The Outer Worlds – Character Creation Guide

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Character Creation Attributes


All of your attributes starting fourth dimension at Average together with tin give the axe live on adjusted downwards to Below Average or upward to Good, High, or fifty-fifty Very High. This agency yous tin give the axe feasibly take points from 1 attribute to increment others. Beware of the drawbacks from existence Below Average, however. Any weak Attributes volition incur a penalization for the remainder of your playthough. Below Average Temperament, for example, removes your might to passively heal!


Attributes Tips


What Skills Can I Drop Below Average?


If you’re going to driblet whatsoever of your Attributes to Below Average, nosotros recommend Strength, Dexterity, or Intelligence. While these volition terms yous impairment or Tactical Time Dilation features, they won’t brand the game strenuous.


Temperament makes the game much harder, forcing yous to rely on healing items, together with bad Perception agency no critical striking damage. Charm is the exclusively 1 we’re uncertain about. If yous don’t tending virtually faction reputation, past times all agency driblet it. But if yous desire to genuinely tread a sparse line, together with hence yous won’t desire to sacrifice this.


Best Skills to Make Very High


A yoke of Attributes bring a bigger acquit on than others. Strength, for example, tin give the axe nearly double your carrying capacity correct off the bat. Super useful for loot hoarders. High Charm tin give the axe proceed yous out of problem amongst boosted positive reputation together with reduced negative reputation.


Pick Attributes Based on Skills


Like nosotros mentioned, each attribute affects a handful of skills. Put points into Attributes which give points to the skills yous like! For example, our construct amongst Very High Intelligence, Good Perception, Charm, together with Temperament ended upward giving us to a greater extent than than twenty starting points inwards Long Guns, Persuade, Hack, Medical, Science, together with Determination. All of those skills were affected past times at to the lowest degree 2 of our attribute choices!


Attribute Bonuses Penalties


Strength


Affects melee weapon impairment together with the sum yous tin give the axe carry. Will bring an impact on 1-Handed Melee, 2-Handed Melee, Heavy Weapons, Block, Inspiration, together with Intimidate.



  • Below Average: -10% melee damage, 60kg carrying capacity, -100% TTD movement time, TTD crusade drain doubled.

  • Average: 0% Melee Damage bonus, 80kg carrying capacity.

  • Good: 10% melee bonus, 100kg carrying capacity.

  • High: 20% melee impairment bonus, 120kg carrying capacity.

  • Very High: 30% melee impairment bonus, 140kg carrying capacity.


Dexterity


Affects melee ready on speed together with ranged weapon reload speed. Has an impact on 1-Handed Melee, Handguns, Dodge, Block, Sneak, together with Lockpick.



  • Below Average: -10% melee weapon ready on speed, -25% ranged weapon reload speed, -30% weapon durability, weapon durability loss is increased.

  • Average: 0% melee weapon ready on speed, 0% ranged weapon reload speed.

  • Good: +10% melee weapon ready on speed, +10% ranged weapon reload speed.

  • High: +20% melee weapon ready on speed, +20% ranged weapon reload speed.

  • Very High: +30% melee weapon ready on speed, +30% ranged weapon reload speed.


Intelligence


Affects critical striking bonus damage. Impacts Long Guns, Persuade, Hack, Medical, Science, together with Determination.



  • Below Average: -20% critical damage, critical striking impairment is drastically reduced, unlocks Dumb dialogue options.

  • Average: 0% critical damage.

  • Good: +10% critical damage.

  • High: +20% critical damage.

  • Very High: +35% critical damage.


Perception


Affects headshot together with weakspot impairment bonuses. Impacts Handguns, Long Guns, Heavy Weapons, Dodge, Lockpick, together with Engineering.



  • Below Average: -100% bonus to extra headshot/weakspot damage.

  • Average: 0% bonus to extra headshot/weakspot damage.

  • Good: +10% bonus to extra headshot/weakspot damage.

  • High: +20% bonus to extra headshot/weakspot damage.

  • Very High: +35% bonus to extra headshot/weakspot damage.


Charm


Affects faction reputation together with companion might cooldowns. Impacts Persuade, Lie, Intimidate, Hack, Science, together with Inspiration skills.



  • Below Average: -20% companion might refresh, -35% positive faction reputation reactions, +15% negative faction reputation reactions.

  • Average: +0% companion might refresh, +0% positive faction reputation reactions, +0% negative faction reputation reactions

  • Good: +10% companion might refresh, +10% positive faction reputation reactions, +10% negative faction reputation reactions

  • High: +25% companion might refresh, 20% positive faction reputation reactions, +20% negative faction reputation reactions

  • Very High: +40% companion might refresh, +35% positive faction reputation reactions, +35% negative faction reputation reactions


Temperament


Improves your natural wellness regeneration. Impacts 2-Handed Melee, Lie, Sneak, Medical, Engineering, together with Determination skills.



  • Below Average: 0 wellness regeneration per second. No passive wellness regeneration.

  • Average: 2 wellness regeneration per second.

  • Good: 3.5 wellness regeneration per second.

  • High: five wellness regeneration per second.

  • Very High: 7.5 wellness regeneration per second.


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