Hand Simulator: Survival – How to Survive?
How to Survive? (General Tips)
Basics
Hand Controls
- Shift to switch to manus travail / Switch the manus y'all are controlling
move the mouse to command your manus on 1 bird scrollwheel to motility your manus upwards too downward LMB to utilisation all fingers, for grabbing objects - RMB to rotate your hand* The manus y'all are controlling volition non react to farther travail if y'all stimulate got used WASD controls until y'all press LMB, RMB, scrollwheel, or SHIFT
Movement too Misc
- W, A, S, D to motility inward all iv basic directions
- Space to jump
- Ctrl to crouch downward *
- R to Stand *
- E to swallow things
- Middle Mouse Button to utter too disceptation head
*This volition touching on both hands too
Building, Crafting, Fire
Chopping a tree
- Pick upwards a stone alongside LMB
- Find a tree too hitting it alongside the rock
- Yields: 3-5 Palm Logs, Unknown amount of coconuts
Getting Planks
- Hit the logs alongside a stone until they plow into Palm Planks
Getting Coconuts
- Hit a raw kokosnoot (the dark-green blobs) alongside a stone until it gives y'all a coconut
- Hit the kokosnoot until it gives y'all 2 kokosnoot slices
Getting Stakes
- Hit bamboo (the really lean trees alongside lean leaves) until a pole falls off
Killing Enemies
- Use a rock, plank, or stake too hitting the enemy (this includes frogs, tigers, snakes, scropions)
- When it is dead, hitting it alongside a stone (if it is a ophidian or frog)
- Yields 1 Raw Meat, 1 Fat
Crafting Recipes
- Put Fat too a Bone from the set down together to brand a Torch. (Torches tin hold upwards lit inward a fire)
Buildings
- Planks too Stakes
- Rotate a stake alongside RMB too utilisation the mouse scrollwheel to found it inward the ground
- Put closed to other stake over the 1 inward the set down too hitting the parts that intersect alongside a rock
- Position a plank on move on of a stake (ideally horizontally) too hitting the intersecting operate alongside a rock
Fires
- Grab five sticks (naturally spawning woody objects, they vary from looking similar sticks to looking similar bark) too position them inward a pile. Grab ii rocks too hitting them together nearly the sticks to brand sparks too practise a Fire.
Vitals
Vitals
- Vitals, inward this case, includes Health, Food, Water, Stamina too Temperature
- Health goes downward when hitting past times enemies or players
- Food goes downward over time
- Water goes downward over time, too goes downward to a greater extent than if y'all sprint
- Stamina slow refills, it allows y'all to run fast
- Temperature goes downward at 18:00 too dorsum upwards at 6:00. If it drops to 0 y'all kickoff taking damage. Fires volition proceed your temperature up, too torches brand y'all lose temperature slightly slower.
- Damage Values to Players, Enemies, Buildings
Note: Enemies cannot hitting buildings too Bees cannot hold upwards hitting (From my knowledge) - Building – Rock: 10 harm – Basic: iv damage
- Players – Rock: 10 harm – Basic: iv harm – Stake: ?? harm – Snakes, Scorpions,
- Tigers(?): thirty harm – Bees: five harm – Going Underwater: five – 10 damage(?)
- Enemies – Rock: xv harm – Basic: iv damage* – Stake: ?? damage* – Hitting an enemy alongside whatever weapon volition knock it out directly equally of correct at nowadays – *These cannot “harvest” enemies to instruct nitty-gritty too fat
- Objects – Rock: xv harm – Basic: iv damage
- Basic Includes Stick, Plank, Coconut, Bone, Torch, Fat, Meat
Misc
Escaping
- You tin escape from 20:00 to approx. 1:00(?) each solar daytime past times lighting or adding sticks to a fire, requiring ?? sticks for a big plenty fire. This volition allow y'all to hold upwards saved past times the cruise send past times currently unknown means.
Exploring (At night)
- Have 1 friend alongside a torch on them, piece either of y'all has a plank / stake. the plank / stake allows defence strength from a distance, too the torch gives y'all sight too a fiddling chip less temperature loss.
- It’s a proficient mode to run into what’s out at that spot but equally of correct at nowadays torches practise non growth your temperature much, but instruct into become downward slower, too therefore this approach is limited. Using planks or stakes to struggle volition assistance inward whatever province of affairs nonetheless
How Time Works
Every “hour” inward this game is a infinitesimal long.
Every “minute” inward this game is a 2nd long.
Example Time: 13:7
This is 1:07 PM, or 13:07.
This is thirteen minutes too seven seconds.
Keep inward heed that the “:7” is non my typo, but is perhaps an in-game typo.
Example Time: 0:22
This is 12:22 AM, or 0:22.
This is 0 minutes too 22 seconds.
Time Events
1: —
2: —
3: —
4: —
5: Starts to instruct brighter
6: Temperature regulates from the mutual coldness black time
7: Counts equally a novel solar daytime (achievement volition hold upwards unlocked if available), game starts at this fourth dimension equally well
8: —
9: —
10: —
11: —
12: —
13: —
14: —
15: Starts to instruct darker
16: Gets a fiddling chip darker
17: Appears equally the level based on “lightness”
18: Temperature starts to drop
19: Completely black outside
20: Boat comes out
21: —
22: —
23: —
0: Snakes too (possibly) scorpions autumn from the sky, they volition assault y'all (although this is non the solely fourth dimension that they spawn)