Workers Resources: Soviet Republic – Heightmap How to Make and Import?

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Heightmap How to Make in addition to Import?


Some software to convert your glorious heightmap to format recognized past times “Soviet Republic.”


Two gratuitous tools:



How to Generate Heightmap?


You tin brand heightmap from scratch, or y'all tin generate heightmap based on existent terrains.


Two sites:



Both sites are slowly to use. You ask to export icon from this site inward whatsoever format (jpg/png).


or


Choose purpose of San Francisco Bay.


When y'all export icon from these sites, inward graphics editor y'all accept to fix this file for Soviet Republic World Editor.


Working With Graphics Editor


World Editor utilization 2048*2048 pixels heightmap, then y'all ask to resize your file to these dimensions. Then modify icon trend to greyscale.


And remember:



  • Darker = lower terrain

  • Brighter = higher terrain


When y'all complete your heightmap, y'all accept to practise one, piffling affair earlier y'all export file.

You accept to brand 2 pixels width, dark border. Without this edge y'all tin run into unopen to visual glitches on map borders inward game.


Now y'all tin export .dds file. Format of .dds file:



  • BC1/DXT1 or R32F, no MIPmaps.


Working With World Editor


Now y'all tin import prepared DDS inward World Editor.


But,  What is this? Terrain looks similar from “Minecraft”


or


It’s typical. After importing, utilization terrain smoothing tool to ameliorate lineament of your heightmap.


or


Optionally y'all tin scale in addition to commencement your terrain.


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