Million Arthur: Arcana Blood – Beginner Guide

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Beginner Guide


Notation


The maab community largely uses numpad annotation for in-game actions. In numpad annotation directions are represented past times numbers corresponding to their location on a keyboard numpad, thence 2=down, 6=forward, 4=back, 8=up, together with 5=neutral. You tin combine the numbers to brand joystick motions, IE the displace for Blade Protector’s Lightning Pressure would live written out every bit 236X for down, down-forward, forwards together with so whatsoever assault push clitoris (A, B, or C). Throughout this guide I’ll live using numpad notation, but I’ll likewise furnish a description of each activity every bit good for players non used to it.


Movement


Maab has a fairly touchstone laid of “anime” mode motion options. You tin walk, dash, double jump, air dash, etc. But in that location are roughly nuances that are unique to maab so fifty-fifty if you’ve played a lot of anime games you lot mightiness desire to brush upward on these basics.


Run


Inputting 66(double tapping forward) volition crusade you lot run until you lot allow decease of 6 (forward). Unlike most games amongst a run you lot can’t agree 6 (forward) indefinitely to decease along running. There is a small-scale window afterward starting your run where you lot cannot block, so live careful. Inputting 66 (double tapping forward) inwards the air volition crusade an “Airdash”, this moves you lot a laid distance inwards the air. While airdashing you lot tin cancel the motion animation amongst whatsoever action, including block, although it won’t cancel the momentum.


Backdash


Inputting 44 (double tapping back) on the dry reason volition crusade you lot to hop backwards. This hop animation has roughly invulnerability inwards the optic of the animation, but it doesn’t create got whatsoever at the commencement or at the end. Inputting 44 (double tapping back) inwards the air volition crusade an “airdash” backwards. This has all the same properties every bit a forwards airdash but it moves inwards the contrary management together with has invulnerability at the beginning.


Jumping


Hitting 7(up-back), 8(up), or 9(up-forward) volition crusade your grapheme to jump, i time you’re airborne you lot tin restrict i time to a greater extent than amongst whatsoever upward input or you lot tin air dash past times hitting 66(double tapping forward) or 44(double tapping backwards). If you lot input 1(down-back), 2(down), or 3(down-forward) correct earlier jumping off the dry reason you’ll make a higher “super jump” instead of a normal jump. After super jumping you lot can’t double jump, but you lot tin silent air dash. You tin perform air attacks no thing which restrict you lot do.


Instant Air Dashing


If you lot restrict past times hitting 7(up-back) or 9(up-forward) that input truly counts every bit the foremost back/forward needed to larn your air dash. That agency you lot tin input 96(up-forward, forward) spell on the dry reason together with larn a real depression air dash. This is oftentimes abbreviated every bit “iad”


Blocking


Holding dorsum volition crusade your grapheme to block. Some attacks are overheads together with must live blocked spell standing, roughly are lows together with must live blocked spell crouching, roughly are mids together with tin live blocked inwards whatsoever direction. Bisclavret’s 5D (neutral + D) tin live charged to larn a “guard crush” important it cannot live blocked. After a displace is blocked, the thespian who blocked it is lay inwards “Blockstun” for an amount of fourth dimension that varies depending on the move. While inwards blockstun a thespian tin silent switch their block management (high/low) but cannot displace or make anything else (except for guard cancels, outlined inwards their ain department below)


Air Blocking


While inwards the air, asset dorsum volition crusade your grapheme to air block. All characters create got an “air unblockable” assault on 6C (forward + C) that cannot live blocked inwards the air. If you lot are already inwards blockstun, 6Cs (forward + C attacks) volition larn blockable, important you lot cannot forcefulness individual into an unblockable without foremost giving them a jeopardy to escape.


Air Actions Reseting


While inwards the air you lot create got 1 air activity action, an air activity is either a double restrict or an air dash. Any fourth dimension you lot block or are hitting inwards the air you lot find your air action. This agency that inwards whatsoever province of affairs where you lot are lay or kept inwards the air past times an opponent’s actions you lot volition create got a agency of escape. Thief Arthur is a unique exception to the 1 air activity rule, every bit she has ii air actions, important she tin tripple jump, air dash twice, air dash so double jump, or double restrict together with so air dash.


Rolling


Hitting the H5N1 together with B buttons at the same fourth dimension volition crusade your grapheme to gyre forward. These rolls are invincible to attacks, but non to throws together with create got recovery at the end. That agency they’re useful for avoid attacks/escaping the corner but you lot desire to live careful to avoid beingness predictable


Grabs


Hitting the B together with C buttons at the same fourth dimension volition crusade your grapheme to Grab the opponent. These grabs cannot live blocked together with must instead live teched past times hitting B together with C every bit shortly every bit you lot are grabbed or shortly after. In improver to these “normal grabs” in that location are likewise “command grabs” which are exceptional moves that count every bit grabs such every bit Eternal Flame’s “Heat Burst”. Command grabs cannot live teched together with instead must live avoided. If an opponent is inwards hitstun they cannot live normal grabbed, but roughly ascendancy grabs volition silent work. If an opponent is inwards blockstun they are completely immune to throws. Normal grabs cannot hitting an opponent who is airborne, but roughly ascendancy grabs can. Additionally, all characters create got air grabs, done past times inputting B+C spell airborne, these volition catch airborne opponents, but whiff against grounded opponents.


Auto Combos


By repeatedly pressing the H5N1 push clitoris every grapheme tin make a predefined string of attacks. After reaching the halt of an autocombo if you lot create got 100 or to a greater extent than super meter together with press the H5N1 push clitoris you’ll make a predefined super. Auto combos are real useful every bit they create a large amount of meter together with volition create meter fifty-fifty during meter cooldown.


Super Meter


Super Meter


Initially characters inwards maab create got a max meter of 200 points, afterward a flare-up (discussed inwards it’s ain department below) that max amount rises to 300. All metered actions create got 100 or 200 points of meter. Meter gain inwards maab is real similar to other fighting games, but notable is that auto combos (done past times pressing the H5N1 push clitoris repeatedly) create a substantial amount of meter afterward their terminal hitting (not counting the super). Additionally Koume’s auto combo drains meter from the opponent. After spending whatsoever amount of meter players larn into a brusk menstruum of “meter cooldown” where they no longer create super meter.


Enchant Boost


Pressing the A, B together with C buttons at the same fourth dimension volition crusade your grapheme to flash together with the background volition live replaced past times flames. This is “Enchant Boost” together with volition powerfulness you lot upward amongst 1 of iv buffs depending on your character. Additionally, the flash itself tin hitting together with has dissimilar properties depending on if the enchant boost was done on it’s ain or every bit a cancel (after a displace hit/was blocked). If the displace was done on it’s ain the flash is an invincible reversal together with volition blow the opponent away on hit, but is punishable on block. If done every bit a cancel the flash volition agree the opponent inwards house on hitting together with is non punishable on block. Enchant boost costs 100 meter to perform together with cannot live done if the enchant boost buff is active. The buff does non finally every bit long if done every bit a cancel


Burst


Pressing the A, B, or C buttons along amongst the D push clitoris volition crusade your grapheme to flash together with volition extend your super meter. If the flash hits it volition knock dorsum the opponent, but it’s likewise real punishable on block. You create got precisely 1 flare-up per circular together with cannot gain whatsoever to a greater extent than or lose your flare-up except past times performing it. Unique most flare-up is you lot tin make it out of hitstun or blockstun, letting you lot escape combos. Additionally, when depression on life you’ll gain an extra 100 meter if your flare-up successfully hits the opponent.


Guard Cancel


Pressing 6A+B (hold forwards together with press the H5N1 together with B buttons) correct afterward an assault is blocked volition crusade your grapheme to larn out blockstun together with gyre correct away. Unlike normal rolls, guard cancel rolls are invincible to grabs every bit good every bit attacks together with are invincible all the way through their animation, important they cannot live punished.

Pressing the A, B, together with C buttons spell inwards blockstun volition crusade your grapheme to larn out blockstun together with perform an enchant boost. This version of enchant boost is volition knock the opponent away on hitting together with is punishable on block. The enchant boost buff likewise lasts longer than a cancel enchant boost, but non every bit long every bit a non-cancel enchant boost.


Super Moves


Doing a 236 or 623 displace (down, down-forward, forwards or forward, down, down-forward) together with pressing ii assault buttons volition perform a super attack. Some characters tin likewise make supers inwards the air. Supers terms 100 meter together with create got diverse uses, but most usually are used for extra damage.


Million Excalibur


Doing 214 (down, down-back, back) together with pressing ii assault buttons volition make a 200 meter super displace that does lots of harm together with plays a cutscene.


Assists together with Elements


Assist Meter


Under your wellness bar together with nether your chosen assists are five gems that stand upward for your assist meter. Each assist has a terms equal to its degree which is displayed on the assist’s card. H5N1 bluish precious rock agency you lot tin purpose the assist, a grayness precious rock agency the meter is recharging, together with a cerise precious rock agency you’ll postulate to aspect earlier it starts to charge.


Assists


After selecting your grapheme you lot tin pick iii assist cards. These are similar extra exceptional moves for your grapheme together with are done past times inputting 214 (down, down-back, back) together with so pressing either the A, B, or C buttons depending on which assist you lot desire to call. There are iii levels of assist, higher degree assists terms to a greater extent than but tin cancel to a greater extent than kinds of moves. Level iii assists tin live used to cancel anything but 1000000 excaliburs, degree 2s tin cancel anything but supers, together with degree 1s tin alone cancel normal attacks or other assists.


Element


Every grapheme together with assist has an elemental affinity. For assists their chemical constituent determines the elemental accuse of their attack, together with for characters it determines what sort of enchant boost they create got every bit good every bit mostly dot what accuse their D attacks volition inflict although roughly characters don’t follow this dominion (koume together with riesz). H5N1 character’s elemental affinity volition likewise create upward one's heed what chemical constituent Zechs steals from them.

Each elemental accuse has a unique effect: Fire inflicts harm over time, Wind steals roughly life, together with H2O ice freezes opponents for a brusk time. While inwards enchant boost every normal assault volition apply elemental charges. While charged, beingness hitting roughly other assault of the same chemical constituent volition crusade a harm bonus, together with beingness hitting past times an chemical constituent that’s rigid against the accuse (fire>wind>ice>fire) volition crusade a mid-combo counterhit.

Neutral chemical constituent (purple) represents no element, together with has no exceptional bonus. Neutral chemical constituent characters who activate enchant boost make larn a bonus however. While inwards enchant boost all normal attacks volition apply bonus harm to an elementally charged grapheme every bit if they were charged amongst that chemical constituent (but they volition non reproduce the harm over time/lifesteal/freeze effects of other elements, alone the bonus damage).


Misc


Combo Recovery


After hitstun has ended pressing the A, B, or C push clitoris volition crusade your grapheme to flash together with render to neutral. You’ll know a combo recovery was possible if the combo counter turns grey. You tin likewise agree downward a push clitoris to larn this upshot on the foremost possible frame. While inwards the air you lot tin select to flip out forwards or backwards past times pressing either forwards or dorsum spell recovering. This is usually called “teching”, but is non to live confused amongst “throw tech”, roughly other term for throw breaking.


Health


At the tiptop of the covert is a lifebar for both players which measures how much wellness they have. When i thespian runs out of wellness they lose the round. You lose wellness from getting hit, getting thrown, or blocking special/super moves (damage you lot create got from blocking is real depression together with called “chip damage”). Aside from scrap damage, whatsoever of those harm sources tin crusade you lot to lose the round. Health cannot live restored except past times the effects of current of air chemical constituent moves.


Understanding Frame Data


You mightiness remove heed terms similar “frame advantage” “active frames” or run into things similar “-3” together with live confused, but don’t worry, despite seeming real mathy, frame information is real slow to understand. First you lot postulate to know what a frame is. Maab runs at lx frames per 2nd (or should at least), so “frame” is used every bit a measure of fourth dimension which is equal to i sixtieth of a second. Moves are broken downward into iii parts: Startup, active, together with recovery. Startup frames are frames earlier the assault tin hit, active frames are frames where the assault tin hit, together with recovery frames are frames afterward the assault has hit. Startup likewise encompases the foremost active frame. Frame payoff is the concept of beingness able to human activity earlier your opponent, so if a displace is +5, that agency you lot create got five frames to make something earlier your opponent tin make anything. Alternatively, if a displace is -5 that agency your opponent tin make something five frames earlier you lot tin make anything.

So if you’re at -5, together with your opponent has a displace that’s five frames or faster, they tin hitting you lot together with you lot cannot block.


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