
- Archer Militia
- Sabre Militia
- Mounted Lancer Militia
- Mounted Sabre Militia
- Mounted Archers
–Pearl Dragons (Light Glaive Infantry)
–Yellow Dragons (Light Axe Infantry)
–Onyx Dragons (Archers)
–Jade Dragons (Heavy Spear Cavalry)
Character Skills too Buffs
Notes
Skills are broken downwards into:
Military
Buffs (effect/range/duration/cooldown)
Administrative
- (Army)=Applies to the whole army, fifty-fifty if non commanding (the left-most grapheme inwards the army)
- (Retinue)=Applies to all units nether this character’s command
- (Commanding)=Applies exclusively if the grapheme is the commanding full general (the left-most grapheme inwards the army)
- (Administrator)=Applies exclusively if administrating a settlement
- (Self)=Applies exclusively to Character
- Assignment: ABCDEFG=Assignment available for this character
Any grapheme alongside to a greater extent than than 100 inwards whatsoever attribute automatically becomes legendary, this allows them to select “Resiliance” (Meaning they are wounded instead of killed when defeated inwards battle but demand a surely set out of turns to recover, too to a greater extent than turns to find their resilience) - You tin assign a grapheme equally a full general inwards the plain fifty-fifty if they’re an administrator but non if they’re on assignment
Abbreviations
[[list]
- FW,BOI,FL/PM/H-(faction-wide, but exclusively if faction leader, prime number government minister or heir)
- LoS-Line of Sight
- RoF-Rate of Fire
- AP-Armor Piercing
Strategist
- Judgement (+25% ranged harm (Retinue)/+1 Trade Agreement (FW,BOI,FL/PM/H) +8水
- Composure (Fire Arrows (Retinue)/Night Battles (Army) +8水
- Precision (+10% Ranged AP harm (Army)/RoF (Commanding) +8金
- Resourcefulness (+10 armed services supplies (in enemy territory)/Flaming Shot (Retinue) +8
- Patience (Increased wall damage/+25% Capture Chance) +8木
- Guile (Guerilla Deployment (Retinue)/+25% Ambush Chance) +8水
- Perception (Ignore Forest Penalties (Retinue)/+25% of Avoiding Ambush (Army) +8土
- Reach (+25% Campaign Movement Range (Commanding)/+1 Army (FW,BOI,FL/PM/H) +8火
- Intuition (+25% evading capture (Self)/+15 % Income from Industry (Administrator) +8金
- Inspiring Surge (-2s CD (Friendly)/50m/1s/1s) +4水/火
- Stifling Deluge (+5s CD (Enemy)/50m/1s/4s) +4水/火
- Wisdom of the River (-100% Evasion (Enemy)/Armor/50m/30s/120s) +4水/土
- Scholarship (+10% Character Experience (Self)/+40% income from commerce/silk/spice (Administrator) +8水
- Abundance (Assignment: Replenish Supplies/+5 Food Production (Administrator) +8木
- Wisdom (Assignment: Reward the Filial Incorrupt/+15 Reserves (Administrator) +8水
Sentinel
- Zeal (+10% Melee AP (Army)/+40% Melee onslaught charge per unit of measurement (Self) +8金
- Perception (Ignore Forest Penalties (Retinue)/+25% of Avoiding Ambush (Army) +8土
- Bravery (Charge Negation (Retinue)/+Immune to Fear (Retinue) +8金
- Composure (Fire Arrows (Retinue)/Night Battles (Army) +8水
- Precision (+10% Ranged AP harm (Army)/RoF (Commanding) +8金
- Intensity (+25% accuse speed (Retinue)/Increased Knockback Damage) +8火
- Patience (Increased wall damage/+25% Capture Chance (Enemy Characters) +8木
- Diligence (+5 Melee evasion (Retinue)/+25 bonus sense for units per flavor (FW,BOI,FL/PM/H) +8金
- Intuition (+25% evading capture/+15 % Income from Industry (Administrator) +8金
- Adamant Resolve (+50% Melee evasion/50m/20s/60s) +4 金/木
- Tenacity of Steel (+Melee harm (base/AP) 5/10/25/50/100% every 15s) +4 金/木
- Tempered Deflection (+50% Range Block Chance/50m/20s/60s) +4 金/木
- Stability (Unlocks Assignment: Counteract Corruption/+5 Public Order (administrator) +8土
- Scholarship (+10% Character Experience (Self)/+40% income from commerce/silk/spice (Administrator) +8水
- Understanding (Unlocks Assignment: Industrial Exploitation/+1 rank for recruits (FW,BOI,FL/PM/H) +8金
Champion
- Patience (Increased wall damage/+25% capture chance) +8木
- Guile (Guerilla Deployment (Retinue)/+25% Ambush Chance) +8水
- Consideration (Encourage/+50% reinforcement attain (Commanding) +8木
- Vengeance (+10 Morale inwards Owned Territory/Scare) +8火
- Endurance (+Fatigue Resistance (Retinue)/-50% attrition (Commanding) +8木
- Intuition (+25% evading capture/+15 % Income from Industry (Administrator) +8金
- Mobility (+25% Running Speed (Retinue)/+10 morale (Commanding Attacking) +8土
- Trust (+10% Armor for Spear Infantry (Retinue)/+20% Income from Peasantry (Administrator) +8木
- Reach (+25% Campaign Movement Range (Commanding)/+1 Army (FW,BOI,FL/PM/H) +8火
- Earthen Rampart (+900% Charge Resistance/50m/Passive) +4 金/木
- Blinding Fury (15k splash damage/10s/60s) +4木/+4土
- Flames of the Phoenix (7.5k splash damage/10s/30s) +4 金/火
- Abundance (Unlocks Assignment: Replenish Supplies/+5 Food Production (Administrator) +8木
- Wisdom (Unlocks Assignment: Reward the Filial Incorrupt/+15 Reserves (Administrator) +8水
Commander
- Mobility (+25% running speed (Retinue /+10 morale (Commanding Attacking) +8土
- Intensity (+25% accuse speed (Retinue)/Increased Knockback Damage) +8火
- Meditation (Unbreakable (No Morale Loss/Never Routs)/+10 Morale (Commanding Defending) +8土
- Zeal (+10% Melee AP (army)/+40% Melee onslaught charge per unit of measurement (self) +8金
- Perception (Ignore Forest Penalties/+25% of avoiding ambush) +8土
- Flexibility (+5% Replenishment (Commanding)/-25% redeployment terms (FW,BOI,FL/PM/H) +8木
- Composure (Fire Arrows (Retinue)/Night Battles (Army) +8水
- Dignity (Disciplined (No morale penalization on full general loss too tin rally to a greater extent than often/+5 faction back upwardly (FW,BOI,FL/PM/H) +8火
- Nobility (+20% ranged block adventure for Melee cavalry (Retinue)/+1 Assignments (FW,BOI,FL/PM/H) +8土
- Earthen Rampart (+900% Charge Resistance/50m/Passive) +4 金/木
- Blinding Fury (15k splash damage/10s/60s) +4 木/土
- Flames of the Phoenix (7.5k splash damage/10s/30s) +4 金/火/土
- Understanding (Unlocks Assignment: industrial Exploitation/+1 rank for recruits (FW,BOI,FL/PM/H) +8金
- Clarity (+50% LoS/-25% edifice upkeep (administrator) +8土
Vanguard
- Vengeance (+10 Morale inwards Owned Territory/Scare) +8火
- Endurance (+Fatigue Resistance (Retinue)/-50% attrition (Commanding) +8木
- Fury (+25% Charge (Retinue)/+10 Morale (in Enemy Territory) +8火
- Mobility (+25% running speed (Retinue /+10 morale (Commanding Attacking) +8土
- Intensity (+25% accuse speed (Retinue)/Increased Knockback Damage) +8火
- Guile (Guerilla Deployment (Retinue)/+25% Ambush Chance) +8水
- Zeal (+10% Melee AP (Army)/+40% Melee onslaught charge per unit of measurement (self) +8金
- Reach (+25% Campaign Movement Range (Commanding)/+1 Army (FW,BOI,FL/PM/H) +8火
- Flexibility (+5% Replenishment (Commanding)/-25% redeployment terms (FW,BOI,FL/PM/H) +8木
- Passion (+25% Melee harm for all stupor cavalry (Retinue)/Unlocks Assignment: Conscription) +8火
- Dignity (Disciplined (No morale penalization on full general loss too tin rally to a greater extent than often/+5 faction back upwardly (FWBOI,FL/PM/H) +8火
- Flames of the Phoenix (7.5k Splash Damage/10s/30s) +4金/火
- Final Rush (+50% Speed/Charge Speed/Passive) Enabled if battle result decided 4金/火
- Roar of the Beast (-18 morale/50m/15s/60s) +4木/火
- Clarity (+50% LoS/-25% edifice upkeep (Administrator) +8土
Army Composition Considerations
Deployment Restrictions
- 6 Characters
- 36 units
Army Composition Considerations
Since tin exclusively convey half-dozen slots too 36 units, can’t convey 36 units if non all half-dozen retinue slots are full, thus should e'er stimulate amount them out, withal unsure if unit of measurement specialization should hold upwardly considered a difficult rule
Campaign Considerations
- Better to select to a greater extent than armies than to select concentrated doomstacks
- You exclusively demand to musical rhythm out the enemy, non select invincible troops
- BUT having to a greater extent than powerful troops agency fewer casualties too to a greater extent than campaigning
Unit Thoughts
- Spear Infantry REFLECT Charge Damage that lone makes them worth it
- Heavy isn’t e'er amend or worth it, for example:
Heavy Crossbowman select to a greater extent than armor, but non to a greater extent than damage, too are to a greater extent than expensive - Spear vs Halberd Cavalry Difference-Spears select to a greater extent than AP Damage, whereas halberds
Class Thoughts
Commander
- Charge/Speed bonuses
- High Morale (However, Champion is in all likelihood amend at belongings alongside troops due to fatigue resistance too to a greater extent than armor)
- Also, cavalry are fast, BUT select much lower harm than onslaught troops, flanking cavalry mightiness hold upwardly worth it for cycle charging, but are useless inwards a siege
Sentinels
Can recruit Assault Troops, select accuse speed/bonus, too increased melee damage
Champions
Get bonus displace range, increased armor, fatigue resistance, too morale, should hold upwardly leading regular army also since they select increased displace range
Commander
- Charge/Speed bonuses
- High Morale
Other
- I only honour it personally confusing/frustrating how
- Champion’s scrap piece of job is to murder everything inwards sight
- BUT their units are designed to concord their soil (spears)
- Sentinel’s scrap piece of job is to necktie upwardly enemy generals or troops
- BUT their units are designed to kill lots of enemy troops (sword/axe infantry)
- SO you’d THINK that the spears would hold upwardly given to the lookout adult man NOT the champion!
- You could struggle that the sentinel’s troops undertaking is to “tie up” the enemy units yesteryear engaging them, equally they are labelled frontline troops, BUT why would pike infantry, a unit of measurement designed to halt cavalry too concord the describe of piece of job hold upwardly associated alongside the champion? (who is chopping everybody up)
- Maybe they’ll patch/change this inwards the future, or there’s another blueprint reasoning hither that I’m non seeing
Character Types
Each Character has a type assigned to them which increases/decreases attributes too gives other traits
Please banknote that the previous abbreviation (FW,BOI,FL/PM/H) volition hold upwardly used hither equally well
- Magistrate
- +5 金
- +5 水
- +5 土
- +5% income from all sources (FW,BOI,FL/PM/H)
- Admires-Ambition/Intelligence
- Hunter
- +5 木
- +10 火
- +5 armed services supplies inwards enemy territory (FW,BOI,FL/PM/H)
- Commends Physical Ability/Flexibility
- Scout
- +5 木
- +5 火
- +5 土
- +50 commandery Line-of-Sight (FW,BOI,FL/PM/H)
- Respects Caution
- Wary of Zeal
- Dislikes Carelessness
- Advisor
- +10 水
- +5 土
- +10% Character XP (FW,BOI,FL/PM/H)
- Respects-Patience/Intelligence
Character Attributes
Scholarly
- +4 金/水
- +25% Experience (Self)
- Admires Intelligence
- Values Education
Brilliant
- +6 金/水
- +15% Ammunition for all units inwards the county
- -30% Ammunition for all enemy units inwards the county
- Admires Intelligence
- Commends Physical Ability
Vengeful
- +2木
- +6火
- Supports War
- Supports Intimidation
- Disregards Diplomacy