Steel Division 2 – Beginner’s Guide

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Beginner’s Guide


A real brusk guide for beginners to Steel Division two (WIP).


What to practise alongside Different Units – General Directions


Infantry struggle best inwards villages too woods, where trace of piece of job of sight is short.

Never deed infantry nether heavy enemy fire, every bit moving infantry is much to a greater extent than vulnerable.

Tanks struggle best inwards opened upwards areas, where trace of piece of job of sight is far.

Tanks are real bad at spotting enemies, hence accompany them alongside other units.


Use recon on the forepart to location the enemy units to a greater extent than easily.

Attack where the enemy is weak.

Use artillery too planes if you lot convey to soften enemy defenses.


Use MGs, AT too AA to defend positions.

Clusters of units are vulnerable to artillery too bombers.

Recon too officeholder units are skillful for support, non fighting.


Ammo carry units volition refill ammunition too repair mechanical problems of nearby units.

Ammo carry units tin also carry an infantry unit of measurement or a cannon (click on carry too correct click on infantry/cannon). This allows rapid reposition of those units, merely requires that the cargo infinite of the infantry/cannon does non operate past times the cargo capacity of the transport.


Stress, Visibility too Experience


Stressed units convey reduced accuracy.

Fully stressed units cannot fight, too may give upwards to nearby enemies.

Units most a leader unit of measurement handgrip stress much better, too volition never surrender.


Stationary units too units inwards encompass are harder to spot.

Green encompass cut visibility to a greater extent than than xanthous cover.

Vehicles too big guns are easier to location than infantry too small-scale guns.


Units alongside sense convey a lilliputian stat-boost compared to units alongside no experience.

Grades of sense is indicated alongside rank symbols on the unit of measurement bill of fare too unit of measurement icon.

All units most a leader unit of measurement struggle every bit if 1 form to a greater extent than experienced.


Controlling Units


With infantry, criterion deed (right click) moves the unit of measurement inwards a direct line, too the unit of measurement volition non halt if it sees an enemy.

Infantry has an choice move: hunt (Q + left click). Moving alongside hunt makes the infantry deed through cover, too the unit of measurement volition halt too ready on if it sees an enemy

Use criterion deed when moving infantry inwards rubber territory, too purpose hunt when moving inwards dangerous territory.


With tanks, both criterion deed too hunt moves the unit of measurement inwards a direct line. Hunt volition permit the tank to halt too shoot at spotted enemies, spell a criterion deed volition proceed the tank moving toward the destination.


Tanks also convey deed fast too reverse. With deed fast, the unit of measurement moves onto a route too drives at higher speed to the destination. Reverse is for backing away from an enemy tank or At gun, keeping the thick forepart armor against the enemy instead of exposing the weaker raise armor.

Use criterion deed or fast deed when moving tanks inwards rubber territory, too purpose hunt (or reverse) when moving inwards dangerous territory.


Some Useful Buttons



  • C – Line of sight + distance tool

  • Z – The selected unit of measurement volition concur its fire

  • B – Make the selected artillery unit of measurement shoot smoke at a given position

  • Shift – Add or take away units from the electrical flow selection.

  • Shift – Give multiple orders to the selected units (orders volition queue up)

  • Tab – Cycle through units inwards the electrical flow selection

  • Right Mouse Button – Right click too concur on a tank or gun unit, hence deed the mouse cursor to the location an enemy is probable to come upwards from. The cannon volition plough toward that direction.


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