Age of Wonders: Planetfall – Sector Exploitation 101

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Sector Exploitation 101


Sectors


What is a sector?


Its a purpose of the map amongst sure enough climate too terrain. It tin incorporate many things, independent armies, resources pickups, neutral buildings, but most importantly, it tin locomote exploited past times you. It tin locomote colonized, annexed for exploitation or you lot tin cook a armed services base of operations on it. This guide volition focus on the mo purpose of the usage. Let me exhibit you lot an instance on how a sector looks like;


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Here nosotros come across an overlay map motion-picture exhibit of a sector, nosotros come across its borders too about icons that exhibit what sort of bonuses the sector tin become from research.


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Here nosotros come across a detailed analysis of the sector that tin locomote viewed when you lot click on its fundamental hex. It shows us its terrain too clime features too what (if any) buildings are present. Hovering your mouse over them shows what they do. Features influence how much materials you lot tin become from every sector, come across those icons on the pictures? They exhibit the bonuses you lot tin become from research, useful when you lot become the most out of your territory, but to a greater extent than most that later.


Exploitation


Annexation


To successfully exploit a sector you lot must outset annex, the tutorial explains this, but a pocket-sized recap wont hur. Once a colony hits a sure enough population threshold it tin annex a neighboring sector too harvest its resources. To exercise this common a unit of measurement inwards the sector’s fundamental hex too click on Annex Sector button.


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The procedure takes i plough too your units are costless to exercise whathever you lot desire them to exercise in i trial they start the process.


Exploitation


Once you lot stimulate got a sector annexed you lot tin click on the colony that annexed it too inwards the sector Production Tab conduct what sort of resources you lot desire the sector to produce.


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As you lot tin come across in that place are iv exploitation available; Energy (which produces power), Agriculture (which grows food), Industrial (which provides production) too Research (which provides knowledge). There is too fifth, Hydro exploitation which provide energy, interrogation too food. But tin exclusively locomote cook on H2O sectors. Hovering your mouse over volition exhibit you lot what volition the sector produce. Note that you lot tin exclusively stimulate got iv annexed sector per colony too exclusively upwardly to 2 of i type of exploitation.


Advancements


As you lot stimulate got most probable seen from the previous picture, every sector exploitation has five levels (except for hydro, which has 3). Levels tin locomote increased past times 2 ways.


1. Generic Upgrades


Researching “Development” technologies allows your colonies to create sector upgrades. There are 2 technologies for each exploitation type, which makes maximum flat achievable past times this trend 3.


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2. Clime too Terrain Upgrades


Remember those icons I told you lot sick become dorsum to later? This is where those volition come upwardly inwards handy. If you lot expect at a sector from the economic scheme map, you’ll come across a bunch of icons, representing resources that volition become a terrain bonus if you lot cook the matching exploitation on the sector too stimulate got the necessary technologies.


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Here nosotros come across a previously mentioned sector, the 2 lightning too cogwheel icons on the left exhibit that the sector tin provide +2 levels to either issue energy or industrial exploitation. If you lot expect on the correct prototype you lot tin come across the clime too terrain that tin provide those bonuses. Here nosotros stimulate got Arid too Mountain. That agency if I were to interrogation Mountain Exploitation I would become +1 flat to issue energy or industrial exploitation cook on this sector. If I would interrogation Arid Exploitation on exceed of it I would become +2 levels. Combined amongst the flat iii from basic upgrades that agency issue energy too industrial exploitations tin achieve flat five on this sector. That doesn’t hateful I NEED to cook either of them here. If I, for example, postulate a lot of nutrient for a colony too there’s no patch amongst a bonus for nutrient I tin cook an Agricultural Exploitation hither thus my colonists won’t starve. Maximum flat of the exploitation would locomote 3, though.


Buildings


You may stimulate got noticed the Overgrown Biodome on the locations tab. Some sectors incorporate buildings or landmarks that provide yield of sure enough resources when inwards an annexed sector. Buildings provide their yield fifty-fifty if their resources doesn’t jibe that of the Exploitation, thus the Biodome would render my colony amongst nutrient fifty-fifty if it was inwards an Industrial Exploitation. Some advanced buildings (called landmarks) too automatically human activity every bit a sure enough exploitation thus you lot dont postulate to create it inwards colony. Buildings are to a greater extent than frequently than non occupied past times neutral monsters too those postulate to locomote killed earlier the edifice starts working. You dont postulate to clear it for the sector to locomote exploited, though. So if there’s a large occupying strength you lot tin simply locomote out it locomote until you lot become a suficcient regular army to grip them.


Specialization


With sure enough technologies, you lot tin upgrade Sector Exploitations amongst specialization buildings that provide powerful benefits for the colony. Each sector tin exclusively stimulate got i building, though, thus you lot volition postulate to create upwardly one's heed what volition locomote to a greater extent than useful for you. Here’s an example;


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Here nosotros stimulate got an Algae Farm that tin locomote cook inwards a hydro exploitation too that provides a lot of nutrient for the colony.


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Here nosotros stimulate got a Hydro Battery which provides bonus ability for hydro exploitations. You tin exclusively conduct i of those buildings inwards a colony thus conk along that inwards mind.


Decisions


Specialization vs. Need


If you lot don’t desire to worry most getting the max out of every sector, too thus you lot tin simply pretty much ignore every icon on the map too simply cook Exploitations based on your needs. But I would greatly recomment trying to squash at to the lowest degree i bonus flat from terrain. Lvl. iii sectors provide a lot, but the bonuses from flat iv too five specialization buildings are powerful every bit hell.


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