The Outer Worlds – Skills Guide

FAST DOWNLOADads
Download

Skills


Every fourth dimension that yous score up, yous volition go granted 10 science points that tin go used to amend your characters skills. In total, at that spot are vii major Core Skills available, all of which offering upwards of 3 unlike Specialized skills each.


When spending your points, it is of import to Federal Reserve annotation that the Specialized Skills volition all score at the same fourth dimension should they go nether score 50. Once they accomplish score 50, these points tin together with therefore go spent straight on whatsoever Specialized Skill over 50.


Players tin also unlock unique particular bonuses afterwards every xx points that are spent on that item skill. These particular bonuses tin include everything from improved Critical Damage piece using a Handgun or exactly reducing the damage of tinkering.


Check out the consummate listing of every science inwards The Outer Worlds below:


Melee


The Melee skills amend the Critical Hit Chance alongside handheld weapons.


1-Handed Melee


The 1-Handed Melee skill increases Critical Hit adventure alongside 1-Handed Melee weapons.


Base Skill Unlocks:



  • 20 Novice: Unlock Power together with Sweep Attacks

  • 40 Competent: Unlock TTD Location Hit Effects

  • 60 Adept: 1-Handed Melee Weapon Reach +30%

  • 80 Expert: 1-Handed Melee Weapon TTD Drain -50%

  • 100 Master: Power together with Sweep Attack Chance to Stun +25%


2-Handed Melee


The 2-Handed Melee skill increases Critical Hit adventure alongside 2-Handed Melee weapons.


Base Skill Unlocks:



  • 20 Novice: Unlock Power together with Sweep Attacks

  • 40 Competent: Unlock TTD Location Hit Effects

  • 60 Adept: 2-Handed Melee Weapon attacks are Unblockable

  • 80 Expert: 2-Handed Melee Weapon TTD Drain -50%

  • 100 Master: Power together with Sweep Attack Chance to Knockdown +25%


Ranged


The Ranged skills amend your Weapon Sway, together with Critical Hit Chance alongside ranged weapons.


Handguns


The Handguns skill decreases Weapon Sway piece firing i handed firearms, together with also increases Critical Hit adventure alongside those weapons.


Base Skill Unlocks:



  • 20 Novice: Unlock TTD Location Hit Effects

  • 40 Competent: Handgun Critical Damage +50%

  • 60 Adept: Minimum Armor Penetration Damage +10%

  • 80 Expert: Debuffed Enemy Critical Chance +20%

  • 100 Master: Handgun Critical Hits ignored 100% Armor


Long Guns


The Long Guns skill decreases Weapon Sway piece firing rifles together with other long guns, together with also increases Critical Hit Chance alongside those weapons.


Base Skill Unlocks:



  • 20 Novice: Unlock TTD Location Hit Effects

  • 40 Competent: Long Guns Critical Damage +50%

  • 60 Adept: Long Guns Headshot / Weakspot Damage +20%

  • 80 Expert: Deadly Focus: No Weapon Sway for 5s afterwards each kill

  • 100 Master: Long Gun Critical Hits ignore 100% Armor.


Heavy Weapons


The Heavy Weapons skill decreases Weapon Sway piece firing heavy firearms, together with also increases Critical Hit Chance alongside those weapons.


Base Skill Unlocks:



  • 20 Novice: Unlock TTD Location Hit Effects

  • 40 Competent: Heavy Weapons Critical Damage +50%

  • 60 Adept: Heavy Weapons Reload Speed +30%

  • 80 Expert: Heavy Weapon Frenzy: Critical Hits increment Rate of Fire +30% for 3s

  • 100 Master: Heavy Weapon Critical Hits ignore 100% Armor.


Defense


The Defense science helps amend your mightiness to avoid damage.


Dodge


The Dodge skill increases the distance traveled when Dodging together with reduces the duration of harmful condition effects.


Base Skill Unlocks:



  • 20 Novice: Unlock the mightiness to Leap (Dodge forward)

  • 40 Competent: Dodge Recovery Speed +100%

  • 60 Adept: Dodge Protection: +30% Armor Rating for 5s afterwards every Dodge

  • 80 Expert: Dodge Force:After Dodging, your side past times side Melee Attack gains Damage +50%

  • 100 Master: Dodge Penetration: After Dodging, your side past times side Weapon Spot striking within 5s has a 50% adventure to Ignore Armor.


Block


The Block skill provides bonus Armor Rating piece asset a melee weapon together with tin permit a Perfect Block (unlocked at 20).


Base Skill Unlocks:



  • 20 Novice: Perfect Block: Block exactly earlier yous larn striking to Stagger your attack.

  • 40 Competent: Weapon Durability Loss from Blocking -25%

  • 60 Adept: Walk Speed piece Blocking +100%

  • 80 Expert: No Weapon Durability Loss on a Perfect Block

  • 100 Master: Perfect Blocks weaken opponents, increasing the impairment they cause got past times +100% for 5s.


Dialog


The Dialog science helps amend your mightiness to verbalize alongside NPCs, both inwards together with out of combat.


Persuade


The Persuade skill is used inwards conversations together with also has a adventure to inflict Cower (crippling fear) when yous showtime impairment a Human target.


Base Skill Unlocks:



  • 20 Novice: Cower: Humans cause got a 20% adventure to cower inwards fright for 10s afterwards the showtime fourth dimension yous striking them.

  • 40 Competent: Cower Duration +7s

  • 60 Adept: Cowered Target’s Armor -50%

  • 80 Expert: Human Cower Chance +10%

  • 100 Master: When a Human cowers, yous gain +25% Armor for 10s.


Lie


The Lie skill is used inwards conversations together with has a adventure to inflict Scramble (slowly ready on allies) on an Automechical when attacking you.


Base Skill Unlocks:



  • 20 Novice: Scramble: 15% adventure Automechanicals volition slow ready on other enemies instead of yous for 17s.

  • 40 Competent: Scramble Duration +7s

  • 60 Adept: Scrambled Automechanicals ready on at their normal speed.

  • 80 Expert: Automechanical Scramble Chance +10%

  • 100 Master: Scrambled Automechanical Weakspot Damage +30%


Intimidate


The Intimidate skill is used inwards conversations together with has a adventure to inflict Terrify (flee a curt time) on nearby Creatures when yous kill one.


Base Skill Unlocks:



  • 20 Novice: Terrify: 20% adventure Creatures volition piece of employment Terrified together with flee for 10s afterwards yous kill one.

  • 40 Competent: Terrify’s Area of Effect +100%

  • 60 Adept: Terrified Creature Movement Speed -30%

  • 80 Expert: Creature Terrify Chance +10%

  • 100 Master: Terrifying a Creature gives 10s Crit Chance +5% together with Critical Damage +25%


Stealth


The Stealth science helps amend your mightiness to larn through together with unopen to security.


Sneak


The Sneak skill reduces your detection hit piece crouched, increases NPC awareness decay. together with allows Pickpocket together with Sneak Attacks).


Base Skill Unlocks:



  • 20 Novice: Sneak Attack: Attack unaware enemies piece crouched to bargain bonus damage.

  • 40 Competent: Pickpocket: Steal from Humans piece sneaking.

  • 60 Adept: Cowered Target’s Armor -50%

  • 80 Expert: Human Cower Chance +10%

  • 100 Master: When a Human cowers, yous gain +25% Armor for 10s.


Hack


The Hack skill reduces your reduces the hacking fourth dimension set out of bypass Shunts needed for hacking, together with tin ever permit yous to Hack an Automechanical.


Base Skill Unlocks:



  • 20 Novice: Unlock the mightiness to run across goods to Vending Machines.

  • 40 Competent: Unlock access to Restricted Items inwards Vending Machines.

  • 60 Adept: Hack Automechanicals: Turn them off for 10s.

  • 80 Expert: Automechanical Detection Range -30%

  • 100 Master: Hack Authmedical Distance +2.5m (5m)


Lockpick


The Lockpick skill reduces your reduces the unlock fourth dimension together with set out of Magpicks needed for picking locks.


Base Skill Unlocks:



  • 20 Novice: Doors together with Containers requiring 1 Mag-Pick to unlock are gratis to open.

  • 40 Competent: Find +25% to a greater extent than Bits inwards containers.

  • 60 Adept: Lockpick Preview: See what is locked within containers.

  • 80 Expert: Lockpicking speed is increased to go almost instant.

  • 100 Master: Find Pristine Items Chance +100%


Tech


The Tech science improves your noesis of bodies, tools, together with the universe.


Medical


The Medical skill helps increment the Heal Amount that is provided from items inwards the Inhaler together with increases the duration of effects, together with opens extra slots.


Base Skill Unlocks:



  • 20 Novice: Unlock the sec Drug Mixing Slot for the Inhaler.

  • 40 Competent: Unlock the third Drug Mixing Slot for the Inhaler.

  • 60 Adept: Lockpick Preview: Hostile Effect Duration on Targets +50%

  • 80 Expert: Unlock the fourth Drug Mixing Slot for the Inhaler.

  • 100 Master: Damage Bonus vs Humans +20%


Science


The Science skill helps to increment impairment dealt past times Plasma together with Shock impairment weapons. Science is also helps amend the particular effects for scientific discipline weapons. It is of import to Federal Reserve annotation that the higher the Science skill, the to a greater extent than options yous volition cause got to Tinker alongside whatsoever weapon or armor inwards the Workbench, which inwards plough increases their power.


Base Skill Unlocks:



  • 20 Novice: Tinker: Improve your weapons together with armor inwards the Workbench.

  • 40 Competent: Tinkering Costs -50%

  • 60 Adept: Corrosion Damage +25% together with N-ray Damage +25%

  • 80 Expert: Tinkering damage for Science Weapons is capped.

  • 100 Master: Further Reduce Tinkering Cost to -90%


Engineering


The Engineering skill helps to trim the Armor Parts together with Weapon Parts that are needed to repair your equipment.



  • 20 Novice: Field Repair: Repair Weapons together with Armor inwards the Inventory.

  • 40 Competent: Break Down weapons together with armor for a 20% Chance to extract a Basic Mod.

  • 60 Adept: 20% Chance items yous Repair volition piece of employment Pristine, increasing Value together with Durability.

  • 80 Expert: Break Down weapons together with armor for a 10% Chance to extract a Rare Mod.

  • 100 Master: Damage vs Automechanicals +20%.


Leadership


The Leadership science helps amend companion wellness together with their abilities inwards combat.


Inspiration


The Inspiration skill helps to increment the impairment that is inflicted past times your companions.


Base Skill Unlocks:



  • 20 Novice: Companion Abilities: You tin guild Companions to produce particular attacks.

  • 40 Competent: Companions gain +20% Armor Rating.

  • 60 Adept: Companion Skill Bonus to Player Skills +100%

  • 80 Expert: Inspired Precision: When Companions kill an enemy, the political party gains Critical Hit Chance +20% for 5s.

  • 100 Master: When Companions kill an enemy, All Companion Ability Cooldowns -20%


Determination


The Determination skill helps increment the maximum wellness of your companions.


Base Skill Unlocks:



  • 20 Novice: The Inhaler heals yous together with your companions, but they larn 30% of the healing effect.

  • 40 Competent: Companion Critical Damage +20%

  • 60 Adept: Companions larn an additional 25% of the Inhaler’s healing effect.

  • 80 Expert: Resolve: If a Companion is downed, political party gains +50% Armor Rating together with Damage +50% for 10s.

  • 100 Master: When Companions kill an enemy, they gain 50% Health.


FAST DOWNLOADads
| Server1 | Server2 | Server3 |
Download
Next Post Previous Post