Total War: Three Kingdoms – All Character, Types and Skills

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All Character, Types too Skills


Character Classes Overview


Character Unit Focuses



  • Strategists-Ranged Infantry/Artillery

  • Sentinel-Axe/Sword Infantry

  • Champions-Spear Infantry

  • Commander-Melee Cavalary

  • Vanguard-Shock Cavalry/Armor Piercing Infantry

  • Veteran

  • Healer

  • Scholar


Character Combat Roles



  • Vanguard

  • Dueling-Great

  • General Combat-Excellent

  • Sentinel

  • Dueling-Excellent at Tying upwardly Generals

  • General Combat-Excellent at Survival

  • Champions

  • Dueling-Excellent

  • General Combat-Great

  • Commander

  • Dueling-Adequate

  • General Combat-Adequate

  • Strategists

  • Dueling-Weak

  • General Combat-Adequate

  • Veteran

  • Dueling-

  • General Combat-

  • Healer

  • Dueling-

  • General Combat-

  • Scholar

  • Dueling-

  • General Combat-


Class Suggestions



  • Strategists

  • Sentinel

  • Champions-where y'all demand population growth

  • Commander

  • Vanguard

  • Veteran

  • Healer

  • Scholar


Class Exclusive Units


Strategists



  • Archers

  • Crossbowman

  • Heavy Crossbowmen

  • Trebuchet

  • Repeating Crossbowmen

  • Heavy Repeating Crossbowmen


Sentinel



  • Sabre Infantry

  • Jian Sword Guards*

  • Axe Band


Champion



  • Spear Guard

  • Heavy Spear Guard

  • Heavy Ji

  • Peasant Band

  • Spear Warriors


Commande



  • Jian Sword Guard Cavalry*

  • Sabre Cavalry


Vanguard



  • Peasant Raider

  • Raider Cavalry

  • Lance Cavalry


Scholar


Veteran


Healer


*This seems similar a dumb cite to me equally Jian only agency sword inwards Chinese, it’s similar calling a unit of measurement katana swordsman, equally katana refers to only whatsoever sword equally does Jian, y'all tin struggle that Jian/katana refers to a specific type of sword, a short/medium sword, but so it’d hold upwardly for other types of swords, similar long Jian, or long katana (but that has a cite already, no-dachi or tachi, depending on length), but inwards Chinese y'all only stick the give-and-take long inwards forepart of Jian the fashion y'all would set long inwards forepart of sword inwards English. I’m only nit-picking here, but basically, I’m maxim they actually should hold upwardly called Jian Guards, similarly, the cavalry should hold upwardly called Jian Guard Cavalry, non Jian Sword Cavalry, I variety of wishing a super basic modern to alter only about of these names was available.


Non-Exclusive Units


Faction Unit unlocks automatically at rank 1/6

Protectors of the Heaven/Defenders of the public unlock upon Emperorship


Units Available to All:



  • Ji Militia

  • Archer Militia

  • Sabre Militia

  • Mounted Lancer Militia

  • Mounted Sabre Militia

  • Mounted Archers


Pearl Dragons (Light Glaive Infantry)

Yellow Dragons (Light Axe Infantry)

Onyx Dragons (Archers)

Jade Dragons (Heavy Spear Cavalry)


Character Skills too Buffs


Notes

Skills are broken downwards into:


Military

Buffs (effect/range/duration/cooldown)

Administrative



  • (Army)=Applies to the whole army, fifty-fifty if non commanding (the left-most grapheme inwards the army)

  • (Retinue)=Applies to all units nether this character’s command

  • (Commanding)=Applies exclusively if the grapheme is the commanding full general (the left-most grapheme inwards the army)

  • (Administrator)=Applies exclusively if administrating a settlement

  • (Self)=Applies exclusively to Character

  • Assignment: ABCDEFG=Assignment available for this character

    Any grapheme alongside to a greater extent than than 100 inwards whatsoever attribute automatically becomes legendary, this allows them to select “Resiliance” (Meaning they are wounded instead of killed when defeated inwards battle but demand a surely set out of turns to recover, too to a greater extent than turns to find their resilience)

  • You tin assign a grapheme equally a full general inwards the plain fifty-fifty if they’re an administrator but non if they’re on assignment


Abbreviations

[[list]



  • FW,BOI,FL/PM/H-(faction-wide, but exclusively if faction leader, prime number government minister or heir)

  • LoS-Line of Sight

  • RoF-Rate of Fire

  • AP-Armor Piercing


Strategist



  • Judgement (+25% ranged harm (Retinue)/+1 Trade Agreement (FW,BOI,FL/PM/H) +8水

  • Composure (Fire Arrows (Retinue)/Night Battles (Army) +8水

  • Precision (+10% Ranged AP harm (Army)/RoF (Commanding) +8金

  • Resourcefulness (+10 armed services supplies (in enemy territory)/Flaming Shot (Retinue) +8

  • Patience (Increased wall damage/+25% Capture Chance) +8木

  • Guile (Guerilla Deployment (Retinue)/+25% Ambush Chance) +8水

  • Perception (Ignore Forest Penalties (Retinue)/+25% of Avoiding Ambush (Army) +8土

  • Reach (+25% Campaign Movement Range (Commanding)/+1 Army (FW,BOI,FL/PM/H) +8火

  • Intuition (+25% evading capture (Self)/+15 % Income from Industry (Administrator) +8金

  • Inspiring Surge (-2s CD (Friendly)/50m/1s/1s) +4水/火

  • Stifling Deluge (+5s CD (Enemy)/50m/1s/4s) +4水/火

  • Wisdom of the River (-100% Evasion (Enemy)/Armor/50m/30s/120s) +4水/土

  • Scholarship (+10% Character Experience (Self)/+40% income from commerce/silk/spice (Administrator) +8水

  • Abundance (Assignment: Replenish Supplies/+5 Food Production (Administrator) +8木

  • Wisdom (Assignment: Reward the Filial Incorrupt/+15 Reserves (Administrator) +8水


Sentinel



  • Zeal (+10% Melee AP (Army)/+40% Melee onslaught charge per unit of measurement (Self) +8金

  • Perception (Ignore Forest Penalties (Retinue)/+25% of Avoiding Ambush (Army) +8土

  • Bravery (Charge Negation (Retinue)/+Immune to Fear (Retinue) +8金

  • Composure (Fire Arrows (Retinue)/Night Battles (Army) +8水

  • Precision (+10% Ranged AP harm (Army)/RoF (Commanding) +8金

  • Intensity (+25% accuse speed (Retinue)/Increased Knockback Damage) +8火

  • Patience (Increased wall damage/+25% Capture Chance (Enemy Characters) +8木

  • Diligence (+5 Melee evasion (Retinue)/+25 bonus sense for units per flavor (FW,BOI,FL/PM/H) +8金

  • Intuition (+25% evading capture/+15 % Income from Industry (Administrator) +8金

  • Adamant Resolve (+50% Melee evasion/50m/20s/60s) +4 金/木

  • Tenacity of Steel (+Melee harm (base/AP) 5/10/25/50/100% every 15s) +4 金/木

  • Tempered Deflection (+50% Range Block Chance/50m/20s/60s) +4 金/木

  • Stability (Unlocks Assignment: Counteract Corruption/+5 Public Order (administrator) +8土

  • Scholarship (+10% Character Experience (Self)/+40% income from commerce/silk/spice (Administrator) +8水

  • Understanding (Unlocks Assignment: Industrial Exploitation/+1 rank for recruits (FW,BOI,FL/PM/H) +8金


Champion



  • Patience (Increased wall damage/+25% capture chance) +8木

  • Guile (Guerilla Deployment (Retinue)/+25% Ambush Chance) +8水

  • Consideration (Encourage/+50% reinforcement attain (Commanding) +8木

  • Vengeance (+10 Morale inwards Owned Territory/Scare) +8火

  • Endurance (+Fatigue Resistance (Retinue)/-50% attrition (Commanding) +8木

  • Intuition (+25% evading capture/+15 % Income from Industry (Administrator) +8金

  • Mobility (+25% Running Speed (Retinue)/+10 morale (Commanding Attacking) +8土

  • Trust (+10% Armor for Spear Infantry (Retinue)/+20% Income from Peasantry (Administrator) +8木

  • Reach (+25% Campaign Movement Range (Commanding)/+1 Army (FW,BOI,FL/PM/H) +8火

  • Earthen Rampart (+900% Charge Resistance/50m/Passive) +4 金/木

  • Blinding Fury (15k splash damage/10s/60s) +4木/+4土

  • Flames of the Phoenix (7.5k splash damage/10s/30s) +4 金/火

  • Abundance (Unlocks Assignment: Replenish Supplies/+5 Food Production (Administrator) +8木

  • Wisdom (Unlocks Assignment: Reward the Filial Incorrupt/+15 Reserves (Administrator) +8水


Commander



  • Mobility (+25% running speed (Retinue /+10 morale (Commanding Attacking) +8土

  • Intensity (+25% accuse speed (Retinue)/Increased Knockback Damage) +8火

  • Meditation (Unbreakable (No Morale Loss/Never Routs)/+10 Morale (Commanding Defending) +8土

  • Zeal (+10% Melee AP (army)/+40% Melee onslaught charge per unit of measurement (self) +8金

  • Perception (Ignore Forest Penalties/+25% of avoiding ambush) +8土

  • Flexibility (+5% Replenishment (Commanding)/-25% redeployment terms (FW,BOI,FL/PM/H) +8木

  • Composure (Fire Arrows (Retinue)/Night Battles (Army) +8水

  • Dignity (Disciplined (No morale penalization on full general loss too tin rally to a greater extent than often/+5 faction back upwardly (FW,BOI,FL/PM/H) +8火

  • Nobility (+20% ranged block adventure for Melee cavalry (Retinue)/+1 Assignments (FW,BOI,FL/PM/H) +8土

  • Earthen Rampart (+900% Charge Resistance/50m/Passive) +4 金/木

  • Blinding Fury (15k splash damage/10s/60s) +4 木/土

  • Flames of the Phoenix (7.5k splash damage/10s/30s) +4 金/火/土

  • Understanding (Unlocks Assignment: industrial Exploitation/+1 rank for recruits (FW,BOI,FL/PM/H) +8金

  • Clarity (+50% LoS/-25% edifice upkeep (administrator) +8土


Vanguard



  • Vengeance (+10 Morale inwards Owned Territory/Scare) +8火

  • Endurance (+Fatigue Resistance (Retinue)/-50% attrition (Commanding) +8木

  • Fury (+25% Charge (Retinue)/+10 Morale (in Enemy Territory) +8火

  • Mobility (+25% running speed (Retinue /+10 morale (Commanding Attacking) +8土

  • Intensity (+25% accuse speed (Retinue)/Increased Knockback Damage) +8火

  • Guile (Guerilla Deployment (Retinue)/+25% Ambush Chance) +8水

  • Zeal (+10% Melee AP (Army)/+40% Melee onslaught charge per unit of measurement (self) +8金

  • Reach (+25% Campaign Movement Range (Commanding)/+1 Army (FW,BOI,FL/PM/H) +8火

  • Flexibility (+5% Replenishment (Commanding)/-25% redeployment terms (FW,BOI,FL/PM/H) +8木

  • Passion (+25% Melee harm for all stupor cavalry (Retinue)/Unlocks Assignment: Conscription) +8火

  • Dignity (Disciplined (No morale penalization on full general loss too tin rally to a greater extent than often/+5 faction back upwardly (FWBOI,FL/PM/H) +8火

  • Flames of the Phoenix (7.5k Splash Damage/10s/30s) +4金/火

  • Final Rush (+50% Speed/Charge Speed/Passive) Enabled if battle result decided 4金/火

  • Roar of the Beast (-18 morale/50m/15s/60s) +4木/火

  • Clarity (+50% LoS/-25% edifice upkeep (Administrator) +8土


Army Composition Considerations


Deployment Restrictions



  • 6 Characters

  • 36 units


Army Composition Considerations


Since tin exclusively convey half-dozen slots too 36 units, can’t convey 36 units if non all half-dozen retinue slots are full, thus should e'er stimulate amount them out, withal unsure if unit of measurement specialization should hold upwardly considered a difficult rule


Campaign Considerations



  • Better to select to a greater extent than armies than to select concentrated doomstacks

  • You exclusively demand to musical rhythm out the enemy, non select invincible troops

  • BUT having to a greater extent than powerful troops agency fewer casualties too to a greater extent than campaigning


Unit Thoughts



  • Spear Infantry REFLECT Charge Damage that lone makes them worth it

  • Heavy isn’t e'er amend or worth it, for example:

    Heavy Crossbowman select to a greater extent than armor, but non to a greater extent than damage, too are to a greater extent than expensive

  • Spear vs Halberd Cavalry Difference-Spears select to a greater extent than AP Damage, whereas halberds


Class Thoughts


Commander



  • Charge/Speed bonuses

  • High Morale (However, Champion is in all likelihood amend at belongings alongside troops due to fatigue resistance too to a greater extent than armor)

  • Also, cavalry are fast, BUT select much lower harm than onslaught troops, flanking cavalry mightiness hold upwardly worth it for cycle charging, but are useless inwards a siege


Sentinels


Can recruit Assault Troops, select accuse speed/bonus, too increased melee damage


Champions


Get bonus displace range, increased armor, fatigue resistance, too morale, should hold upwardly leading regular army also since they select increased displace range


Commander



  • Charge/Speed bonuses

  • High Morale


Other



  • I only honour it personally confusing/frustrating how

  • Champion’s scrap piece of job is to murder everything inwards sight

  • BUT their units are designed to concord their soil (spears)

  • Sentinel’s scrap piece of job is to necktie upwardly enemy generals or troops

  • BUT their units are designed to kill lots of enemy troops (sword/axe infantry)

  • SO you’d THINK that the spears would hold upwardly given to the lookout adult man NOT the champion!

  • You could struggle that the sentinel’s troops undertaking is to “tie up” the enemy units yesteryear engaging them, equally they are labelled frontline troops, BUT why would pike infantry, a unit of measurement designed to halt cavalry too concord the describe of piece of job hold upwardly associated alongside the champion? (who is chopping everybody up)

  • Maybe they’ll patch/change this inwards the future, or there’s another blueprint reasoning hither that I’m non seeing


Character Types


Each Character has a type assigned to them which increases/decreases attributes too gives other traits

Please banknote that the previous abbreviation (FW,BOI,FL/PM/H) volition hold upwardly used hither equally well



  • Magistrate

  • +5 金

  • +5 水

  • +5 土

  • +5% income from all sources (FW,BOI,FL/PM/H)

  • Admires-Ambition/Intelligence

  • Hunter

  • +5 木

  • +10 火

  • +5 armed services supplies inwards enemy territory (FW,BOI,FL/PM/H)

  • Commends Physical Ability/Flexibility

  • Scout

  • +5 木

  • +5 火

  • +5 土

  • +50 commandery Line-of-Sight (FW,BOI,FL/PM/H)

  • Respects Caution

  • Wary of Zeal

  • Dislikes Carelessness

  • Advisor

  • +10 水

  • +5 土

  • +10% Character XP (FW,BOI,FL/PM/H)

  • Respects-Patience/Intelligence


Character Attributes


Scholarly



  • +4 金/水

  • +25% Experience (Self)

  • Admires Intelligence

  • Values Education


Brilliant



  • +6 金/水

  • +15% Ammunition for all units inwards the county

  • -30% Ammunition for all enemy units inwards the county

  • Admires Intelligence

  • Commends Physical Ability


Vengeful



  • +2木

  • +6火

  • Supports War

  • Supports Intimidation

  • Disregards Diplomacy


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