Earth Defense Force 5 – Tips Tricks, General Guide

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Tips Tricks, General Guide


General Gameplay


Online together with Offline


The progression is partly shared betwixt online together with offline (2 thespian splitscreen uses offline progression), weapons together with armor earned follows your grapheme betwixt the modes, but your mission progress does not. This agency you lot mightiness go at mission 25 inwards offline, but tin only create a antechamber for mission 1 inwards online mode. You tin all the same bring together some other players antechamber fifty-fifty if you lot havent unlocked that mission.


Online Difficulty


Switched from singleplayer to multi, started upwardly a game on your ain together with got your handed also you? Its quite common… The game does a genuinely bad task to explicate it but theres a difficulty multiplier inwards house for Multiplayer together with it gives you lot the four thespian multiplier if you lot play solo online.


Below multipliers is inwards comparing to singleplayer:



  • For 1 or four players: 2.4x enemy harm together with 2.64x enemy health.

  • For 2 or three players: 2.0x enemy harm together with health.


Difficulties


EDF5 receive got five Difficulties, Easy, Normal, Hard, Hardest together with Inferno. Hardest together with inferno is locked untill you lot consummate the in conclusion mission on easy, normal or hard (either online of offline). This equally they require quite a lot of armor together with high flat weapons. The divergence betwixt hard together with hardest or hard together with Inferno is MUCH bigger than the divergence betwixt the lower difficulties. You are expected to grind upwardly your armor together with weapons to go able to handgrip these difficulties. They dont only enhance monster HP together with damage, they add together novel enemy spawns together with enemy types inwards most missions.

I would recommend starting on normal if youre new, hard is really playable from the start though, therefore if you lot desire a greater challenge, go for it.


Armor together with Weapon LVL


Armor is your HP inwards the game, all missions inwards online vogue volition receive got an armor bound together with weapon lvl limit. If your armor is higher than the bound it volition automatically go brought downward to the limit. Weapons alongside a higher lvl than the missions bound cant go equipped. Offline vogue has no limits together with players who receive got reached 70% online progression tin create lobbies without limits.


Gaining Weapons together with Armor


The


You learn novel weapons together with armor past times picking upwardly boxes during missions. Apart from the healing boxes you lot receive got ruby-red Armor boxes together with Green weapon boxes. Do bill that you lot only learn the boxes you lot or somebody else inwards your squad picks up. Any boxes on the Blue Planet when the mission finishes are lost.


When you lot pick these upwardly you lot volition gain weapons together with armor after finishing the mission. Failing the mission lets you lot go on some of the boxes, based on difficulty, 100% on easy, 75% on normal, 50% on hard, 25% on hardest, 0% on inferno (these are from retentivity therefore they mightiness go slightly different). In the postal service mission enshroud you lot volition run across that the boxes are spread out betwixt all the classes, alongside the bulk going to the course of teaching you lot currently play. This helps when you lot desire to endeavour some other course of teaching afterward inwards the game.


Armor boxes increases you lot Armor (HP), but its non a 1 box = 1 to a greater extent than armor, instead it depends on the class:



  • Fencer: 0.8 per box

  • Ranger together with Air raider: 0.64 per box

  • Wing diver: 0.4 per box.


So 10 armor boxes volition give the fencer 8 to a greater extent than armor/HP but only four for the wingdiver.


Weaponboxes on the other paw gives you lot 1 weapon per box. What weapons that tin drib during a specific mission is based on the mission itself together with the difficulty, run across the Links department for a specific list. Important to know is that you lot tin learn the same weapon several times which leads us to:


Upgrading Weapons


All weapons you lot pick upwardly volition receive got a star rating, this stand upwardly for the weapons electrical flow “level”. Weapons max out on a fleck dissimilar star ratings. You run across the max star rating for the weapon inwards the top correct corner inwards the upgrade screen. Each private stat also has a star rating, a filled star agency that stat has reached its maximum, which mightiness go lower than the overall weapon max rating.


When you lot pick upwardly a duplicate weapon you lot MAY learn an upgrade. This is completely random together with volition go shown alongside an UP marking on the halt mission screen:


The


As you lot tin run across i got three upgrades here, but i also got three duplicate weapons that arent fully upgraded (empty star to the right) alongside no upgrade.

In the adjacent enshroud you lot volition run across the stat increase:


The


In the top correct corner you lot run across the maximum overall rating for the weapon (7). Below you lot run across the private stat increases, some receive got a filled star, similar Reload fourth dimension at 5. This hateful the reload speed has reached its maximum.


Worth noting hither is that several weapon receive got some appalling stats earlier they are upgraded. One of the Fencer shotguns starts alongside an accuracy of J (Highest is S+ followed past times A+) making it pretty much unusable, having a spread of almost your total screen. But an upgrade or 2 afterward the accuracy is at c+ together with its a groovy weapon. So dont write off weapons because they receive got a bad stat when you lot learn them, it may go worth to revisit them after upgrades.


Weapon Specifics


Some things that mightiness go proficient to know:



  • All weapons except lasers receive got go time. This agency you lot sometimes receive got to Pb your target to hit. The stat Shot speed shows you lot how fast the projectiles volition travel. Some weapon also receive got harm drib off, noted inwards stats equally xx xx on the harm stat.

  • Hitboxes are quite tight, your projectile receive got to hitting properly. For illustration its really possible to for illustration receive got a rocket fille because it went betwixt the enemies legs. Jumping/flying upwardly together with shooting slightly downward tin aid alongside this.

  • Explosions tin ragdoll you lot and your teammates, sending you lot flying, sometimes halfway across the map. Friendly explosives volition only ragdoll you lot on Hardest together with Inferno difficulties, but your ain explosives tin e'er ragdoll you.

  • Friendly privy is e'er on. The difficulty dictates how much harm it does alongside Easy at 10%, Normal at 25%, hard at 50%, Hardest at 75% together with Inferno at 100%.

  • When using explosive weapons against a horde of enemies, endeavour non to hitting the closest enemy. Ideally you lot desire the explosion to hap inwards the midpoint of the horde to inflict maximum damage. Again Jumping upwardly together with shooting downwards tin aid alongside this.

  • Enough harm volition brand the enemy flinch. This volition interrupt what theyre currently doing playing a flinching animation earlier they tin resume shooting/biting/whatever. This tin allow you lot to create practise enemies similar the frogs or cosmonauts inwards closed fight without taking whatever damage. H5N1 shotgun or a fast CC weapon similar the fencer jackhammer tin go on the enemy flinching over together with over again.


Other General Tips


AlI In Missions


The


You volition go joined past times AI soldiers together with vehicles inwards many of the missions. Thankfully the AI at nowadays packs a punch together with isnt made of moisture cardboard similar inwards 4.1. Some of the vehicles does quite a fleck of harm together with the AI is a groovy distraction keeping you lot from getting swamped.


The


All AI vehicles together with some AI rangers/fencers/WDs are autonomous, moving along a educate patch attacking anything the come upwardly across. Others are “recruitable”, these e'er receive got a ruby-red arrow higher upwardly their head, run across the icon on the left. Simply walk upwardly to them together with they volition bring together you, next you lot around equally best they can. Some autonomous units may go recruitable if their leader dies.


End of Mission Cleanup


If youre getting closed to the halt of the mission, exit a few enemies go together with go around collect boxes, equally i previously wrote you lot volition only learn the boxes your squad genuinely picks up, anything left on the Blue Planet is lost. If youre unsure if youre reaching the halt of the mission together with youre playing inwards a team, picket out for somebody proverb “Collect items”, this is the mutual signal to start collecting boxes together with exit the remaining enemies alone.


Quickchat


The


Pressing left CTRL volition select upwardly a quickchat wheel alongside some useful messages. motion the cursor over the i you lot desire to role together with press the left mouse button. These volition go spoken together with shown equally text. You tin educate the phrases you lot desire inwards the settings menu. Oh together with its pretty much OBLIGATORY to shout out EDF! after a major create practise together with at the halt of every mission.


Wrong loadout? Retreat!


You charge into a mission together with realize your weapons doesnt receive got plenty make for that teleportation ship unless you lot climb a mountain? Mission is total of flight drones together with you lot receive got a grenade launcher? Just retreat or inquire the host to retreat to alter loadout. Some missions tin drag out forever if you lot receive got the incorrect gear. Part of the game is finding the gear that industrial plant inwards a specific mission.


Reviving


If your teammember is downed you lot tin revive them past times walking upwardly to them together with press eastward (enter vehicle key) this volition take away HALF your electrical flow wellness together with give it to them. It volition e'er take away one-half your electrical flow health, fifty-fifty if that is to a greater extent than than the squad members maximum.


Redmarkers on the ground? Get out of the way!


The ruby-red marked Blue Planet agency theres an airstrike or other educate on incoming, unremarkably called inwards past times an Air raider inwards your team. Some missions receive got NPC controlled airstrikes, these soundless hurt.


Ranger


The


The basic soldier class. May non receive got many fancy tricks but a versatile arsenal alongside some proficient QOL things makes it a groovy starting betoken for novel players equally good equally a powerful tool for veterans.


The ranger is the only course of teaching that tin sprint. If you lot concord downward shift the ranger lowers his weapon together with focuses on running much faster than normal. He tin also dodgeroll (space + left/right key) together with bound (space without using left or right). When sprinting the ranger has a wider collection radius that genuinely helps alongside collecting all the boxes. The ranger tin also telephone telephone inwards some vehicles.


Equipment:



  • Assault Rifles

  • Shotguns

  • Sniper Rifles

  • Rocket Launchers

  • Missile Launchers

  • Grenades together with Grenade launchers

  • Special weapons

  • Support Equipment


Shotguns got a genuinely dainty buff compared to 4.1! Shotguns at nowadays penetrate, allowing you lot to hitting several enemies alongside the same pellet. Many shotguns also receive got decent make together with alongside their insane closed fight harm i oft prefer to select a shotgun instead of an AR together with select explosives or long make snipers. Most weapons are pretty straight forrard together with does what you lot call back it volition do, alongside the exception of Special Weapons. Here you lot receive got things similar Flamers/acid guns, healing guns, mines together with bombs. Some of the healing guns (called reversers) are genuinely groovy on higher difficulties, theres several dissimilar versions, some only heals other, some has a healing explosion etc. Mines/bombs are generally a waste materials of a slot but Acid guns/Flamers tin go groovy inwards the correct situations (Take the lvl 0 burner for a spin together with allow me know how you lot did).


Support Equipment


The ranger has several dissimilar types of back upwardly equipment. Theres a few vehicles similar tanks, helicopters together with bikes, these must go “earned” inwards mission past times killing enemies (your whole teams kills counts) together with when the meter is filled you lot tin telephone telephone it in.

The balance of the equipment are dissimilar buffs:


Armor/Protectors: Doesnt aid alongside harm taken but instead gives you lot a buff to walking/running speed, acceleration, turning speed, speed reduction when hit, powerfulness to destroy tike object past times running through them together with immunity to knockdown. Theres several types which unremarkably focuses on a few of the above. Do bill that 100% is the base, anything below that is a reduction, similar the Under assist which gives you lot higher sprint speed but halves the acceleration together with reduces the turning speed to 25% of normal. Speed reduction on impact is the exception, it starts on 0%, when you lot learn hitting past times an enemy patch moving you lot are slowed down, this stat reduces the speed penalty.


Lock on/Radar Systems


These are for your missile launchers, they amend lock on speed, increases lock on make together with the Multiple Lock on devices allows you lot to lock on several times to i target. For illustration if you lot role this alongside the MLRA, which tin receive got xxx missiles, you lot could lock all xxx of those on to i target instead of xxx dissimilar targets. This tin aid you lot practise a lot of harm really rapidly to bosses together with larger enemies.


Relief Support Equipment


When you lot pick upwardly an healing detail you lot also heal whatever NPC soldiers currently attached to you. This increases the amount of HP they heal. Usually non worth using the slot for this.


Probe


These increases the collection radius together with makes it permanent, non only patch running. Nice QOL affair together with really useful for farming.


Fencer


The


The Fencer is the heavy weapons guy inwards EDF. Using an armored armed forces exoskeleton this guy tin send four weapons together with is the only course of teaching that tin equip the same weapon inwards multiple slots. Its a fleck to a greater extent than complex than the ranger for example, but inwards provide it has a really high science ceiling together with alongside the higher flat back upwardly equipment it tin go a really mobile course of teaching (in my opinion, on par alongside the wing diver).


It tin go played inwards several dissimilar ways, long make heavy weapons platform, Close fight brawler, Mid make AOE etc, together with cheers to the four weapon loadout you lot tin receive got 2 dissimilar sets.


Equipment:



  • CC Strikers


Close fight weapons such equally Hammers, swords together with axes alongside some really especial ones equally well. All of these tin go charged upwardly past times asset the firing push to increment the damage, range, AOE etc. Usually theres 2 or three levels, regular attack, high voltage together with fully charged alongside the regular educate on only swinging the weapons together with the other 2 levels tin receive got additional hits, larger aoe or inwards the illustration of the Vibro roller, it volition perform a accuse straight ahead doing AOE harm along the way.

These weapons are harder to role inwards full general but when played properly they tin go really strong.



  • CC Piercers


Close fight weapons that “shoots” out from the weapon giving them a make of xl – 100m. The Spears are piercing together with tin hitting multiple enemies but receive got a swing animation playing earlier firing. The Jackhammers together with Spine drivers doesnt pierce but inwards provide they privy immediately. The jackhammer firing really rapidly alongside lower harm patch the spinedriver does to a greater extent than harm but fires slower. These are unremarkably my go-to weapons for CC on the fencer, im partial to the Jackhammers paired alongside a shotgun.



  • Shields


What it sounds like, Shields are held upwardly infront of you lot together with blocks harm inwards a for certain arc untill its HP is depleted, the shield volition regenerate over time. Some shields receive got depression HP but the powerfulness to reverberate incoming projectiles alongside a good timed activation. You tin privy most weapons (in the other slot) patch having the shield raised but raising the shield volition wearisome your walking together with turning speed.



  • Autocannons


Gatling guns, shotguns, lower caliber cannons together with heavy flamers. Gatling guns together with flamers receive got a spin-up fourth dimension earlier they start firing together with volition wearisome your walking speed patch firing. Some also receive got really heavy recoil. Shotguns are what it sounds like. Worth noting hither is that some receive got an appaling accuracy when you lot start learn them together with needs to go upgraded earlier beingness properly usable, run across Weapon mechanics. The lower caliber cannons are also what it sounds like, firing a corporation projectile inwards total auto. Damage is oft a fleck on the depression side.



  • Cannons


The heavy cannons together with mortars. The heavy cannons are all extremely accurate, long make guns, alongside the exception of the Cannister/cannon shot which is a heavy shotgun. The cannons are separate betwixt the NC cannons together with the 30/35mm cannons. The NC cannons privy straight off upon pressing the push together with has a faster firing charge per unit of measurement together with lower harm (about 2 shots per second) compared to the 30mm which has a firing together with recoil animation together with fires nigh i shot every three seconds alongside genuinely high damage. These guns are for long range, unmarried target damage. The mortars fires explosive shells for AOE damage. The dispersal mortar shoots several smaller shells that tin encompass a large expanse or fired closer to the target for crazy unmarried target damage.



  • Missile Launchers


Lock-on seeking missile launchers, most multi-target. The leviathan requires an air raider Light Amplification by Stimulated Emission of Radiation to lock-on together with has a 17 2nd lock-on fourth dimension (fully upgraded) but inwards provide has insane damage. Some other needs air raider Light Amplification by Stimulated Emission of Radiation equally well. The blood tempest launchers are unremarkably a groovy choice, it fires missiles that separates into several smaller missiles only earlier hitting the target.


Special Mechanics


The fencer plays differently than the other classes together with it has several things you lot demand to know to learn the most out of the fencer.


Inertia/Turning Speed


The heavier weapons together with shields volition comport on your turning speed together with add together inertia(only the shields country the amount inwards the stats). Think similar supercrazy high mouse smoothing. Movement volition start wearisome together with cook momentum together with volition receive got fourth dimension to halt after you lot halt moving the mouse. This together with the firing animation of some weapons tin brand the aiming quite difficult, but go on at it together with you lot volition learn used to it. The CC together with autocannon weapons receive got some inertia, but its really piddling compared to the cannons/mortars. There is back upwardly equipment that helps alongside this together with recoil. See the video for examples alongside 2 “light” together with 2 “heavy” weapons.


Dash together with Jump


The principal mobility tool for the fencer. First of all these abilities comes equipped on WEAPONS alongside CC weapons providing dash together with autocannons, some mortars together with missile launchers providing jump. There are boosters inwards the back upwardly equipment that allows you lot to practise several jumps/dashes inwards a row. Without them you lot receive got a cooldown betwixt each use. You demand to receive got the weapon inwards paw to go able to role the ability. The currently equipped left paw weapons powerfulness volition go on left shift together with correct paw on space. The dash makes you lot accuse forrard a shorter distance patch the bound makes you lot jump. Standing soundless together with jumping makes you lot bound straight upwardly but MUCH higher.


Dashjump


If you lot receive got i weapon alongside dash together with i alongside bound you lot tin dashjump. Dash together with and therefore straight bound patch soundless inwards the dash together with go amazed at your newfound mobility. With the back upwardly equipment boosters you lot tin practise several of these inwards a row (you dont receive got to solid soil betwixt them), flight all over the map similar some heavily armed together with armored angel of death. Mastering this lets you lot bounce around the battlefield, avoiding harm together with spreading decease similar the plague. See the dash, bound together with dashjump inwards the video to the left.


Firing Animations


Some weapons receive got a firing animation, generally for the fencer but at that spot are some for the ranger together with wingdiver equally well. The fencer 30mm Gallic heavy cannon for illustration volition receive got a 1 2nd wind-up animation earlier firing together with and therefore a three 2nd recoil together with resetting animation. During this fourth dimension youre completely stationary (but tin soundless aim) which tin hateful decease if done at the incorrect time. You tin interrupt the recoil animation after nigh 1.5 sec alongside some other action, firing the other gun or jumping/dashing. You tin all the same non walk or alter weapons untill the total animation plays out. This is non noted inwards the weapons stats (miniguns together with flamers receive got spinup fourth dimension but that doesnt lock you lot inwards an animation). H5N1 ranger illustration is the DNG grenade which receive got you lot practise a piddling sprint forrard together with and therefore throw the grenade when releasing the privy button.


Support Equipment



  • Enhanced boosters

    Boosters that adds consecutive dashes/jumps. The Multi charger variant adds both.

  • Enhanced Shields

    Improve shields past times increasing durability/HP, amount of dmg blocked, blocking arc together with reduced knockback when hit

  • Enhanced Cannons

    Recoil reduction apparently together with simple. The highest i (lvl 76) totally removes recoil.

  • Enhanced Exoskeletons

    Combats the inertia/turning/walking speed debuff from heavy weapons


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