Phantom Doctrine – Perks Abilities Guide

FAST DOWNLOADads
Download

List of Perks


These are the ones I’ve seen too then far.


Level Up Perks



  • Actor – Disguise cannot survive detected.

  • Brickhead – Protects from stun effects.

  • Composure – Increase Awareness regeneration (+10)

  • Cold Blooded – Decreases cooldown on the Focus ability.

  • Combat Senses – Increase max Awareness (+20)

  • Custom Gear – Improves Reload times.

  • Dancer – Awareness terms to dodge decreased.

  • Expert Marksman – Single shot attacks no longer terminate turn.

  • Faster Movement – Increases Movement Range.

  • Fearless – Agent cannot survive suppressed.

  • Freediver – Protects from harmful effects of gas clouds, except loss of vision.

  • Gifted – Bonus XP for missions.

  • League Pitcher – Using a grenade no longer ends an agent’s turn.

  • Martial Artist – Decrease Awareness terms of takedowns.

  • Masochist – Improves harm threshold.

  • Mild Paranoia – Improves benefits of amount cover.

  • Paramedic – Movement bonus when carrying unconscious characters.

  • Peripheral Vision – Overwatch circle has wider radius.

  • Quick Recovery – Incrase HP recover inwards hideout.

  • Revenant – Increase bleed out timer.

  • Scar Tissue – Protects against loss of harm threshold crusade past times corrosive substances.

  • Stalker – Increases max gain of overwatch cone.

  • Survivor – Increase max hitting points (+20)

  • Vietnam Vet – Increase width of overwatch cone.


Dancer – Not 100% this 1 is working. When yous select the other ones yous run into the stat increment on your graphic symbol accept effect. Everytime I’ve selected Dancer, the agent’s Dodge Cost has never changed.


Event Perks



  • Loyal – This agent is loyal too impervious to enemy influence.

  • *Loyal – Your created graphic symbol starts amongst this too I know other agents tin larn this perk through events.


Secret Talents



  • Adv Firearms Talent – Advanced Firearms Drill Training costs less fourth dimension too money.

  • Body Engineering Talent – Faster Body Engineering.

  • Crafting Talent – Faster crafting.

  • Fire/Mov Tacs Talent – Fire too Movement grooming costs less fourth dimension too money.

  • Interrupt Talent – Bonus sense for Interrupt Jobs.

  • Infiltration Talent – Bonus sense for infiltration jobs.

  • Investigation Talent – Solves surreptitious files faster.

  • Recon Talent – Bonus sense for Recon jobs.

  • Seeking Talent – Bonuse sense for Seek Agent jobs.

  • Urban Ops Talent – Urban Ops grooming costs less fourth dimension too money.


Secret Perks/Talents – Keep inwards mind, these query order perks tin plough out to survive the consequence of enemy brainwashing.


Perks


Survivor = Increases HP past times twenty (can accept downwards higher HP enemies)


Combat Senses = Increase max Awareness past times 20


Composure = Increases Awareness regeneration past times 10


Faster Movement = Movement + 1 (for each displace = two for sprint)


Martial Artist = Reduces terms of Takedown past times 10


Custom Gear = Reduces Reload times. Without specialisation: 1M/1AP = 1AP — 2M/1AP = 1M/1AP // With specialisation: 2M = 1M — 1M = Free


Cold-Blooded = Decreases Focus mightiness cooldown from three to 2


Stalker = Increases the gain of the overwatch cone past times 4


Peripheral Vision = Circle switches to cone at gain nine instead of gain 6


Masochist = Improves dmg threshold past times 6


Paramedic = Improves movement gain past times two when carrying an agent


Perks That Need Testing


Mild Paranoia = Improves benefits of amount cover. Normal amount embrace = -75% dmg. Improved = ? Hard to test.


Low Profile = Improves benefits from one-half cover. Normal one-half embrace = -50% dmg. Improved = ?.


The perk for increased mission XP = Saw it before, only didn’t move past times it land testing. Amount of XP increment too where it is applied (missions on worldmap solely or too for prepare on missions etc.)


Abilities (Background or Training)


Coup de Grace – Executes targets below 1/3 HP. Uses 1AP. Uses the ammo count of primary onset (1 for pistol, three for smg)


Buckshot – Damage to all targets inwards cone. Only available when using shotgun. Cost 1AP too 1 ammo. Dmg from equiped gun. Range = viii at the center to seven too half-dozen to the sides of the cone. EDIT: Buckshot ignores embrace (but needs LoS). Really strong.


Vigilance – Increases circular overwatch past times four for 1 turn. 1 movement cost. two turns cooldown.


Heartbeat Sensor – Reveals all enemies inwards a radius of 9. No LoS needed. Cost xv awareness. two turns cooldown.


Blinding Laser – Disables enemy overwatch + prevents them from fireing side past times side turn. No gain restriction, LoS needed. three turns cooldown. Doesn’t trigger combat.


FAST DOWNLOADads
| Server1 | Server2 | Server3 |
Download
Next Post Previous Post