Disco Elysium – Skills Attributes

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Skills Attributes


When starting a novel game of Disco Elysium, the histrion tin select i of 3 archetypes for their Attribute distribution, or they tin brand a grapheme from scratch. If brand from scratch, all 4 attributes tin arrive at from 1 to 6 points inclusive amongst a maximum amount of 12 points. This is the exclusively fourth dimension attributes tin survive changed; attributes exercise non marker up.


When


Customized characters are allowed to receive got a amount below 12 points, fifty-fifty entering the game amongst exactly a unmarried signal inwards all 4 attributes. This volition significantly negatively touching on all science checks, but players tin endeavour the challenge if they wish.


Two skills, Volition of the Psyche Skills in addition to Endurance of the Physique Skills, principle the character’s Morale in addition to Health respectively. When either of those attain zero, it’s game over. It’s advised that both Psyche in addition to Physique receive got at to the lowest degree 2 points to ensure that whatsoever incredibly early mistakes won’t kill the player-character.


When


Attributes laid the character’s starting values inwards the skills of each science group. Attributes also laid the character’s TRAINABLE maximum for the skills inwards the science group. This agency if the grapheme has an exceptionally depression attribute, he silent won’t survive able to marker upwards the skills inwards that grouping beyond a real small-scale number.


Disco Elysium has a rigid multifariousness of its science checks throughout the adventure. It rewards both min/maxing in addition to jack-of-all-trades mode of attribute distribution. Further, skills (but non attributes) are greatly affected past times equippable article of apparel items in addition to tin survive changed freely during the game.


Note:  That article of apparel bonuses are non dependent plain to whatsoever maximum number. Attributes laid exclusively the trainable maximum of skills inwards their science group. Therefore it’s possible to have on the right laid of wearing apparel to artificially increase a given science good beyond a depression value if the histrion needs to transcend a sure enough check.


Attributes themselves exercise nix inwards game terms. When conducting checks, Disco Elysium exclusively does the depository fiscal establishment gibe against the relevant skill, non the attribute governing it.


It’s advised that the histrion needs to genuinely roleplay for the best risk at victory. The histrion should determine early what form of grapheme they desire to be; soul who is brilliant, or street-smart, or thieving, or a rigid man, or a jack-of-all-trades, in addition to laid upwards their attributes accordingly. There is no incorrect way to play, in addition to no thing what path is chosen, a lot of checks volition decease amongst in addition to against the player.


Skill Groups


The 4 Attributes of Disco Elysium are Intellect, Psyche, Physique, in addition to Motorics. In traditional RPGs, these could survive equated to Intelligence, Wisdom (and a petty Charisma), Strength, in addition to Dexterity.


Each attribute has 6 skills inwards its science group. Each grouping broadly determines the type of checks it volition survive used for, which tin give the histrion an thought of what form archetype they wishing to brand if non using a pre-made character.


This department volition interruption downward the diverse attributes in addition to what their science groups are to a greater extent than oft than non for, but you lot tin click a given science grouping for a deeper dive.


Intellect Skills


The 6 Intellect Skills are Logic, Encyclopedia, Rhetoric, Drama, Conceptualization, in addition to Visual Calculus. These skills are to a greater extent than oft than non used inwards passive science checks to suggest the histrion which is the “correct” dialogue alternative to choose. Successful passive checks on these skills ordinarily opened upwards novel dialogue options inwards the electrical flow conversation.



  • Logic


Logic is the mensurate of the character’s mightiness to connect multiple pieces of information. It’s ordinarily passively checked if at all, in addition to it’s rare for Logic to neglect a check; ordinarily it volition either succeed or but non appear. Successful logic checks oft opened upwards novel dialogue options.



  • Encyclopedia


Encyclopedia is the player-character’s noesis regarding the world. It’s almost ever a passive science depository fiscal establishment gibe when the grapheme hears a novel term or enters a novel area. This is subtly unlike from the Inland Empire skill. Where Encyclopedia is to a greater extent than nearly history in addition to events long earlier the player-character’s time, Inland Empire is to a greater extent than nearly the “here in addition to now” of the unlike organizations involved inwards the plot.


As amongst Logic, it’s rare for Encyclopedia fail; it volition either succeed or but non appear. Encyclopedia checks are almost ever used for background lore of the the world of Disco Elysium in addition to rarely affects dialogue options. It’s i of the to the lowest degree of import skills inwards the game for direct gameplay, but i of the most of import if the histrion wishes to acquire nearly the game world.



  • Rhetoric


Rhetoric is the mensurate of stating the character’s see in addition to listening to others’ opinions. It’s oft a passive science depository fiscal establishment gibe when the player-character listens to an NPC’s political views in addition to when the player-character is judging whether the NPC is telling the truth. Rarely, an active Rhetoric depository fiscal establishment gibe volition survive made when the histrion attempts to work their words to influence a target, but ordinarily those attempts are governed past times other skills.



  • Drama


Drama is the mensurate of the player-character’s mightiness to work nonfactual words in addition to actions. It’s ordinarily an active science depository fiscal establishment gibe when the histrion attempts to influence a target without prove or threats. Drama is also used equally a passive science depository fiscal establishment gibe when NPCs are using the same to the player. This science is less used than most others.



  • Conceptualization


Conceptualization is the player-character’s capacity to sympathize in addition to exercise art. When checked passively, it tin opened upwards up novel dialogue options when the grapheme is confronted amongst NPCs who holler back inwards artistic terms. When checked actively, it directs the player-character’s success when attempting to sympathize or exercise art. Conceptualization is used less oft than other skills in addition to ordinarily inwards a supporting purpose for some Side Quests.



  • Visual Calculus


Visual Calculus (often shortened in-game to “VisCal”) represents the player-character’s mightiness to reconstruct an lawsuit amongst seen evidence. It’s oft passively checked when the histrion examines evidence, in addition to if passed, it volition opened upwards novel dialogue options requiring an active Visual Calculus depository fiscal establishment gibe to acquire the amount story. Visual Calculus is of import for learning the guild in addition to root of events.


Psyche Skills


The 6 Psyche Skills are Volition, Inland Empire, Empathy, Authority, Esprit de Corps, in addition to Suggestion. These skills are oft used inwards passive science checks to suggest the histrion in addition to opened upwards novel dialogue options like to the Intellect Skills. However, some of them, such equally Authority in addition to Suggestion, are used inwards to a greater extent than active checks when talking to other characters. Volition also sets the character’s maximum Morale, i of the 2 “health bars” inwards the game.



  • Volition


Volition is the mensurate of the player-character’s willpower. It straight affects the maximum Morale amongst a 1:1 ratio. It’s almost never straight checked.



  • Inland Empire


Inland Empire is the mensurate of the player-character’s noesis of the inner workings of the government. This is subtly unlike from the Encyclopedia skill. Where Encyclopedia is to a greater extent than nearly history in addition to events long earlier the player-character’s time, Inland Empire is to a greater extent than nearly the “here in addition to now” of the unlike organizations involved inwards the plot.


Inland Empire is almost ever passively checked and, if successful, volition render the histrion amongst to a greater extent than data on the electrical flow events of unlike organizations. It’s almost never actively checked in addition to volition exclusively rarely opened upwards up novel dialogue options.



  • Empathy


Empathy is the mensurate of how much the player-character understands the emotions of a subject. Empathy is ordinarily passively checked during conversations amongst NPCs in addition to volition opened upwards novel dialogue options amongst them if passed. Empathy may survive actively checked equally good if the histrion attempts to beak to an NPC who is inwards emotional distress. It’s i of the to a greater extent than of import skills if the histrion wants to work their words equally their master copy weapon.



  • Authority


Authority is the mensurate of how much the player-character tin projection his mightiness onto others. Using Authority is oft a two-step process, amongst a passive depository fiscal establishment gibe starting fourth dimension to opened upwards novel dialogue followed past times an active depository fiscal establishment gibe to come across if it works. Authority is a double-edged sword nonetheless in addition to some NPCs volition decease less willing to beak if an Authority depository fiscal establishment gibe fails.



  • Esprit de Corps


Esprit de Corps is an odd science to a greater extent than for the histrion than the player-character. When Esprit de Corps passes a check, the histrion (not the player-characer) volition acquire what’s going on elsewhere inwards the the world at that moment. This is ever presented inwards text only, but it tin inform the histrion of background that the player-character does non know. Importantly, whatsoever passed depository fiscal establishment gibe on Esprit de Corps is correct; the spirits won’t “lie” to the histrion when stating what other characters are doing. Because this is to a greater extent than for the player’s exercise goodness rather than the player-character, Esprit de Corps is almost never actively checked.



  • Suggestion


Suggestion is the mensurate of whether the player-character tin acquire others to exercise what he wants them to exercise amongst exclusively his words. It’s used both equally a passive depository fiscal establishment gibe inwards almost every conversation to guide the player’s dialogue choices. Although Suggestion equally a hint is never wrong, the histrion is never forced to follow the advice. It’s arguably the most of import science to receive got if the histrion wants to work their words equally their master copy weapon.


Physique Skills


The 6 Physique Skills are Endurance, Pain Threshold, Physical Instrument, Electrochemsitry, Shivers, in addition to Half Light. These skills are oft used inwards active science checks when the grapheme attempts to work their physical forcefulness to touching on the world. Influenza A virus subtype H5N1 few of the skills may acquaint themselves during passive checks, but for the most purpose they are used to perform an action. Endurance also sets the character’s maximum Health, i of the 2 “health bars” inwards the game.



  • Endurance


Endurance is the mensurate of the player-character’s full general stamina. It straight affects the maximum Health amongst a 1:1 ratio. It’s rarely checked when the histrion performs physical actions; ordinarily whatsoever physical actions are checked against other Physique skills or some of the Motorics Skills. Note that when moving inwards the game world, it doesn’t thing whether the player-character runs or walks, in addition to neither affects or is affected past times the Endurance skill.



  • Pain Threshold


Pain Threshold is the mensurate of the player-character’s mightiness to ignore or contend whatsoever physical detriment. It’s oft passively checked when the grapheme fails a unlike Physique science depository fiscal establishment gibe in addition to is almost never actively checked. Failing a Pain Threshold depository fiscal establishment gibe ordinarily results inwards 1 signal of wellness damage.



  • Physical Instrument


Physical Instrument is the mensurate of the player-character’s mightiness to work their physical strength to touching on the world. It’s checked when the histrion does anything physical, whether assisted past times tools or not, in addition to is the closest mensurate to the character’s “raw strength” than whatsoever other skill. It’s almost ever actively checked, non passively.



  • Electrochemistry


Electrochemistry is the mensurate of the player-character’s tolerance in addition to noesis of drugs in addition to alcohol. Successful passive checks volition oft acquaint novel data to histrion in addition to novel dialogue options for the grapheme inwards conversations amongst drunks in addition to druggies. Note that if the histrion is attempting to rest prepare clean or otherwise exercise a “sober” run, Electrochemistry tin silent survive actively or passively checked but does non principle whether the grapheme imbibes. The conclusion to beverage is fully inwards the hands of the histrion in addition to is never checked.



  • Shivers


Shivers is the mensurate of player-character’s guard or senses when entering a novel or unsafe area. It tends to survive redundant to other skills such equally Logic, but this is then a grapheme whose Attributes are laid upwards purely physical rather than intellectual tin silent feel danger or otherwise prepare themselves earlier entering a questionable situation. It’s almost never actively checked, but volition survive passively checked fifty-fifty out of conversations when something catches the character’s attention.



  • Half Light


Half Light is the mensurate of the player-character’s mightiness to intimidate a subject. Similarly to Shivers, it’s redundant to other skills inwards other science groups such equally Empathy or Suggestion but is necessary if the histrion has position most of their Attribute points into Physique. It’s almost never passively checked, in addition to instead actively checked when the histrion attempts to intimidate during a conversation.


Motorics Skills


The 6 Motorics Skills are Hand/Eye Coordination, Perception, Reaction Speed, Savoir Faire, Interfacing, in addition to Composure. This science mix is used inwards a multifariousness of passive in addition to active science checks when the grapheme attempts to exercise whatsoever activity non based fully in addition to straight on news or raw strength. It’s used for both beingness sneaky or but manipulating small-scale devices.



  • Hand/Eye Coordination


Hand/Eye Coordination measures how good the player-character tin aim weapons or throw objects. It’s ever actively checked when attempting whatsoever such action, in addition to never passively checked unless setting upwards said action. Of all the Motorics skills, this i is to the lowest degree used.



  • Perception


Perception measures how good the player-character tin come across or hear something odd inwards his environment. Generally this is used passively equally the grapheme walks exactly about or examines an object. For people, Composure or i of the Psyche Skills is used instead. It’s almost ever passively checked in addition to oft during conversations amongst NPCs.



  • Reaction Speed


Reaction Speed measures how chop-chop the player-character tin answer to a modify inwards the environment, ordinarily defensively. It’s almost never checked actively, instead beingness checked passively during conversations or events.



  • Savoir Faire


Savoir Faire measures the residual in addition to smoothness of the player-character’s physical movements. Failing a Savoir Faire depository fiscal establishment gibe ordinarily results inwards the grapheme suffering Morale impairment rather than Health damage. It’s almost ever a passive check.



  • Interfacing


Interfacing measures the mightiness of the player-character to manipulate objects in addition to devices aside from weapons. When using tools, Physical Instrument may survive used instead since that relies on raw strength. Interfacing is to a greater extent than for finer devices such equally locks or machines. It’s almost ever an active check.



  • Composure


Composure measures the mightiness of the player-character to decease on his calm or at to the lowest degree non let out his thoughts, in addition to it measures his mightiness to observe when others are trying or failing to exercise the same. Most NPCs inwards Disco Elysium are unapologetic in addition to don’t enshroud their emotions, but shifty characters may effort passive Composure checks inwards conversation. When the player-character is beingness sized up, the histrion may bespeak to brand passive or active checks to avoid taking impairment to their Morale.


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