The Outer Worlds – Perks Guide

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Perks


All Character Perks


The Outer Worlds features a total of 42 dissimilar perks that are spread across 3 dissimilar tier levels. What makes perks together with then special, is the fact that they concur unique benefits that both players together with companions tin utilize to their wages yesteryear purchasing the likes of skills, tin live buy to assist increment skills or have a buff.


Players volition have 1 perk betoken every ii levels together with given that the score cap is railroad train to 30, yous volition only beingness able to unlock a total of fifteen perks through this method. If yous plough over to live looking for additional points, yous tin have 1 perk betoken for every Flaw that yous except.


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Listed below is the consummate listing of all grapheme perks inwards The Outer Worlds.


Tier 1 Perks


Tier 1 Perks are unlocked afterward reaching score 2.


Toughness



  • You’ve grown healthier inwards your fourth dimension exterior of stasis.

  • +50% Base Health


Slow the World



  • Tactical Time Dilation final longer. Surely this is normal.

  • +25% Tactical Time Dilation Meter Max.


Lone Wolf



  • Sometimes yous are the only mortal yous tin trust, together with that’s okay.

  • You bargain increased harm when adventuring alone. +25% Damage when lonely inwards a party.


Strider



  • Years of Adrena-Time purpose conduct maintain left a permanent pep inwards your step.

  • +25% Walk Speed.


Cheetah



  • They’re non slow, you’re only fast.

  • +20% Sprint Speed.


High Maintenance



  • You accept ameliorate aid of your weapons together with armor than most people.

  • -25% Weapon / Armor Durability Loss.


Precision



  • After to a greater extent than or less unsanctioned adjustments, the Workbench’s sight alignment tool is much to a greater extent than accurate.

  • +15% Companion Crit Chance.


The Negotiator



  • Being a sharp negotiator may toll yous to a greater extent than or less friends, but yous brand upward for inwards in Bits.

  • -20% Vendor Prices.


Deadly Demonstrations



  • Your Companions conduct maintain a lot to learn yous most killing.

  • +50% XP from Companion kills.


Traveler



  • You’ve larn rattling efficient at transporting goods. Maybe yous should been born every bit a cargo hauler.

  • Unlock the might to Fast Travel when Encumbered.


Quick together with the Dead



  • Your Tactical Time Dilation meter recharges much faster.

  • +50% Tactical Time Dilation Recharge Rate


Pack Mule



  • Increase your maximum Carrying Capacity.

  • +50kg Carrying Capacity.


A Few Bits More



  • Vendors together with Vending Machines conduct maintain additional Ammo, Consumables, together with General items available. This lawsuit volition plough over the side yesteryear side fourth dimension a Vendor or Vending Machine Restocks.

  • +100% Additional Ammo stock on Vendors. ^100% Additional Consumable together with General stock on Vendors.


Resilient



  • You conduct maintain a base of operations Armor Rating which adds to whatever armor yous wear.

  • +5 Base Armor Rating.


Tier ii Perks


Tier ii Perks are unlocked afterward acquiring a total of v perks.


Run together with Gun



  • Reduce the penalties to Accuracy when moving.

  • -65% Movement Penalty to Accuracy.


The Reaper



  • Gain to a greater extent than or less tactical Time Dilation meter when yous kill an enemy.

  • +25% TTD Restored per Kill.


Weird Science



  • Increases harm dealt yesteryear Science Weapons.

  • +50% Science Weapon Damage.


Speed Demon



  • Increase your effort together with activity speed when Tactical Time Dilation is active.

  • +25% Movement Speed during TTD.


Scanner



  • When using Tactical Time Dilation, yous bargain increased Weak Spot damage.

  • +20% Bonus to Extra Headshot / Weakspot Damage.


The Collector



  • Increase the arrive at at which all interactable objects are yous highlight without requiring yous to hold off direct at them.

  • +5m Interactable Highlight Range.


Snake Oil Salesman



  • You conduct maintain a fashion of convincing Vendors to pay yous to a greater extent than Bits than they should.

  • +20% Vendor Buying Prices.


We Band of Brothers



  • When yous critically hitting a target, yous conduct maintain a adventure of at nowadays resetting the cooldown of a Companion Ability.

  • +25% Chance to reset a Companion Ability cooldown on each Critical Hit.


Tag Team



  • Using a Companion Ability has a adventure to reset the other Companion’s Ability cooldown.

  • +25% Chance to reset a Companion Ability cooldown when using the other Companion’s Ability.


Rolling Thunder



  • Killing an enemy reduces the remaining cooldown fourth dimension of Companion Abilities.

  • -20% Companion Ability Cooldowns for each of your kills.


Harvester



  • Restore to a greater extent than or less Health whenever yous kill an enemy.

  • +15% Health Restored per Kill.


Hoarder



  • Significantly reduces the Weight of Consumables.

  • -50% Consumable Weight.


Pack of Pack Mules



  • Increase the Carrying Capacity bonus from your Companions.

  • +40kg Carrying Capacity Bonus from Companions.


Soliloquy



  • Bonus to Dialog Skills when yous conduct maintain no Companions inwards your party.

  • +10 Dialog Skills.


Tier 3 Perks


Wild Science



  • Further increment the harm dealt yesteryear Science weapons (stacks amongst Weird Science).

  • +50% Science Weapon Damage.


Steady Hand



  • After killing an enemy, your Weapon Sway together with Accuracy penalties spell moving are reduced to cipher for a curt time.

  • -100% Range Weapon Sway.

  • -100% Movement Penalty to Accuracy.


Confidence



  • There’s something most blood together with violence that helps yous focus. That’s non disturbing at all.

  • Your side yesteryear side railroad train on afterward killing an enemy is a guaranteed Critical Hit.


Armor Master



  • Increase the Armor Rating together with Skill bonuses for whatever armor yous wear.

  • +10% Armor Rating Bonus. 100% Skill Bonus.


Super Pack Mule



  • Further increment your maximum Carrying Capacity.

  • +100kg Carrying Capacity.


Tactical Master



  • When yous activate Tactical Time Dilation, yous tin conk along to movement at normal speed for a curt time. This lawsuit only occurs when your TTD meter is total at fourth dimension of activation.

  • +70% Movement Speed during TTD for 5s.


Revenge



  • Whenever yous are affected yesteryear a harmful Combat Effect, yous bargain increased Damage.

  • +20% Damage.


Last Stand



  • When yous are at depression Health, yous bargain increased damage.

  • +30% Damage spell nether 25% Health.


Boom, Headshot!



  • Headshot kills explode, damaging nearby enemies.

  • Headshot kills bargain 25% of their harm to enemies inside 2.5m


Don’t Go Dyin’ On Me



  • When yous purpose the Inhaler, whatever downed Companions are revived amongst a pocket-size amount of Health.

  • Revive Companions to 25% Health. Cooldown: 15mins.


Penetrating Shots



  • Your Ranged attacks cut back the target’s Armor Rating yesteryear 1 betoken per hit. This lawsuit lasts a curt time, together with tin stack multiple times.

  • Ranged Attacks inflict -1 Armor Ratings for 10s, together with tin stack upward to -10


Thick Skin



  • All Area of Effect together with Plasma harm dealt to yous is reduced.

  • -15% Area of Effect Damage Received. v15% Plasma Damage Received.


Tit for Tat



  • A pocket-size amount of Melee Damage yous bargain is returned every bit healing.

  • +15% Melee Damage returned every bit Health.


Solo Sneaker



  • Reduce the detection radius of enemies when yous conduct maintain no Companions inwards your party.

  • -33% Detection Radius of Enemies.


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