STAR WARS Jedi: Fallen Order – Strategy Guide Combat Tips

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Strategy Guide Combat Tips


Combat Mechanics


First things first. You must actually empathise your moves as well as corresponding controls earlier yous tin acquire by properly.


Combat Meters


You as well as your opponents own got Health as well as Block meters. Keep glancing at those during a fight.



  • Health: null agency decease respawn.

  • Block: (I’ll telephone phone it Stamina too) Fills upwards yesteryear nailing hits, etc. Depletes when Blocking hits.

  • Force: Fills upwards yesteryear nailing hits, etc. (“etc” tin hateful many things, no spoilers 🙂


Combat Moves


You



  • Block: Holding the Block clit volition block most attacks (except the red-glow ones), thus it’s powerful, but alone piece yous own got Stamina. When you’re out of Stamina, you’re broad opened upwards for hits. Be wary, yous can’t block if you’re Recovering (from a displace or a hit).

  • Parry: If yous hitting the Parry/Block clit but at the correct fourth dimension (*just* earlier the enemy hits you), Cal volition perform a Parry instead of a Block. Parrying is good. It gives yous Stamina as well as depletes your enemy’s stamina. Moreover it oft leads to actually prissy acquire by animations, as well as finishing moves.

  • Attack: This is your fast as well as costless attack. Nailing hits raises your Block as well as Force meters.

  • Force Attack: a lightsaber attack, but to a greater extent than powerful as well as slower. Needs Force. To hold upwards used when there’s a long plenty opening, or after Slow (and alone when yous own got Force inwards your Force meter!).

  • Evade: Press i time for a real quick evade maneuver. If timed right, (just every bit enemy is nigh to nation a hit), it leaves yous prepare for an immediate activity afterwards. Note that Evade tin hold upwards used yesteryear itself, or amongst a LS direction.

  • Roll: Press Evade twice for a Roll, along amongst management stick, to whorl out of the way. Longer recovery. Note that yous tin Roll forward, which tin avoid some enemies boundary attacks.

  • Jump: Backflips when you’re fighting. Useful to travel out of the trend too.

  • Run: Push inwards Left Stick amongst a direction. You don’t take away to proceed it pushed inwards every bit long every bit yous proceed running. Actually quite useful to acquire away from your enemies inwards larger areas (and auto-deflect Light Amplification by Stimulated Emission of Radiation shots if yous made that upgrade). You’ll probable wishing to plow off Target when running away.

  • Target: Push inwards RS (Right-Stick) to toggle Targeting on/off. Use RS management to select dissimilar enemies. Settings has auto-options for this.

  • Stim BD!: Restores part of your Health. Takes a scrap of setup fourth dimension where yous own got to non initiate whatever other action.

  • Recovery: Influenza A virus subtype H5N1 Definition for this guide. Time when Cal won’t accept whatever input from yous because he’s “recovering”, i.e. finishing a motion or laid on animation, or recovering from a hit. Yeah, it’s that frustrating part 🙂

  • Parry/Evade Window: The margin of fourth dimension yous own got from timing it perfectly vs not. The harder the Difficulty setting, the smaller the window.


Force Powers


The Force powers touching on i or multiple enemies, for varying amounts of time, every bit yous upgrade Cal.



  • Force Slow: Slows time.

  • Force Push: Pushes object as well as enemies away.

  • Force Pull: Pulls inwards objects as well as enemies.


Important Note on Force Powers:


Quick-tapped Force power: The Force powerfulness when pressing as well as releasing the Force button. Usually much faster to cast (but of lesser effect), than the Held Force power.


Held Force power: Obtained via upgrades of Cal’s base of operations Force powers. e.g. Slow, as well as Hold Slow. Usually slower to cast, but much to a greater extent than powerful.


In combat, fourth dimension is of essence, thus larn how to utilization your Quick-tapped powers separately, *especially* after you’ve bought the corresponding Held Force power! Likewise, when yous wishing to cast the Held version, brand certain yous own got plenty fourth dimension to do it!


Combat Tactics as well as Tips



  • Read as well as empathise the Combat Mechanics descriptions above, in that location are primal combat tactics inwards there.

  • Prioritize Defensive over offensive. You’re a Jedi, non a Sith. Keep a cool caput as well as report your opponent.

  • But yous can’t but hold upwards Defensive: you’ll run out of Block meter or they’ll pick away at you. You own got to seat inwards some attacks inwards there.

  • Attack, but don’t acquire greedy. Get 1-2 hits in, as well as thus Roll or Evade away. The tertiary Attack volition commonly acquire yous into trouble.

  • Timing window for Parry/Evade is but earlier yous acquire hit. This requires studying your enemies’ laid on sequences.

  • Fights aren’t “clean” inwards this game, it’s normal to acquire hit. Even pros acquire damaged, particularly against groups or Bosses.

  • Enemy combos/Hit flurries: some harder enemies volition start hitting yous as well as acquire 2,3,4 hits inwards on yous as well as yous mightiness experience frustratingly helpless mashing the Block as well as Evade buttons. There’s null yous tin do nigh it i time they’ve started. This is because they don’t give yous plenty Recovery fourth dimension to do anything. For example: fast monsters, special troopers. What yous *can* do is forbid this sequence from landing hits on yous yesteryear using Evade (especially), Parry or Roll on the 1st as well as 2d hits!

  • Block is useful, to larn yous enemy’s laid on patterns. Try to larn i designing at a fourth dimension as well as memorize it. Then the adjacent pattern. If yous elbow grease to recall them all at once, yous won’t recall anything. Then switch to Evade or Parry.

  • The run a peril amongst Block: if yous run out of Block meter, as well as thus can’t Block anymore as well as if yous elbow grease you’re broad opened upwards for enemy hits.

  • Evade is your friend. It’s safer/better than Parry (1 press, non double press). It has almost no Recovery fourth dimension as well as puts yous behind opponent prepare to nation a costless hit. Not every bit risky every bit Parry for flurry of hits.

  • Parries are cooler though: they opens upwards cool animations, insta-kills as well as improve fighting enjoyment, i time you’ve learned your enemy’s timings well.

  • Some non-Red enemies attacks can’t hold upwards Parried, I believe, or are real difficult to fourth dimension properly.

  • Humanoids as well as monsters acquire by quite differently; educate tactics for each.

  • Humans: Evade is real useful against them, as well as after Perfect Evade.

  • Perfect Evade (an upgrade) rocks.

  • Use the surroundings to your advantage: Push off ledges, utilization crates every bit protection from ranged attacks, etc.


Study your enemy:


1) Identify Stim opportunities. Study enemy laid on pauses, as well as recall them. They’re commonly after blood-red attacks or long laid on combo sequences. Remember these every bit times for yous to utilization a Stim. If the enemy is actually fast, yous tin stretch the fourth dimension amongst Force Slow.

2) Be defensive first. Study their laid on sequences, piece Blocking or Evading.

3) Launch 1 or ii measure Attacks as well as autumn back. This volition refill your Block as well as Force meters too.

Don’t acquire greedy! You’ll acquire punished if yous elbow grease to seat inwards likewise many attacks inwards i go.


Target function:


Learn to utilization as well as command the Target function. Cal maneuvers real differently if Targeting vs non Targeting. When targeting, Cal ever faces the enemy, as well as aims his attacks at the Targeted enemy. This is useful most of the time. You’ll wishing to select as well as Target the desired enemy (using RS), as well as goal him off earlier moving to the adjacent one.

In some instances (to utilization a Stim or assemble your wits) you’ll actively wishing to run away, as well as to do that you’ll take away to plow off Target inwards the pump of the fight. If you’re trying to run away as well as Cal’s but going unopen to the enemy inwards circles, it’s because you’re Targeting that enemy.

I strongly recommend chop-chop learning to command Targeting.

There are Target options inwards the menus: I personally own got them both off, but it’s your call.

Auto lock target inwards combat=OFF: allows me to grip the distanc ranged attackers freely

Auto switch target on enemy death=OFF (I don’t similar the visible enemies alone option, because if enemies are visible it’ll Target, if behind yous it won’t – I uncovering it’s an inconsistent experience which distracts me inwards the rut of combat).


Groups: There’s an guild to this madness!


1) Defeat ranged attackers first. Run toward them (esp. if yous bought the runparry skill) as well as kill them. If they’re out of reach, utilization your lightsaber’s Parry, but earlier the shot hits you.

2) Defeat weaker melee enemies.

3) Defeat stronger enemies.


Use the double-saber if yous own got it.

Run every bit needed. Use your Force powers to acquire rid of the weaker enemies (Push…)

Target i enemy at a fourth dimension until you’ve killed it, as well as thus the adjacent one. You don’t wishing to hold upwards lightly damaging everyone hither as well as there; yous wishing to cut back their numbers asap.


Laser shots: yous tin Parry as well as reverberate them dorsum direct at the attacker. It’s timed, as well as easier amongst the unmarried lightsaber. The Parry timing from when the shot is fired varies amongst the distance of the trooper, because the timing window is but earlier the shot hits you. Give yourself room, hold off for it, kill them off i yesteryear one. Note that yous don’t fifty-fifty own got to hold upwards looking at who’s shooting at you. Listen for the shot firing, as well as thus hitting your Parry, similar a truthful Jedi!


Stims: Get to know how much Health your Stim volition restore. During combat, proceed an oculus on your health, as well as every bit presently every bit you’re below that threshold, acquire into a priority to uncovering a fourth dimension window to utilization a Stim. This trend you’re non wasting whatever Stim potential, piece keeping your Health at maximum margni. Don’t hold off until you’re almost dead. Also, wasting a scrap of Stim wellness isn’t thus bad, vs dying which has yous start over completely.


Sounds:


– Cal’s oofs as well as grunts don’t ever hateful yous got hit, don’t allow that faze you.

– Look for as well as larn the monster animations, as well as also the sounds that give yous hint every bit to when they’re nigh to hitting you.


Animations are sometimes counter-intuitive to your dodge/roll management ex.: amongst some real large monsters, yous tin whorl *toward* their attacking arm every bit they’re sweeping at yous to both avoid the hitting as well as acquire to its side for yous to acquire a costless hitting inwards on its side or back. Experiment amongst all directions, as well as whether but dodge, or whorl needed. Bigger dudes oft take away Roll.


Combat Training Strategy


This game could actually own got used a Practice Arena. There’s non much guidance given to yous on how to fight, as well as for players non familiar amongst other Souls-like games, the ramp-up tin hold upwards harsh, sometimes discouraging.


If yous but play the game along the storyline as well as proceed going, yous may uncovering you’re ever but behind the science flat you’d similar to hold upwards at, because they proceed throwing to a greater extent than materials at you. Wow yous scaped by, but defeating your 1st Purge Trooper, that was tough! Then a scrap after they throw ii of them at you…!


BUT, yous tin do your ain Training Grounds! (well, form of)


Identify Practice areas, every bit yous progress through the game, that own got practiced fights nigh a Save/Respawn point. Then become fight, learn, die, as well as repeat. Since yous know you’ll respawn unopen by, there’s no pressure, as well as yous tin start actually paying attending to the enemies, elbow grease things as well as learn. When yous start winning the fight, don’t halt there! Go dorsum to the Respawn point, Rest (so enemies come upwards back), as well as redo the acquire by over as well as over.


Get into this sentiment of practise sessions early on inwards the game, as well as it’ll actually pay off amongst your enjoyment as well as ability. It’s commonly easier to do this when you’ve finished a department of a map as well as you’re backtracking.


Nurture your inner Jedi: Be calm as well as distant from your emotions. Getting killed is part of the learning process, don’t acquire mad when yous do but accept it inwards stride.


Practice against unmarried opponents whenever possible, taking your fourth dimension to attempt out out Evade as well as Parry timing as well as laid on sequences etc. Timing your Roll, Run or Jump to acquire away from its diverse Red attacks.


Split your learning upwards inwards modest bits. Focus on a specific affair to larn earlier every (planned) fight, for example:



  • Practise Combat piece NOT using Force moves (or mayhap but Slow for Stims).

  • Then practise inserting specific Force moves (Slow, Pull attack, Push over ledge).

  • Enemy laid on sequences

  • Evade/Parry Timing

  • Experiment Force powers amongst each enemy type: some are highly susceptible to some Force moves, such every bit Push (off ledge), or Pull-attack (massive damage).

  • Time your utilization of Slow + displace unopen to sidestep.

  • Check how much impairment some moves do; elbow grease to uncovering ways to utilization them (Hold Y, X + X). Not applicable to all monster types.

  • Target select/deselect; target change.


Become the Jedi yous were meant to be!


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